| Tactics
in Fading Legions
By Doug McNair
February 2006
Recently I wrote an
article dealing with tactics in Napoleon
in the Desert, our “Rectangles
of War” game of Napoleon’s Egyptian
campaign. So when Mike asked me to write an
article about Fading Legions, our just-reissued
game of tactical combat in the late Roman
Empire, I decided it would be fun to follow
the rectangles back to the same part of the
world, and see how time traveling backward
1,500 years would change things.
Fading
Legions did not disappoint me. Like
“The Pyramids,” Scenario #3: Ctesiphon
(don’t ask me how to pronounce that . . .
[stess-uh-fon —Ed.]) is a battle
to eject Western invaders from a cradle of
Middle Eastern civilization. And as with the
Egyptian Mameluke commander Murad Bey, the
Surenas (the Persian viceroy) has gathered
forces from all over his empire to oppose
a foreign Emperor. Like Bey, his own army
is largely light-and-fast cavalry, capable
of harassing and enveloping the enemy’s
flanks. And like Napoleon, the Roman army
of the Emperor Julian (“The Apostate”)
consists almost entirely of highly trained
heavy infantry.
But there is a big difference (literally)
between the forces Bey and the Surenas had
at their command. Elephants and heavy cavalry
are the key factors that make Ctesiphon a
nail-biting battle scenario for both the Roman
and Persian players. Their ability to exploit
holes in the Roman defenses and inflict massive
damage gives the Persian player a fighting
chance against the otherwise unstoppable Roman
Legions.
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Julian the Apostate, unlucky warrior.
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Factors Driving Play
After setting out their counters based on
the two armies’ historical deployments,
both players might well wonder what the hell
the Surenas was thinking. Knowing that Julian’s
army had crossed the Tigris river the night
before, the Surenas deployed his army in three
lines in front of his capital city. That’s
OK, but the specific deployment he used seems
bizarre on the surface.
Legions vs. Skirmishers
The Romans have eight powerful legions in
a tight line, with cavalry guarding their
flanks. The Persians, on the other hand, have
a thin screen of missile-armed light infantry
two spaces in front of their phalanxes. If
the Persians get the initiative on the first
turn, these skirmishers can approach the Roman
line and do some unanswered damage with light
missile fire. But if the Romans get initiative,
the unsupported position of the skirmishers
leaves them able to do nothing but hurl insults
before dying. So, their initial positioning
seems like nothing but a waste of good light
infantry (which can be very useful in slowing
the movement of heavy infantry).
Phalanxes
Two spaces behind the skirmishers, the Persian
phalanxes are numerous, but weak. Their official
designation is “Peasant Phalanx,”
and it shows. Each Persian phalanx’s
at-start combat strength is 4, its morale
is only 3 (half that of most legions), and
it takes only two hits to destroy a phalanx
completely. Basically, the phalanxes can do
nothing against the Romans but hold a defensive
line behind which the Persian cavalry and
elephants can maneuver for position.
Persian Cavalry
Luckily for the phalanxes, their flanks
are guarded by light and heavy cavalry, and
these form a much greater threat to the Romans
than either of the aforementioned lines. All
Persian light cavalry is missile-armed, meaning
it can gallop up to a legion and fire at it
at half strength while keeping back so the
legion can’t counterattack.
The Persians also have five heavy cavalry
units while the Romans have only one. Heavy
cavalry in Rome at War can charge enemy
units at double combat strength, so they can
be devastatingly effective, especially when
hitting heavy infantry in the flank.
Roman Anomalies
This last point is important in Ctesiphon,
because the Romans also have a couple of issues
with their deployment. Their left-wing cavalry
is commanded by Prince Ormisdas, whose leadership
numbers are relatively low for a Roman. And
Ormisdas’ cavalry are mainly light,
with only one heavy cavalry unit. Then, another
issue for Persian consideration is the fact
that the last legion on the Roman left is
the Mattiaci legion, which has the distinction
of being missile-capable, but which is also
lightly-armed and lower-strength than most
legions, with lower morale as well. Finally,
the next unit in the line to the right of
the Mattiaci is the Lanciatti Legion, a Roman
phalanx (with all the disadvantages that that
being a phalanx entails).
If the Persians can drive back Prince Ormisdas’
cavalry and then attack the Lanciatti Legion
with heavy cavalry, they may have a chance
to break it and gain the flank of the Lanciatti
phalanx (which, as with any phalanx, would
spell a quick end to them). At that point,
a foray of elephants behind the Persian heavy
cavalry could wreak havoc on the remaining
Roman cavalry (horses consider elephants their
worst nightmare), giving the Persian cavalry
and elephants free rein to hit the Legions’
flanks and rear.
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Julian’s fate if the Persians
get on his flank.
