Defiant
Russia:
Barbarossa Options
The
beauty of the Web wargaming community is such
that it can make my “15 minutes of fame”
last bit longer, due to Avalanche Press running
daily updates to their Web site all year long!
Designing Defiant
Russia was a lot of fun and this
opportunity to expand the game cannot be passed
up. Counter mix constraints and the desire
to produce a simple game limited my natural
love of variants to a sane level, as witnessed
by only two optional rules being included
in the game.
Such constraints are hereby lifted by Divine
Decree (or is that Dr. Bennighof’s Tolerance?)
for the following. If players of Defiant
Russia would like to try and add a little
twist to their games here is your chance.
Each player rolls a die before setting up
and consults their own table below.
Axis Variants
1. Airborne Unit: The German
airborne corps is not totally wrecked at Crete
and is further augmented by the Italian Folgore
division. Add a 2-3 (1-3 depleted value) Axis
airborne unit which must be deployed in Warsaw
during set up. It functions in a similar fashion
to the Soviet airborne unit included in the
game except as follows: It can be dropped
within five hexes (not four) of a friendly
city, and can only be dropped in a Clear turn.
If eliminated from the game it cannot be brought
back and is worth 3 casualty points.
2. New Leader: Add Von Manstein
at the start of the game. He must be deployed
as part of Army Group North’s forces.
He must always be stacked with a unit belonging
to that army group and can never be stacked
with Guderian. He adds +1 to the attack value
of a stack and +1 to the defense value. He
does not have Guderian’s special Light
Mud exploit ability and is eliminated in a
like manner, being worth three casualty points.
3. Armor Attack Bonus: German
panzer units can qualify for an attack bonus
on turn one under some strict guidelines.
If attacking a stack that contains only Soviet
infantry in clear terrain, and not across
a river, panzer units hit on a 5 or 6 on turn
one. If using 12.1 this does NOT apply to
the Exploitation Combat Phase.
4. Bulgarian Participation: Hitler
exerts greater pressure on his most reluctant
ally to provide troops for the Eastern Front.
Add the Bulgarian Mobile Corps as a turn two
reinforcement. It appears at Bucharest and
is valued 2-4 (1-4). It cannot receive replacements
and is worth one casualty point if eliminated.
5. Rommel in Romania: Germany
does not get involved in North Africa, so
Mussolini is depressed and Franco is not impressed
by the lack of Axis solidarity. The Italian
and Spanish units never enter play. Instead,
deploy Panzer Armee Romania as a 5-6 armored
unit at start (in Romania of course).
6. German Total War Preparedness:
Begin German replacements on turn
two, rather than turn three. Also, instead
of halving German attack factors in Snow turns
simply subtract one. For example: A 6-6 Panzer
would normally roll only three dice in a Snow
turn; under this rule it rolls five.
Soviet Variants
1. New Leader: Add Timoshenko
as a turn 2 reinforcement. He adds +1 to both
attack and defense values of his stack. He
moves in the same manner, and is eliminated
in a like manner to the Zhukov leader. He
does not share Zhukov’s ability to project
his bonus and can never stack with Zhukov.
He is worth two casualty points if killed.
2. Worker’s Militia: The
local NKVD rallies civilian combatants in
a city under attack. If the Axis attack a
city with only one Soviet defender, roll one
die. On a 6 if it is a minor city, or a 4-6
if it is a major city, deploy a Worker Militia
unit 1-0 (-). It is considered a corps-sized
unit for stacking purposes and only has one
step. Two such units may be in play at one
time and the Soviet player can voluntarily
disband such units during his Organizational
Phase.
3. No Industry Transfer: This
option cancels 10.41 where it says from October
to December only one armor unit may receive
replacements. Two such units can do so throughout
the entire game now. However, if Tula is captured,
decrease Soviet replacements by one.
4. Partisan Unit: In addition
to the effects of 11.2, the Soviet player
can field an actual partisan unit. Starting
on turn five the Soviet player can expend
one replacement point to recruit a 1-3 (-)
Partisan. The partisan unit can be recruited
anywhere in the Soviet Union in a forest or
marsh hex not in Axis ZoC. It is a one step
unit that ignores Axis Zones of Control for
movement, and only pays one movement point
for each hex entered. It can never leave the
Soviet Union and exerts a ZoC only in the
hex it occupies. It is not counted for casualty
points and can be recruited again if eliminated.
5. Cossacks: Nazi propagandists
and their Cold War echoes make much ado about
the Cossacks who fought for the Axis. The
truth is the vast majority of the Warriors
of the Steppe remained true to their Motherland.
Assume an early and more effective mobilization
of them in 1941. The Soviet player receives
a 3-4 (1-4) cavalry unit on the October turn.
It enters play as a reinforcement, but can
enter on a Minor City hex south of hex row
25xx if the Soviet player wishes.
6. Active Baltic Fleet: Treat
the Baltic Fleet as a mobile unit (with two
steps) with similar rules as its cousin in
the Black Sea. If at sea, however, it must
be moved to Leningrad in the Soviet Organizational
Phase of October (when the Baltic begins to
ice over) from where it cannot move for the
duration of the game.
The Ultimate Player Fantasy . . .
1. One Thousand Year Reich coming
up. Would you like fries with that?
Allow the Axis player to use all the variants
listed above PLUS 12.1 from the rulebook.
To offset this advantage, the Axis player
must win by a 7-4 margin or greater. A 6-5
"win" is considered a Soviet victory.
2. The triumph of socialism is inevitable;
the August Coup of 1991 is a myth!
Allow the Soviet player to use all the above
variants PLUS 12.2 from the rulebook. To offset
this advantage, the Soviet player must win
by a 7-4 margin or better. A 6-5 "win"
is considered an Axis victory.
Or play with all the above just for the gore
of it all. Standard victory conditions apply.
William Sariego
February 2005
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a printable Barbarossa Options countersheet.
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Defiant Russia now!
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