The Flying Bombs of Salerno
As early as 1940, the German Luftwaffe began serious development
of unpowered anti-ship missiles dropped by bombers. The missile
would glide to its target, remotely guided by a controller
within the aircraft. Testing in Germany proved difficult as
atmospheric conditions interfered with the signals sent to
the bomb, and by early 1943 the experiments had been moved
to northern Italy. When Italy defected to the Allied side
in September 1943, the test squadron (III/KG100) was in place
to use its Fritz-X glider bombs attack the Italian fleet as
it fled to Malta.

A Fritz-X is launched.
On the afternoon of 9 September, eleven Do.217 glider-bomb
carriers of III/KG100 took off from an airfield near Marseilles
and located the Italian fleet west of Corsica. The new battleship
Roma sank after a single hit, while Italia
suffered damage. Two days later, the squadron and its sister
unit II/KG100 began attacks against the Allied fleet conducting
amphibious landings in the Bay of Salerno.
A Fritz X badly damaged the American cruiser Savannah
and slightly damaged her sister Philadelphia. On
the 13th, a Fritz X seriously damaged the British cruiser
Uganda and others damaged Philadelphia and
two British destroyers while a Hs.293 glider bomb sank the
hospital ship Newfoundland. A transport sank after
a hit from an Hs.293 bomb on the 14th, and on 16 September
the battleship Warspite suffered two serious hits
from Fritz X bombs and had to be towed to Malta.
Once Allied fighters arrived on the scene, the glider bombs
no longer proved effective. The carrier aircraft had to fly
a long, straight path to launch them, and this made them easy
prey for fighters. The Fritz X, designed to penetrate warship
armor, could only be used during daylight; the smaller Hs.293
had some effectiveness at night and was used in that role
after the Fritz X carriers were withdrawn.

Click the counter to download
the printable version.
In our Invasion of Italy
game, the German player can attack Allied warships with glider
bombs. In the game, the Germans get one air point each day
that can’t be countered by Allied Air Supremacy. At
the time, 119694_avalanche Press was still a part-time operation
with even fewer resources than we command today. But even
so, we should have included a counter for this. Because it
looks cool.
The free download is for Invasion of Italy. During
the first daylight turn of each day, the German player places
the Fritz X marker on an Allied warship of his or her choice.
Resolve the attack on the “Air Attacks on Warships”
table, but use the “2” column.
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