| Tactics
in 'Chickamauga'
Scenario #1: September
19th, 1863
By Doug McNair
June 2006
The Union deserves a chance to avenge their
defeat on Day 1 at Gettysburg in my
last War of the States tactics article.
So today I tackle Day 1 of the Battle of Chickamauga
from our Chickamauga
& Chattanooga game.
Two and a half months after Gettysburg,
the Army of the Cumberland under General Rosecrans
moved south toward Atlanta, and the Army of
Tennessee under General Bragg met and stopped
them at Chickamauga Creek in northern Georgia.
The
blunting of the Union advance was unsurprising.
Rosecrans’ northern flank was exposed
and the forces sent to cover it were scattered
in the woods when the Confederates arrived.
But Bragg failed to exploit Rosecrans’
weaknesses on the field as aggressively as
he should have, and the battle ended inconclusively.
This lack of aggressive leadership on the
Confederate side is reflected in lower leadership
ratings for Bragg relative to Rosecrans.
And since leadership quality plays a crucial
role in our Rectangles of War games, if the
Federals can out-general the Confederates,
close up the gaps in their line quickly, and
use some additional advantages in troop quality
to the fullest, they have a real shot at repelling
the Confederate assault and winning a victory
for the North.
Setup
The Union line runs northeast from the southwest
board edge, just south of a line of hills.
The line ends just three areas in from the
west board edge, and the forces sent to guard
and extend the Union flank are scattered far
to the north and east.
The Confederate line runs along Chickamauga
creek and is thickly bunched in the middle,
thinning out to the east. At game’s
start, the Confederate left has contacted
the Union line, while the Confederate cavalry
under General Forrest has already attacked
and damaged the isolated 2/a Division of Union
4th Corps in the eastern section of the board.
2/a Division’s commander, General Granger,
has just entered the north board edge and
needs to catch up with his division quickly.
Objectives
In Scenario One, each side must try to inflict
at least 25 step losses on the enemy while
taking no more than 15 step losses itself.
The Union must keep the Confederates from
advancing any units adjacent to the line of
hills north of Chickamauga Creek by game’s
end. The Confederates must eliminate or push
back the scattered Union north flank reinforcements
in the center and eastern sections of the
board, and must keep the Union line from advancing
south and east from its starting position.
A side which fulfils all three of its objectives
scores a Decisive Victory, and a side which
fulfils any two of them scores a Minor Victory.
Any other result is a draw.
Factors Driving Play
Terrain
On September 19th, the two armies met just
as the Confederates were crossing Chickamauga
Creek. The entire board is dominated by woods,
and most of the hills and ridges are far north
of the creek. Since woods slow offroad movement
and “long” infantry units moving
along a road are automatically outflanked
when assaulted by enemy units, both players
will have to be very careful about using road
movement. This will likely make Chickamauga
a less mobile battle than Gettysburg, with
many infantry units choosing to slog it through
the woods in line-of-battle rather than double-timing
down roads in a column and exposing their
flanks.
Woods also block line of sight for artillery
unless the artillery is up on hills. Since
almost every area on the board is wooded,
artillery will likely play a more defensive
role at Chickamauga than at Gettysburg.
But the woods at Chickamauga are lighter
than at Gettysburg, and don’t give any
defensive bonuses in combat. And since the
Federals can’t fall back to the northern
hills (doing so lets the Confederates reach
their geographical objective) combat will
likely be hot and bloody until the bulk of
the Federal reinforcements arrive.
Bragg must therefore send General Hood’s
1st Corps quickly northward from the Confederate
Center to cut Rosecrans’ scattered flank-defense
force (specifically, two divisions of XIV
Corps under General Thomas) off from the Union
line. Then, while Hood pushes Thomas north,
Bragg must have General Buckner and 5th Corps
come up from behind to hit and outflank the
north end of the Union line, pushing it back
toward the west board edge. And since Federal
reinforcements enter the west board edge at
the south end of the Union line, Bragg must
also have General Polk’s 2nd Corps attack
the Union south flank, pushing it back into
its own reinforcements and leaving them nowhere
to go.
