| Strategy
in 'East of Suez'
Operational
Scenario 2:
'Operation TRANSOM,' Part 2
By Doug McNair
July 2007
In today’s installment of my “Operation
TRANSOM” replay, USS Saratoga makes
a run for the American base at Manus, while
the Japanese carrier reaction force tries
to make the Allied navies pay for their attacks
on the Java airbases. As Day 1 of the scenario
drew to a close, Saratoga’s task force
was making a night run eastward through the
Sape Strait, while the French battleship Richelieu
and the British battlecruiser Renown had just
finished bombarding Djakarta airfield.
Both task forces must now hope that the stormy
weather covering their aggressive movements
holds long enough for them to escape the range
of the Japanese air force on Java. Of course,
worsening weather would slow Allied fleet
movements, giving the Japanese carrier reaction
force a better chance of catching Saratoga
before she reaches port.
The game continues.
Day 2: May 16, 1944
Turns 7 – 12
The weather keeps getting worse, blowing up
a Gale on the west half of the board on Turn
7 and Storm conditions on the east half by
Turn 8. All forces are currently on the west
half, where aircraft can’t take off
or land and ship movement is badly reduced.
Saratoga steams slowly east through the straits,
the Japanese patrol force follows her while
hugging the coast, and the bombardment group
with Illustrious inches slowly southwest from
Djakarta.
By Turn 9 the gale abates to Storm in the
west, allowing everyone to increase speed
to 2 but keeping the planes on the ground.
Both Allied task forces head away from Java,
but the Japanese patrol force stays by the
Bali Strait in case Illustrious tries to make
a night run through there.
Evening falls and the weather worsens again,
slowing Saratoga’s move north through
the straits south of Celebes to avoid any
possible Japanese sub screen in the Flores
Sea. Finally, the storms begin to break that
night, and the Japanese Patrol Force moves
into the port of Bali so it can wait under
AA and CAP cover for the Japanese Air Force
to disable one or more ships from Illustrious’
carrier group, then streak out and make torpedo
runs on stragglers.
Then on Turn 12 the Japanese Reaction Force
enters at the north end of the Java Sea, and
one of the two task forces comprising it moves
four zones southeast while the other moves
three. Neither side runs afoul of any submarines,
so Day 2 ends with no battle done but the
Japanese Reaction Force much closer to the
Allied fleets than they’d expected.
Day 3: May 17, 1944
Turn 13
The day dawns with Rain conditions on both
halves of the board. The Japanese Air Force
puts up every search plane it can, and even
though take-off and landing are risky from
a carrier in the rain the Allies have no choice
but to put up CAP and ASW aircraft. All planes
make it off the deck without incident.
Japanese search planes fail to locate either
carrier group, but Saratoga slows her speed
eastward since she’s heading into some
of the most perfect hunting grounds for submarines
(the straits north of the Banda Sea), and
if she keeps moving at speed 2 her destroyer
screen will run out of fuel before she makes
it out into the open Pacific. But at Speed
1, the Japanese carrier force will catch her
tomorrow unless the weather closes in again.
Illustrious is going to have to burn all available
fuel to close the gap between her and Saratoga
so the two Allied carriers can smash the Japanese
between them.
This means Illustrious will have to make a
dangerous night run through the straits east
of Java, so she hopes the weather closes in
again soon. With no contact made and the Allies
moving away from Java, Soerbaja transfers
its dive-bombers east to Soembawa.
Turn 14
But the weather turns squally again in the
west, covering Illustrious as she makes for
the Sape Strait. Illustrious is lucky that
she kept her distance from the Japanese airbases
last turn, heading southeast rather than eastward
for the Aias strait. She’s still nine
zones from the Soembawa airbases, and that
makes her impossible to spot from the air
in a squall (not to mention the fact that
the Japanese probably don’t want to
risk failed takeoff and landing dierolls in
this weather).
