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Remember the Maine: Manila Bay 1898
On 1 May 1898, the U.S. Asiatic Squadron destroyed the Spanish Pacific Squadron in Manila Bay. We study this battle, and the alternative ways it might have turned out with reinforcements on both sides, in 12 scenarios. Requires Java Sea (for the maps) and Remember the Maine 2e (for the pieces).

Order Manila Bay Here.

Second World War at Sea: Sea of Iron (Playbook)
Sea of Iron is a complete Second World War at Sea game in Playbook format, based on actions on the Baltic Sea between 1939 and 1945. Thirty scenarios track the operations and battles that took place or could have taken place between the fleets and air forces of Germany, Poland, Lithuania, Latvia, Estonia, the Soviet Union, Finland and Sweden. And not just their complete Baltic Sea orders of battle: the Soviets, Swedes and Finns all have additional ships that they planned or began to construct but did not complete. And of course we have scenarios so you can play with them.

Order Sea of Iron (full game) Here.

Order Sea of Iron (Anarchy) Here.
No rules! You’ll need the Second Edition rules from another Second World War at Sea game. Earlier edition rules will not work with this game.

Zeppelin Tales
Zeppelin Tales is a companion book to the Great War at Sea series, where airships appear in most games, our Second World War at Sea series, where they appear in a few, and to our Golden Journal No. 55 Flying Carriers and No. 62 Naval Airships (those two are where you’ll find the airship pieces). Zeppelin Tales is filled with history and stories; it’s a standalone book and you don’t need to know anything about the games to enjoy it.

Order Zeppelin Tales Here.

Golden Journal No. 55: Flying Carriers
In the 1930’s, the U.S. Navy built a pair of huge airships capable of operating their own aircraft. Flying Carriers tells their story, and those of the planned flying carriers to follow, with 28 new die-cut and silky-smooth pieces plus scenarios so you can play with them in Java Sea and Midway Deluxe.

Order Flying Carriers Here.

Next Releases
These are releasing over the next few months, and you can order them now. None of these are ready for shipping!

Golden Journal No. 62: Naval Airships
The stories of all 132 airships that served the Imperial German Army and Navy during the First World War, and 88 giant-sized pieces for you to use in your Great War at Sea games.

Order Naval Airships Here.
Use coupon code DANA for 20 percent off.

Order Naval Airships (book only) Here.
Use coupon code DANA for 20 percent off.

Golden Journal No. 63: Turtles of Doom
Turtles of Doom adds the American, Soviet, and German super-heavy tanks (and helicopters!), to Ardennes 1944 and Fire & Sword. The Maus, M28, JS4 – they’re all here.Turtles of Doom includes a whopping 385 pieces (from the old Secret Weapons and Iron Curtain books) and 20 new scenarios so you can play with them. You’ll need Ardennes 1944 and Fire & Sword to play all of the scenarios.

Order Turtles of Doom Here.
Use coupon code DANA for 20 percent off.

Panzer Grenadier: Black Panthers
The segregated African-American 761st Tank Battalion fought Jim Crow and the Nazis. Black Panthers Second Edition is an expansion for Elsenborn Ridge with 24 new playing pieces for the Black Panthers, and 36 scenarios featuring the 761st and other segregated units that courageously fought for their country.

Order Black Panthers Here.
Includes Separate, But Heroes. Use coupon code DANA for 20-off

Separate, But Heroes
The fought Jim Crow and the Nazis. Our book, Separate, But Heroes, tells the story of the segregated African-American 761st Tank Battalion along with that of other African-American units and a general history of Race in America.

Order Separate, But Heroes Here.
Just the history. Use coupon code DANA for 20-off

Infantry Attacks: Devil Dogs
The U.S. Marines fight the Kaiser’s men in the key battles of World War One: Belleau Wood, Soissons, Chateau-Thierry and Mont Blanc Ridge. With two maps, 317 pieces and 24 scenarios.

Order Devil Dogs Here.
Use coupon code DANA for 20-off.

