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Tactics in Panzer Grenadier: Desert Rats
By Doug McNair
January 2006

From stifling jungles on the tiny island of Tulagi, we go straight to open skies and the endless sands of North Africa. Desert Rats offers Panzer Grenadier players a completely different set of challenges from Guadalcanal (the subject of my last Panzer Grenadier article). With huge 22 x 34 inch maps, players have plenty of room to execute sweeping maneuvers around and through enemy formations. Also, the flat, open terrain gives long-range weaponry a real chance to show its strength. Finally, the ability to activate large numbers of units at once plays a major role in getting the jump on the enemy, so players must keep their formations well-organized with leaders communicating in chain-of-command.

Just to be different, I started at the end of the scenario book in picking a game situation to demonstrate the characteristics of Desert Rats. The first (that is to say last) scenario fits the bill perfectly. Scenario #50, “Operation Aberdeen,” is a huge night assault by four columns of British, Indian and Gurkha infantry on a long ridge defended by strong Italian forces. The British objective is to open a corridor 6 hexes wide through the Italian lines, to establish a supply line to British brigades beyond.


Ayo Gorkhali!

The main factors driving game play in “Operation Aberdeen” are:

Italian Artillery

The Italians have two batteries of 90mm anti-aircraft guns, and two more of German “Long 88” anti-aircraft guns. These can do much more than AA work: They are highly effective for long-range bombardment fire, and their long-range anti-tank values are downright horrific. Their presence, along with substantial tank support, makes it suicide for the Allied player to get his tanks anywhere near them. A daylight infantry attack is also dubious, since (from their ridge-top vantage point) the guns can spot infantry from 20 hexes out and bombard them all the way in. The only solution for the Allied player is to let his infantry sneak up in the dark, to the edge of the twp-hex nighttime visibility limit, and then attack the Axis line at vulnerable points. The goal is to take out as much Italian artillery as possible before the sun rises. Expected British tank reinforcements (arriving Turn 20 or later) will then hopefully be able to exploit any breaches the infantry can create.

Chain of Command and Fog of War

Coordinating the movements of four huge infantry columns in the dark, in blackout conditions, through miles of trackless desert, reaching the Italian lines all at once for a simultaneous attack . . . is difficult. And once they get there, a night assault under heavy artillery bombardment is not ideal for communication between columns.

So, it’s appropriate to use the optional Fog of War rule in Operation Aberdeen. With this rule, once both players have conducted three activations, then after every subsequent activation the just-done player rolls three dice. On a roll of 16 or better, the turn ends, and units on both sides that haven’t yet activated this turn are out of luck till next turn. This means that the British player has to keep his four columns tightly organized so that the Colonel commanding each one can activate all his leaders and units in chain-of-command, and the entire column can move and fight in one activation. The longer the British can keep their columns well-organized, the better chance they have of being able to activate all their units each turn.

But as formations take fire and units become disrupted or demoralized, chain of command breaks down, and the British player will be able to activate fewer and fewer units per activation. This increases the chances that a Fog of War roll will leave some units unactivated for the turn. The British player must keep a column in reserve, so that when his forward units open a breach in the Italian line the column can activate as one and stream into the gap. The reserve column can then take over the fight from the fragmented front-line columns, using the early activations in the turn to avoid being stymied by Fog of War rolls. Fragmented columns can use later activations to regroup, Fog of War rolls merely slowing their ability to rejoin the fight.

British Empire Infantry Superiority vs. Italian Defender’s Advantage

The British, Indian and Gurkha infantry outnumber the Italian infantry 4 to 1. In addition, the Gurkhas are outstanding night fighters, getting a +2 column shift in Assault combat during night turns. This means that the British Empire player must rush the Italian line as quickly as possible and send in the Gurkhas, hoping they can blow a hole in the line that other troops can exploit before the sun comes up.

This will be difficult, because the Italian units are all dug in on a ridge, meaning the Allied troops get negative column shifts when firing at them, and the Italians get to fire first when Assaulted. The Italians also have many tank and heavy machine gun units in their line, so opportunity fire against the advancing Gurkhas will be murderous (to say nothing of bombardment from Italian artillery).

