| Strategy
in 'Alsace, 1945'
Scenario #1, 'The Alsace Offensive'
By Doug McNair
May 2006
Despite its subtitle of “The Germans
Attack,” Alsace,
1945 covers more than just Operation
Nordwind, Hitler’s attempt to restart
the Ardennes offensive by mounting a second
attack in Alsace in January 1945. Four other
scenarios deal with the American offensives
leading up to Nordwind, explore what could
have happened in Alsace if the Germans had
managed to launch both the Ardennes and Alsace
offensives simultaneously. They also let players
indulge in large-scale alternative history
by linking up the maps and counters from Alsace,
1945 and our America
Triumphant game to play out an entire
Grand Offensive on the western front using
the America Triumphant system (see
my
previous article on that game for system
details).
Scenario #1, “The Alsace Offensive,”
simulates the initial American drive from
Strasbourg toward the German Westwall. Starting
on November 27, 1944, the American XV Corps
pushes northward while the German LXXXIX Corps
tries to hold them back. The American objective
is to push their front forward and take at
least four town hexes numbered XX07 or lower.
The game runs until the end of the December
4 turn.
American Strategy
The Americans are relatively weak at start,
with three of their units starting off at
reduced strength due to past combats. Their
force is composed mostly of infantry, with
only two tank battalions and a recon/armored
car regiment for support. And the board is
shot through with rivers (just as in America
Triumphant), and forests dominate the
northern section of the board. The American
advance will be slowed by terrain and German
defensive bonuses.
The best way for the Americans to make quick
gains is to either attack toward the northwest
corner of the board (which is free of forest
terrain), or through the forest north of a
river-crossed forest gap in the west-central
section of the board. This latter part is
difficult for the Americans due to their weak
armor support, but they have to go all-out
for early gains, for several reasons. First,
the Germans get five units as reinforcements
during the game (including a mechanized division
which is double-strength when its units are
stacked together), while the Americans get
only one. Second, bad weather can slow the
American advance dramatically. And third,
General Eisenhower’s attitude on an
American attack into Alsace can sour easily,
causing him to order units withdrawn from
fighting.
German Strategy
The Germans are also weak at start —
five of their units start at reduced strength.
But three of their units comprise the Panzer
Lehr division, which is double-strength if
those three units are stacked together. The
German player must therefore place Panzer
Lehr in a good position to oppose American
armor advances and hopefully counterattack
and crush one of the American flanks. The
rest of the German line will have to make
do with what they have, using the terrain
for defense until German reinforcements arrive
from the north to plug any holes the Americans
make.
Game Summary
Here’s what happened in a recent game:
German Setup
LXXXIX Corps sets up its infantry in a long
east-west line north of the river running
by the towns of Bischwiller, Haguenau, Schweigbausen,
Bouxville and Ingwiler, and west of there
to the western board edge. The Panzer Lehr
division sets up in the woods north of the
eastern American flank, just north of the
town of Haguenau. They will oppose any American
advance up the road and through the woods
north of Haguenau, and if able to throw the
Americans back they will charge south to threaten
the American XV Corps HQ.
American Setup
The XV Corps sets up in a line two hexes
south of the German line. The Americans place
their armor on both their flanks, hoping to
attack into the unforested terrain in the
northwest board corner while pushing up the
eastern road north of Haguenau through a narrow
neck of the woods and into the unforested
heartland to the northeast. The center of
the American line is all infantry, but two
infantry regiments stack together in the town
of Bouxville, planning to attack northeast
across the river at Rothbach and press on
into the unforested land beyond, to link up
with the American armor after it emerges from
the woods. The American player places his
HQ in the center-right so it can support the
units on the right against Panzer Lehr.
| 
A lesson learned. American and French
officers examine a Panzer Lehr Panther
destroyed during the battle.
|
Turn 1 — November 27th
The weather turns from Cloudy to Clear (giving
the Allies maximum air support), and the ground
condition turns from Dry to Frost (no effect
on movement). Eisenhower’s attitude
stays positive toward an Alsace offensive.
The American player gets to replace one step
loss on his units in each Initial Segment,
so he flips his infantry unit on the extreme
left flank to full-strength. The units on
the extreme American left flank are out of
supply, and those on both German flanks are
also out of supply. The players put the impulse
chits for their two HQs in the cup.
The German LXXXIX HQ’s chit is drawn
first. It activates, the three regiments of
the 245th Infantry Division enter the northern
board edge as reinforcements and use strategic
movement on the roads to reach positions on
or behind the German line.