Leadership and Troop Quality
Rosecrans’
saving grace is that he’s got an Initiative
of 5 compared to Bragg’s 3. This means
he’s got a good chance of activating
troops first each turn, and activating more
formations per activation than Bragg. Rosecrans
must use this leadership advantage to pull
in Thomas’ two XIV Corps divisions fast
so Hood’s 1st Corps can’t cut
them off from the Union line. He must also
get General Granger’s isolated, damaged
2/a Division of 4th Corps retreating north
quickly so it can link up with Granger and
1st Division for help against Forrest’s
marauding cavalry. But this will be tough:
2/a Division is slowed because it starts way
outside Granger’s command radius. Odds
are that 2/a Division will be run down, outflanked
and destroyed by Forrest’s cavalry and
General Walker’s IV Corps infantry on
the Confederate right long before Granger
reaches them.
But even if 2/a Division dies in the woods
and Bragg cuts off Thomas’ two XIV Corps
divisions, Thomas himself has stellar leadership
ratings (Command Radius 4, Tactics 3, Initiative
5) and XIV Corps is an outstanding fighting
force. If separated from Rosecrans, the “Rock
of Chickamauga” has a good chance of
putting his two XIV Corps divisions in command
and maneuvering them independently to hit
weak spots in the Confederate center with
devastating firepower. Indeed, Thomas may
be the Union’s best hope for keeping
the Confederates from surging north to their
geographical objective before Union reinforcements
can arrive and extend the line northeastward.
Another important arrow in the Federal quiver
is Wilder’s division of mounted infantry.
These troops move like cavalry, meaning they
can move rapidly along roads without worrying
about facing and being outflanked. This gives
them a huge mobility advantage over the Confederate
infantry. But though they move like cavalry,
they fight like infantry, and every die they
roll in combat gets a +1 bonus, meaning they
hit on a 5 or 6. The Union player must move
Wilder’s division northeast and link
up with Thomas’ XIV Corps quickly, making
sure to keep it within Rosecrans’ command
radius (he’s their leader). Wilder’s
mobility and punching power makes him an excellent
weapon for plugging breaches in the Union
line and outflanking Confederate infantry,
forcing them to retreat southward.
Game Summary
Here’s what happened in a recent game.
Turn 1 — 0700 Hours
In the Reinforcement Phase, General A. McCook
and 1st Division of the Union XX Corps (plus
artillery) arrives at the south end of the
Union line on the west board edge. A unit
of General Forrest’s Confederate cavalry
also enters the south board edge, and they’ll
need to hightail it northeast on the road
to link up with Forrest.
Rosecrans wins initiative, and then rolls
a 4 for activation, which is one less than
his initiative of 5. This means that he can
activate one formation before the Confederates.
He activates Thomas, moving XIV Corps’
two divisions south offroad in line of battle,
spreading out to cover the widest front possible
against Confederate movements northward. In
particular, 3/a Division moves southeast to
keep Forrest from riding north behind Granger’s
isolated 2/a Division and blocking its retreat.
Bragg rolls a 3 which is equal to his Initiative,
meaning he can activate one formation. He
activates Hood’s I Corps in the Confederate
center, sending its two divisions northwest
to the Brotherton and Brock farmsteads. Hood’s
1/a Division hits Thomas’s 1st Division
before it can reach the Union line, while
his 3rd Division hits the cavalry guarding
the Union north flank.
Hood and Thomas are evenly matched in battle:
Both have a 3 Tactical rating, and both their
divisions have a strength of 10 (though Thomas’
artillery can also fire defensively). Each
side does two hits. Hood holds his ground
and takes both hits (allocating one to his
artillery, which is eliminated), and has to
ride fast to escape an ambush (the Union player
rolls a 10 + 1 = 11, just barely failing to
kill Hood). Thomas also holds his ground and
takes both hits (allocating one to his artillery,
which flips). Then 3rd Division attacks, but
the Union cavalry roll less than their morale
and retreat westward before combat, knowing
that 3rd Division won’t follow them
— doing so would expose their flanks
to several possible Union attacks.
Rosecrans then rolls a 6 which is more than
his initiative, so he can’t activate
anyone right now. Then Bragg rolls a 6 as
well and can’t activate anyone, and
the turn ends on two consecutive activation
failures.
Both sides have taken two step losses.