The British, on the other hand, are outnumbered two to one in tanks at game start, and their Valentine tanks have an anti-tank strength that’s inferior to much Italian armor. The British 2-Pounder anti-tank guns are no better. So, unless the British want to wait for their tank reinforcements to show up (on a random turn after Turn 20), they have to hope that their infantry can get through Italian opportunity fire, swarm the Italian tanks and eliminate them in assault combat.

Armored Personnel Carriers (APCs)

The British ACW armored personnel carrier has a movement allowance of 12. This allows it to transport HMGs and support weapons well ahead of advancing infantry, so they can unload and soften-up the Italian line before the infantry gets there. Then, the ACWs can hang back and wait for the infantry to open a breach, then charge through and penetrate into the Italian rear, taking-out their rear-echelon artillery and/or providing flanking fire for assaulting infantry.

On the other hand, the British Bren carrier only has a movement allowance of 7, but it’s much more heavily armed. It has a direct fire strength of 6, which is more than a Valentine tank. So since three APCs can stack in a hex in addition to any infantry and tanks, Brens can provide substantial fire support.

Also, Brens (like all APCs) are not tanks, so they don’t need tank leaders to activate them. This means that it’s relatively easy for Brens to enter an assault hex along with infantry. And since each Bren has enough firepower to give the assaulting infantry an extra one or two columns on the assault table, this is very desirable.

In addition, Brens’ armor makes them immune to direct and bombardment fire, so they can get themselves and any infantry they’re carrying through opportunity fire and to the assault hex with ease.

And finally, because Brens are thinly armored, Italian tanks in a target-rich environment are likely to target them (an easy kill that reduces British firepower by six is better than an iffy morale check on infantry). So, from the infantry’s perspective, empty Brens make excellent cannon fodder.


Not a good result. Italian engineers capture a pair of Valentines, 1942.

Game Summary

Here’s how “Operation Aberdeen” went when we ran it:

Setup

The Italians have to cover the entire central ridge (running the whole length of the board), so they set up units in every other hex, dug in. They put their two 90mm anti-aircraft units on the forward slope (to keep British armor at a distance), and their two Long 88’s on the far slope so they’re protected from British fire while still providing bombardment support.

The British advance in four columns, which are (north to south):

  1. 2nd Highland Light Infantry and 4th Royal Tank Regiment (elements)
  2. 2/4th Gurkha Rifles and 50th Reconnaissance Battalion
  3. 2nd Battalion West Yorkshire and 4th Royal Tank Regiment (elements)
  4. 4/10th Baluch Regiment (Indian) and 4th Royal Tank Regiment (elements)

The British battle plan is to assault the Italian line at two places: the far southern flank and the exposed point in the north-central part of the line where the ridge curves back to the west. This latter is also the place where one of the Italian 90mm guns is positioned (along with an HMG). The Gurkhas and Indians will assault the line while the Highland and Yorkshire troops back, provide fire support, and exploit any breaches (it’s amazing how the colonial troops just happen to enter the board in the best position to do all the dirty work . . . ).

0230 Hours

The British Empire troops enter the east edge of the board and use Strategic Movement to move west at maximum speed.

0245

The fast ACW APCs carrying the Gurkha HMGs and support weapons arrive 3 hexes east of the Italian line (just outside visual range). Most other British units move westward, but some of the British tanks get separated from their columns in the dark (a Fog of War roll ends the turn).

0300

The Gurkha infantry advances westward while their HMGs, AT guns and mortars unload. The ACWs that carried them there plus a Havildar leader move east to a reserve position, ready to move back in fast. All other British columns continue west, but the tanks get thoroughly lost (Fog of War roll again . . . ).

0315

The British get initiative by 3, meaning they get two activations before the Italians. The Gurkha HMGs move one hex west, into visual range of the Italian line, dragging a 2-Pounder anti-tank gun with them. Italian tanks near the 90mm gun open up with opportunity fire, inflict a step loss on the Gurkhas, and eliminate their 2-Pounder. But their Subhedar (Gurkha leader) makes his morale check, and the HMG that took a step loss is only disrupted.