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Encapsulated Elephants
This last bit sounds great for the Persians,
but once again the Surenas seems to have gone
out of his way to make it as hard as possible
to pull off. His third line is entirely composed
of elephants, and since the second line stretches
almost completely across the board, the elephants
are effectively hemmed in by their own troops.
They have to wait for the cavalry and/or phalanxes
to move forward or aside before they can thunder
through and set about the business of terrorizing
the Romans. Their ability to do this early
and effectively is key to the Persian prospects
of winning.
Victory in Defeat
Luckily for the Persians, they can lose
this battle and still win the war. Like Napoleon,
Julian is far from home in a hostile land,
and all the Surenas needs to do is to weaken
Julian’s army enough so that hunger,
thirst, exhaustion and Persian ambushes can
pick his army to pieces later. Even if the
Surenas suffers a complete rout here at Ctesiphon,
Persia can still win if he inflicts enough
step losses on the Legions. Scenario victory
conditions state that Julian must have 10
more victory points than the Surenas at the
end of play to win (with most step losses
inflicted on the enemy counting as 1 VP, and
heavy cavalry, legion and leader losses counting
as 2 VP). As long as the Surenas can give
as good as he gets, he will win if the Romans
don’t beat him by 10 VP.
Game Summary
Turn 1
The players roll for initiative (with Julian
having a base initiative of 5 to the Surenas’
4). Julian wins and gets to activate three
formations before the Persians can act. Prince
Ormisdas on the left wing sends his one heavy
and one light cavalry unit on his extreme
left to charge the light cavalry on the Persian
extreme right. The Persians fail their morale
check to withstand the charge, and lose a
step due to fleeing troops. However, those
that stay inflict one step loss on the charging
Roman light cavalry unit, and the heavy cavalry
does only one step loss to the Persians on
10 dice rolled. The Persians repel the Roman
charge, and the charging units must retreat.
This gives Ormisdas pause — it’s
risky for him to ride up now and attack the
Persian heavy cavalry with missile fire. This
is because the Persian light infantry screen
could move in behind him and cut him off from
the command radius of Julian. This, because
his Initiative is only 3, means he’d
have a 50% chance of being Out of Command
just when he’s trapped between enemy
light infantry and heavy cavalry. Not a great
position to be in. But no guts, no glory.
He knows that if he stays put he’ll
be in danger of receiving a heavy cavalry
charge, something he can’t withstand.
And he is confident that Julian’s legions
will march forward and steamroller the Persian
skirmishers, eliminating the risk of being
cut off. So he rides up and attacks, inflicting
two step losses on the Persian cavalry (including
one on a heavy cavalry). This, plus the fact
that he’s in their face now, means they
don’t have the distance on him for a
charge. He even takes no hits from them in
return!
Julian then activates his legions of the
left half of the Roman line. He advances straight
into the Persian skirmishers — and obliterates
them. They do inflict two step losses on the
Legions before they die, however, so the Persians
don’t get left too far behind in VPs.
Then, Victor’s four legions advance
to join Julian’s, and they obliterate
the other half of the skirmish line, taking
no step losses at all in return. What fools
these Persian generals be. . . .
The Surenas then rolls and fails to activate
any formations. Julian then rolls again and
can activate his one remaining formation,
Arintheus’ light cavalry of the right
wing. He executes the same maneuver as the
left wing just performed, having his extreme
right wing units charge the extreme Persian
left. The Persians start by failing a morale
check (losing a step as a result), then they
take two hits while the Romans take none.
So, they’ve lost more than half their
strength to the charge and must retreat. The
Roman player rolls a die and his cavalry pursues
the fleeing Persians, but they fail to inflict
another step loss and are repelled.
Arintheus then rides up with his own units
and attacks the Persian left-wing heavy cavalry
with missile fire, while having some of his
other units screen Victor’s legions
from a possible heavy cavalry charge from
the Persians. The Persians take two hits from
Arintheus fire, while the Romans take one
hit.
The Surenas then rolls and gets to activate
one of his formations. He must strike a major
blow, to wipe the vision of the Roman slaughter
of skirmishers from his army’s mind.
So, since he himself is on the left wing of
the Persian army commanding their heavy cavalry,
he orders a charge straight at the lighter-armed
Mattiaci Legion at the left of the Roman line.
The legion can’t fail its morale check
since it has the leader Dagalif leading it,
but it scores no hits on the charging cavalry.
The cavalry attack at double strength, plus
the bonus for The Surenas’ tactical
rating. They roll 17 dice, and score five
hits on the Legion. It “shrinks”
to step F and has to retreat, but the heavy
cavalry pursue and destroy it. Dagali survives
and takes refuge with the Lanciarii (phalanx)
legion directly to the right.
The rest of the Surenas cavalry follow him
in and envelop Prince Ormisdas’ cavalry.
They inflict one hit but take two hits in
return.
Julian is done activating, so the Surenas
rolls again and can activate two more formations.
