| Tactics
at Chattanooga
Scenario #4: November
24th, 1863
By Doug McNair
June 2006
After two War of the States “First
Day” battle scenarios, the Union and
the Confederacy are tied at one victory apiece.
General Lee had a smashing victory for Dixie
on the first day at Gettysburg, and General
Rosecrans repelled General Bragg’s assault
on the northern Union flank at Chickamauga
Creek to continue his advance on Atlanta.
Today it’s time to break the tie, pitting
Bragg versus General Grant on the first day
of battle at Chattanooga.
Braxton Bragg had been besieging the Union
supply center of Chattanooga for many months.
By November he had little to show for it,
so he started sending units on missions elsewhere.
By November 23rd his siege lines were becoming
thin, and Ulysses Grant in Chattanooga decided
to find out just how weak Bragg had become.
He sent General “Pap” Thomas out
to capture a key Confederate position, and
Thomas’ success prompted Bragg to recall
troops to Chattanooga. The result was a major
battle on November 24th and 25th.
Tactical
Situation
At the start of the November 24th scenario,
Grant and ten divisions are neatly lined up
south and east of Chattanooga, facing the
Confederate siege lines on Missionary Ridge.
In addition, Grant has sent five divisions
of XIV and XV Corps under General William
Tecumseh Sherman north from Chattanooga and
across the Tennessee River. Once across, they
moved east to the river crossing north of
Missionary Ridge, and are set to cross the
river again so they can head south and hit
the north flank of the Confederate ridge line.
Three more divisions under General Hooker
have just entered the northwest corner of
the board. There are no Federal reinforcements
during the game.
The Confederate siege lines south of Chattanooga
are dangerously thin, with only three widely-dispersed
divisions to the southwest (blocking the Union
supply road on Lookout Mountain), and a mere
six divisions in a southward-sagging line
whose west end is anchored on Chattanooga
Creek south of town, and which runs northeast
up Missionary Ridge. One more full-strength
division has just entered the east edge of
the board, and one more will arrive at noon
as a reinforcement.
Objectives
The Union player must break the siege by
clearing the Confederates off the Lookout
Mountain supply road and out of all other
areas west of Chattanooga Creek. They win
a Decisive Victory if they can inflict 25
step losses on the Confederates while not
taking more than 20 themselves, and also have
at least three “long” infantry
division counters on, behind or flanking Missionary
Ridge by game’s end. They win a Minor
Victory if they do all of the above except
having three long infantry divisions at or
beyond Missionary Ridge.
The Confederate objective is to do as much
damage to the Federals as possible while maintaining
the siege. They win a Decisive Victory if
they inflict 20 step losses on the Union,
keep the Yanks off Missionary Ridge, and keep
at least one “long” infantry unit
west of Chattanooga Creek. They win a Minor
Victory if they simply have one long infantry
division west of Chattanooga Creek at game’s
end OR there are no Union long infantry divisions
on or east of Missionary Ridge at game’s
end. Confederate losses are irrelevant.
Union
Tactics
The Union player has a huge advantage in
numbers and firepower. His artillery superiority
is particularly great, and Grant’s Initiative
of 5 outclasses Bragg’s Initiative of
3. Just as in the First Day at Chickamauga,
this initiative superiority on the part of
the Union commanding general will be particularly
telling, and will allow Grant to activate
far more formations than Bragg each turn.
But the Union player is also the only one
who must be careful not to lose too many step
losses in battle. The Confederates can fight
to the last division and win as long as that
division is west of Chattanooga Creek, or
as long as no Union divisions are at or east
of Missionary Ridge.
The Union player should use his advantages
in artillery and initiative to fight a careful
battle at start, focusing on combined-arms
operations. The good people of Chattanooga
have cleared the forests from the ground south
of town, and this allows the Union artillery
to pound the Confederate lines from a distance
with only weak Confederate artillery replying.
The Federals should set up a bombardment
of the Confederate lines right away while
sending Sherman’s five divisions across
the river and south to Missionary Ridge. Sherman’s
own initiative is 4, so even if the Confederates
can cut him off from Grant’s command
radius as he’s moving south from the
river crossing, Sherman has a good shot at
keeping his divisions in command by himself.
Under these conditions the Rebels will be
very hard-pressed to keep Sherman from outflanking
the Missionary Ridge line with the three divisions
the Federals need for a Major Victory.