Then the Indian column on the south flank advances into visual range of the line, with HMG units once again dragging a 2-Pounder up with them for support. Italian offboard artillery then opens up, demoralizing one of the Indian HMGs. Then the Highland Light Infantry column at the far north moves their HMGs and 2-Pounder to a position where they can move up next turn and flank the Italian 90mm gun on the northern promontory.

The turn then ends on a Fog of War roll, with the 2nd West Yorkshire Battalion having fallen behind the Indians, and all British tanks still trying to find each other in the dark. . . .

0330

The British get the initiative by 1. The entire Gurkha column advances into visual range, concentrating their forces on the point guarded by the Italian 90mm and HMG. They mass at a two-hex range, and the Italian HMG holds its fire so it can obliterate anything that charges it. The Gurkha HMGs then open fire, with their Subedar (who has a +1 combat bonus) combining the fire of units in two hexes. The Italian units hold, with the 90mm just barely making its morale check (with help from the sergente there). Italian offboard artillery then demoralizes one Gurkha unit.

The Highland Light Infantry north of the Gurkhas advances, with their HMGs dragging a 2-Pounder up to flank the Italian 90mm and HMG as planned. An Italian armored car hits them with opportunity fire, inflicting a step loss on the Highlanders and wiping out their 2-Pounder as well (the AT gunners are having a really bad night . . . ). The Highland HMGs make their morale checks, but their leader is demoralized. The rest of the Highland column moves into visual range and takes little damage from Italian opportunity fire, but Italian bombardment from 90mm guns, Long 88’s and 75mm guns disrupts many of them.

Then the Indians on the south flank activate, with their HMGs recovering morale and the rest advancing. There are three Italian tank units guarding the extreme south flank, and the Valentine tanks who were supposed to support the Indians are somewhere back in the darkness (probably claiming they don’t speak Hindi . . . ). So, the Indian infantry decides to concentrate on a point farther north, which also happens to house a 90mm gun. The advancing Indian units take one step loss from an Italian HMG, and others are disrupted.

The turn then ends on another Fog of War roll — Yorkshiremen and tankers still trying to figure out where they’re supposed to go. . . .


Namaste, Itali.

0345

The British Empire troops have now taken fivestep losses, while the Italians have taken none. So British initiative is reduced by one, and both sides have an initiative of 3. The British also have three demoralized and 11 disrupted units (14 total, an amount almost equal to an entire British column), mostly among the Highland Light Infantry at the north flank and the Indians at the south.

The Gurkhas have held their morale well, and they have fire support now from the Highland Light Infantry column. On the other hand, it’s hard to say when the Yorkshiremen will figure out which way is west, so the British player decides to concentrate his efforts on the northern half of the Italian line.

The Italians get the initiative by 1, but their offboard artillery attack on the Gurkhas has no effect. The Gurkha HMGs and some infantry then open fire and disrupt the Italian HMG and 90mm gun guarding the promontory, and demoralize the Sergente leading them! More Gurkhas and some Highlanders then rush the disrupted Italian position, and one Highland unit takes a step loss from opportunity fire. The rest of the Highlanders then open up on the northern Italian flank, but their fire is ineffective. One demoralized Highland unit flees.

Then, a Highland lieutenant with three Bren carriers at the south flank of the light infantry column links up with two Gurkhas. He takes all five units right up to the point in the line held by the Italian AB41 armored car. An Italian tank redeploys northward to a hex just west of the disrupted 90mm/HMG position, where it can flank the Gurkhas and Brens from the south. More Gurkhas then rush the Italian 90mm/HMG position on its northern flank, and another Italian tank opens up with opportunity fire and does one step loss to them, demoralizing a unit as well.

The sergente and his 90mm and HMG charges all try to recover morale, but the sight of those wicked Gurkha knives is too much for him. He fails his recovery roll, says “Eh . . .  Ciao!” and flees westward. The other units also fail and stay disrupted.

Then, the Gurkha havildar who stayed with the fast ACWs activates, and takes two of them northwest to a hex just north of the attacking Gurkhas and Brens. From this point he can assault the Bersaglieri infantry and anti-tank unit guarding the next hex northward in the Italian line. By assaulting those two hexes simultaneously, the Gurkha, Brens and ACWs can pin down the defenders there and open a hole in the line that the Highlanders can exploit.