The Persian left-wing cavalry under Narses
draw back in the hope they can charge Ormisdas
next turn, sidestepping as well to let the
elephants through from behind. By drawing
back and to the left, Narses will be out of
the Surenas’ command radius next turn,
but the Persian player feels that getting
the elephants into the battle ASAP on the
Roman right flank is the best way to distract
the other Legions long enough for the Surenas
to wipe out another legion on the Roman left.
The elephants move forward and to the left
and assault Arintheus and his cavalry. Arintheus
withdraws because elephants get a +1 on every
combat die roll when assaulting horses. Arintheus
hopes to fall back, regroup, and come back
with concentrated firepower to hit the elephants
with missile fire later. The elephants don’t
advance into the zones Arintheus withdrew
from, because they want to keep their distance
in readiness for making a charge.
The Surenas then makes his last activation
for the turn, advancing his phalanxes one
zone and having the phalanxes on the ends
turn their flanks diagonally away from the
Romans for protection. The phalanx on the
far Persian left attacks Arintheus, and he
does not withdraw, because doing so would
open a corridor for elephants to charge Victor’s
legion to the south. The phalanx and Arintheus
each score a hit on the other.
At the end of Turn 1, the score stands at
Romans 29, Persians 20. The Romans are ahead,
but not by enough to win yet.

The Charge of the Surenas.
Turn 2
The Surenas’ charge into the Roman
lines has cut off Prince Ormisdas from Emperor
Julian’s command radius. At the same
time, the Surenas’ advance has left
Narses far behind and out of the Surenas’
command radius. Those cavalry leaders are
flipped to their “Check Initiative”
sides, and must roll against their own initiatives
if they wish to put their own formations’
troops In Command.
The players roll and the Persians get the
initiative. They can perform one activation
before the Romans. The Surenas presses his
advantage and gallops his heavy cavalry forward,
gaining the left flank of the Lanciatti phalanx
legion. The Surenas’ light cavalry follow
him then break left, moving into Lanciatti’s
front facing so it can’t shift facing
left to protect its flank. The heavy cavalry
takes one hit but the Lanciatti take three.
Their leader Daglaif ducks and is not killed
(the roll was a 10, and an 11 would have killed
him).
Julian then rolls a 1 and can activate all
his formations now. His entire line of legions
retreats one zone backward to free Lanciatti’s
flank from the Surenas’ cavalry attack.
Prince Ormisdas then rolls against his initiative,
but fails. He and his formation are therefore
Out of Command, so his movement is reduced
and he can’t move far enough to protect
Lanciatti’s flank. He also can’t
attack the Surenas, so he just retreats in
the same direction the legions went. He still
won’t be in Julian’s command radius
next turn, but he can give himself a pep talk
till then and hope he gets his troops into
command next turn.
On the Roman right flank, Arintheus and his
cavalry are in command, so they ride up to
hit the oncoming elephants plus Narses’
heavy cavalry with missile fire, screening
them in an adjacent zone so they can’t
charge. Two elephant units take step losses.
The Persians then get one activation, and
Narses rolls against his own initiative to
see if he can put his troops In Command. He
succeeds, and regroups his forces so two heavy
cavalry units end up in a zone with him and
attack a Roman light cavalry unit. They inflict
one hit on the Roman, and their cavalry screen
holds.
The Surenas then fails to activate any units,
so since Julian has activated all his units,
the turn is over. The score at the end of
Turn 2 is Romans 33, Persians 27. The Persians
are gaining, and the Romans still don’t
have the necessary margin for victory.
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Very heavy Sassanid Persian cavalry.
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Turn 3
The Persians get the initiative again, and
this time the Surenas can activate three formations!
The Surenas advances with his heavy cavalry
and hits the Lanciatti phalanx legion in the
flank again with his light cavalry hitting
their front. He wipes it out, and kills their
leader Daglaif! That’s two Roman Legions
destroyed, with the flank of the Bracchiati
Legion exposed and in his sights.
Then, the Persian Phalanx leader Pisgranes
has his entire phalanx line shuffle to their
right one zone to open a door for the elephants
to run through. They do, and attack Arintheus’
cavalry. Arintheus withdraws (it would be
suicide to stay). The elephant leader Nohodares
will be out of the Surenas’ command
radius next turn (since the Surenas has continued
moving south), and his initiative is only
2, so it’ll be interesting to see if
the elephants can exploit the breach they
just made.
The Romans then get three activations. Prince
Ormisdas on the Roman Left finally gets his
act together and rolls successfully against
his Initiative to put himself in command.
This is good, because he can try to save the
day now against the Surenas’ legion-killing
machine. He advances and has his light cavalry
hit the Persian heavy cavalry with missile
fire, which the heavy cavalry can’t
respond to (they don’t have missiles).
