Desert Rats Division
In every army that fought the Second World War, certain
formations stand out as particularly hard-fighting. The Americans
had their “Big Red One” and “Screaming Eagles,”
the Germans their “Vienna” Panzer and “Edelweiss”
Mountain Divisions, the Italians the 132nd Ariete and the
Soviets the 1st Moscow Motorized.
But the outfit that seems to continually appear in our games
is the British 7th Armoured Division, known as the “Desert
Rats.”

Desert Rats parade in Berlin, July 1945.
The 7th Armoured began in Egypt as a collection of independent
tank, motorized and armored car units created from the former
Cairo Cavalry Brigade and known as the Mobile Force. In September
1938 the force became the Mobile Division and received a new
commander, Maj. Gen. Percy Hobart (who would later create
the 79th Armoured Division of specialized assault vehicles).
Hobart used the new division to test out his own theories
of armored warfare, organizing it into a heavy tank brigade,
a light tank brigade and a support group. The division trained
in the Western Desert through the summer of 1939, moving up
to the frontier with Italian-ruled Libya when war broke out
in September. Italy did not immediately join the war, and
the division continued its desert maneuvers though Hobart
was forcibly retired.
The division adopted its famous “Desert Rats”
shoulder flash in February 1940. It fought the Italian in
the initial frontier battles and in the counter-offensive
of November 1940. These are shown at the tactical level in
two of our Panzer Grenadier series games, Afrika
Korps and Desert
Rats. In February 1941 the Desert Rats raced across
the Cyrenaican desert to catch the retreating Italians unaware
at Beda Fomm, inflicting a decisive defeat from which Italian
arms never truly recovered.
The 7th Armoured then withdrew to the Nile Delta to refit,
and was not at the front when the German Afrika Korps bundled
the British back out of Libya in the spring of 1941. It did
take part in the battles around Tobruk that summer, and suffered
heavy losses in the bloody battles during Operation Crusader
in November.
The division refitted during the early months of 1942, but
was in the front lines again by May for the Gazala battles,
as shown at the tactical level in Desert Rats and
at the operational level in our new Gazala
1942 game. The division fought well here, but so
did the Axis forces, and the Desert Rats suffered serious
losses. Afterwards the 7th Armoured refitted and reorganized
into three brigades, two tank and one of motorized infantry
as British organization finally started to recognize the shortage
of foot soldiers in their armored divisions as compared to
similar German or Italian formations.
The 7th Armoured also plays a key role in our proposed Alamein
game. Alamein was a large battle, and so is our Alamein
a large game. The Desert Rats lead the breakthrough, and pursued
the shattered Axis armies across Egypt and Libya. The divisional
armored car regiment, the 11th Hussars (one of the very few
units still left from the old “Mobile Force”)
captured Tunis in May 1943 to end the North African campaign.
While the Desert Rats did not fight in Sicily
and so finally miss one of our games set in the theater, they
did land at Salerno in September 1943, a few days after the
assault, and fought in Italy until November of that year.
They appear in our Invasion
of Italy, though at this time the division had been
reduced to two brigades, one each of tanks and infantry.
A Cromwell of the Desert Rats’ 4th County of London
Yeomanry
crosses the Orne River, Normandy, 1944.
Withdrawn to England, the division once again re-equipped
and re-trained, and fought in Normandy in June 1944. Our Beyond
Normandy game does not include the 7th Armoured’s
sector, focusing instead on the fighting by 15th Scottish,
43rd Wessex and 11th Armoured Divisions. After advancing to
the Dutch border, in March 1945 the Desert Rats crossed into
Germany, and fought a number of heated engagements before
capturing Hamburg on 3 May, just before the German surrender.
Invasion of Italy is our oldest game, and the Desert
Rats division is not carrying its distinctive Jerboa symbol.
This needs correcting, and so we’ve provided a set of
more attractive tank battalion breakdown counters for the
division. This is also the style of counter that will be seen
in the proposed Alamein game, with attack and defense
factors not separate if they are the same (the 3-12 here is
the same as a 3-3-12 in the older game).
You can download the new Desert Rats division here.
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