The center of the Italian line is not being threatened (what with the lost Yorkshiremen), so the Maggiore there sends two Bersaglieri infantry units north to oppose the Gurkhas, while running westward to catch the fleeing Sergente before he takes ship back to Genoa. But then, the Yorkshiremen suddenly get their bearings, and move westward and up to a line three hexes away from the Italian center. The Italian leaders opposing them decide not to redeploy anyone else north, and the turn ends on a Fog of War roll. The Indians on the south flank were not able to assault, the British tanks are still asking for directions, and most Italian artillery didn’t get to fire.

0400

The Empire troops have taken seven step losses, so both sides still have an initiative of 3. The players both roll unmodified 5's for initiative, so they roll again on the Event Table. The result is that one British Empire unit misunderstands its orders, so the Italian player chooses one of the two Gurkhas with the three Brens that are about to assault the Italian armored car. He has it move eastward three hexes, out of range of any leaders.

The players roll for initiative again, and the Italian wins. The tank that moved to flank the Gurkhas and Brens blasts a Bren, eliminating it. Then the Highland lieutenant activates and takes his remaining Gurkha and two Brens in to assault the armored car, demoralizing it. Then the Havildar just north of him takes his ACWs in to assault the Bersaglieri infantry and its anti-tank gun. That assault bogs down, with one ACW disrupted and no effect on the Italians.

The Maggiore then activates and grabs the sergente, rallying him so he’s only disrupted. He also orders a Bersaglieri infantry into the hex with the disrupted HMG and 90mm gun. It’s just in time, because three Gurkhas and a captain immediately pile in and assault them. The Italians fire first and demoralize one Gurkha, but the remaining two Gurkhas destroy the 90mm gun, do one step loss to the Bersaglieri (disrupting it), and demoralize the HMG.

The Bersaglieri and AT gun who were assaulted by the Havildar and his ACWs decide to eject them so they’re no longer pinned down and can use opportunity fire against advancing troops. They are not successful — the AT gun is destroyed and the Bersaglieri takes a step loss and is disrupted. This is bad for Italy. . . .

A Highland lieutenant, two Highland infantry and two ACWs go through the one-hex gap between the ACW and Gurkha/Bren assault hexes. The charging ACWs take the lead and end up two hexes away from the Italian mortar position. The rest of the Highland light infantry column tries to recover its disrupted units but fails.

Italian tanks move to block the gaps the Gurkhas and Highlanders are creating. British tanks backing the Highland column finally get their bearings and move westward. Then the turn ends on a Fog of War roll.

0415

The Italians have now taken three step losses, while the British Empire has taken eight. Italian initiative is still 3 while British is down to 2. The Italian player wins initiative by 4, meaning he gets two activations before the British. An Italian tank destroys one of the ACWs leading the charge through the assault gap to the north. A second Italian tank fires and demoralizes a Gurkha unit.

Two Highland HMGs then pile into the hex with the Gurkha and two Brens assaulting the Italian armored car. They eliminate the armored car, and there is now a bona fide breach in the line. Italian tanks move to plug it.

The Gurkha assault in the promontory hex that used to contain the 90mm gun eliminates the Bersaglieri the maggiore sent there and inflicts a step loss on the demoralized HMG. The Maggiore then leaves the annoying Sergente and leaps onto a tank adjacent to the hex with the Gurkha, Highlander HMGs and Brens that killed the armored car and blew a hole in the line.

The Highland lieutenant leading the remaining ACW and two infantry through the gap turns right and assaults the Italian tank that blew up the other charging ACWs. It’s APC’s revenge time — the tank takes a step loss and is demoralized.

Now that the maggiore has made it back to the line, the Italians have a leader who can spot for artillery again. From his vantage point atop the tank he pours 30 points of offboard artillery into the Gurkha/HMG/Bren stack that killed the armored car. The lieutenant leading them and one HMG unit are demoralized.

Then the Highland colonel sends a captain and two Highland infantry into the breach to give a new leader to the Gurkha/HMG/Bren hex whose leader was just demoralized. The colonel then rallies disrupted units with him.

