| Tactics
in 'Napoleonic
Battles: Austerlitz'
Part I: Opening Moves
By Doug McNair
March 2007
As promised in my recent Developer’s
Preview, here begins my replay of our
new Napoleonic
Battles: Austerlitz game. Austerlitz
offers players two scenarios:
1.The Historical Scenario, where the armies
of Napoleon and the Russian-Austrian Allies
begin the game deployed in their historical
positions;
2.The Variable Setup scenario, where both
players set up their armies as desired. The
French set up west of the Goldbach Stream,
and the Allies set up at least three areas
to the east of it. To simulate the fact that
both armies deployed under cover of darkness,
players can choose to put a screen in the
middle of the map and set up their armies
simultaneously, with neither player knowing
how the enemy is deployed until the game starts.
In this replay I’ll be running the
Historical Scenario.
Opening Situation: December
2, 1805
At Austerlitz, the historical deployments
of the Allied armies were arguably a colossal
blunder. In November, Napoleon’s Grande
Armee had successfully marched eastward into
Vienna and beyond, but an unexpected Allied
counteroffensive had cut through his forward
lines while the gathering forces of archdukes
Ferdinand, John and Charles began to threaten
him from the north and south.
With winter approaching and Austrian partisans
harassing his rear, Napoleon had to lure the
Allies into a decisive battle before they
could concentrate their superior numbers against
him. He accepted Allied ambassadors to discuss
peace terms, and feigning unspecified worries
he pulled back from the defensible Pratzen
Heights west of Austerlitz. The approaching
armies of Tsar Alexander I and Emperor Franz
II obligingly marched in and grabbed the high
ground, but rather than wait for reinforcements
the Allied emperors decided to take the fight
to the Corsican upstart.
On the night of December 1, Allied infantry
and artillery began to abandon their nicely-defensible
positions, working their way southward toward
Napoleon’s right flank. But poor organization
and language barriers caused Russian and Austrian
infantry divisions to become fouled with each
other in the dark, and by dawn the southwestward
stretching of the Allied line had dangerously
thinned out the Allied center — something
Napoleon exploited to deadly advantage that
day.

Pratzen Heights on the left, Austerlitz on
the right.
Victory Conditions
The game runs for 11 one-hour turns, starting
at 0600 hours and ending at the conclusion
of the 1600 turn. Due to the sub-optimal Allied
deployments, we set the bar high for a Napoleonic
victory.
Each player has three objectives, as follows:
French Objectives: At the end of the
1600 turn, the French player:
A) Has at least one French unit in the town
of Austerlitz.
B) Has inflicted at least 25 unrecovered
step losses on Allied units.
C) Has taken no more than 20 unrecovered
French step losses.
Allied Objectives: At the end of the
1600 turn, the Allied player:
A) Has at least one Allied unit in the town
of Austerlitz.
B) Has at least one Allied Infantry unit
in any two adjacent Rise areas on the Pratzen
Heights and/or the two rise areas to the north
of it.
C) Has inflicted at least 25 unrecovered
step losses on French units.
A player who achieves all three of his objectives
scores a Decisive Victory. A player who achieves
any two of his objectives scores a Minor Victory.
If both or neither player scores a Minor Victory,
the game is a draw.
French Tactics
Napoleon has to drive the Allies from the
high ground and take Austerlitz, but not lose
so many French troops in the process that
his army can’t secure his claim to Austria.
Even with the poor initial Allied deployments,
Napoleon will have to approach with care due
to the defensibility of the Pratzen Heights
area. In addition, the substantial Allied
artillery advantage means Napoleon can’t
afford to sit back and let his gunners soften
up the Allied lines (he’ll lose an artillery
duel).
Historically, Napoleon struck at the weakened
Allied center, grabbed a foothold on the Pratzen
Heights and split their army in two, driving
its left wing into the frozen lakes to the
south. A bold move like that has its risks
because Allied artillery will bombard the
incoming French mercilessly. But, if a French
Corps can indeed grab some of the high ground
early, cavalry from Murat’s reserve
can ride in to drive a breach all the way
through the disorganized Allied line. That
will cutting part of the Allied army off from
the command radius of their Army Commander
General Kutusov, and the relatively low initiative
of the Allied formation leaders makes it unlikely
that they’ll be able to mount an organized
defense on their own.
On the other hand, if a quick strike at the
Allied center doesn’t work, the French
will need to pick one of the Allied flanks
and use all their advantages of high morale,
excellent leadership and combined arms to
break it. Which flank to pick is a tough question.
