| Exclusively From Avalanche Press
By Mike Bennighof, Ph.D.
President, Avalanche Press
June 2010
I've been reading lately about anosognosia, defined as "the apparent
unawareness of or failure to recognize one's own functional defect." The New
York Times has been running a series.
Put briefly, the incompetent do not recognize their own incompetence,
because they are by their nature incompetent to do so.
Making good decisions in a wargame is pretty easy, at least it always has
been for me. I usually can figure what I want to do and can tell whether my
opponent(s) have seen the same thing I've seen. I'm not a player in the
league of Brian Knipple, the best wargamer I've ever seen personally, but I
can play well when I want to.
Making good decisions in business is a whole lot harder. The facts aren't
clear most of the time: All the units have hidden factors, you don't get to
see the Combat Results Table and you don't even get to see how the die-roll
came out.
One thing that is kind of clear is that a constant stream of new product is
very good for Avalanche Press. New stuff moves old stuff and keeps the
customers interested. And so we're going to continue to produce small
comb-bound supplements for our major series, including new counters. To keep
them from overrunning distributor catalogs (and harming the vital sales of
our new boxed games), they won't be sold through other outlets, but only
through Avalanche Press. That also boosts our revenue from them, in turn
helping us improve the flow of boxed games.
These direct-only supplements will become the home of the "Phantom Armies"
mini-series: pieces and scenarios covering nations that could have fought
in the Second World War, but for some reason did not. So far we've issued
three of these in downloadable form: Hopeless But Not Serious, covering the Austrian army, Iron Wolves, covering Lithuania, and
Waltzing Matilda, with the Australian Militia. We're just now issuing
the first two in printed form, with real die-cut-and-mounted counters.
Waltzing Matilda isn't likely to get a printed version. There certainly are
several more I'd like to do: the Swedes, the Swiss, the Turks. The Czechs
rate a book treatment.
There are also the alternative-history items like Grossdeutschland 1946, DAK '44 and Polish Steel. These tie in with our Secret
Weapons book and the now out-of-print Iron Curtain. We'll probably
give Iron Curtain the book treatment down the road. These aren't my
favorites, but Lys our marketing goddess says gamers like alternative
history, and sales figures so far bear her out. I don't see Grossdeutschland appearing with "real" counters, but there is one aspect of these I really
like: Doug McNair designed the scenarios for both DAK '44 and Polish Steel,
which meant I that didn't have to work on them until they reached the
editing stage. I would like to see U.S. Marines with Pershing tanks and
Piasecki helicopters, and have a hankering to do a "weird vehicles"
supplement of various tank designs that never saw full production.
Finally, there are the historical subjects that are just very obscure. We
did one of these in downloadable form, War on the Equator. I would really
like to do more of these, because events that are little-known to most
people fascinate me, and I'm much more interested in these than in the
alternative history supplements or even the Phantom Armies. Currently, I'm
eager to work on the Indian invasion of the princely state of Hyderabad in
September 1948. It features horsed cavalry on both sides, tank battles (sort
of — Hyderabad only fielded armored cars in its "tank" regiments) and
Gurkhas. Others on my list include the Thai-French conflict of 1940 along
the Cambodian border (not sure we have the proper terrain for this on our
maps) and the Indo-Pakistani fighting in Kashmir in 1947. In all cases,
there's not enough scenario-worthy combat to fill a book with 25 or so
scenarios. I'm not really sure what we should do with these.
While there are a lot of potential topics for the two naval series, Second
World War at Sea in particular, I don't expect to see many of them in this
line of products. For our purposes, there are an infinite number of
potential Panzer Grenadier and Infantry Attacks games/supplements. That's
not true for Great War at Sea and Second World War at Sea, and both series
are also much more popular than Panzer Grenadier. So we don't want to limit
ourselves to the "zippy" format when we can make and sell many more books or
boxed games instead.
Is there something you'd like to see in this line? We did DAK '44 because
Brian McCue wrote in and suggested it. Let us know:
customerservice@avalanchepress.com.
We have three new series, either just out or in the works. Infantry Attacks hasn't touched the higher-profile topics (if you can use such a term for any
Great War subject) and I don't have any "zippy" treatments in mind and the
suggestions from other designers really need to be in boxed formats.
Ironclads and the modern sister to Panzer Grenadier also are too new to
contemplate lightweight supplements yet. Rome at War, on the other end of
the scale, is just not popular enough to support this type of product. It
might become so after some more releases and some marketing, but it's not
there now.
Unless these products crash badly, we'll keep doing them. Prices for making
boxed games have risen markedly since we announced some of our long-standing
projects (our box maker went out of business again, this time for good, and
took the make-good for their previous four-month delay with them), and we're
going to take a hit on a couple of them. These little projects help make up
for that.
And I just like to do them. They feed my need for instant gratification, and
enable my very bad habit of starting many new projects. They're also a great
place for new designers to try their hand. And how many wargames have
covered the Peru-Ecuador war of 1941, or the Hyderabad War of 1948? It's a
fun line with which to work, an Anosognosiac's Delight.
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