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Autumn Harvest
We're planning a great many releases for Autumn 2026. Right now, you can order them at 20% off with coupon code DANA.

None of these are ready for shipping! Allow at least eight weeks for delivery.

Use coupon code DANA for 20% off.

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Within the United States; $250 minimum

Great War at Sea: The Wine-Dark Sea
In one of the First World War’s best-known naval escapades, the German battle cruiser Goeben eluded her British and French pursuers in August 1914, escaping to Turkey and helping to widen the war into entirely new theaters. That would only be the first of many naval operations on the Mediterranean Sea and the adjoining Adriatic Sea with naval action continuing well after the official end of the war.

The Wine-Dark Sea covers all of the naval action in the Mediterranean between 1914 and 1918: the chase of the German battle cruiser Goeben, the sorties of the Austro-Hungarian fleet against the Italian coast, the Battle of the Otranto Strait. And the many actions planned but not executed, like the American amphibious landing in Dalmatia or Austrian plans for surface raids against Allied shipping in the Mediterranean.

It's a big game, with 200 double-sized pieces displaying major warships, and 160 more standard-sized ones for minor ships, transports, and fleet markers. The operational map, where fleets seek one another, covers the entire Mediterranean basin. The Wine-Dark Sea comes with 50 scenarios.

Read a Preview Here.

Order The Wine-Dark Sea Here.
Gold Club members can take 30 percent off.

Order The Wine-Dark Sea (Anarchy) Here.
Gold Club members can take 30 percent off.
No rules! You’ll need the Second Edition rules from another Great War at Sea game. Earlier edition rules will not work with this game.

Infantry Attacks: The Iron Dice of War
On 4 August 1914, Germany declared war on Belgium and German armies immediately began crossing the border. All in accordance with pre-war planning: the Germans sought a conclusive battle with the French somewhere in Belgium or northern France. And the French were determined to give it to them.

The Iron Dice of War is a stand-alone game in the Infantry Attacks series, our World War One equivalent to the long-running Panzer Grenadier series. Units are companies and squadrons, and the thirty-six scenarios represent actions from the fierce battles in the Ardennes. It comes with 421 playing pieces, five maps and 36 new scenarios.

Read a Preview Here.

Order Iron Dice (full game) Here.
Gold Club members can take 30 percent off.

Order Iron Dice (Anarchy) Here.
Gold Club members can take 30 percent off.
No rules! You’ll need the Second Edition rules from another Infantry Attacks game. Earlier edition rules will not work with this game.

Great War at Sea: Guerre de Course
In the 1890’s, the French Navy embarked on a program of building large armored cruisers with long range, powerful armament, and, for the time, high speed. France could not match Britain battleship-for-battleship; nor would she try. As part of the Jeune École concept of naval warfare, these cruisers would prey on British commerce while torpedo boats fended off the British battle fleet. A war on commerce, or in French naval parlance, a guerre de course.

Guerre de Course is a Campaign Study based on this unique French naval strategy. It includes the background of this thinking, French preparations for such a war, and scenarios for Far Side of the World allowing you to play this out for yourself.

You’ll need Far Side of the World and The Wine-Dark Sea to play all of the scenarios.

Order Guerre de Course Here.
Gold Club members can take 30 percent off.

Great War at Sea: Beyond the Bosphorus
In October 1914, the German battle cruiser Goeben, flying the Ottoman “Moon-Star” ensign, attacked Russian warships and bombarded Russian sea-side towns. That raid drew the Ottoman Empire into the First World War, profoundly altering the course of modern history.

Beyond the Bosphorus is a complete Great War at Sea game based on World War One naval operations on the Black Sea. It’s the introductory game for the series, and features some of the most intense (if little-known) naval actions of the war. All told you get 30 scenarios and 100 new pieces (40 of those double-sized ship pieces), all die-cut and silky-smooth.

Read a Preview Here.

Order Beyond the Bosphorus Here.
Gold Club members can take 30 percent off.

Order Beyond the Bosphorus (Anarchy) Here.
Gold Club members can take 30 percent off.
No rules! You’ll need the Second Edition rules from another Great War at Sea game. Earlier edition rules will not work with this game.

Second World War at Sea: Black Sea
In early 1935, General Secretary Josef V. Stalin ordered the Red Navy to draft plans for a massive fleet based around large battleships. The Second Five-Year Plan, already under way, had called for huge coastal-defense forces. Under the Third Five-Year Plan, that would be extended to sea control far beyond Soviet shores.

Black Sea is a complete game in the Second World War at Sea series. The game’s based on operations on the Black Sea during World War II, and further on Stalin’s plans for a dominant fleet in the Black Sea. Along with the Soviet Black Sea Fleet, the game includes the fleets and naval air forces of Turkey and Romania.

Black Sea includes 370 die-cut game pieces: 120 double-sized ship pieces and 220 standard-sized pieces, most of them representing aircraft. There’s a map of the Black Sea, and of course the Second Edition Second World War at Sea rules set. Plus 24 new scenarios so you can play with all of that.

Read a Preview Here.

Order Black Sea (full game) Here.
Gold Club members can take 30 percent off.

Order Black Sea (Anarchy) Here.
Gold Club members can take 30 percent off.
No rules! You’ll need the Second Edition rules from another Second World War at Sea game. Earlier edition rules will not work with this game.