The Allies have stronger units on their right
flank, but if Napoleon can break it then he’ll
capture the road to Austerlitz and force the
entire Allied army to pull back and retreat
to the town. As for the left flank, it’s
weaker because it’s extended, but fighting
past it to Austerlitz will be a much longer
slog.
But no matter where Napoleon strikes, the
proper use of combined arms will be crucial
to his chances for success. Any assault that
includes cavalry, infantry and attached artillery
gets a +1 bonus to every die rolled. That
bonus, plus the extra dice the French get
for higher morale and plentiful leaders, is
Napoleon’s best weapon for dislodging
the Allies from the high ground and sending
them running for Austerlitz.
Allied Tactics
The Allies have several strong infantry divisions,
a huge advantage in artillery, and an initial
advantage in cavalry since Murat’s reserve
won’t enter action until it’s
doled out to the various French Corps. Unless
the French get a lucky break early on, the
Allies will have no trouble organizing an
effective defensive line on the high ground.
But the infantry of the Allied Center is
at a significant morale disadvantage relative
to the French, and will crumble after just
a few step losses. So, the Austrian Prince
Johann von Liechtenstein’s Fifth Column
cavalry has got to harass and screen Marshal
Soult’s elite IV Corps on the French
right, to keep them from lining up and hitting
the Allied line full-bore.
And while that’s going on, the Allied
artillery has got to reorganize on the high
ground fast and inflict massive losses on
the French infantry divisions before they
push past the Allied cavalry screen. If they
can hurt the French right flank badly enough
before Marshal Davout’s III Corps arrives,
they’ll have a shot at pulling off the
original Allied battle plan of rolling up
Napoleon’s lines from the south. If
not, they’ll have to either hope Lieutenant
General Bagration and Grand Duke Constantine
can break the French left flank and send Napoleon
running, or pull in their flanks and go for
a slow fighting withdrawal toward Austerlitz.
Game Summary
Dawn breaks over the field at Austerlitz,
and the battle begins.
Turn 1: 0600 Hours
a) Weather Phase: I’m running
the scenario without the optional Fog rule,
so there’s no need to roll for weather.
b) Reinforcement Phase: The Allies
don’t get any reinforcements, but the
French get to roll each turn to see if Marshal
Davout arrives on the southwest board edge.
The French player rolls a 9 on two dice. He
needed a 10, so the game starts without Davout.
Napoleon has the option of assigning some
of Murat’s cavalry reserve to any formation
each turn, but for now he decides to leave
them in place and see how the battle develops.
c) Command Phase: On the first turn
of any scenario, all units and leaders are
In Command, so there’s no need to roll
against any leader’s initiative (they
got the battle plans the night before).
d) Order of Battle: Napoleon and General
Kutusov both roll one die and add their Initiative
ratings to the rolls to see who can try to
activate their formations first. Both have
the same Initiative Rating of 5, and Napoleon
rolls a 5 + 5 = 10, while Kutusov rolls a
6 + 5 = 11.
The Allies go first.
e) Activation Phases:
The Allies: Kutusov rolls one die
and subtracts the result from his Initiative
to see how many formations he can activate
before Napoleon. He rolls a 5, and since his
initiative is 5 that leaves him with a result
of zero. But a zero is treated as a 1 for
activation purposes, so Kutusov can activate
one formation. He’d like to start by
having his left wing artillery wallop Soult’s
IV Corps, but he’s got to reoccupy the
high ground before Napoleon can charge in
there. So, he activates his center under Field
Marshal Kolowrath’s (nominal) command.
Kolowrath has no cavalry, so his one Russian
artillery unit on the Pratzen Heights starts
by bombarding the closest French infantry
division, which is General Vandamme’s
at the village of Puntowitz. They score no
hits on two dice, so the Austrian horse artillery
moves two areas north to area 105, to guard
the rear of General Prebyshevsky’s division
on the rise near Blasowitz (area 104). Then
Major General Rottermund’s infantry
division moves into Area 082 (the rise southeast
of Blasowitz) to fill in the gap in the Allied
center, and Kolowrath moves north with them
while Major General Repninsky’s infantry
division moves into area 061 behind them as
a reserve.