Then the Panzer Lehr heads south across the
creek into Haguenau and attacks the American
399/100th Regiment plus the 191st Tank Battalion
at double strength due to divisional integrity.
The odds are 18/4 or 4/1, and column modifiers
(attacking tank and infantry together within
range of friendly HQ, defending tank and infantry
together within range of friendly HQ) are
a wash. The Germans roll a 2 and score damage
of 1/1. The full-strength 902/Lehr regiment
flips to half-strength, as does the full-strength
399/100 American infantry regiment. Then in
the Mechanized Movement Phase the Panzer Lehr
goes for an overrun attack, with both HQs
providing support for the units involved.
The attack is at 3/1, but the roll is a 2
and neither side takes damage.
The Americans draw their chit and XV Corps
HQ activates. Panzer Lehr’s attack on
the American right flank is very, very dangerous,
so the American HQ shortens the line from
both the east and west. He sends units to
support an attack up the middle through the
forest gap and toward the German HQ. The attack
receives two points of air support.
Three American infantry regiments plus the
recon regiment and the 101st Tank Battalion
from the American left attack the German 481/256th
infantry regiment just southeast of Rothbach.
With many of their units attacking at half-strength
across a minor river, but their attack enhanced
by air support, the American attack is at
5/1. The American player rolls a 2, scoring
just one step loss but taking no damage in
return. The 106th Recon regiment then leaves
the scene of that attack in the Mechanized
Movement Phase and heads back east to link
up with the units defending against Panzer
Lehr.
November 28th
The weather becomes Cloudy (American air
points are reduced to 1 for the turn), and
the ground condition stays Frost. There is
no change in Eisenhower’s attitude,
and the American player replaces one infantry
regiment step participating in the attack
up the center. Only the extreme American left
is out of supply, while the four regiments
on the German right (west of the attack up
the center ) are all out of supply.
The German player draws his chit first again,
and sends his reinforcements to bolster his
center. Panzer Lehr attacks the reinforced
American eastern flank at 2/1 but rolls a
3 and scores no damage. Then the German infantry
in the center move to attack the American
315/79 infantry regiment, which is the only
one that has crossed the river from the south.
The attack is at 7/3 or 2/1, and with HQ support
from both sides plus American air support
it drops to 2/1. The German rolls a 6, scoring
a 1/2 result, inflicting a step loss and driving
the Americans back south of the river. One
German infantry regiment takes a step loss
in return, and German infantry advances to
occupy the vacated hex north of the river.
The Americans bring in their reinforcement
(the 324/44 infantry regiment) to take up
position opposite the 35/25 German infantry
regiment at Fronmuh on the extreme western
German flank. They then take the infantry
regiment which was holding that position and
throw it into the central offensive.
The Americans, finding themselves stopped
at the river, shift their attack northwest
to hit the half-strength German units in the
forest northwest of Ingwiller. The two German
infantry divisions there are outside the range
of their HQ and are both reduced. The American
attack is at odds of 11/3 or 3/1, but tank
and infantry and American HQ and air support
plus the forest terrain bring the combat odds
up to 5/1. The American rolls a 5, scoring
3 step losses and taking only 1 in return.
Both German units are wiped out, and the Americans
move north into the hex they occupied. The
Americans opt not to send the 101st Tank Battalion
ahead in the mechanized movement phase, since
the infantry units in the central offensive
need their tank support.
November 29th
The weather changes to Clear (2 air points
for the U.S.) and the ground to Dry. Eisenhower’s
attitude stays unchanged, and the German player
repairs the 130/Lehr tank regiment to full-strength,
while the Americans do the same for the 179/45
infantry regiment in the successful attack
northwest of Ingwiller. Both German flanks
are out of supply, as is the reinforcing infantry
regiment on the extreme American left. Both
sides are in a position to hit each other’s
flanks hard.
The Americans draw the first chit, and the
tanks and infantry that punched a hole in
the line move northeast to the north bank
of the river, and then southeast to hit the
German river defenders in the flank. More
Americans come up from the south to attack
across the river in support. With half the
attackers north of the river, the odds are
now 16 to 3 or 5/1, but with the tank and
infantry bonus plus two points of air support
and HQ support, the odds go up to 8/1. The
Americans only roll a 2, but that’s
all they need to destroy one of the two half-strength
German infantry regiments there and force
the other to retreat northeast, while three
of the four Americans south of the river can
cross to the north.