The Gurkha lieutenant colonel then sends a subedar and one Gurkha into the assault hex from which the sergente wisely fled. The sole Italian unit there is a demoralized HMG, so the Gurkha, which starts with a strength of 4+1 (for the +1 combat bonus Subedar) = 5, gets +5 column shifts on the assault table (for having higher morale than all enemy units, having an undemoralized leader, having only demoralized enemies, and finally +2 for being a purely Gurkha assault at night). It attacks on the 30+ column, eliminating the demoralized HMG. The hex is now clear of Italian units. Other British units recover, and the turn ends on a Fog of War roll.

0430

The tide of battle is turning. The Italians have taken seven step losses, so their initiative drops by one and both sides have an initiative of 2. The British win the initiative roll. The Gurkhas who just destroyed the Italian HMG in the promontory hex turn right and assault the tank next door that blew up a Bren just before it could go in with the Gurkhas and assault the armored car. They have strength 13 (with their +1 combat bonus leader) and get +3 column shifts (for having a leader and being Gurkhas assaulting at night), so they attack on the 30+ column and inflict two step losses on the tank unit, destroying it outright.

The maggiore, illuminated dramatically by the glow of exploding Italian tanks (while the sergente makes the universal Italian gesture, pointing at his temple . . . ), brings a Bersaglieri infantry unit into his hex with the tank, while the tank fires on the Gurkha/HMG/Bren hex next door. It destroys a Bren and kills the demoralized lieutenant who was hiding behind it. The Gurkha, HMGs and remaining Bren with their new captain then return the favor, assaulting the maggiore and his units. The assault bogs down with neither side having much effect.

A Highland captain and fresh infantry then pile into the hex with the Havildar and his ACWs assaulting the Bersaglieri. They destroy it, and the tenente who was leading it moves out to the next hex. Then the Highland lieutenant with the ACW and two infantry platoons who led the initial rush into the breach destroy the half-strength demoralized Italian tank they first assaulted last turn.

The maggiore brings down 30 points of offboard artillery on the murderous stack of Gurkhas which has so far killed a 90mm gun, one Bersaglieri, one HMG and a tank. The artillery fire disrupts one Gurkha unit. More fresh Gurkhas come in from the east and pile into the gap.

Then, the once lost but now found Yorkshire column, which has stayed out of visual range and is in tight formation, activates as one and moves north. The lead unit turns west and into the gap created when the maggiore and some tanks redeployed north to fight the Gurkhas.

More Gurkhas rush into the gap behind their compatriots, and the crumbling Italian northern flank starts to fall back. The turn then ends on a Fog of War roll.

0445

The Italians are in deep trouble. They’ve taken 18 step losses (tanks count double), and their initiative is now 0, while the Brits still have an initiative of 2. The Brits win the initiative roll by 5, getting 3 activations before the Italians. The “Gurkhas of Death” pile into the maggiore’s hex, but the maggiore, imbued with the true fighting spirit of Italia, kills the Gurkha captain and disrupts or demoralizes all the Gurkha units (the sergente drinks a toast to him from afar . . . ). The Bersaglieri unit with him takes a step loss, but it and the tank hold their morale.

The wave of Gurkhas that flooded into the gap last turn moves south to widen it. An Italian tank inflicts a step loss on one unit and disrupts it while demoralizing another. But then the Yorkshiremen activate as one again and drive into the gap to the south of the Maggiore, surrounding an Italian tank and establishing a southern defensive perimeter so the Gurkhas can finish their work undisturbed.

Then the Italian maggiore counter-assaults the bloody-handed Gurkhas who’ve cut down so many Sons of Italy. He inflicts another step loss on them and demoralizes all three! He turns around to gloat at the sergente — and sees he has lost. The Yorkshiremen are coming up fast behind, some Valentine tanks have finally arrived, the entire northern half of the Italian line has crumbled, and ACWs and Infantry have penetrated far to the rear and are about to blast the Italian mortars out of existence. Only pockets of Italian resistance remain in a compound gap ten hexes wide, and each Italian defender is outnumbered three to one by British infantry. Plus, the sun will be up soon and the British will get offboard artillery support, and eventually there will be more British tanks.

The Maggiore sighs, salutes, orders the retreat, and tells the Sergente to shut the hell up. . . .

The British Empire wins!