| Blossom
of Snow
By Mike Bennighof, PhD
October 2007
Panzer Grenadier scenario design is a little different from
working on other games. Both the maps and the pieces used
are usually generic, so rather than creating a map of the
battlefield it's a matter of choosing from the boards we've
published. Sometimes the maps we have are close enough that
they can just be used to represent the battlefield; in other
cases we add special rules to change the terrain on the maps
(ignoring certain woods or field hexes for example).
Some players dislike that, and there are other game systems
that concentrate on "play balance" with the historical
model coming second. I've always wanted Panzer Grenadier to
serve first as a historical model, and the random draw of
leaders (a very elegant model Brian Knipple added to the system
during its original development) makes it impossible to achieve
perfect "balance" anyway.
When we did the first edition of Edelweiss, I designed
the scenarios to reflect the battles as I saw them, and if
they didn't always give each player a fair chance to win,
I didn't really mind. That's not what the game system is designed
for, and that's also why it's seldom if ever played in competitive
tournaments. It's fun, but it's not fair.
That changed when we brought on Doug McNair as a full-time
game developer. Doug has handled development of all the Panzer
Grenadier games and supplements since Road to Berlin and brought
a new vision to scenario testing. We'd always tested them
fairly rigorously, but Doug instituted even stricter testing
- which is far from the same thing as "play" - and
devised ways of keeping the historical force structures and
missions I designed into them yet giving both players a reasonable
chance to win and have fun while doing so.
Players have responded enthusiastically to his approach,
particularly with the recent Iron
Curtain and North
Wind supplements. Edelweiss has received
the same treatment and is now should satisfy both goals: historical
accuracy and exciting game play. But have a look for yourself.
Here are the summaries for the middle section of the scenario
book, with some notes on each:
Scenario Twelve
The Mius Line
2 December 1941
After failing to hold the city of Rostov, the Germans fell
back to the Mius River in southern Ukraine. There the 49th
Mountain Corps dug in for the winter, and despite the critically
low temperatures the troops receives such comforts as a movie
theater and a field brothel. But the Red Army had no plans
to let them enjoy their creature comforts.
Conclusion
The Germans flung back the Soviet attack, which came poorly-prepared
as the green troops bunched into waves and had little artillery
support. Later, none of the division’s senior officers
would admit to giving the order for a counterattack. Regardless
of the desires of headquarters to hold the more defensible
river line, the jägers left their dugouts. They captured
the town of Dmitrievka and pushed the Soviets back several
kilometers from their starting positions.
Note: This scenario uses boards and pieces from Eastern
Front and Road to Berlin, and boards from Battle of the Bulge.
The Soviet player should only use leaders from Eastern Front.
Design Note: This is actually the
oldest scenario in the booklet, designed when I had the rather
insane notion that the very first supplement would be about
the Slovak Army which was fighting on the southern edge of
this action. It's a much larger scenario now than it was in
the first edition - and whatgamer can resist "berserk
attack" rules?
Scenario Thirteen
Spring Offensive
26 April 1942
In the Loukhi sector in central Finland, the Soviets opened
their spring offensive with a flanking attack against the
German XXXVI Mountain Corps. The 139th Mountain Brigade, made
up of troops left behind when 3rd Mountain Division departed
the Arctic, gave way before the neighboring 6th SS Mountain
Division could collapse and leave the unit surrounded. The
Germans threw in all possible reinforcements, and began a
counterattack to restore their lines.
Conclusion
After very heavy fighting the mountain troops stabilized their
line and held the Soviet advance. But with no fresh reserves
available, the Germans would be in deep trouble if the Soviets
attacked again. That is, of course, exactly what the Red Army
planned to do.
Note: This scenario uses boards from Eastern Front and
pieces from Red Warriors and Sinister Forces.
Design Note: I made this revision
very difficult for Doug by changing my mind several times
about how to represent snow cover. The Soviets tried to time
their attack just before the thaw, making snow effects subject
to a fairly wide interpretation. We went with less snow than
in the original, which I think is more in keeping with the
conditions at the time but does drastically change the way
this one plays.
Scenario Fourteen
Sinking Skiers
6 May 1942
During the Soviet spring offensive, the 8th Ski Brigade drove
deep into the rear of the Axis position in front of Kesten’ga.