0800
The Union reinforcement for the turn, 2nd
Division of XX Corps (plus artillery) crowds
into the south end of the line with 1st Division
(which didn’t move last turn). Rosecrans
wins initiative again and can activate one
formation. With Thomas’ advance southward,
his 4th Division (which he left with Rosecrans)
is now within his command radius and can move
forward to fill the gap which the cavalry
created by retreating. So Rosecrans activates
Thomas, whose artillery fires at Hood but
misses.
Thomas then has his 4th Division moves east
to hit Hood, has his 1st Division wheel south
to do the same, and pulls in his 3/a Division
to protect his flank from Forrest’s
cavalry to the east. He also pulls in 3/a’s
artillery to bolster his future firepower
against Hood. Thomas’ two divisions
attack Hood and his 1/a Division at a strength
of 19 dice to 12, but both sides score only
one hit. Thomas retreats north rather than
take the hit, since he can protect his flanks
easily. But if Hood retreats, he’ll
leave his 3rd Division’s flank and rear
wide open, so he stays and takes the step
loss.
Bragg rolls a 4 and is unable to activate
anyone, and then Rosecrans rolls a 1, meaning
he can activate four formations. It’s
a good thing Hood stood his ground, or his
3rd Division would be in for a whuppin’
right about now.
Rosecrans
starts by activating General Granger’s
IV Corps, sending Granger down the road from
the north board edge. Granger is way outside
Rosecrans’ command radius and rolls
more than his Initiative, failing to put himself
in command, so he moves south at half-speed.
His beleaguered 2/a Division is outside Granger’s
command radius and slowly withdraws northward
from Forrest’s cavalry.
Then Rosecrans activates his own units, sending
Wilder and his artillery north behind the
Union line and then east to hit Hood, and
the cavalry north and east to hit Hood from
the north. The Union attack is at 10 dice
to 13, but 6 of the Union dice hit on a 5
or 6 since they’re from Wilder’s
mounted infantry. The Union gets three hits
to Hood’s two. Hood retreats and takes
only two step losses, and Wilder takes one
hit and doesn’t have to retreat (the
mounted infantry get immunity to the first
hit on them in combat). Wilder and his artillery
advance, chasing Hood southeast and gaining
the rear of Hood’s 3rd Division.
Rosecrans then activates Crittenden’s
XXI Corps on the south end of the line. Third
Division moves east to take up Wilder’s
former position in the line, Crittenden and
his 2nd Division swing north to hit Hood’s
3rd Division from the south, and 1st Division
follows him north, staying on the north bank
of Chickamauga Creek. Crittenden attacks at
12 dice to 8, but gets only one hit while
the Confederates get none. Hood’s 3rd
Division would love to retreat but can’t
because Hood and 1/a Division are behind them
and the Union is on its front and flanks.
So it takes the step loss.
Finally, Rosecrans activates McCook’s
reinforcing XX Corps at the south end of the
line. His stronger 2nd Division moves east
to Lee’s farm on the north bank of the
creek and attacks across the bridge, hitting
Polk’s 2/b Division of 2nd Corps at
the south end of the Confederate line, while
his 1st Division moves north to clear the
way for more reinforcements. The Union attack
is at nine dice to seven. The Union scores
three hits and the Confederates score two.
Polk’s division takes a step loss and
loses its artillery for another step loss,
and then has to take the third step loss and
hold its ground to prevent XX Corps from crossing
the creek and gaining the flank of the isolated
2/a Division. If the Union were to get a few
divisions across the creek on the Confederate
south flank, it’d all be over for Bragg.
McCook’s 2nd Division holds its ground
and takes two step losses, protecting its
artillery since they can rain massive destruction
across the creek next turn.
Bragg once again rolls a 4 and fails to
activate anyone, and since the Union has activated
all its formations, the turn ends.
The Union has now taken 5 step losses and
the Confederates have taken 9. The Union line
extends from the southwest board edge up to
Kelly’s Field in the middle of the board.
The Confederates haven’t moved except
for Hood, and he’s regretting that right
about now . . .
0900
Forrest’s last cavalry brigade enters
the south board edge. Then Bragg wins initiative
and can activate one formation before the
Federals. Hood’s 1st Corps is the obvious
choice! He moves 1/a Division northeast and
pulls 3rd Division out of the swiftly closing
deathtrap to the west, and then both divisions
hit Wilder with everything they’ve got.