On the other hand, the ground west of Chattanooga
Creek becomes more rugged and heavily forested
the farther west you go. This makes it tougher
for the Union player to use his artillery
advantage against the three Confederate divisions
which start there, and any others which cross
the creek from the east. But only the easternmost
Confederate division on the west side of the
creek is within the command radius of the
westernmost Confederate general (Breckenridge).
The other two divisions guarding Lookout Mountain
near the west board edge are all by themselves
with no leader. This means they’ll be
Out of Command, slowed, and unable to advance
adjacent to Federal units.
The Union player should take advantage of
this by moving southwest quickly with General
Palmer’s three divisions of XIV Corps,
driving a wedge between Breckenridge and his
the three divisions west of the creek. If
the Union player can do this, Hooker’s
three divisions can move in from the northwest,
and Hooker and Palmer can grind the Rebels
into a fine grey powder between them.
Confederate Tactics
The #1 priority of the Rebels must be to
extend their line west and hold both banks
of Chattanooga Creek where the bridge crosses
it. The Confederates can win a Minor Victory
just by having one long infantry division
west of the creek at the end of the game.
They’ve got to hold both ends of the
bridge so they can immediately send lots of
divisions across the creek and into the woods
and hills westward if Sherman crushes their
north flank on Missionary Ridge.
On the other hand, they should fight hard
to hold Missionary Ridge as long as possible,
forcing the Yanks to take lots of step losses
for every ridge area taken. If the Rebels
get lucky and repulse Sherman’s flank
attack, they should pull their units back
from the bridge and hold the ridge at all
costs, going for the Major Victory. But if
not, the Rebels should always be ready to
abandon the ridge and hightail it west for
Lookout Mountain.
Game Summary
Here’s what happened in a recent game:
Turn 1 — 0800 Hours
Grant wins initiative and rolls a one for
activation, which is four less than his initiative.
That means he can activate four formations.
He starts by activating General Granger
of IV Corps, which (along with some reserve
artillery stationed with it) has 12 dice of
artillery strength. Nine of those dice have
the range to fire on Missionary Ridge, so
they do. The reserve artillery bombards 2/a
Division of General Hardee’s Second
Corps at the north end of the Confederate
line, doing one step loss. 2/b Division in
the next area to the south also takes one
step loss, and then the Union IV Corps advances
one area southwest toward the ridge (bringing
along the artillery unit that didn’t
have the range).
Sherman activates and sends 2/a Division
of XIV Corps across the bridge to the east
bank of the Tennessee north of Missionary
Ridge. He also sends 2/b Division across to
the east bank using the River Movement rule
(which lets up to twelve strength points per
day move down or across the river using boats).
The rest of Sherman’s divisions move
east behind him on the road west of the river,
while their divisional artillery charge ahead
using road movement to take up flanking positions
north of Missionary Ridge.
Palmer then activates and has his 1st Division
artillery bombard the Confederate 1/b Division
of 2nd Corps, which is west of Chattanooga
Creek and south of the west bend of the creek.
The bombardment inflicts one step loss, and
then 1st Division moves two zones south, using
the Nashville and Chattanooga Railroad Bridge
to cross the west bend of the creek and hit
the Confederates. Palmer rides ahead to join
1st Division in the assault, and the other
two divisions of XIV Corps move in behind
him across the creek to the north.
The attack is 10 dice to seven and scores
two hits, but the Confederates score three
hits in return! Palmer’s 1st Division
takes two step losses and retreats northeast
to where the creek bends west, leaving their
backs to the creek and the road north to the
railroad bridge empty. The Confederate 1/b
Division takes one step loss and rolls less
than its morale to retreat south one area,
as does its artillery.
Finally, Hooker activates his three motley,
just-entered divisions from XX, IV and XV
Corps and has them head south across Lookout
Creek double-time on the road, making contact
with 1/a Division of II Corps but exposing
themselves to a flank attack. They choose
not to attack for this reason. Hooker’s
other XX Corps units, far to the east, are
out of his command range but move one zone
east toward the Confederate ridge line.
Then Confederate Army Commander Bragg rolls
a 6, which is more than his Initiative so
he can’t activate anyone. Grant rolls
a 5 and can activate one formation, so he
activates General Brannan who takes two reserve
artillery units across the railroad bridge
south of the creek. They move right up adjacent
to the retreating 1/b Division, hoping to
activate first next turn and blast them.
Bragg again rolls a 6 and fails to activate
anyone, and then Grant rolls a 4 and sends
Long’s cavalry south across the railroad
bridge while sending the detachment infantry
and more reserve artillery south from Chattanooga
to screen his southern approaches.
