| Tactics
in 'Fronte Russo'
Scenario #40:
'Danger at Bachmutkin,' Part 3
By Doug McNair
June 2007
The Soviet human wave crashes against Bachmutkin’s
defenses in today’s episode of my Fronte
Russo Scenario #40 replay.
As Episode
2 came to an end, the Soviet drive stalled
a mere four hexes from the town as Italian
artillery and cavalry charges disrupted or
demoralized most of the lead Soviet units.
Soviet attempts to silence Italian onboard
artillery have been ineffective, and one cavalry
unit and a brave tenente have done a masterful
job of harassing the lead Soviet infantry
battalion so that the rest of the Italian
cavalry can recover morale and reform ranks.
But German air support drops to one flight
per turn starting on Turn 7, and the Soviets
still greatly outnumber the Italians. If they
can recover morale and resume their march
toward Bachmutkin, there may not be enough
Italian units to cover all approaches and
keep them out.
The battle continues.
Turn 7: 1400 Hours
Soviet initiative is still 4 while the Italians
are holding at 5. The Italians beat the Soviets
by one activation, and they give the brave
tenente precedence. He and his CAV unit charge
southwest toward the two HMG units bringing
up the rear of Soviet 2nd Battalion near Bachmutkin.
One HMG is disrupted and the other is reduced-strength
and demoralized, so rather than being suicidal
this particular charge on enemy HMGs only
takes opportunity fire on the 16 column.
The Soviet roll of 6 scores an M result,
and the riders pass the morale check easily.
This prompts more opportunity fire from an
HMG and an INF unit farther away, but the
Italians pass all morale checks and charge
into the hex. They roll a 6 on the 24 column,
scoring a 2 result which wipes out the full
strength, disrupted HMG unit in the hex and
kills the remaining demoralized half-strength
HMG by demoralizing it again! That’s
three Soviet HMG steps lost from one charge,
and the Soviet roll of 2 on the 5 column scores
no damage on the tenente, who exits the charged
hex once again and pulls back to a new charge
position on the south flank of 2nd Battalion.
Getting charged again next turn by that damned
tenente is not an option for 2nd Battalion,
so they activate and send two good-order INF
units southeast to screen the battalion from
another charge while the rest of the INF units
in the battalion try to recover morale. Most
of them succeed, but the demoralized INF in
the woods fails and has to flee north since
the tenente is within firing range of it now.
The battalion’s mortars would like to
move on to the edge of the woods, but that
would expose them to so much opportunity fire
from the town and roadblock that it wouldn’t
be worth it. So, they just unlimber out in
the open and trust to their infantry screen
to keep cavalry from annihilating them.
There are plenty more disrupted Soviet units
north of Bachmutkin on the road, so Italian
offboard artillery hits them to keep them
from recovering. The Soviet leiutenant who
led the assault that wiped out the Italian
CAV unit last time passes his morale check,
but the other units in his hex don’t
and all become demoralized.
The sergeant whose company fled from the Brave
Tenente last turn leads two fresh INF platoons
from 3rd Battalion southwest while two out
of the three demoralized units he activates
flee for the village north of Bachmutkin (the
third, a demoralized full-strength SMG, rolls
a 2 and recovers all the way to good order).
Two of LX Artillery Group’s 105mm batteries
then self-spot and fire on the remaining two
undemoralized Soviet units on the road north
of Bachmutkin, while the third battery fires
on the hex with the reduced INF and the mortars
that just unlimbered northeast of Bachmutkin.
The fire demoralizes the HMG north of town
plus the INF in the hex with the mortars (the
mortars are fine).
LX Artillery Group’s infantry screen
then counterassaults the Soviets assaulting
them, scoring an M1 result but disrupting
only the Soviet captain leading the assault.
The Soviet captain who was going down the
eastern road brings his company west to start
gathering stragglers from 3rd Battalion, and
the maggiore northwest of the roadblock moves
his two cavalry units into charge positions
on both Soviet stacks north of the roadblock.
To prevent the same happening on their right
flank, Soviet mortars self-spot and hit the
cavalry east of 2nd Battalion. It has the
desired effect, disrupting the CAV in the
hex (but not demoralizing their already-disrupted
leader).
Italian offboard artillery hits the lieutenant
colonel leading Soviet 2nd Battalion near
Bachmutkin, demoralizing him and an INF unit
with him!
The Soviets on the road north of Bachmutkin
then try to recover, and three out of four
demoralized units fail and flee north.
With no enemy units able to advance on Bachmutkin
this turn, Italian units fire out of the town
on 2nd Battalion while others try to recover
morale. A tenente with a +1 combat bonus combines
the fire of two stacks and rolls an 11 on
the 22 table, killing a step of the Soviet
INF unit closest to town and demoralizing
the other step while disrupting the Lieutenant
in the hex with it. However, a demoralized
Italian HMG unit on the northern edge of town
fails to recover and flees.