The squall also slows down the Japanese carriers,
but they keep gaining on Saratoga. However,
squally weather can’t protect her from
sub contact, and her task force steams into
the patrol zone of two Japanese I-boats southwest
of Bali. Unfortunately for the Japanese, the
subs act just as confused as their CAP did
on Day 1, and both miss the carrier group
completely.
Turn 15
The weather lets up on both halves of the
board, turning to Rain in the west and Cloudy
in the east. The Japanese air force on Java
has a shot at spotting Illustrious, but they
roll a 2 and miss her.
She keeps steaming due east through the sub
patrol zone, and this time one of the subs
rolls a 9, enough to spot the task force and
report its composition, but not enough to
torpedo anybody or vector in an airstrike
before sunset.
All planes must land, and Saratoga’s
have no problem since she has now crossed
into the east half of the board where the
Cloudy weather is not bad enough to cause
landing problems. But Illustrious loses one
step of Corsairs to a failed landing roll
in the rain (6 Japanese VPs). The Japanese
carriers were flying no planes, and the Japanese
air force can’t fail landing rolls in
the rain on land. 
Turn 16
The weather turns to Clear in the east but
stays Rainy in the west. Saratoga hopes very
hard that changes before daybreak, because
the Japanese carriers closing in on her from
the west will be hard to find in the rain,
she herself will be easy to spot in the Clear.
Illustrious had hoped to increase speed to
3 and shoot the straits under cover of darkness
to get as close as possible to the Japanese
carriers. But, that would force her to leave
her destroyer screen behind (the DDs would
run out of fuel if they kept up that pace)
and she can’t afford to do that at night
with subs confirmed in the area. So she keeps
heading east at Speed 2, and again a sub rolls
a 9 (not enough to get a firing solution).
Saratoga steams southeast to coax the Japanese
closer to Illustrious, and the Japanese oblige,
with the faster of their two task forces heading
southeast toward Saratoga and the slower one
heading due south toward Illustrious.
The hapless Japanese subs tailing Illustrious
do their best to avoid being outrun before
firing a shot.
Turn 17
There is no change in the weather, and the
Japanese patrol force heads out of Bali to
link up with the slower Japanese task force
(the Japanese air and sub forces having failed
to disable ships from Illustrious’ group
so the Patrol Force could dash out and finish
stragglers). True to form, the I-boats roll
yet another 9 and watch forlornly as Illustrious
steams away.
Saratoga steams east, and the faster Japanese
task force puts into port at Makassar to refuel.
They’ve been burning a lot — having
moved three or four zones every turn since
entering the board — and if they don’t
put in now one of their destroyers will run
out of fuel.
Turn 18
The weather worsens to Squall in the west
but stays clear in the east. Saratoga keeps
steaming due east while Illustrious zigs southeast
to stay three zones away from the Japanese
air base at Soembawa (whose planes will be
able to search for her next turn if the weather
lets up). The Japanese patrol force combines
with the slower of the two incoming Reaction
Force groups, and the faster group refuels
in Makassar.
Day 4: May 18, 1944
Turn 19
The weather stays the same, and the Squall conditions in the
west make putting up search planes unadvisable
even from land bases. But Saratoga is in the
Clear and puts up Search and CAP planes (though
she has no chance of finding any Japanese
task forces at this range back in the squall
to the west). Illustrious zags back northeast
into the Sape Strait while Saratoga keeps
steaming southeast, and the Japanese task
forces close range.
Turn 20
The weather stays squally in the west (keeping
the faster Japanese task force from pursuing
Saratoga at speed 4) but turns Cloudy in the
east (giving Saratoga some needed cover).
Illustrious zigs back southeast out of the
Sape Strait and into the Savu Sea, not wanting
to cross paths with the slower Japanese task
force moving in from the northwest in case
it contains a battleship or destroyers with
Long Lance torpedoes. Saratoga steams east,
and the Japanese give chase.
