Placement. No more than eight ships of the same
side may occupy one hex on the tactical map. No less than four ships may
be placed in a hex unless the player has less than four ships in his fleet,
in which case they must all be placed in the same hex.
All ships are initially placed face-down. Count multiple ship counters
(Rule 9.0) as one ship each for placement.
Ships from the same fleet must be placed in the same hex or a series
of adjacent hexes with at least four ships in each hex (thus, if the total
number of ships in the fleet is less than eight, all must be placed in the
same hex).
The player without the initiative must place a total of eight ships in
one or two adjacent shaded center hexes before he may place any ships in
hexes outside the shaded center hexes. If he has more than eight ships,
he may place additional ships in any hexes that are adjacent to any ships
that have been previously placed, and as long as no ships are placed closer
to the numbered hexes on the map side from which the initiative playerís
ships will enter than the current sighting range (four hexes during daylight
and two at night). All ships must be placed as close as possible to the
numbered hexes on the map side from which the initiative playerís
ships will enter.
The initiative player then places his ships, starting in the numbered
hexes along the side of the tactical map corresponding to the sea zone from
which his fleet entered the sea zone in which contact was made. If the initiative
playerís fleet did not move during the turn, it may enter the tactical
map from any side the initiative player chooses. If he has more than eight
ships, he may place additional ships in any hexes that are adjacent to any
ships that have been previously placed, as long as no ships are placed closer
to enemy ships than the current sighting range (four hexes during daylight
and two at night, modified by weather conditions). |