Ardennes 1944
The advance and destruction of SS Battle Group Peiper during the Battle of the Bulge, with 39 new scenarios, 671 pieces and eight new maps. This is a crown jewel of the Panzer Grenadier series, introducing innovative new maps that both model the actual terrain and fit with the other maps from Panzer Grenadier games.

Order Ardennes 1944 (full game) Here.

Order Ardennes 1944 (Anarchy) Here.
No rules! You’ll need the Fourth Edition rules from another Panzer Grenadier game. Earlier edition rules will not work with this game.

Panzer Grenadier: Mareth Line
A Campaign Study focused on the battles along the Mareth Line in March 1943. It comes with 309 die-cut and mounted pieces, and ten new scenarios.You’ll need An Army at Dawn to play all of the scenarios.

Order Mareth Line Here.
Use coupon code DANA for 20-off

Montenegro 1915
A double-sized Campaign Study for Black Mountain based on the 1914-1915 battles between Austria-Hungary and the tiny mountain principality. With 20 new scenarios and four new battle games. Requires Black Mountain and Fall of Empires.

Order Montenegro 1915 Here.
Use coupon code DANA for 20-off

Coming Soon
None of these are available yet, but they’re arriving soon. The Gold Club can order now at a sweet discount.

Galicia 1914
Galicia 1914 is a Historical Study, telling the story of the Austro-Russian struggle during the first year of the Great War. It’s a companion history to Fall of Empires, Franz Josef’s Armies and Edelweiss Division.

Panzer Grenadier: Jarama River 1937
The bloodiest battle of the Spanish Civil War took place in February 1937 in the Jarama Valley east of Madrid. We tell this story in a complete game, with 341 pieces, three maps and 24 scenarios, and of course the historical depth you expect from an Avalanche Press product.

September 1939
September 1939 picks up the story from right after the initial German invasion of Poland until the end of the campaign. It’s a sequel to The Deluge, with 40 new scenarios plus of course background articles. You’ll need The Deluge, Fire in the Steppe and 1940: The Fall of France to play all of the scenarios.

Panzer Grenadier: Ochi
The Italian invasion of Greece in October 1940 turned into a bloody failure in the Pindos Mountains, as the Greeks not only stopped the aggressors but invaded Italian-ruled Albania. We have this full story in a complete game, with 517 pieces, four mapboards, and 40 new scenarios.

Infantry Attacks: Edelweiss Division
In December 1914, the Austro-Hungarian 3rd and 4th Armies, including the elite 3rd “Edelweiss” Mountain Division, defeated the Russian 3rd and 8th Armies and ended the Russian attempts to capture Krakow and break through the Carpathian Mountains to invade Hungary. Edelweiss Division brings the story to your game table, with 88 new die-cut, silky-smooth playing pieces. You’ll need Fall of Empires, August 1914, and Franz Josef’s Armies to play all 30 scenarios.

Java Sea: Malay Barrier
Malay Barrier is a scenario and analysis book based on these plans, addressing the effect of additional British and American naval and air forces on the campaign, and added Japanese strength to counter them. We also take a look at how Force Z might have operated in both the East Indies and the Indian Ocean, had it arrived in the theater a little later or managed to escape destruction. You’ll need Second World War at Sea: Java Sea, Eastern Fleet and Midway Deluxe to play the 30 new scenarios.

Great War at Sea: Beyond the Bosphorus
The Great War at Sea Second Edition series introductory game! A complete game of naval combat on the Black Sea, 1914 - 1917. 100 pieces, 40 scenarios, two maps.

Cold Steel: North Army 1866
The June and July 1866 battles between Austria and Prussia in Bohemia, that reached their climax at Königgrätz and set the future course of modern German history. With six maps, 605 pieces (die-cut and silky-smooth!) and 48 scenarios.

Leningrad 1941
The 1941 German drive on Leningrad, with 33 new scenarios, 517 pieces and four maps.

