| Tactics
in 'Fronte Russo'
Scenario #40:
'Danger at Bachmutkin,' Part 2
By Doug McNair
June 2007
The Soviets continue their drive on the
town of Bachmutkin in today’s installment
of my Fronte
Russo, Scenario #40 replay.
As Episode
1 ended, Group 1 of the elite Savoia Cavalry
Regiment had driven back the Soviet attempt
to circumvent the roadblock north of Bachmutkin
and enter the town. But opportunity fire from
the Soviets wiped out one cavalry platoon
and disrupted an Italian leader, leaving 1st
Group disorganized and unable to charge again
in the coming turn.
To the northwest, a Soviet infantry company
has rushed the position of Italian LX Artillery
Group and is now in a position to assault
one of the gun batteries. Northeast of Bachmutkin,
the 2nd and 3rd Battalions of Soviet 610th
Infantry Division are making good time in
their drive across the steppe to the town,
and they’ve gotten the jump on Savoia’s
Group 2, closing the distance so the cavalry
between them and the town can’t charge.
But they’ll need to keep a move on,
because Italian reinforcements and German
air support will be arriving shortly.
The battle continues.
Turn 4: 1315 Hours
The Italians roll a 3 + 2 = 5 for reinforcements, and since
they need a modified 10, XLVII Motorcycle
Battalion still does not arrive. The Soviets
then beat the Italians for initiative by one
activation, and this time two out of three
companies of 2nd Battalion activate and head
southwest toward the town. There are two Savoia
cavalry platoons on their southern flank,
so two Soviet HMG platoons fire point-blank
on one of them and demoralize it before the
rest of 2nd Battalion moves. The rest take
no opportunity fire on the way southwest.
Second Battalion stayed out of cavalry charge
range while moving, and the newly-demoralized
cavalry platoon is in grave danger of assault
by the remaining 2nd Battalion units. So,
the capitano east of 2nd Battalion charges
the Soviet sergeant who would lead such an
assault. The SMG unit in the hex with the
sergeant is demoralized, but opportunity fire
from his good-order INF unit demoralizes the
capitano’s cavalry before it can finish
the charge! Savoia Group 2 is rapidly falling
apart.
Not wanting Group 2 to have all the fun, the
Soviet lieutenant who survived Group 1’s
charge north of Bachmutkin calls in an HMG
and INF unit to counterassault the CAV unit
who charged him earlier. They assault on the
18 column but only roll a 2, and the leaderless
CAV passes its morale check but does no damage
in return. LX Artillery Group then opens fire
on the hex containing the lieutenant on point
with Soviet 2nd Battalion, which is getting
far too close to Bachmutkin for comfort. They
roll an 11 on the 42 column for an X result,
killing an INF step and disrupting both INF
platoons in the hex. LX Group’s infantry
screen also fires at the Soviet recon platoon
set to assault the gun battery, and disrupts
it.
With only one good-order leader in play right
now, 3rd Battalion’s first two companies
head south across the gully before more Italian
artillery can put said leader out of action
and stop their advance. Unfortunately for
the Soviets, opportunity fire from the Italians
in the gully disrupts that leader just south
of the gully, so that’ll slow 3rd Battalion’s
advance considerably. More units advance beyond
the gully, and a few from farther back stay
north of it with their demoralized major in
hopes that he rallies and can lead them south.
The demoralized CAV adjacent to 2nd Battalion
recovers morale, and the tenente and the nearby
CAV unit assault the Soviet SMG unit next
door so it can’t assault the recovering
CAV. They kill an SMG step and disrupting
the other. But the tenente who led the assault
gets demoralized by defensive fire (the CAV
with him is fine). Another leader will have
to move in fast to salvage the situation for
Group 2.
Soviet offboard artillery goes to work on
the leaderless roadblock units which will
be able to hit 2nd Battalion with opportunity
fire next turn. It rolls a 4 on the 42 column
and demoralizes an MTC unit. Italian offboard
artillery then hits 2nd Battalion’s
lead units but they both pass their morale
checks. Soviet mortars hit LX Artillery Group
but are ineffective.