Turn 21
The weather stays cloudy in the east but slackens
to Rain in the west. The Japanese put every
available plane into the air to look for the
Allied carriers. One Japanese dive-bomber
step flying off a carrier is lost to a bad
takeoff roll (6 Allied VPs), Illustrious safely
puts up three steps of Barracudas to search
for the Japanese task force following her,
and two steps of Corsairs up on CAP. Saratoga
already has four steps of SBDs up on Search,
but there’s no way they can spot the
Japanese at an eight-zone range behind a storm
front. She keeps her two Hellcat steps up
on CAP in case the Japanese have better luck.
The Japanese task force chasing Saratoga puts
five steps up on Search while the one chasing
Illustrious puts up CAP and holds the rest
in the Ready box, relying on the Japanese
air force to spot the carrier.
Illustrious makes an air search roll and gets
a modified 2, just barely failing to spot
the Japanese task force pursuing her. The
Japanese air force also fails to spot Illustrious.
But the search planes off carrier Zuikaku
in the fast task force spots the fleeing Saratoga.
Unfortunately, she won’t be able to
get close enough to Saratoga this turn to
let her Zeroes escort her attack planes in,
so she’ll have to plan for a morning
airstrike.
Saratoga steams east into the straits near
Ambonia, and Zuikaku moves three zones east
to break out of the storm front so she won’t
have a chance of losing any more aircraft
to bad landing dierolls. Illustrious heads
southeast to try and keep pace with Zuikaku
and keep away from her pursuers, and said
pursuers move into the Sape Strait behind
her.
The Japanese decide not to send long-range
torpedo planes against Saratoga, since they’d
have to lighten their torpedo load to get
there and would have no fighter escort. They
save themselves for Illustrious, planning
to fly in after Zuiho’s fighters deal
with Illustrious’ CAP in the morning.
All planes land safely on Saratoga, Zuikaku
and Zhuiho, but Illustrious loses a step of
Barracudas to a bad landing roll in the rain
(6 Japanese VPs).
Turn 22
Night falls and the weather stays the same.
With their airpower weakening due to bad-weather
losses and their destroyers running low on
fuel, the Allies can’t afford to wait
and see whether Japanese planes will find
them in the morning. They’ve got to
take the fight to the enemy tonight.
Both Saratoga and Illustrious make the risky
move of splitting several escorts into separate
task forces to confuse the enemy, screen the
carriers’ rear and hopefully find and
sink the enemy carriers in nighttime surface
combat. But they won’t stray far —
the screening forces will reunite with the
carriers by dawn if they don’t kill
the enemy before then.
Saratoga steams northeast through the strait
west of Ambonia, and her screening force (led
by the battleship Queen Elizabeth) steams
northwest of her to block the short route
between Zuikaku and Saratoga. But Zuikaku
zags right at Speed 4, taking the longer route
to pursue Saratoga directly through the Ambonia
strait.
Illustrious steams two zones east-southeast
toward the Ombai Strait, and her screening
force (led by Admiral Sommerville on the battle
cruiser Renown) moves one zone due west to
patrol the narrow strait behind Illustrious.
But Zuiho is more cautious since she’s
in restricted waters and vulnerable to any
trap the Allies might spring, so she slows
down to move just one zone southeast. That
puts her task force adjacent to Sommerville’s
screening force, but they haven’t crossed
paths yet.
Turn 23
The weather stays Cloudy in the east but worsens
to Squall in the west. Saratoga keeps steaming
eastward, and her screening force reverses
course and moves due south, right back into
the Ambonia strait (they hedged their bets
on where Zuikaku would go). But Zuikaku smells
a rat and stays put, deciding not to be lured
into a nighttime trap while casting a glance
over her shoulder to see whether Illustrious
moves within striking range.
Illustrious steams two zones due east (toward
Zuikaku) into a small strait north of the
Ombai, and Sommerville follows her while steaming
a patrol pattern to cover all possible avenues
of advance Zuiho might take. Zuiho, not wanting
to let Illustrious get away, decides to trust
that the weather will conceal her (a good
bet in a squall at night) and steams southeast
and east, and she and Sommerville end up in
the same zone.