Soviet offboard artillery hits the roadblock
north of Bachmutkin, disrupting an MTC unit.
Three Italian INF move west along the gully
toward the Soviet mortars in the village north
of Bachmutkin, German air support misses its
target hex, and the turn ends on recoveries
and redeployments.
Turn 8: 1415 Hours
The Soviets have now lost 18 steps so their
initiative drops to 3. The Italians beat them
by two activations, but they only draw a weak
Bf109 unit for air support. So the Italians
start by sending offboard artillery against
the sergeant who’s leading stragglers
from 2nd and 3rd Battalions south from the
gully. The fire demoralizes one INF unit with
him but he and the other INF are fine.
That’s enough for the tenente south
of the sergeant, who sends his one CAV unit
that’s in a charge position against
the sergeant’s hex. Unfortunately, the
INF unit which Italian artillery fire failed
to demoralize rolls a 2 on the 16 column for
opportunity fire, wiping out the charging
CAV with a 2X result. With little else to
do, that tenente moves the other CAV unit
with him to a charge position on the just-unlimbered
mortars of Soviet 2nd Battalion.
Soviet offboard artillery responds by hitting
the maggiore preparing to charge the last
undemoralized Soviet units on the road north
of Bachmutkin. The fire disrupts the CAV unit
with him, so he stays to rally that unit while
sending the other CAV in on a charge, hoping
to clear the last Soviet units from the road
so he can move to charge 2nd Battalion’s
west flank later.
Once again Soviet opportunity fire is brilliant,
rolling a 12 on the 11 column for an X result
and killing a CAV step. But the now-reduced
CAV rolls a 5 and passes its morale check,
so the remaining cavalrymen charge in. They
only get a +2 column shift for the charge
itself (no leader and no morale superiority
since they’re reduced-strength), but
they demoralize the Soviet INF in the hex
while taking no damage in return. That lets
them withdraw back to their charge position,
and the other CAV recovers morale.
With the lieutenant colonel commanding 2nd
Battalion demoralized, the battalion’s
captain activates and takes two INF units
in to assault the Brave Tenente who wreaked
such havoc last hour. Both sides roll on the
13 column but end up rolling a 1 and a 2,
and the Italians pass their morale check with
ease. The battalion’s lieutenant recovers
from disruption, but the unit with him fails
to recover morale and flees into the woods.
Another INF makes it into the woods voluntarily
(they’re getting killed out there in
the open).
Italian offboard artillery once again hits
the sergeant heading south toward 2nd Battalion’s
position, since he’s leading the only
unit that could move in to screen a charge
on 2nd Battalion’s mortars next turn.
The sergeant and his good-order INF hold up
fine, but the INF which the artillery demoralized
last turn is again demoralized and takes a
step loss.
The Sergeant wastes no time moving in to screen
the mortars from the cavalry, and while the
long-suffering INF unit fails to recover,
it’s outside Italian direct fire range
so it can stay where it is rather than fleeing.
LX Artillery group then hits the portion of
3rd Battalion which the captain coming from
the eastern road has gathered to himself.
He and an INF unit pass an M2 morale check,
but another INF with him is demoralized.
Soviet mortars then self-spot on the lone
CAV unit standing in the way of the captain,
but roll a 7 for no damage. The Italians in
Bachmutkin activate and send out a recovered
CAV and capitano to a charge position on 2nd
Battalion, while HMGs from the town fire on
2nd Battalion as well. The HMGs do brilliantly,
rolling a 2 and a 3 to demoralize the last
undemoralized 2nd Battalion INF who’s
out in the open and not in an assault hex.
Another HMG in the town also recovers from
demoralization.
The unlimbered 2nd Battalion mortars hit the
CAV unit standing in 3rd Battalion’s
way again, but the CAV passes the M2 morale
check. German air support is ineffective against
3rd Battalion, and it moves south, keeping
mostly outside the opportunity fire range
of the CAV. The CAV declines to fire at them,
choosing instead to move adjacent to the closest
Italian leader.
The demoralized lieutenant colonel with 2nd
Battalion rolls a 2 and instantly becomes
good-order (the sight of massing cavalry concentrates
his mind), and the INF unit with him also
recovers to disrupted status. The MTC units
that went to the relief of LX Artillery group
kill the recon step they’ve been assaulting
for a while, but one of them becomes disrupted
in the process.
The Soviet captain assaulting LX Artillery
realizes it’s a lost cause and pulls
out of the assault hex, hoping to make it
to the woods and start calling in offboard
artillery on LX Group again. But the Free
Shot the Italians in the assault hex get as
he’s leaving rolls a 6, scoring a 1
result which kills one of the captain’s
INF steps and demoralizes both him and the
remaining INF step.
