Austerlitz:
Lines of Succession
By Mike Bennighof,
Ph.D.
May
2007
Play in Austerlitz,
the first offering in our revived Napoleonic
Battles series, revolves around each
player’s leaders — as is true
in all games in the series and its sisters,
Rome at War
and War
of the States and Empires.
Each side has an army commander, and is
divided into formations (corps for the French,
wings for the Allies), each in turn led by
a Formation Leader. Some formations in turn
have smaller subordinate formations (usually
cavalry divisions) within them, and these
have their own leaders.
Leaders activate units, allowing them to
move and attack. They do so at the direction
of the army commander or, if outside his command
radius (the distance a courier can ride, with
horses showing the same turn of speed for
every commander), by using his own initiative.
Better commanders have better initiative,
ranging from 5 for Louis Davout of the French
III Corps or the Allied Right Wing’s
Prince Pyotr Bagration on down to 2 for the
Russian Imperial Guard’s Grand Duke
Constantine (no French commander sinks to
his level; it’s good to be the tsar’s
brother).

Antoine-François Callet interpreted
the outcome at Austerlitz as the result
of divine favor. Players will do better
to concentrate on their leaders. |
They also can lend their influence directly
in battle, a reflection of both tactical skill
and raw “follow me” leadership.
No one’s more inspirational than Napoleon
himself (rated 4); there are a few “3”
leaders on both sides (Murat, Liechtenstein)
with most leaders are rated 2. No one wants
to follow poor Kaiser Franz into battle, though;
he rates a zero.
But no weapon has killed more officers than
those two little words, “follow me.”
Each time losses are inflicted on units in
an area, the owning player rolls two dice
for each leader present. On a result of 12,
the leader is killed in action (or wounded
so badly as to be out of action). Heavy losses
modify the die roll, and leaders taking part
in cavalry charges are more vulnerable as
well.
Napoleon can’t be replaced; if he’s
killed, the game immediately ends with an
Allied Decisive Victory. The Allies don’t
lose immediately if Mikhail Kutusov is killed,
but since Tsar Alexander takes personal control
in that event, they’d better be on the
verge of victory or they might as well suffer
automatic defeat.

It’s not always a man on a white
horse . . . M.I. Kutusov issues orders. |
When a lower-ranking leader falls, the owning
player can replace him with a Staff Officer.
Each side has one in Austerlitz – Dalgoruky
for the Allies, and Roussel for the French.
Both are equally uninspiring, but better than
nothing (at least their formation can be placed
in command). Once they’ve been assigned,
any other leader casualties are replaced by
generic officers with a tactical rating of
zero and a paltry initiative of one.
As a variant, here we’re providing
individual replacement leaders for the formation
commanders of Austerlitz. The charts below
show which replacement leaders succeed which
leader in the game. You can download
the new pieces here.
These replacement leaders also face the prospect
of death or serious wounds before the chance
for promotion arrives. If the unit corresponding
to their name suffers two step losses in any
one phase, roll two dice. On a result of 12,
the replacement leader is removed and never
enters play. If the unit is eliminated, he’s
also removed (assuming he survived the rout
of his unit, he was probably sacked for losing
his command). If a replacement leader is killed
(either in action, or before entering play),
replace him with one of the generic “General”
pieces provided in the download. Ignore rule
16.22 in the series rules.
Subordinate (cavalry division) commanders
in Austerlitz receive no specific replacements;
instead they’re replaced by generic
generals. Cavalry is harder to control in
the midst of battle, and allowing specific
replacements leads to a few “gamey”
responses by players trying to upgrade their
leadership through enemy fire. Murat is not
a formation leader in Austerlitz in terms
of his game function; if Liechtenstein is
lost, he is replaced by the Russian leader
Essen (who already has a piece in the game).
Allied Lines of Succession
The Allied player doesn’t truly have
“corps” commanders, as this innovation
came to the Austrian and Russian armies only
after the 1805 campaign. The Allied army is
instead divided into five columns, but to
complicate things, three of the columns are
grouped together as the “Left Wing.”
A number of Allied leadership positions have
been handed out due to seniority and influence,
and as a result in some cases the Allied player
actually benefits if a Formation Leader catches
a bullet. Such is war in the aristocratic
age.
Left
Wing |
Center |
Right
Wing |
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Commander:
Buxhowden |
Commander:
Kolowrath |
Commander:
Bagration |
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Successor:
Kienmayer |
Successor:
Repninsky |
Successor:
Kamensky |
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Imperial
Guard |
Fifth
Column |
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Commander:
Grand Duke Constantine |
Commander:
Liechtenstein |
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Successor:
Maliutin |
Successor:
Essen |
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French Lines of Succession
The French Army boasts the most modern and
effective command structure of the day. The
corps commanders are quite good, but there’s
a reason Napoleon will depend, with a few
exceptions, on these same men for the next
10 years. As the saying goes, it’s hard
for saplings to grow in the oak tree’s
shade. The division commanders for the most
part are not the equal of their superiors
and French leadership falls off dramatically
in the next echelon.
I
Corps |
III
Corps |
IV
Corps |
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Commander:
Bernadotte |
Commander:
Davout |
Commander:
Soult |
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Successor:
Drouet |
Successor:
Friant |
Successor:
Vandamme |
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V
Corps |
Imperial
Guard |
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Commander:
Lannes |
Commander:
Bessieres |
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Successor:
Suchet |
Successor:
Hulit |
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here to buy Auzterlitz now! |