A tenente from Bachmutkin activates and sends
trucks east to pick up Italian HMGs, and he
himself then moves north to the roadblock
but is disrupted by opportunity fire when
he gets there. Then the Soviet company that
rushed LX group fires point blank rather than
assaulting a dug-in enemy that will get First
Fire, but is ineffective. One of Savoia Group
1’s cavalry kills an INF step in the
same hex with it and demoralizes the other,
and the turn ends on a Fog of War roll after
redeployments and recoveries.
Turn 5: 1330 Hours
The Italians roll an 11 + 4 = 15 and XLVII
Motorcycle battalion arrives, along with German
air support. This is a good thing, because
the vast majority of the Savoia cavalry is
scattered and disorganized and not in much
of a position to stop the main Soviet advance.
The Soviets have lost seven steps so they’re
still hanging onto their initiative of 5,
but the Italians beat them by one activation.
German airpower this turn is pretty average
— one flight each of Ju88s, He111s and
Bf109s. All three of them hit the hex containing
the lieutenant colonel leading 2nd Battalion.
Unfortunately, two out of three of them miss
the hex, and when the Ju88s roar in they roll
a 7 and do no damage!
Second Battalion wastes no time and heads
for the town. Opportunity fire from the town
and the roadblock is only minimally effective,
but one company gets out ahead of the other
due to units having to recover morale. The
HMGs on 2nd Battalion’s south flank
continue hammering the adjacent cavalry, but
only succeed in keeping the CAV demoralized.
Savoia 2nd Group needs to neutralize the Soviet
company that’s been tying them up the
last couple of turns, so the only charge-eligible
units on the board head straight for the sergeant
leading that company. The INF with the sergeant
performs brilliantly on opportunity fire,
rolling a 10 and an 11 on the 16 column.
But the Italians also perform brilliantly
on morale, with one CAV unit only becoming
disrupted and the other plus the tenente surviving
an M2 morale check to charge into the hex
with a full +4 column shift. They only roll
a 3, but on the 24 column that’s enough
for a 1 result, which kills one step of the
brilliant INF unit, disrupts the sergeant,
demoralizes the other INF step and kills a
step of the demoralized HMG in the hex by
demoralizing it again! For their part, the
Soviets score an M1 result, but the tenente
and his CAV both pass the morale check. And
since the charge demoralized all enemy units
in the hex, the elite cavalry exit the hex
and pull back to a new charge position.
Soviet offboard artillery hits the hex containing
the HMG units that are about to board trucks
and head into Bachmutkin. Putting those HMGs
out of action will nix the only units that
can block the lead company of 2nd Battalion
from reaching the outskirts of Bachmutkin
next turn. The fire scores an M2 result, and
one of the two HMG platoons is demoralized
(the other and the trucks are fine). Soviet
mortars can self-spot for another shot on
the same hex next impulse, so the Italians
send the good-order HMGs into town while the
maggiore stays with the demoralized HMG to
try and rally it. It fails, and flees into
the woods. The remaining truck heads into
town.
The Soviets north of the roadblock need to
rejoin the advance, so the lieutenant there
assaults the CAV that charged him two turns
ago. His three units attack on the 18 column
while the CAV defends on the 9 column. BOTH
SIDES ROLL A 6! The cavalry all die from a
2 result, but they give back almost as good
as they got, scoring a 1 result to kill an
INF step, disrupt the lieutenant and all three
Soviet units in the hex. They killed the CAV,
but they won’t be joining the advance
anytime soon.
With Fog of War rolls in the offing, the Italians
can’t delay bringing in XLVII Motorcycle
battalion. Four platoons head straight into
Bachmutkin from the west board edge, but two
more head north to help LX Artillery group
deal with the Soviet infantry attack.
Soviet mortars hit LX Artillery Group but
do no damage. The turn then ends abruptly
on a Fog of War roll!
Turn 6: 1345 Hours
The Soviets have now lost 10 steps, so their
initiative drops to 4 while Italian initiative
holds steady at 5. Nevertheless, the Soviets
win initiative by one, and Soviet offboard
artillery starts by hitting the HMGs guarding
the northern road into Bachmutkin. They roll
a 3 for an M2 result, demoralizing a capitano
and one HMG with him.