A contact roll ensues, with the British getting
a +1 bonus for Leader Sommerville, +1 for
their Intercept mission and +1 for radar,
while the Japanese add a -1 penalty for exceptional
spotters and -3 for squall weather. That makes
a net penalty of -1, which means that at night
contact will only happen on a 6. The Allied
player rolls — and gets a 6, for contact
and an automatic surprise sighting!
Play moves to the battle board . . .
Sommerville’s Attack
The Allied player rolls for initiative and
gets a modified 5 (with a +1 for Leader Sommerville)
and wins initiative. The Japanese player must
setup Zuiho’s task force first, and
puts the battleship Haruna in the lead hex
along with the destroyers Samidare and Nowaki.
Behind them (outside Allied spotting range
at night in a squall) he puts Zuiho with the
light cruiser Noshiro and the destroyer Yamagumo.
The Allied player then sets up the French
battleship Richelieu, the British battlecruiser
Renown (with Sommerville aboard), and the
British heavy cruiser London in the lead,
and the British cruiser Suffolk, the Australian
destroyer Napier and the Dutch destroyer Van
Galen ii behind them.
Round 1
Impulses 1 – 5: Because there was a surprise
sighting and the Japanese lost the initiative
roll, they can’t move on Impulse 2.
The battleships and London stay in place to
fire on the Japanese without giving any surviving
Japanese destroyers point-blank torpedo fire.
The surprise sighting also lets the Allies
fire first on Impulse 4, and Richelieu opens
fire and destroys 3 Hull and 1 Primary on
Haruna. Renown knocks out both of Nowaki’s
guns (tertiaries, which can’t fire in
a squall anyway), and London knocks out one
of Samidare’s tertiaries.
Haruna returns fire, gunning for Renown, but
she just destroys 1 Hull and 3 Tertiaries
(the latter of which are useless as mentioned
previously).
Then the Allies get to fire torpedoes first
on Impulse 5, and Renown and London launch
all theirs at Haruna. Only one hits, but it
rolls an 11 for 5 Hull damage and a speed-loss
penalty, knocking Haruna’s speed down
to 1 due to that plus having done more than
half her hull boxes in damage.
But then Nowaki and Samidare return the favor,
firing eight Long Lance torpedo factors at
Richelieu. They score three hits, doing 9
Hull, 1 Primary, 2 Secondaries, an AA factor
and knocking her speed down to 2. And then
they start reloading torpedoes. . . .
Impulses 6 – 9: On Impulse
6, Haruna and the two destroyers head northeast,
getting outside the range of the slowed Richelieu
(which is now Speed 2 and can’t move
next impulse). Zuiho’s group can’t
move this impulse because she’s also
Speed 2.
Renown and London leave Richelieu behind on
Impulse 7 (using the Crippled Ships rule)
and head north to within spotting range of
all the Japanese ships, and the other Allied
group comes up behind them. Renown opens fire
on Zuiho, while London fires at the destroyer
Yamagumo to avoid another nasty Long Lance
torpedo run. Renown scores two hits on Zuiho,
destroying her Teritary gun and all of her
AA guns (a useful thing if Zuiho escapes).
But London just knocks out one of Yamagumo’s
tertiaries.
Then Haruna fires at Renown, scoring four
hits, one of which is a critical. Renown loses
4 Hull, 3 Primaries and a Tertiary, and her
speed drops to 2. Then seven Long Lance torpedo
factors come in from Noshiro and Yamagumo.
Two hit Renown, and one rolls a modified 12
for damage. Renown takes 8 Hull and is struck
dead in the water.
It’s all up to the cruisers and destroyers
to catch Zuiho now . . .
Impulses 10 – 13: Only Zuiho’s
group can move on Impulse 10, and they head
northwest to escape from the Allies and reload
torpedoes. Only Richelieu can move on Impulse
11, so she moves north and fires her 9 Primaries
at Haruna. She destroys 2 Secondaries and
2 Tertiaries. Haruna fires at London instead
of Richelieu, destroying 1 Secondary and 2
Hull. Nobody who has torpedoes available to
fire is in range.