Napoleon: The Corsican rolls a 3,
and subtracting that from his initiative of
5 leaves a 2, so he can activate two of his
formations. As the coiner of Toujours L’Audace!,
he’s determined to grab a foothold on
the high ground before the Allies can finish
shoring up their center. The target of opportunity
is General Prebyshevsky’s exposed right
flank, which is currently hanging up in the
air on the rise near Blasowitz (area 104).
Napoleon begins by ordering Marshal Lannes’
I Corps forward. After I Corps’ artillery
score no hits on Prebyshevsky’s position,
General Suchet’s and Caffarelli’s
infantry divisions both move one area east
(to areas 100 and 101) to hit Prebyshevsky
from the west and northwest simultaneously.
At the same time, General Walthier’s
2nd Dragoon Division fans out to screen the
Russian cavalry on the Goldbach Heights while
hitting Prebyshevsky in the northern flank.
The French infantry takes big penalties for
attacking through a village and up a rise,
but with bonuses for superior area morale
and hitting the Russians in the flank the
French attack with 11 dice, while the outflanked
Russians defend with five dice. The French
score two hits while the Russians score one.
Prebyshevsky’s area morale is 6 so he
can’t fail a one-die roll to stand his
ground, and he holds onto the high ground
and takes both hits as step losses (one from
his infantry and one from the attached artillery).
The Russians apply their hit to Caffarelli’s
division to their front, since General Bagration
can advance to Prebyshevsky’s right
and deal with Suchet.
Having not grabbed Prebyshevsky’s particular
patch of high ground, Napoleon decides to
attack Liechtenstein’s Fifth Column
cavalry on the Allied Left to keep them from
screening an French advance on the Allied
center. Marshal Soult’s IV Corps’
artillery opens fire on Liechtenstein’s
position and scores one hit, doing a step
loss to a Russian cavalry brigade.
Then St. Hilaire’s and Legrande’s
divisions plus one of General Beaumont’s
light cavalry brigades cross the Goldbach
Stream. They form a line with Vandamme’s
division up at Puntowitz, while the rest of
Beaumont’s cavalry keep to the south
to screen the French right flank. Then Legrande’s
and St. Hilaire’s divisions assault
Liechtenstein and Essen’s cavalry.
Essen’s Cossacks both try to retreat
before combat, but only one of them succeeds
(Essen goes with it). Liechtenstein has higher-morale
units and some heavy cavalry, so he stays
and fights. Legrand’s division hits
the tarrying Cossacks on the slopes east of
Kobelnitz, and despite their massive bonuses
for superior morale the French do only one
hit on nine dice. The Cossacks get a clue
and retreat up the slope to join Essen and
avoid damage, and Legrand doesn’t advance
into their area since that would leave his
flanks exposed to swarming Austrian cavalry.
Then Soult and Beaumont assault Liechtenstein
at 13 dice to six, and score four hits (St.
Hilaire’s division is Elite and hits
on each roll of 5 or 6). Liechtenstein scores
just one hit in return and retreats west to
avoid two out of the four step losses (both
of the Russian cavalry brigades he’s
with take a step loss). St. Hilaire’s
division takes a step loss and advances into
the area Liechtenstein vacated, since Beaumont
and Legrand are in a position to protect his
flanks. Overall it’s a decent advance,
which gives Vandamme’s division the
flank support it needs to hit the Allied center
next turn.
The Allies: Kutusov rolls a 1, which
subtracted from his initiative of 5 means
he can activate four formations! This is a
huge break, since knowing that he can activate
so many formations in succession will let
him act much more aggressively. He starts
by activating his greatly-extended left wing,
and Lt. General Buxhowden has his artillery
pound the advancing French infantry.
The heavy artillery with Prebyshevsky inflict
one step loss on Caffarelli’s division
to their front, the heavy artillery on the
Pratzen Heights scores one step loss on Van
Damme’s division advancing on the French
center, and the light artillery in the area
Liechtenstein retreated into scores one step
loss on St. Hilaire’s elite division.
A very good performance!
Then an artillery unit attaches to General
Dokhuturov’s infantry division southwest
of the village of Hostieradek, and the two
of them move one area northwest to oppose
St. Hilaire’s division. Kienmayer’s
Austrian infantry does the same, while Austrian
and Russian cavalry screen Kienmayer’s
left flank on the Goldbach Stream. General
Buxhowden has to stay where he is to keep
Prebyshevsky’s division within his command
radius (it got separated from the rest of
the left wing in the night), but he sends
two more artillery units southwest behind
Kienmayer to hit any French units that try
to attack the Allied left flank.