1970: Black September
In September 1970, the Royal Jordanian Army attempted to eject the Palestine Liberation Organization from Jordan, prompting the Syrian Arab Army to intervene. 1970: Black September is based on these battles between Jordan on one side and Syria and the PLO on the other, and Jordan’s victory over Israel in the 1968 Battle of Karameh. The book includes 10 scenarios, plus historical background and two battle games. Requires 1967: Sword of Israel.

Golden Journal No. 67: Erik the Red’s War
In 1931, Norway and Denmark almost went to war over ownership of Greenland. Now you can fight out this naval war that never happened, with the fleets both nations hastily laid down for it. A double-sized Journal with 60 new pieces and 24 new scenarios.

Infantry Attacks: The Iron Dice of War
A complete game of the August 1914 Battle of the Ardennes between the German invaders of Belgium and the tough long-service regulars of the French Colonial Corps rushing to stop them. It comes with 421 playing pieces, five maps and 36 new scenarios.

East Indies Campaigns
Japan invades the Dutch East Indies in 1914, in a campaign that never occurred, but many observers expected to happen. You get 45 new scenarios, using pieces from Cruiser Warfare, Rise of the Dragon and Jutland, on the maps from Java Sea or Plan Orange.

Second World War at Sea: La Regia Marina
The Mediterranean Campaign of 1939 through 1943. With almost 1,000 silky-smooth, die-cut playing pieces, two 22x28-inch operational maps and over 75 scenarios in our “story arc” format.

Rome at War: The Persian Front
Rome at War: The Persian Front is all about the campaigns fought by Imperial Rome and Sassanid Persia between 337 and 384 AD. Those included bloody field battles (including a true rarity in the ancient world, a large-scale battle fought at night) and epic sieges. It’s a two-stage game, much like our naval games: a simple operational game, where you move armies on a campaign map, and then the battles or sieges when they come together.

Infantry Attacks: A Contemptible Little Army
A complete game of the August 1914 Battle of Mons and its aftermath, between the German invaders of France and the tough long-service regulars of the British Expeditionary Force rushing to stop them. It comes with 421 playing pieces, four maps and 36 new scenarios.

Sassanian Wars
Sassanian Wars is a 128-page history of the Roman-Persian Wars of the 4th Century AD, between the Roman Emperors Constantius II and Julian the Apostate on the one side, and King of Kings Shapur II the Great of Sassanid Persia on the other. We talk about the campaigns, about the Sassanian and Roman societies and armies, and what brought these empires into a protracted and bitter struggle over lands neither particularly wanted.

Fortress Przemyśl
A history/scenario book for Fall of Empires, based on the September 1914 - March 1915 Siege of Przemyśl in Galicia, a key fortress located today on the border between Poland and Ukraine. We tell you the story of the siege, the armies that fought it, and let you play out the drama in 30 new scenarios. Fortress Przemyśl is not a complete game. You’ll need Fall of Empires and Franz Josef’s Armies to enjoy all of the scenarios.

U.S. Navy Plan Emerald
The United States and Great Britain fight for Ireland in the early 1920’s, in a war that never happened but both sides anticipated. It’s part of our Red-Orange Naval War alternative-history story arc, and it has 40 scenarios and 210 pieces. You’ll need Jutland 1916 to play them.

Annual No. 2: Ironclads: The Shogun’s War
In 1868 the nascent Imperial Japanese Navy fought to crush the forces of the Ezo Republic on the northern island of Hokkaido. These remnants of the Tokugawa Shogunate’s supporters had set up a Western-style republic and both sides deployed Western technology: steam ships, modern cannon, and for the Imperials, an ironclad. Ironclads: The Shogun’s War is a complete game and includes 90 die-cut and silky-smooth playing pieces, an 11x17-inch map (on heavy rigid stock), 10 scenarios and historical background.

Cold Steel: The Pope’s Divisions
Pope Pius IX (Pio Nino) was a rather belligerent pontiff. And he had an army, and he used it. The Pope’s Divisions has scenarios from three papal wars: 1848, against the Austrians (at Vicenza and Treviso), 1860, against the Royal Italian Army (Castelfidardo), and 1867, against Garibaldi’s Red Shirts (Mentana – the pope’s men actually won that one). With two maps, 341 pieces (die-cut and silky-smooth!) and 24 scenarios.