Impulses 14 – 17: Haruna and
her escorting destroyers move northwest out
of sighting range of Renown and Richelieu,
and London, Suffolk, Napier and Van Galen
chase Zuiho. Only London has a shot at Zuiho,
and she scores two hits. One is a Torpedo
Mount hit (which does no damage since Zuiho
has no torpedo mount), but the other destroys
1 Hull. Haruna and the light crusier Noshiro
fire back at London, scoring four hits and
destroying 1 Hull, 1 Secondary, 1 Tertiary
and 1 AA gun box. The Australian and Dutch
destroyers are still just outside torpedo
range.
Impulses 18 – 22: All ships
are repositioned three spaces southeast to
avoid moving off the edge of the battle board.
Then all Japanese ships except the wounded,
Speed 1 Haruna move northwest, and all Allied
ships except the dead-in-the-water Renown
give chase.
London fires her remaining three Secondaries
at Zuiho but misses. Richelieu fires nine
Primaries at Haruna for three hits, and rolls
an 8, an 11 and a 12 (for a critical hit).
She does 1 Secondary and 6 Hull, SINKING HARUNA
(87 Allied VPs)!
Haruna gets one final shot, and she and Noshiro
both fire at London, because if they sink
her then no Allied ships will be in spotting
range of any Japanese ships, and the combat
will end. But all Japanese shots go wide.
The Australian and Dutch DDs are still out
of torpedo range, so combat for the round
ends, and the Japanese call for a disengagement
roll. The allies roll a modified 7 (they get
+1 for having initiative) and the Japanese
roll a 5, so combat will continue for a second
round.
Renown then attempts emergency repairs to
get underway again, but she rolls a 3 which
means she doesn’t but can keep trying
in future.
Round 2
Impulses 1 – 5: The Allies roll a 1 + 1 = 2,
and the Japanese get initiative. The Allies
must move first and they damn the torpedoes
(which are reloaded now) and keep chasing
Zuiho. Zuiho keeps moving northwest, and the
destroyers Nowaki and Samidare move west for
a close-range torpedo run on London.
Noshiro fires on London but misses, and then
London fires on Zuiho while Richelieu fires
on Nowaki, hoping to sink her before she can
fire torpedoes (Suffolk is in spotting range
of the Japanese now, but can’t fire
at them because London is in the way). London
again misses Zuiho, but Richelieu scores two
hits on Nowaki, destroying both her Hull boxes
and sinking her (14 Allied VPs).
But then Samidare launches two Long Lance
torpedo factors at London and scores one hit,
doing 3 Hull and 2 Secondaries and sinking
London (29 Japanese VPs).
Impulses 6 – 9: Only Suffolk,
Napier and Van Galen can move, and they close
range for the long-awaited torpedo run on
Zuiho. But gunnery happens first: Noshiro
fires two Secondaries at Napier and misses,
and then Suffolk fires five Secondaries at
Zuiho — and scores three hits!
One shot rolls a 2 for a dud, but the others
take out 2 Hull, leaving Zuiho with just 1
Hull remaining and slowing her to Speed 1+.
Noshiro and Yamagumo fire five Long Lance
torpedo factors at Suffolk but all of them
miss, and then Napier and Van Galen fire four
torpedo factors at Zuiho — AND SCORE
THREE HITS, DOING 10 HULL!
Zuiho disappears in a monster fireball that
lights up the entire strait, for 47 + 30 (for
the five aircraft steps in her hangar) = 77
Allied VPs!
Impulses 10 – 22: Richelieu
is the only Speed 2 ship on the board, and
she closes to sighting range on Zuiho’s
former escorts. Noshiro tries to get revenge
but misses, and then Suffolk knocks out Samidare’s
last Tertiary while Richelieu knocks out both
of Noshiro’s secondaries plus an AA
gun.
The Japanese have no torpedoes left and no
guns that can fire, so the Allies mop up for
the rest of the round, with Suffolk scoring
hits on Noshiro and Richelieu sinking Samidare
(14 Allied VPs).