Bragg finally rolls a 2 and is able to activate
one formation. He activates Breckenridge,
who pulls in the beleaguered 1/b Division
of 2nd Corps to guard the west end of the
Chattanooga Creek bridge. Then Confederate
artillery on the ridge scores one step loss
on a Union IV Corps Division moving south
toward Bragg’s position, and II Corps’
3rd Division moves south on the ridge to cover
Bragg. Both halves of Breckenridge’s
2nd Division move one zone north to block
Union movements south toward the east end
of the bridge, and the just-entered 1st Division
of III Corps crosses Chickamauga Creek from
the east.
Grant is done activating, and Bragg rolls
another 2 and can activate one formation.
Wheeler’s cavalry ride north to cover
the north flank of the Confederate line on
Missionary Ridge. Wheeler sends one brigade
of cavalry north beyond the ridgeline to hit
Sherman’s advance artillery deploying
to bombard the ridge.
Both sides hit on a 5 or a 6 (defending
artillery and units attacking artillery alone),
and each side scores one hit. The cavalry
successfully retreat up the hill to avoid
the loss, and the artillery take one step
loss rather than risking destruction by trying
to retreat and failing to roll their morale
or less.
Bragg rolls over his Initiative again and
fails to activate, and the turn ends. Both
sides have taken four step losses.
0900
Bragg wins initiative and rolls a 1 for
activation, meaning he can activate two Confederate
formations. Bragg activates Breckenridge,
and the artillery he sent up onto the ridge
score one more step loss on 2/b Division of
IV Corps across from Bragg.
Then two of Breckenridge’s divisions
head north on the east and west banks of Chattanooga
Creek to screen Palmer and hit his 3rd/a Division
north of the creek. The attack of Breckenridge’s
2/a Division on Palmer’s 3/a Division
scores four hits on eight dice, while Palmer’s
division scores no hits! Palmer’s division
rolls against its morale of 4 to try and retreat
to avoid two step losses, but rolls a 6 and
fails, taking all four step losses and shrinking
to a small piece! Breckenridge’s 2/a
Division would love to advance north but would
expose its flanks if it did so, so it stays
put.
Then Hardee activates, and brings in 1st
Division of 3rd Corps to fill the gap on the
ridge. His artillery bombardment is ineffective,
while his far-off units at Lookout Mountain
fade back to avoid being outflanked by Hooker.
Grant rolls a 1 and can activate four formations.
Hooker activates and hits Breckenridge’s
out-of-command 1/a Division at Lookout Mountain.
The attack is at 15 dice to 12 but does only
one hit while the Confederates do two. The
Rebels take one step loss and stand their
ground on the mountain, while Hooker’s
division takes one step loss and retreats
north.
Then Palmer activates the reserve artillery,
which Brannan brought south across the creek
bend to support Palmer. It blasts 1/b Division
of Breckenridge’s Confederate II Corps
guarding the west bank of Chattanooga Creek.
It does one step loss, and the other reserve
artillery at the Union center does no damage
to Breckenridge’s victorious 2/a Division
that decimated Palmer’s 3/a Division.
Palmer then brings his 3/b Division across
the railroad bridge to join him and his 1st
Division south of the creek, and they attack
the Confederate 2nd Corps 1/b Division. The
attack is at 15 dice to four but only scores
one hit to none, and the Confederates take
one step loss and stand their ground to protect
the bridge behind them.
Then Granger activates and bombards the
ridge with IV Corps’ artillery, which
score no hits! Sherman’s artillery open
fire on Wheeler’s position at the north
end of the ridge, once again scoring no hits.
His divisions advance behind him.
Bragg rolls a 6 and can activate nobody,
and then Grant rolls a 5 and can activate
one formation. He activates Long’s cavalry,
who charge the flank of the Confederate 1/a
Division of II Corps holding-back Hood’s
attack on Lookout Mountain. They do no damage
and are repelled.
Bragg rolls a 2 and can activate one formation.
He activates Wheeler, whose horse artillery
hit Sherman’s 2/b Division of XIV Corps
for one step loss. Then Wheeler and the cavalry
ride down off the ridge again to attack Sherman’s
advance artillery (now guarding Sherman’s
north flank). The attack does two hits to
none, and the retreat rolls over the morale
of one of the artillery units. The cavalry
attack inflicts two step losses on the artillery,
with Wilder sending one cavalry brigade ahead
to gain Sherman’s north flank.