Great War at Sea: U.S. Navy Plan Orange
The United States, Japan and Britain wage naval war in South-East Asia in the early 1920’s. 264 pieces (140 of the double-sized, four of them ultra-sized), 40 scenarios, three maps.

Infantry Attacks: The Arab Revolt
An expansion book for Sinai-Palestine based on Arab warfare between 1902 and 1926, featuring not only the Arab Revolt of 1916 but the Rise of the House of Sa’ud, the fall of the Rashidi Emirate and the British-Turkish campaign in Yemen. With 88 die-cut and silky-smooth playing pieces, 36 new scenarios and six battle games to tie them together.

Great War at Sea: Gulf of Mexico
Spanish-American conflict in the Caribbean and Gulf of Mexico, a story based on the U.S. Navy’s War Plan Olive. Includes a full-sized operational map that extends the map from Remember the Maine to include the full Gulf of Mexico, plus 160 new pieces and 40 new scenarios - you will need Remember the Maine and Jutland to play them all.

Golden Journal No. 58 (Deluxe): Darkness Falls
When German troops poured in Austria in March 1938, Chancellor Kurt Schuschnigg ordered the Federal Army not to resist them. The Bundesheer would be absorbed into the German armed forces and 247,000 Austrian soldiers and 24,000 civilians would die in the war that followed (along with 65,000 Austrian Jews murdered). We study those events, the structore of the Bundesheer, and the never-executed Jansa Plan to defend against German aggression. You get 330 (!) new die-cut and silky-smooth pieces and 30 scenarios to help tell this story. You’ll need 1940: The Fall of France and Elsenborn Ridge to play all of the scenarios.

Soldier Emperor: Sultan & Shah
An expansion for Soldier Emperor and Soldier Emperor: Indian Empires, linking the two games together and adding new scenarios and variants for both games. With a full-sized map, 25 new tiles, 24 new playing pieces and a dozen new playing cards.

The Wine-Dark Sea
Naval war in the Mediterranean basin, 1914-1918. Over 100 scenarios to use the 560 pieces (half of them double-sized ship pieces) on the beautiful new map. Plus full-color play aids and new Great War at Sea series rules.

Cold Steel: Custoza 1866
In June 1866, the Royal Italian Army invaded Austrian-ruled Venetia. There the badly-outnumbered Austrian South Army inflicted a crushing defeat on the Italians at Custoza. With four maps, 517 pieces (die-cut and silky-smooth!) and 36 scenarios.

Celestial Empire
A complete game focused on Asia during the 18th and early 19th Centuries: Siam, Burma, Vietnam and China, plus Central Asia and Persia. Can be played alone or together with Soldier Emperor and Indian Empires.

Black Sea
Naval action on the Black Sea, featuring the fleets of the Soviet Union plus those of Turkey and Romania with two maps, 300 die-cut-and-mounted playing pieces and 24 new scenarios

Ironclads: Hearts of Iron
Naval war in the Mediterranean during the Age of the Ironclads, featuring the 1866 Austro-Italian War at sea, the naval side of the Risorgimento, the Cretan Uprising and many other potential conflicts. Austrian, Italian, French, British, American, Neapolitan, Piedmontese, Greek and Turkish ironclads on gorgeous pieces.

Infantry Attacks: Palestine 1916 - 1918
Desert campaigns in Palestine, from the Turkish attack on the Suez Canal in 1915 through the Fall of Jericho in February 1918. Ottoman Turks aided by German and Austro-Hungarians take on British, Indian, Australian and New Zealand forces. There's even a tank. Six maps, 693 pieces, 50 scenarios.

