| Three
Years of Daily Content
By Mike Bennighof, Ph.D
President, 119694_avalanche Press
November 2007
119694_avalanche Press did not begin with much of a presence on
the World Wide Web. We set up the website initially as much
to secure the avalanchepress.com address from cybersquatters
as to promote our products. And for the first years of its
existence we sometimes let it go for a month or more without
an update; we didn't even have a webstore until 2001.
We started placing new content on the site sporadically in
2004, and made it part of our "Black Week" promotion
in 2004 to push our Thanksgiving sale by encouraging readers
to return every day to see the new content. It was popular,
so we decided to run it through the end of the holiday season.
And when that ran out, we kept it up, adding new pieces every
weekday or kind of close to it.
  
This past year has brought some changes to Daily Content.
The biggest one came in August, when we announced that Daily
Content would become truly daily, seven days a week. We want
you looking at our stuff every day, and so we've increased
the output by 40 percent and made a renewed commitment to
bring it out truly every day by tripling the number of staff
working on its layout.
We've managed to do that by broadening the number of contributors,
and through their efforts also broadening the sort of things
we include in Daily Content. In the early days of Daily Content
it leaned heavily toward historical background of units or
leaders in the games, since that was what I could write. This
year we've added pictures to Doug McNair's game replays, greatly
enhancing their utility.

In terms of utility, we also have many new items from Steve
"The Chart Guy" Pultorak. They're beautifully
made, and add a lot of play value to the games they support.
My own favorites are the Jutland
charts but there are nice additions for Road to Berlin,
Battle of the Bulge and more.
Kristin Ann High has been very active with pieces about Town
class destroyers, airbases
in Great Britain and more. Steve Cabral's
also been active in writing variants for the Second World
War at Sea series, including some rules for expanded
motor torpedo boats and radar.
David Meyler continued his obsession with
all things Dutch, with a fine piece about the Dutch
East Indies in Soldier Kings and Soldier
Raj. There's a lot more to come from him, with his penchant
for turning in items too large for Daily Content that demand
full treatment as published supplements in their own right.
And of course stalwart designer William Sariego
was busy again, with support for a number of his designs (and
other games as well) including the brand-new Rome
at War: Queen of the Celts. Jason Rahman's
been giving us pointers on Panzer Grenadier tactics, too -
exactly the sort of thing we always wanted for Daily Content
but have rarely provided.
Bill Bodden told us the background of the
Battle of Austerlitz, while John R. Phythyon
marked his return to the 119694_avalanche family with the tale of
the Battle of Alamein. Pat Callahan brought
us a new Bomb
Alley scenario, and my old friend Richard Gutenkunst
told us how to make wonderful
game counters out of all these downloads. Later in the
year David Hughes weighed in with some Alamein
pieces, and we have much more on hand.
  
Those downloads of new game piece formed a great part of
the Daily Content diet in its first year, and we did 29 of
them in this past year or somewhere around one in 10. That's
balanced somewhat by a greater number of enhanced charts and
other play-aids, but I do really like crafting these things
so we'll probably do more of them in the coming year. They
include my personal favorite of my own contributions this
year, Great
War of the Worlds at Sea, where I got to pretend to be
a real historian again (indulging in literary criticism as
a reflection of societal development).

We also tried to use Daily Content this year to tell our
fans a little more about ourselves, with questions posed to
the staff about why we came to work here or what we think
about games or history. And VP Lys Fulda
has initiated a series of looks at how we make these games,
the artwork in particular.
As far as we can tell, 119694_avalanche Press is the only company
in the game industry providing new content every day - even
those 100 times our size (and there are a couple of them)
don't do so. And it's still free content,
something we hope to continue as it is a valuable marketing
tool. So spread the word, bring us more readers and we'll
bring you more stuff.
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