Golden Journal No. 70: 1936 The Rhineland War
In March 1936, nineteen German battalions entered the Rhineland, officially forbidden to the German military since 1919. The world awaited a French response, which never came. The opportunity to crush an evil regime in its early days slipped away.

Golden Journal No. 70, 1936: The Rhineland War is a Panzer Grenadier expansion based on this war that never happened. It includes 24 new pieces, and 10 new scenarios. You’ll need 1940: The Fall of France and 1940: Swallows of Death to play them.

See the product page here.

Order 1936 The Rhineland War Here.
Gold Club members can take 30 percent off.

Infantry Attacks: Edelweiss Division
In December 1914, the Austro-Hungarian 3rd and 4th Armies, including the elite 3rd “Edelweiss” Mountain Division, defeated the Russian 3rd and 8th Armies and ended the Russian attempts to capture Krakow and break through the Carpathian Mountains to invade Hungary. Edelweiss Division brings the story to your game table, with 88 new die-cut, silky-smooth playing pieces. You’ll need Fall of Empires, August 1914, and Franz Josef’s Armies to play all 41 scenarios.

Read a Preview Here.

Galicia 1914
Galicia 1914 is a Historical Study, telling the story of the Austro-Russian struggle during the first year of the Great War from the opening salvoes of August 1914 through the December 1914 Battle of Limanowa, the last victory won solely by Austro-Hungarian arms. It’s a story of courage and horror, as the old empires of Eastern Europe destroyed themselves and called it “victory.”

Galicia 1914 is a companion book to our Infantry Attacks: Fall of Empires game and Edelweiss Division scenario book. It’s filled with history and stories; it’s a standalone book and you don’t need to know anything about the game to enjoy it.

See the product page here.

Order Edelweiss Division Here.
Includes Galicia 1914 book. Gold Club members can take 30 percent off.

Order Galicia 1914 Here.
Companion piece to Edelweiss Division, or just read it separately.
Gold Club members can take 30 percent off.

1970: Black September
In September 1970, the Royal Jordanian Army attempted to eject the Palestine Liberation Organization from Jordan, prompting the Syrian Arab Army to intervene. 1970: Black September is based on these battles between Jordan on one side and Syria and the PLO on the other, and Jordan’s victory over Israel in the 1968 Battle of Karameh. The book includes 10 scenarios, plus historical background and two battle games. Requires 1967: Sword of Israel.

See the product page here.

Order 1970: Black September Here.
Gold Club members can take 30 percent off.

Golden Journal No. 63: Turtles of Doom
Turtles of Doom adds the American, Soviet, and German super-heavy tanks (and helicopters!), to Ardennes 1944 and Fire & Sword. The Maus, M28, JS4 – they’re all here.Turtles of Doom includes a whopping 385 pieces (from the old Secret Weapons and Iron Curtain books) and 20 new scenarios so you can play with them. You’ll need Ardennes 1944 and Fire & Sword to play all of the scenarios.

Read a Preview Here.

Order Turtles of Doom Here.
Gold Club members can take 30 percent off.

Golden Journal No. 62: Naval Airships
For a brief moment, the airship dominated the skies over the First World War’s battlefields, cities, and seas. Huge, majestic, beautiful – and deadly. Not long after airships reached the ability to conduct long-range bombing and recon mission, fixed-wing fighter planes gained the ability to shoot them down.

Golden Journal No. 62: Naval Airships tells you the stories of all 132 airships that served the Imperial German Army and Navy (try findng that in one place!). And it also includes 88 deluxe-sized pieces, each of them with an airship: 52 German Navy, five German Army, nine Italian, 11 British, three U.S. Navy, one U.S. Army, one Russian, five Austro-Hungarian, and one French. You can use them with any Great War at Sea game, to replace the smaller pieces in Jutland or War Plan Gold (you should do this, because the bigger pieces are more fun to play with).

Read a Preview Here.

Order Naval Airships Here.
Gold Club members can take 30 percent off.

Order Naval Airships (book only) Here.
Gold Club members can take 30 percent off.

Panzer Grenadier: Mareth Line
In March 1943, the British Eighth Army reached the Mareth Line, concrete fortifications built by the French before the war and now manned by the remnants of the German-Italian Panzer Army Afrika. The operation to break through the line would be their first major undertaking since inflicting a crushing defeat on Erwin Rommel’s troops the previous November and chasing them across North Africa.

Mareth Line is a Panzer Grenadier Campaign Study, focused on the battles along the Mareth Line in March 1943. It comes with 309 die-cut and mounted pieces, and ten new scenarios. This is not a complete game; you’ll need An Army at Dawn to play all of the scenarios.

See the product page.

Order Mareth Line Here.

Montenegro 1915
Montenegro 1915 is a double-sized Campaign Study based on these final battles of the tiny mountain principality. It completes the story we began with Black Mountain. Austria-Hungary crushed her small neighbor without German aid, though at the tactical level the Montenegrins are well able to fight back. And they did. The 20 new scenarios include a 1914 chapter, and then skip ahead to the final offensive in late 1915 (the front remained extremely quiet in between).

You’ll need Black Mountain and Fall of Empires (for some K.u.K. regular infantry and more artillery) to play all of the scenarios.

Read a Preview Here.

Order Montenegro 1915 Here.

 

 

 

 

 

 

 


 

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