Both sides have activated everyone so the
turn ends. The Union has now taken 12 step
losses while the Confederates have taken eight.
1000
Grant wins initiative and rolls a 1 to activate
four formations. Hooker’s artillery
does one step loss to the Confederate 1/a
Division of 2nd Corps, and then two of Hooker’s
divisions attack and do three hits to none.
The Confederates on Lookout Mountain stand
and take all three step losses, applying two
to an artillery unit (it’s the long
counters west of the Chattanooga that matter).
Then Palmer activates, with his reserve
artillery destroying one step of Confederate
artillery to the south, and his XIV Corps
artillery doing no damage to Breckenridge’s
division on the west bank of the Chattanooga.
Palmer’s attack at 15 dice to three
does no hits but takes one from the plucky
Confederates, and Palmer has to retreat north
to avoid a step loss.
Grant activates the detachment infantry,
sending them south to hit Breckenridge’s
relatively weak 2/b Division of V Corps. The
attack of five dice to seven does one hit
per side, and the detachment infantry retreats
north while Breckenridge retreats south.
Then Sherman activates, doing one step loss
to Wheeler’s cavalry with artillery
fire from his own XV Corps. Then he shifts
his ability to command up to two units outside
his own corps from XIV Corps to Hooker’s
XX Corps units just to the south of him. He
commands their artillery to fire on the ridge
south of Wheeler, and they do two step losses
to Hardee’s 2/b Division of II Corps,
and kill Hardee!
Hardee’s second in command, the young
Irishman Patrick Cleburne, is promoted to
brigadier, and all of a sudden the command
radius for the II Corps’ General shrinks
from 4 to 1.
Sherman rides forward with 2nd Division
of XX Corps to hit Wheeler’s horse artillery
on the north end of the ridge. Wheeler’s
horse artillery takes one step loss and is
wiped out, and 2nd Division takes one step
loss and advances up onto the ridge, exposing
its rear to Wheeler but not caring now that
it has II Corps’ flank and Hardee is
dead.
Bragg rolls a 5 and can activate nobody,
and then Grant rolls a 1 and Granger activates.
IV Corps artillery does one step loss to one
of Breckinridge’s divisions on the ridge,
and then IV Corps advances with 2/a Division
and Granger assaulting Hardee’s former
position. The attack does two hits to one,
and Granger’s division takes 1 step
loss while Hardee’s former division
takes two and shrinks to a small counter.
Bragg rolls a 3 and can activate one formation.
Wheeler puts himself in command (he’s
outside Bragg’s command radius) and
hits Sherman in the rear up on the north end
of the ridge. Neither attack does any damage!
Grant has activated everyone, and Bragg
rolls a 4 and fails to activate, so the turn
ends. The Union has now taken 14 step losses
and the Confederacy has taken 19 (a very bad
hour for the Men in Grey).
1100
Grant wins initiative and can activate one
formation. Granger activates and directs a
massive bombardment of the ridge. The Confederate
2/a Division takes two step losses, and Hardee’s
old division takes one. Then Granger and 2/a
Division wipe out Hardee’s outfit and
take the ridge, leaving another Confederate
2nd Corps division outflanked and isolated
on the ridge between Granger and Sherman.
Bragg rolls a 4 and can’t activate anyone,
and then Grant rolls a 6, and the turn is
over. The Union has still taken only 14 step
losses while the Rebels have taken 21.
1200
Grant wins initiative and can activate two
formations. Palmer’s artillery wipes
out the last step of 1/b Division of 2nd Corps,
eliminating the last guards of the west bank
of the creek bridge. Palmer’s divisions
double-time it south on the road and east
across the creek bridge, and now they hold
both ends of the bridge and have gained Breckenridge’s
flank and rear.
It’s all over. Brannan’s artillery
can start hitting the leaderless Confederates
on Lookout Mountain while Hooker chews them
up from the north. Hardee is dead and the
Missionary Ridge line is broken, and Breckenridge
is outflanked. The Confederate route west
across the creek is in Union hands, and Union
artillery can spend the afternoon pounding
the Rebels on the ridge until they break and
run.
The Union has taken well less than 20 step
losses and they’ll have no trouble doing
25 to the Confederates with artillery alone.
Sherman and Granger’s corps will certainly
get more than three divisions onto Missionary
Ridge, and the two Rebel divisions west of
Chattanooga Creek will be ground up by Brannan,
Hooker and Palmer’s artillery. The Rebels
must withdraw from Chattanooga, and the Union
wins a decisive victory.
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