Airlines I & II: The Games Of Airline Strategy!
Frequently Asked Questions
*Note: This is the only official FAQ for this game. In all cases, the question has been answered by the game's designer.
Q: Does Airlines 2 have instructions included to combine the original and the second together?
A: No special instructions are needed. You can combine both sets together to add up to an eight player game with no modifications to the standard rules.
Q: In a combined game are all of the cards tossed together in the game or are some duplicates left to the side?
A: If you are combining both sets, you may use all cards from both sets.
Q: Please provide additional explanation as to the card effects, the special symbols on the cards, and meaning of "score immediately?"
A: The special symbols are explained in the symbol portion of the rules. They are broken down into category by card type. Example: if a WEATHER card appears in the EAST, and you have EWR in play with AIRCRAFT at it, you have to total all your AIRCRAFT Seats into a single total and halve the amount taken. If, however, the Aircraft have the Artificial Horizon indicator on them (the same one that is on the Weather Card) that Aircraft's Seats are NOT added into the total. Score Immediately means AT THE MOMENT THE CARD IS PLAYED, TAKING INTO ACCOUNT ANY RESPONSE CARDS, adjust seats. There will be the usual scoring of seats at rounds end.
Q: What is the order of operations? Do you add/subtract before or after you multiply? For example, if a Player being affected by a Fare War and bad weather strikes, does that Player subtract one before they divide by 2 or after?
A: Weather effects are levied first because that is done by airport totals specifically. Fare Wars are adjusted "en mass" based on the airports you are at with a Fare Warring Airline. The two are not related. Immaterial to the weather result, if a Player is present with an Airline in Fare War at an airport, you lose a seat.
Q: Why doesn't a player who played a Fare War get to count the seats lost by other players at his airports, rather than those seats simply disappearing. In reality, MORE people fly during a Fare War, not less?
A: What is reflected here is that, even though a Player is "flying more Seats" they are not truly collecting the same value for those seats (null inventory is the actual term - the concept is equivalent to a "Loss Leader" item in a food store). In effect A Player is taking paid inventory from the other Players but because the Player's price is so low, they are not really gaining the seat.
Q: Can players move airplanes from one airport to another? The rules state that they can only be moved to other gates at the same airport, but there is no reason that an airplane's main base could not be moved to another location.
A: Aircraft can be moved during the movement portion of a player's turn. There are two distinct parts of this move.
1. Players can always rearrange aircraft at an airport (hubs or gates) freely. This was called "a move" in the rules but more properly should be called a rearrangement.
2. Players may move a number of their aircraft between different airports equal to the number of hubs in play. The move must conform to the following. Plane(s) may move from...
...a Hub to another Hub.
...a Gate to a Hub.
...a Hub to a Gate.
Or as put in the rules, a move must always involve movement to or from a HUB.
Updated: 09/25/2002
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