But the movement became a death trap when the German-Finnish
front held, the snow melted, the ground turned swampy and
no advancing troops came to link up with the skiers. German
and Finnish units began to methodically hunt them down, driving
the ski brigade and a regiment of the 186th Division (a unit
made up mostly of convicts) into an ever-tighter encirclement.
Conclusion
The Germans and Finns tightened the noose on the trapped units
and wiped them out. Less than 400 men escaped to the Soviet
lines. After a promising beginning, the Soviet spring offensive
had ended in dismal failure. They would not try again for
two more years.
Note: This scenario uses pieces from Eastern Front and
Arctic Front, and boards from Eastern Front, Road to Berlin
and Battle of the Bulge.
Design Note: I frazzled Doug again
by changing snow conditions fairly late in the development
process, something that violates all of our process rules
but then, I wrote those rules so . . . Lack of snow, however,
was exactly what led to 8th Ski Brigade's entrapment. The
revised scenario is much improved and covers a larger area
(six maps this time), and features the Brandenburg commandos
who we didn't have available to put in the scenario the first
time around (so I just chopped that part of the battle off
the original's map, which was not a very elegant design solution).
Scenario Fifteen
On the Shoulder
17 May 1942
Marshal Semyon Timoshenko's attempt to re-capture Kharkov
began to go wrong after only a few days. The German and Romanian
forces held their positions on the "shoulders" of
the penetration, and then began their own counter-offensive
behind the Soviet armored spearheads. First Mountain Division,
at the "hinge" of the southern attack, went forward
with large-scale support from heavy artillery and dive bombers
to make up for its lack of tanks.
Conclusion
The attack went off exactly as planned, and the Soviets fell
back in some disarray. The jägers began their pivot to
the west and took up positions to cover the flank and rear
of the advancing 14th Panzer Division on their right. While
the Soviet 9th Army command realized its danger, a German
air raid struck its communications center just as the radiomen
began to send out re-deployment orders and the Red Army's
response was local and disjointed. Reinforcements that had
been requested and approved never received marching orders.
Note: This scenario uses boards and pieces from Eastern
Front.
Design Note: This
is a new scenario, one I'd placed aside while
writing scenarios for Road to Stalingrad.
It places mountain troops on the attack, across
a river, with massive support. And they'll
need it - the defenders outnumber them.
Scenario Sixteen
Pale Riders
18 May 1942
A day after the German counter-attack, the Soviets finally
got their own responses under way. Marshal Semyon Timoshenko
issued stern orders to Gen. K.P. Podlas of 57th Army to launch
his own reserves against the German flank. Podlas had already
been killed in action, rallying his troops with pistol in
hand, and it was some hours later that the remnants of his
Army staff got the attackers moving.
Conclusion
The Soviets launched a series of concentrated attacks, but
gave little artillery support while the Germans enjoyed good
artillery plus occasional Stuka strikes. One Guards Rifle
division and two regular army cavalry divisions launched separate
attacks on different parts of the division's line, and all
met the same fate. The attackers reeled back in disorganization
and the panzers continued to drive forward without fear for
their lines of communication.
Note: This scenario uses boards and pieces from Eastern
Front, and pieces from Road to Berlin.
Design Note: Another new addition,
also from the Road to Stalingrad project. Doug asked for more
scenarios featuring mobile forces, and an attack by a cavalry
division on a little mroe than a mountain battalion seemed
to fit the bill.
Scenario Seventeen
Goitkh Pass
1 November 1942
As part of the German offensive into the Caucasus, the 4th
Mountain Division received the key assignment of taking and
holding the port of Tuapse along the Black Sea coast. The
Soviet 18th Army stood in the mountain passes above the port,
refusing to yield and counter-attacking vigorously. With only
part of its force – one regiment had been attached to
the 1st Mountain Division – the “Enzian Division”
had a difficult task ahead.
Conclusion
The 9th Guards Rifle reported 8,000 German dead, more than
were engaged in the battle. But inflated claims aside, the
battles in front of Tuapse represented a German high-water
mark. The drive to the east would advance no farther on this
front.