The Surenas and his cavalry also can’t
retreat, because Prince Ormisdas’ unexpected
resurgence has boxed them in from the south
and west, there’s a Roman unit in the
zone to the east, and the Surenas’ own
light cavalry is being attacked in the zone
to the north, so he can’t retreat there
either. The Surenas’ cavalry takes one
hit.
Julian then activates and wheels his two
remaining Legions left, attacking the Surenas
and the light cavalry north of him. The light
cavalry fail their morale check and go down
to one unit. The light cavalry could advance
to save itself, but if it did Julian and his
Legion would move into its zone and slam the
trap shut on the Surenas, boxing him in completely.
The cavalry decides to die for their Grand
Vizier instead, hoping to kill Julian in the
process. Julian, however, destroys the light
cavalry with no damage to his own unit, and
slams the trap shut on the Surenas. The Surenas
does one step loss to a legion blocking his
escape to the east, but he’s now boxed
in from all four directions, and learning
the hard way about charging too far in advance
of your army, even if the targets are soft.
Julian’s own legion now has its front
facing south toward the Surenas, and its rear
facing north toward an open zone between him
and the line of Phalanxes. So, Victor takes
his four legions diagonally northwest and
hits the line of phalanxes head on (with his
auxiliary archer guarding his right flank
and shooting at an elephant unit to its north).
Only one phalanx fails its pre-combat morale
check, but the legions eliminate two phalanxes
and blow a hole in the middle of their line.
The archer does one hit to the elephant unit
as well.
The Surenas fails to activate, but then Arnitheus
activates and pulls back to stop the elephants
from exploiting the hole the phalanxes made
shuffling west, and to get back into command
radius with Julian. Arnitheus’ cavalry
fires missiles and destroys the lead two elephant
units that were coming through the gap. No
elephant rampage.
Narses rolls against his initiative to put
himself in command, but fails. He stays put,
and the turn is over. The score after Turn
3: Romans 46, Persians 40. The Persians are
holding their margin of victory. However. . . .
Turn 4
All Persian leaders are now out of the command
radius of the Surenas, because he’s
surrounded by Romans who block his radius.
On the other hand, all Roman leaders are now
within Julian’s command radius. The
Romans get the initiative and can do one activation.
Julian is oh-so-tempted to go in and kill
the Surenas, but he knows that as long as
he keeps him alive and boxed in, all other
leaders will be out of his command radius
and must roll against their own initiative
to be able to attack. So instead, he orders
Victor to destroy the rest of the phalanxes,
some of which can still threaten Julian’s
rear. One phalanx dissolves due to morale
failure when assaulted, and two more are destroyed
in combat, along with their leader Pigranes!
They get only one hit on the legions in return.
The Persians then get one activation. Nohodares
and his elephants are the only units currently
in a position to attack the legions. But Nohodares’
Initiative is only 2, and he fails his command
roll. He and his elephants pull back. Then
Julian fails to activate, and the Persians
get another activation, so Narses and his
cavalry roll and succeed, putting themselves
in command. With the elephants pulled back,
he has a shot at the legions, and rides four
zones west to attack the bow-shaped legion
line guarding Julian’s rear now. Narses
scores two hits on the legions but doesn’t
break their line. He takes none in return.
Julian fails to activate again (he must be
having too much fun observing The Surenas
flapping and panicking), and the Surenas also
fails to activate, so the turn is over. The
score: Romans 54, Persians 50. Believe it
or not, the Persians are gaining, because
each Legion step they eliminate is worth 2
VP, while each non-heavy-cavalry step they
lose to the Romans is worth only 1 VP. But
unless they can break the Surenas out of the
trap he charged into. . . .
Turn 5
The Romans get the initiative and four activations,
meaning they can activate their whole army
before the Persians. Arnitheus rides into
the zone between Narses’ heavy cavalry
and Nohodares’ elephants. He attacks
both with missiles, eliminating two heavy
cavalry units and one elephant step. Then
Victor activates, and his archers and light
infantry surround all of Narses light cavalry
(with help from a Legion and one of Arnitheus’
cavalry). They wipe out the Persian light
cavalry, taking one hit in return. The rest
of Victor’s legions wipe out the last
phalanx and Narses remaining heavy cavalry
unit.
Julian then decides that the party’s
over, and it’s time for the Surenas’
Last Stand. He closes the vise, rolling 14
dice to the Surenas’ five. Both of the
Surenas’ cavalry are eliminated, but
they inflict one step loss on Julian’s
legion.
Score: Rome 70, Persia 56. The Persians are
in trouble.
Turns 6 and 7
All that’s left are a few elephants
under the new Persian commander, Narses. They
attack the legions, hoping to get enough step
losses to bring their point total up within
10 of the Romans at the end so they can win.
But they do not succeed, and the final score
is Romans: 78, Persians: 60.
The Romans win by eight! |