| Fronte
Russo Scenario 42
Chiaramonti’s Column
By Ottavio Ricchi
with developer’s commentary by Doug McNair
December 2007
As if the 41 scenarios in our popular Fronte
Russo supplement weren’t enough, Ottavio Ricchi
has returned with even more Panzer Grenadier scenarios detailing
the Italian CSIR’s operations in the Soviet Union. Today
we present the first of them, “Chiaromonti’s Column,”
in which elements of the 9th "Pasubio" Division
make a dawn attack on a unit screening the withdrawal of Soviet
armies. The Italians win a Major Victory by clearing both
east-west roads of undemoralized Soviet combat units, and
a Minor Victory by clearing one east-west road and eliminating
14 Soviet steps (wagons don’t count). The Soviets win
a minor victory if 16 Italian steps have been eliminated or
are currently demoralized at the end of play (wagons don’t
count), and a Major Victory if they control one hex of each
east-west road at the end of play.
This scenario is a classic example of why leadership and
morale form the core of the Panzer Grenadier system. The Italians
only just barely outnumber and outgun the Soviet defenders,
while the Soviets are in a strong defensive position along
a railway embankment and have substantial artillery and mortar
support. More importantly, both sides have a morale of 7/6,
so the average-quality Italian attackers could normally be
expected to break on Soviet defensive lines. But there is
one factor that gives the Italians a huge advantage –
the scratch Soviet rearguard force has only three leaders.
This means the Soviets will get few if any morale bonuses,
will be at a distinct disadvantage in assault combat, and
will have a very hard time launching counterattacks or pulling
back to form new defensive lines once the Italians break the
railway line. The saving grace for the Soviets is that they
can withdraw off the east edge at any time, so if they can
hold the high ground and the towns long enough to inflict
16 step losses while not taking 14 step losses themselves,
they can then break and run off the east edge and still score
a Minor Victory.
With that, here’s “Chiaromonti’s Column.”
Enjoy!
-Doug McNair
Fronte Russo Scenario XLII
Chiaromonti's Column
28 October 1941
CSIR attempted to re-engage the withdrawing Russians by way
of a pincer movement, with Celere Division forming the right
pincer and Pasubio Division the left. A flying column under
the command of Colonello Chiaromonti and consisting of the
80th Infantry Regiment and elements of the 79th spearheaded
Pasubio’s advance. The column met only limited opposition
for 10 days, but on October 25th it encountered stiff resistance
at the village of Sheliznoje. A three-day engagement ensued,
with a large but poorly-led Soviet rearguard trying to delay
the Italian advance so the Red Army could form new lines to
the east.
Note: This scenario uses boards and pieces
from Eastern
Front, and a board from Road
to Berlin.
Game Length: 32 turns
First Turn: 0530
Other: Treat all river hexes as a railway
embankment (see Fronte Russo Special Rule 12).
Elements,
9th "Pasubio" Infantry Division
Enter anywhere on the west edge:
27 x INF
6 x HMG
2 x 65/17
6 x 81mm
1 x 20mm
3 x 45mm
5 x wagon
Leaders: 1 x COL, 1 x MAG, 2 x CAP, 5 x
TEN
Morale: 7/6
Initiative: 5
Off-Map Artillery: 4 x 8
Elements, 296th Rifle Division
Set up first, anywhere on or east of the railway embankment.
All units that do not set up in town or woods hexes may begin
Dug In:
23 x INF
5 x HMG
2 x SMG
1 x Recon
3 x 45mm
2 x 76mm
4 x 82mm
5 x wagon
Leaders: 1 x CAP, 1 x LT, 1 x SGT
Morale: 7/6
Initiative: 3
Off-Map Artillery: 2 x 10
Special Rules
1. Italian initiative is reduced by one for every 4 steps
eliminated.
2. Soviet initiative is reduced by one for every 3 steps eliminated.
3. Soviet units may exit the east board edge at any time and
are not considered eliminated if they do. However, the area
off the east edge is not considered “safe hexes”
and demoralized Soviet units may not flee off the east edge.
4. Maximum visibility increases over time as follows:
Turn Visibility
0530 2 hexes
0545 4 hexes
0600 6 hexes
0615 8 hexes
0630 10 hexes
0645 onward 12 hexes
Victory Conditions
Italian Major Victory: At the end of play
both east-west roads and all town hexes on or adjacent to
them are free of undemoralized Soviet combat units.
Italian Minor Victory: At the end of play
one of the two east west roads and all town hexes on or adjacent
to it is free of undemoralized Italian combat units, and at
least 14 Soviet steps have been eliminated (wagons don’t
count).
Soviet Minor Victory: At the end of play
at least 16 Italian steps have been eliminated or are currently
demoralized (wagons don’t count).
Soviet Major Victory: At the end of play
at least one hex of each east-west road (or any town hex on
or adjacent to it) is occupied by at least one undemoralized
Soviet combat unit.
Tied victory levels or any other result is a draw.
Conclusion
The Italians made their final push on the morning of the 28th,
and Chiaromonti was able to disrupt Soviet defenses and capture
the village. While Italian sources say Pasubio’s skilful
attack broke a numerically-superior Soviet force, it is likely
that the Soviet rearguard withdrew for fear of being cut off
from Soviet lines. The next target of Chiaromonti’s
advance was the town of Nitikowka, 20 kilometres distant.
There his overly aggressive tactics led to the near-destruction
of 80th Regiment.
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