That done, the freed-up INF and HMG units
shoot at the remaining Soviet unit point-blank,
but it passes its morale check.
Soviets offboard artillery fire on the CAV
unit that withdrew from 3rd Battalion’s
advance is ineffective. The Brave Tenente
counter-assaults the Soviets who assaulted
him earlier in the turn, and rolls a 5 for
a 1 result, killing a Soviet INF step and
demoralizing the other step of the same unit.
The captain and the other INF in the assault
hex are fine, and their defensive fire disrupts
the tenente (his CAV unit is fine).
The turn then ends on a Fog of War roll —
bad for 1st Battalion on the road north of
Bachmutkin, whose units are mostly demoralized
now and never got to recover.
Turn 9: 1430 Hours
The Italians have lost seven steps now so
their initiative drops to 4, and the Soviets
hold steady at 3 since they’ve lost
22. The Italians beat the Soviets by two activations
again, and the maggiore of Savoia 1st Group
starts by ordering a charge on the disrupted
and demoralized Soviet units on the road north
of Bachmutkin.
Opportunity fire on the reduced-strength CAV
unit is ineffective, and it attacks on the
9 column and scores an M result, which demoralizes
the disrupted, reduced Soviet INF in the hex.
The cavalry smashes through Soviet lines and
moves to a charge position on the 2nd Battalion’s
mortars to the southeast.
Then the maggiore charges the already-demoralized
Soviet INF unit in the next hex south, but
a reduced-strength HMG in the village north
of Bachmutkin rolls an 11 for opportunity
fire and disrupts the maggiore before he can
enter the hex. His CAV unit passes the morale
check, and it enters the hex and scores an
M2 result that again demoralizes the demoralized
INF and causes a step loss.
The CAV pulls out of the hex to rejoin the
maggiore, but the reduced-strength CAV that
smashed through Soviet lines is leaderless
for now since the maggiore got disrupted and
couldn’t follow with his own CAV.
Then, the capitano who led the recovered CAV
out of Bachmutkin last turn charges the lieutenant
colonel leading 2nd Battalion. Opportunity
fire is ineffective, and the charge scors
a 1 result, killing a Soviet INF step and
demoralizing the other, but not shaking the
morale of the lieutenant colonel. For that
reason, and to avoid opportunity fire from
other Soviet units on the way out, the Italians
decide to stay in the assault hex rather than
withdraw to a new charge position. That will
keep the lieutenant colonel from adding his
+1 morale bonus to neighboring demoralized
units trying to recover later this turn. It
also puts the cavalry adjacent to the Soviet
2nd Battalion mortars, which they will be
able to assault next turn if the demoralized
unit in the hex they just charged fails to
recover and flees.
Third Battalion is now the only viable Soviet
force left on the board, but if it advances
south now it’ll be exposing its right
flank to charges by two Italian CAV units.
So, the sergeant who led the 2nd Battalion
stragglers south takes those stragglers and
assaults the lieutenant commanding the aforementioned
cavalry. Both sides roll on the 13 column,
and the Soviets score no damage on a roll
of 1 while the Italians roll a 2 for an M
result. All Soviet units pass their morale
checks, and while they would have liked to
kill some cavalry, at least 3rd Battalion
won’t be getting charged this turn.
So, the Italians fire offboard artillery at
3rd Battalion’s captain — and
roll a 2 on the 42 column, scoring a 2X result
which kills both steps of an INF unit and
demoralizes both the captain and the other
INF in the hex. That effectively immobilizes
3rd Battalion for the turn.
Soviet mortars take out their frustrations
on Italian cavalry to no effect, but LX Artillery
group hits 3rd Battalion again and scores
an X result, killing an INF step and demoralizing
the other step. Fire from LX Group’s
infantry screen again demoralizes a demoralized
INF unit, killing its last step and leaving
the demoralized captain that withdrew last
turn all alone in his hex.
Soviet offboard artillery and German air support
are both ineffective. Then the CAV unit which
Soviet mortars and artillery have been firing
at and missing all this turn gets called into
the neighboring assault hex by the tenente
there, and scores a 1 result to kill a Soviet
INF step and demoralize the other one plus
the sergeant in the hex. The Soviets demoralize
the CAV that entered the hex, and then the
captain commanding 3rd Battalion recovers
from demoralization. But three demoralized
INF units in 3rd Battalion fail to recover
and flee, bringing the captain’s entire
force down to just four platoons.
At that point the Soviets no longer have
an effective fighting force, and they order
a general retreat.
The Soviets scored 14 VPs for killing seven
CAV steps, and the Italians scored 29 VPs
for killing Soviet steps. A side that scores
10+ more VPs than the enemy wins a Major Victory,
so Savoia Cavalry Regiment saves the east
flank of Jagodny Sector and holds back the
Soviet tide for one more day!
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