Hood’s artillery misses, and 1st Corps
attacks Wilder at a strength of sixteen to
six (with Wilder hitting on a five or six).
Hood finally seems to get a break, scoring
four hits on Wilder. But Wilder outdoes himself,
scoring three hits in return! Wilder takes
two step losses (losing his artillery), and
Hood takes two and retreats east to Winfrey’s
farm. Wilder advances and once again gains
the rear of 3rd Division. Hood prays really
hard for Rosecrans to have a fit of apoplexy
right about now.
But to no avail. Rosecrans rolls a one and
can activate four formations. Wilder and the
cavalry begin, hitting Hood’s hapless
3rd Division in the rear and front. Wilder
gets no hits, but the Union cavalry score
three hits on five dice, while the poor Confederates
score no hits at all. Third Division takes
a step loss and loses its artillery (two step
losses total) and retreats east to line up
with Hood. The cavalry advances south to 3rd
Division’s former position, protecting
Wilder’s flank.
For his second activation, Rosecrans activates
Granger and IV Corps. Granger puts himself
in command this time and heads southeast on
the road at full speed, putting the once-beleaguered
2/a Division within his command radius. Second/a
Division changes facing and holds its ground.
Then Rosecrans activates Crittenden’s
XXI Corps in the south-center of the line.
His artillery score 1 step loss on Polk’s
2/b Division holding the Confederate south
flank across Chickamauga Creek, and then his
2nd and 3rd Divisions advance east, with 2nd
Division attacking the Confederate Reserve
Artillery at a weak spot in the center of
the Confederate line. The attack goes off
at fourteen dice to two, and scores two hits
to none. The artillery retreats successfully
and takes only one step loss, and Crittenden
wisely doesn’t advance, as it would
leave one of his flanks exposed to either
Hood or Buckner’s corps.
For his fourth activation, Rosecrans tells
McCook to crush Polk’s flank and storm
across the creek. As ordered, McCook’s
artillery score one step loss on Polk’s
2/b division across the creek (shrinking it
down to a small piece), and then McCook’s
2nd Division attacks across the bridge. They
score two hits to none, and the last remnant
of 2/b Division rolls above its morale and
fails to retreat before being hit, taking
two step losses and dying. McCook advances
across the bridge to the south bank of the
creek, and gains the flank of Polk’s
isolated 2/a Division.
Bragg rolls a 2 and can activate one formation.
It’s a tough call. Crittenden’s
attack in the center threatens to split the
Confederate line in two, while McCook’s
crossing of the creek threatens to roll up
Polk’s corps on the south flank. Bragg
decides to have faith in Buckner and tells
“Preacher” Polk to drive the Yankees
back across the creek. Second/a Division’s
artillery misses McCook, and the division
moves north to block McCook from advancing
into the clear area just south of the creek
so his other on-board division can cross the
bridge.
Polk’s other artillery occupy the other
clear areas next to McCook, and Polk’s
other two divisions move west toward McCook
in hopes of hitting him all at once next turn.
Polk’s 2/a division then hits McCook’s
2nd Division and rolls four sixes on seven
dice! McCook’s 2nd Division only does
one hit in return, takes two step losses and
tries to retreat back across the river to
eliminate the other two hits (you can do that
if you take four or more hits), but one of
his artillery units rolls more than its morale
and is overrun by Rebels. So, McCook takes
four step losses total! Polk’s 2/a Division
chases the Yankees back across the river,
setting up a huge Rebel Yell on the bridge.
Rosecrans rolls a 3 and can activate his
last formation, Thomas’ XIV Corps. They
head south toward Hood’s 1st Corps in
the Confederate center, sending their artillery
forward to join Wilder in hopes of pounding
Hood next turn.
Bragg rolls a 3 and can activate another
formation. He activates Buckner’s 5th
Corps and tells him to plug the gap in the
center of the line. Buckner’s forward
artillery misses Crittenden’s 2nd Division,
and then his 2/a and 2/b Divisions spread
out and hit Crittenden. The attack goes off
at 14 to 12 dice, but each side scores only
one hit. Crittenden’s retreat routes
are all filled with men in blue suits, so
he has to take one step loss. Buckner holds
his ground and also takes one step loss.