Note: This scenario uses boards from Battle of the Bulge
and Road to Berlin, and pieces from Red Warriors.
Design Note: This
is another very old scenario that pre-dates
the first Edelweiss. It's been expanded to
four boards from two, but shortened to force
action on the German player.
Scenario Eighteen
Mount Doom
17 April 1943
In February 1943 the Soviet 18th Army tried to seize the Black
Sea port of Novorossisk with a bold amphibious landing. The
Romanian and German troops holding the area contained the
attack, but could not drive the Red Army back into the sea.
The 4th Mountain Division headed south to try its luck at
wiping out the beachhead. On the wooded height known as Myshako,
the unit met fighting as bloody as any First World War trench
battle.
Conclusion
The mountaineers launched repeated attacks but could not dig
the Soviets out of their hilltop positions. The well-led and
resolute defenders retook every inch of lost ground. “Should
I be killed in the fight for the workers' cause,” read
a note found on the body of a 15-year old Soviet volunteer,
“I would be grateful if the commanders Vershinin and
Kunitsin would take the first opportunity to see my mother
in Yeisk and tell her that her son died for her country’s
freedom and give her my award, Komsomol card and this notebook.”
Note: This scenario uses boards from Road to Berlin and
Battle of the Bulge, and pieces from Eastern Front.
Design Note: This one's also heavily
revised, with more map area and a longer turn length. And
like all of the original scenarios it has completely new victory
conditions, in this case preventing the Soviets from winning
by sitting all their forces on top of the German objective.
And like all of them, it plays much better than the old one.
Scenario Nineteen
Novorossisk Breakout
10 September 1943
For 225 days, the 4th Mountain Division fought to hold the
Soviets around the Black Sea port of Novorossisk. Finally,
the Soviet 18th Army launched a bold offensive to break the
deadlock. While one pincer attacked from the north a landing
force headed straight for the heart of Novorossisk’s
harbor, and a Soviet advance from the south (out of a small
beachhead held since February) threatened the Germans with
encirclement. This had to be stopped if the jägers were
to survive.
Conclusion
The Guards’ attack almost broke through the hastily-arranged
German defense, but the Germans managed to stem the tide just
in time. The 4th Mountain Division finally withdrew from Novorossisk,
an action made famous in Willi Heinrich’s novel Cross
of Iron.
Note: This scenario uses boards from Eastern Front and
pieces from Red Warriors.
Design Note: An original scenario,
this one needed revisions to the victory conditions as Soviet
players could simply scurry along the edges and escape with
a cheap victory.
Scenario Twenty
The Trash Division
12 September 1943
In 1941, the Waffen SS decided to form a mountain division
from ethnic German volunteers in the Balkans, for occupation
duty in Yugoslavia. Unable to find enough recruits, they resorted
to conscription. For two years, 7th SS Volunteer Division
repressed civilians, and its official marching song celebrated
its main occupations: rape and murder. “Our trash division!
And many Serbian skulls, and many Serbian maids, will I soon
see fallen.” But in September 1943, Italy changed sides,
and the division was rushed to Split in Dalmatia to face someone
other than unarmed villagers.
Conclusion
The Italians fought with a frenzy bred from years of hatred
for their arrogant allies. But the Germans slowly ground down
their resistance, and captured Split after 16 days of heavy
fighting. The Bergamo Division surrendered, and the Germans
promptly murdered its commander and 48 other officers before
beginning an orgy of massacre and destruction against Split’s
civilian residents.
Note: This scenario uses boards from Battle of the Bulge
and pieces from Eastern Front and Afrika Korps.
Design Note: Nazis.
I hate those guys. This is a scenario from
the original set, and it's also had some revision.
There are fewer Italians, as the Aryan heroes
(many of them hard-case inmates from Romanian
prisons, merrily declared "ethnic Germans"
by their government and shipped off to die
for the Fatherland) were being squashed pretty
easily. I didn't really mind that, but it's
doesn't square with the historical result
and it's obvious I credited the Italians with
too many troops. The comparative morale values
are about right. Victory conditions have also
been revised to give the Germans some objectives
they can actually accomplish.
See the first part of this preview here,
and the third part here.
Try
out these scenarios. Buy Edelweiss Expanded Edition TODAY!
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