The Italians respond by sending their air
support again to hit the Soviet lieutenant
colonel commanding the lead companies nearing
Bachmutkin. The same air units as last time
hit the hex, and this time the Ju88 misses
while the Heinkels and Messerschmidts hit
the target. The colonel passes the M1 morale
check, but both INF units with him roll 11s
and are demoralized!
That leaves very little of 2nd Battalion in
working order near the town, so the captain
commanding the stragglers brings them up.
Opportunity fire from the town and the roadblock
is ineffective. Motorcycle units then move
up to defensive positions all along the eastern
border of Bachmutkin.
Soviet mortar fire hits the same hex at the
north end of Bachmutkin again in an attempt
to demoralize the other HMG there (which has
held some of its opportunity fire lest the
lead Soviet company rushes the town). Once
again the Soviets roll a 3, and the last HMG
is indeed demoralized on a roll of 10!
The Italians need to keep the Soviets from
sending troops forward to an assault position
on the demoralized HMG stack, so LX Artillery
Group bombards the two hexes containing the
nearest INF units to the town. An M2 result
demoralizes one INF and an M result disrupts
another.
LX Artillery Group’s infantry screen
— now reinforced by two MTC units —
then attacks the Soviet company harassing
it. The two MTC units assault the disrupted
Soviet recon unit, scoring a 1 result on the
18 column with no damage in return. One recon
step dies but the other rolls a 4 and doesn’t
become demoralized. Two more units from LX’s
infantry screen fire point-blank on the remaining
Soviets and demoralize an INF unit.
Most of 2nd Battalion is now disrupted or
demoralized, so 3rd Battalion needs to get
itself into the fight. Their lieutenant fails
to recover from disruption, but the two INF
units with him head south, hoping to get picked
up by other officers from the south. Then
the tenente from 2nd Cavalry Group who charged
through the Soviet sergeant’s hex last
turn makes a charge on the last undemoralized
Soviet unit in the sergeant’s company.
The half-strength, disrupted SMG unit does
very well on opportunity fire, rolling an
11 on the 11 column for an M2 result. But
once again the tenente and his CAV hold morale
and charge in. Unfortunately, they only roll
a 1 on the 24 column for an M1 result, but
that’s enough to demoralize the SMG.
The SMG does no damage in return, so the CAV
once again exits the hex and moves to a new
charge position to the north.
A stack of Soviet units north of the roadblock
fails to recover from disruption, and then
a CAV in the hex with the SMG unit the charging
tenente just demoralized wipes it out. The
last good-order Soviet INF near LX Artillery
Group assaults the group’s infantry
screen while a demoralized INF there recovers.
The dug-in Italian infantry gets first fire
and scores an M result, and the assaulting
INF becomes disrupted and does no damage in
return. Then Italian offboard artillery goes
to work on the remaining good-order units
of 2nd Battalion, hitting two HMG units which
would be a prime charge target if demoralized.
The artillery rolls an 11 for an X result,
killing an HMG step but only disrupting the
other (the remaining HMG in the hex is fine).
The lead company of 2nd Battalion has mixed
results when trying to recover, and more Italian
offboard artillery hits the HMGs again and
disrupts one while demoralizing the other.
A 1st Group CAV unit kills the last step of
the Soviet units that tried to circumvent
the roadblock AND their Lieutenant, and the
Soviet company that was trying to draw cavalry
away from the main advance heads in from the
eastern road to pick up stragglers. Stragglers
move to meet it since it’s got the only
good-order leader in the area, and one SMG
unit gets demoralized by opportunity fire
from Italian infantry in the gully. The turn
then ends on recoveries, with several demoralized
units failing and fleeing.
So, after an hour and a half of combat, there
are numerous Soviet units tantalizingly close
to the VP goldmine of Bachmutkin, but Italian
artillery fire and cavalry charges have disrupted
so many of them that the Soviet advance has
stalled. The VP score for enemy steps killed
is now Italians 14, Soviets 8.
The company sent to destroy the Italian
artillery has met with little success. Savoia
Cavalry Group 1 is starting to reorganize
itself, while the brave tenente and his unshakeable
cavalry squadron have cut to shreds and driven
off the Soviet company sent to tie up Group
2. With elite cavalry reforming ranks on both
their flanks, the Soviets will have to find
a way into Bachmutkin fast or they’ll
never get there at all.
Can they do it? Tune
in next time and find out!
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