The Japanese try to disengage again but fail,
and Renown makes another inconclusive emergency
repairs roll.
Round 3
It’s not worth chasing down two gunless
Japanese ships, so the Allies break off the
pursuit and steam southeast to join Renown,
who rolls a 6 and can finally get underway
at Speed 1.
London is the only Allied casualty of the
battle, and the Japanese scored 30 VPs for
damage on Richelieu and 45 VPs for damage
on Renown, but the Allies scored far more
than that for sinking Zuiho and Haruna and
most of their escorts.
The nighttime intercept mission by Illustrious’
escorts has worked to brilliant effect, but
with Renown and Richelieu slowed, Illustrious
has nearly outrun them. They may not have
air cover in the morning if they can’t
catch up with the carrier or Illustrious doesn’t
reverse course to meet them.
And there’s another problem: The destroyers
Napier and Van Galen exhausted the last of
their fuel chasing Zuiho, and will now have
to be towed unless Richelieu and Renown spend
a turn sharing fuel with them. Towing isn’t
an option — it would slow the lot of
them down to moving one zone every two turns,
giving the Japanese air force far too many
chances to sink them. And whispered British
comments about scuttling the destroyers don’t
sit well with the Dutchmen and Aussies on
Van Galen and Napier (the Brits themselves
aren’t too keen anyway on losing most
of their destroyer screen with Japanese subs
still in the area).
Sommerville decides to stay put and refuel
the destroyers next turn, hoping the weather
stays bad so he can then make his slow way
out to the Pacific and avoid the Japanese
air force and Zuikaku’s planes.
Turn 24
The weather does not cooperate with Sommerville;
it slackens to Rain in the west but stays
Cloudy in the east. Saratoga keeps steaming
eastward, and her rearguard steams a patrol
route to cover the entire strait west of Ambonia,
ending up two zones west of Saratoga.
Zuikaku, not wanting to get hit by a torpedo
run from Saratoga’s rearguard nor hit
from both sides by Saratoga and Illustrious
in the morning, steams two zones north to
put an island between her and Saratoga, but
keeping the range to Saratoga and her rearguard
at 5 and 3 (respectively).
The remnants of Zuiho’s escort Abort
and head for Soembawa at Speed 4, and Sommerville
refuels his destroyers while Illustrious reverses
course and steams two zones west (where she’d
hoped to rendezvous with Sommerville but can
at least put him inside CAP range in the morning).
No task forces cross paths, but Saratoga steams
into the patrol zone of three Japanese I boats
northeast of Ceram. One of them rolls an 11,
gets a spotting report on the fleet and can
attack any ship in it except a carrier. She
spots just one capital ship (the wounded battleship
Valiant, which was hit by an airstrike on
Day 1) and makes ready torpedoes.
Saratoga kept five destroyers in her escort
when she dispatched her rearguard screening
force, so she gets a +1 ASW bonus, but since
the attack is at night there’s a -1
penalty. She rolls a 2, and the sub gets through
and fires torpedoes at Valiant. They score
a hit, destroying 3 Hull and 2 Tertiaries.
That’s enough to exceed half of Valiant’s
hull boxes, and she’s slowed to Speed
1+ (it also scores 9 Japanese VPs). It’s
not a problem as long as Saratoga keeps steaming
at one zone per turn, but if she has to speed
up Valiant may be left behind.
So at the end of Day 4, the score is Japan
155 to Allies 300. The Allies have doubled
their VP lead over the Japanese since Day
1, but Saratoga still has Zuikaku on her tail
and has just found out the hard way that she’s
steaming through a Japanese sub patrol zone.
Renown is at Speed 1 and down to two hull
boxes, and she’s only seven zones away
from the Japanese airbase at Soembawa. She
can rejoin Illustrious before the Japanese
can launch a morning airstrike, but she and
the rest of Sommerville’s group have
a long, slow journey ahead of them through
hostile waters.
Can Renown and the carriers make it through
to Manus and secure an Allied victory? Tune
in next time and find out!
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