Great War at Sea: Monroe Doctrine
A scenario book of wars in the Caribbean Basin that never happened: a Spanish-American War breaking out in 1905 or 1908, German battle cruisers caught on a peacetime cruise by the outbreak of war, the actual cruise of SMS Karlsruhe, and severla variations on the U.S. Navy’s War Plan Black. It has 40 new scenarios; you’ll need Jutland Second Edition and Remember the Maine 2e to play them.

Second Great War at Sea: Tre Kronor
An expansion for Sea of Iron, as Imperial Russia challenges Imperial Germany, Sweden, Estonia, Finland and Latvia (yes, Latvia). With 140 new doubled-sized, die-cut and silky-smooth playing pieces and 40 new scenarios.

Second World War at Sea: Norway 1940
The German invasion of Norway, April - June 1940.

Soldier Kings: Pragmatic Sanction
The War of the Austrian Succession, 1740-1748, using the same game engine as Soldier Kings. For two to eight players, with die-cut, silky-smooth playing pieces plus full-color play aids.

Secret Treaties (formerly Triple Alliance Second edition)
What if Italy had remained true to the Central Powers, fighting alongside Germany and Austria-Hungary against Britain, France and Russia? This supplement studies the Triple Alliance war plan with 50 new pieces and 30 new scenarios - you only need The Wine-Dark Sea to play them all.

Cold War: Fulda Gap 1968
The war the world expected and planned to fight as the Soviet Eighth Guards Army storms across the border to take on the West German III Corps and American V Corps. With four maps, 40 scenarios and 517 die-cut, silky-smooth playing pieces and of course the Panzer Grenadier (Modern) series rules with full-color play aids.

Vietnam: Khe Sanh 1968
One of the Vietnam War's fiercest campaigns took place in Quang Tri Province over the first half of 1968, as U.S. Marine, U.S. Army and South Vietnamese units fought the North Vietnamese and Viet Cong. With four maps, 40 scenarios and 517 die-cut, silky-smooth playing pieces and of course the Panzer Grenadier (Modern) series rules with full-color play aids.

Ironclads: The Danish War
Austria and Prussia team up to oppose Danish (yes, Danish) aggression during the 1864 Schleswig War. The campaigns and battles of Helgoland (between the Danes and the Austrians) and Jasmund (between the Danes and the Prussians) in this introduction to the Ironclads series. With 112 pieces, two maps and a dozen scenarios.

Korean Armies
A history/analysis/scenario book for Pusan Perimeter and Counter Attack, with 30 new scenarios, and plenty of background and analysis on the Korean experience in the Korean War.

Soldier Kings: Austrian Succession
An expansion book for Pragmatic Sanction, Austrian Succession gives even more background on Europe’s 18th Century wars plus new scenarios for the 1733-35 War of the Polish Succession and the 1735-39 Austro-Russo-Turkish War, with 56 new playing pieces and 16 additional tiles.

Kursk 1943
The German SS Panzer Corps challenges the Soviet 1st Tank Army in history's greatest tank battles. With forty scenarios, four maps and 660 playing pieces. It's all about the tank battles.

American D-Day
American troops storm ashore to fight the Germans in Normandy in June and July 1944 in 32 scenarios. With four maps and 517 playing pieces.

Panzer Grenadier (Modern): Heavy Tanks
Giant tanks roam the Fulda Gap in this expansion, with 32 new pieces for the American M103 and MBT70 and Soviet T10 and IT-1 and 20 scenarios.

Second World War at Sea: North Atlantic
A battle analysis for Bismarck, with historical background, additional scenarios.

Great War at Sea:
Swan of the East/East Asia Squadron

The outbreak of World War One found the German East Asia Cruiser Squadron trapped on the opposite side of the Earth from their home. East Asia Squadron tells the story of the squadron and its doomed voyage across the Pacific to a fatal encounter off the Falkland Islands, shown in the game Great War at Sea: The Far Side of the World. Swan of the East extends the story, using pieces from The Far Side of the World and Jutland 2e, and the maps from Second World War at Sea: Eastern Fleet and Horn of Africa to tell the story of German commerce raiding in the Indian Ocean through 36 new scenarios.

 

 

 

 

 

 

 


 

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