The Union has activated all its formations,
and then Bragg rolls a 6 and can’t activate
anyone, so the turn ends.
It has been an incredibly bloody hour. The
Union took seven step losses and has now taken
12 total. The Confederacy repelled the Union
flank attack, but took 11 step losses and
has taken 20 total.
1000
No reinforcements arrive, and Rosecrans
wins initiative and can activate one formation.
He has to be very careful now. He’s
five away from his first objective of inflicting
25 step losses on the Rebels, but he’s
four away from losing his second objective
of taking only 15 step losses. So, he pushes
his strongest forces forward to where they
can do the most damage against the weakest
enemy units. He activates Thomas’ XIV
Corps, whose forward artillery open up on
Hood and do one step loss.
He then sends his 3/a and 4th Division forward
to hit both of Hood’s divisions from
the front, riding forward himself to support
4th Division’s attack on Hood’s
3rd. Third/a Division’s attack on Hood
goes off at ten dice to eight, and scores
two hits to one. Hood’s 1/a Division
takes one step loss, shrinks to a small counter,
and retreats, while Thomas’ 3/a Division
retreats north and takes no loss. Then Thomas’
attack with 4th Division goes off at thirteen
dice to five, and scores two hits to one.
Third Division has its back to Chickamauga
Creek and can’t retreat, so it takes
two step losses, while Thomas retreats north
and takes no loss. That’s four step
losses on the Rebels with none on the Federals.
A perfect Union attack for Thomas!
Bragg then rolls a six and can activate
nobody, and Rosecrans rolls a two and can
activate three formations. He begins with
Wilder and the cavalry. The horse artillery
miss, but Wilder advances to gain the flank
of Hood’s 3rd Division. They score one
hit to none, and the 3rd once again has its
back to the creek and has to take one step
loss. Unfortunately, that was the last step
it had, and it’s eliminated. The Union
cavalry advance to take its place on the north
bank of the creek.
This latter move opens a space for Crittenden’s
2nd Division of XXI Corps to move laterally
north and let 3rd Division come up from behind.
XXI Corps artillery begins by bombarding the
Rebs, doing one step loss to Polk’s
2/a Division whooping it up on the bridge.
They also hit Buckner’s 2/a division,
and then Crittenden’s divisions move
in to hit it. The attack is eighteen dice
to eight, and does three hits to one. Buckner’s
2/a Division retreats back to Thedford where
it came from, taking one step loss and losing
its artillery (two step losses total). Crittenden
retreats north and takes no loss.
For his third activation, Rosecrans has
Granger try to put himself in command so he
can hit Forrest and Hood on the weakened Confederate
north flank. Granger rolls a 3 and succeeds,
and double-times down the road to join his
once-battered 2/a Division. Second/a Division
advances and hits Forrest’s cavalry,
guarding all that’s left of Hood’s
1st Corps. Granger does two hits on six dice,
while Forrest does one. Forrest takes one
step loss (cavalry count as 1/2 loss each)
and retreats south, and Granger takes the
step loss and advances so his artillery can
pound Walker’s fresh division next turn.
Bragg rolls a 2 and can activate one formation.
Almost all his forces have their backs to
the creek now (Polk is south of the creek,
but that doesn’t count). Walker’s
4th Corps on the Confederate right flank is
fresh, and is in a good position to mount
a powerful attack on Wilder’s mounted
infantry. The artillery misses, and then Walker’s
two divisions attack Wilder at a strength
of seventeen dice to three (Wilder hits on
a 5 or 6). Walker does five hits to none.
Wilder takes three step losses and is wiped
out, and the Union has now taken 16 step losses
and lost its first objective!
Rosecrans rolls a 3 and can activate two
formations. He has done more than 25 step
losses to the Rebels by now, gaining his first
objective. His only remaining objective is
to keep the Rebels from advancing north to
the hills, and that’s no stretch since
the Rebels are hemmed in by the creek or on
the other side. At this point, Rosecrans can
sit back and pound the Confederates with artillery,
leapfrogging his units backward to avoid step
losses while wearing the Rebels down. Polk’s
2nd Corps is south of the creek and not going
anywhere, which leaves only five Confederate
divisions to face ten Federal divisions north
of the creek. The Rebels aren’t going
anywhere at those odds, and the Union wins
a minor victory.
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