The German line falls back from the river
to the north and east, and then the Panzer
Lehr strikes back. Rolling a 5 on the 3/2
column, it gets a result of 1/1, with both
sides taking a step loss.
| 
The general got the Croix de Guerre
. . .
|
November 30th
The weather stays clear and the ground turns
to Frost. Eisenhower’s attitude deteriorates
a bit, but no units have to leave the scene
of action. The American player once again
replaces a step in his units opposing Panzer
Lehr, and all units on both sides except those
at the extreme west are in supply.
The German player draws the first chit and
pulls his line back north and east so that
it ends up running from Singling in the northwest,
eastward through the forest to Niederbrom-les-Bain,
and then southeast along the east bank of
a river to the Panzer Lehr’s position
at Haguenau. Panzer Lehr then attacks again,
but encounters disaster, rolling a 1 on the
3/2 column and taking 2 losses. The 901st
Lehr mechanized infantry battalion is destroyed
(meaning Panzer Lehr no longer has divisional
integrity), and the two remaining regiments
move northeast to a defensive position on
the other side of the river.
The American line advances north and east,
with the armored units that were pinned down
by Panzer Lehr leaving the right flank and
charging up the road northwest toward the
central push. The tanks which outflanked the
German river defense head northeast toward
the new German river line.
Then, six infantry regiments at the former
German river position head due north into
the woods to hit the single German infantry
regiment on the road northwest of where the
newly-defended river ends. They attack at
odds of 17/2 or 8/1, which is good since they
roll a 1. They take one step loss, but the
German half-strength infantry on the road
is wiped out and the Americans advance to
the road. Then American armor advances north
during the Mechanized movement phase and goes
around the river, once again outflanking the
river defenders and taking two town objectives.
December 1st
The Germans’ only hope lies in their
reinforcements coming this turn. The weather
turns to Precipitation but ground conditions
do not suffer. There are no Allied air points
this turn due to the weather. Eisenhower’s
attitude doesn’t change, and the Americans
repair one of their victorious infantry units
in the breach. All units are in supply except
those on the extreme west flank. The Panzer
Lehr division has to withdraw from the game,
but the XIII Corps HQ will get to enter along
with the 25th Panzer Grenadier Division.
The Germans draw the XIII Corps HQ chit,
which is very lucky for them. XIII Corps HQ
and 25th Panzer Grenadier enter on the west
board edge, activating the two other German
regiments holding the roads in the northwest
board corner. They all come down the northwestern
road and smash into the sole American unit
guarding the extreme west American flank,
the 324/44 infantry regiment in Wingen-sur-Moder.
They attack at a strength of 16/3 or 5/1,
and roll a 4, forcing it to flip and retreat
while the Germans take no losses. 25th Panzer
Grenadier then leaves the 936/245 infantry
regiment behind to guard the Americans and
drives down the unguarded road to the east,
ending up only 2 hexes southeast of the American
HQ.
The German LXXIX Corps HQ is the next one
drawn, and LXXXIX Corps commits all its forces
to a last-ditch attack on the American HQ
(which is with a half-strength infantry unit
in a forest between two rivers). The Americans
put two air points into the defense of their
HQ, lowering the odds from 2/1 to 3/2, and
the Germans roll a 1 on the 1/2 column, taking
2 losses and retreating.
American XV Corps HQ heads northeast with
three infantry regiments to take on the remnants
of German LXXXIX Corps, while a tank battalion
and an infantry regiment from the central
breach move southeast and behind LXXXIX Corps
to cut off its retreat to the northeast. All
but one infantry regiment from the rest of
XV Corps moves south to envelop the German
25th Panzer Grenadier so it can’t threaten
the American HQ anymore.
The final infantry regiment rushes northwest
to take control of more town objectives and
block the retreat of the German 936/245 infantry
regiment. The attack on LXXXIX Corps rolls
a 6 on the 3/1 column, doing 2 hits which
must both be taken as step losses since the
units there are surrounded by enemy ZOC. One
half-strength German infantry regiment remains
with LXXXIX HQ.
December 2nd
The weather stays at Precipitation, and
the ground turns to Frost. Eisenhower’s
attitude continues to deteriorate but not
dangerously yet. The German player gets to
repair one weakened unit, so he repairs the
one unit left with LXXXIX Corps HQ. The Allied
player repairs a unit attacking it. All U.S.
units on the extreme flanks are out of supply,
as are all German units not stacked with their
HQs (due to enemy ZOC in the way).
The German player draws both his HQs before
the American, but his enveloped units cannot
break out, and American units swarm northward
to take control of numerous towns in hexes
numbered XX07 and northward. The Germans can’t
do anything about it — and the Americans
win.
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