Prebyshevsky holds the line and doesn’t
attack (he can’t afford to take more
damage), but Dokhuturov and Kienmayer attack
St. Hilaire’s Elite division (with Marshal
Soult in command) at 13 dice to six. Unfortunately,
the Allies score only one hit while the elite
French troops hit back hard with three. Soult
withdraws west to avoid the step loss, but
Dokhuturov and his attached artillery both
take step losses before retreating southwest
to avoid the third.
For his next formation, Kutusov activates
Liechtenstein’s 5th Column Cavalry,
and they cut back east over the Pratzen heights
and then ride downhill to the west to screen
the Allied center against IV Corps’
advance. Essen’s Cossacks and Hohenlohe’s
Austrians hit Beaumont’s IV Corps cavalry
brigade, attempting to drive a wedge between
St. Hilaire’s and Vandamme’s divisions.
Their attack scores one hit to none for the
French. Beaumont can’t let Vandamme’s
flank get swarmed by Cossacks, so he holds
the line and takes the step loss.
Then Kutusov activates Major General Bagration’s
right wing. Bagration sends General Voropaitzki’s
two cavalry brigades up over the Goldbach
Heights and down to the west to attack Walthier’s
one flanking cavalry brigade, while Bagration’s
infantry division attacks Walthier’s
other two cavalry brigades down the road to
the west. Walthier sees no reason to oppose
such an overwhelming attack and orders a withdrawal
before combat.
Unfortunately, the northern flanking units
don’t get the message and are attacked
at five dice to one. Remarkably, neither side
scores any hits, and the Allied cavalry attack
is stymied by a single French brigade. But
Bagration advances his division westward down
the road to Klug, leaving Chaplitz’
two Cossack brigades behind in Holubitz to
guard his rear.
Finally, the Allied HQ activates, with General
Kutusov moving west across the Littawa stream
to join Repninsky’s division and keep
General Buxhowden and Prince von Liechtenstein
within his command radius. The HQ itself stays
on the road west of Austerlitz with the two
emperors, from where it can keep the right
wing in command.
Napoleon: The Corsican rolls a 4,
meaning he can activate 5 – 4 = 1 formation,
so he sends Marshal Bernadotte’s three
I Corps divisions east across the Goldbach
Stream to oppose Bagration’s counterattack.
The Allies: Kutusov rolls a 3, so
that lets him activate his last formation,
the Russian Imperial Guard of Grand Duke Constantine.
He keeps his infantry and half his cavalry
in reserve for now, but sends one cavalry
brigade west across the Littawa Stream and
up onto the rise to reinforce Prebyshevsky.
He also sends the Imperial Guard Artillery
up onto the rise with Rottermund’s division,
so they can start pounding the French next
turn.
Napoloeon rolls a 5, so he can activate one
formation. He activates his HQ, sending the
HQ unit two areas south to keep Marshal Soult
within its command radius. Then the Grand
Artillery Park takes a long-range shot at
Essen’s Cossacks in Pratzen and scores
a hit! All Allied formations have activated,
and Napoleon has activated all available French
formations except the Imperial Guard, so he
holds position for now and makes ready to
start assigning Murat’s cavalry to support
the drive on the Allied center.
f) Recovery Phase
No damaged unit is far enough away from the
enemy to recover, and no leaders have been
killed, so the first turn of battle ends.
Overall, it’s been a good one for the
Allies. The left-wing artillery damaged all
three of Soult’s advancing divisions,
Liechtenstein’s cavalry followed that
up with more damage and a solid screen against
further French advances, and Bagration pulled
Prebyshevsky’s fat out of the fire and
shored up the Allied right flank. And with
more Allied artillery deployed on the high
ground, the French will be in trouble if they
can’t turn one of the Allied flanks
soon or get past Liechtenstein’s screen
to the Allied center.
Marshal Soult on the Allied Left probably
has the best shot at a breakthrough, having
scored a solid blow against Dokhuturov’s
division and forcing it to retreat. All that
stands in the way of his elite troops is the
Austrian Prince Hohenlohe’s cavalry
under General Caramelli, so if the French
infantry can cut through them, Beaumont’s
cavalry can ride through the breach and cut
off the Austrian infantry and cavalry to the
southwest. That would put Soult, any cavalry
Napoleon sends him from the reserve, and Marshal
Davout (should he be so good as to arrive
soon) in a position to sweep south of the
Pratzen Heights and into the Allied rear.
Will they make it happen? Tune
in next time and find out!
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