Search



ABOUT SSL CERTIFICATES

 
 

Plan Gold:
Battle Scenario Seven

Editor’s Note: John Howard Oxley has provided a gigantic Great War at Sea battle scenario, bringing together not only U.S. Navy Plan Gold but a lengthy list of other games, books and expansion sets. Get lots of dice ready: this should be fun. 

BATTLE SCENARIO SEVEN
Blood is Thicker Than Wine
Summer 1920
While the rump United States of America and the successful secessionist Confederate States of America remained at daggers drawn, the one thing which would cause them to co-operate would be a European incursion into "their backyard." Relations between the CSA and France had always been strained in the aftermath of French support for a Mexican empire under French tutelage. Emboldened by their accession to so much of the surrendered German fleet after World War I, the French decided to stake claims in the Caribbean, but encountered unexpectedly strong resistance.

Note: This scenario uses pieces from U.S. Navy Plan Gold, Triple Alliance, Spoils of Victory, Mediterranean, Confederate States Navy, Central Powers, CSN Plan Blue, USN Plan Gray, Pacific Crossroads, U.S. Navy Plan Red, and U.S. Navy Plan Orange.

Time Frame: Daylight
Starting Weather Condition: 1 (Clear)

French (Central Powers) Forces
Force de Scoutisme
BC01 Fulminant
BC02 Tonnere
BC03 Revanche
BC04 Devastation
BC05 Indomptable
BC06 Audacieuse
BC07 Poursuivante
BC08 Impatiente
BC10 Victoire
BC11 Vengeance
BC12 Incorruptible
CL01 Tancrede
CL02 Triomphante
CL03 Victorieuse
DD29 Bourrasque
DD30 Typhon
DD31 Simoun
DD32 Orage
DD33 Tramontaine
DD34 Ouragan
DD35 Cyclone
DD36 Tempete
DD37 Mistral
DD38 Tornade
DD39 Sirocco
DD40 Trombe
DD41 M. LeBlanc

Force de Ligne
BB08 Bearn
BB09 Flandre
BB10 Gascoigne
BB11 Languedoc
BB12 Normandie
BB14 Lyon
BB15 Lille
BB16 Duquesne
BB17 Tourville
BB18 Vendee
BB19 Alsace
BB20 Corse
BB21 Guyenne
BB22 Aunis
BB23 Bourgogne
BB24 Anjou
BB25 Aquitaine
BB26 Foix
BB27 Hainault
BB28 Limousin
BB29 Venaissin
BB30 Artois
BB31 Rousillon
BB32 Maine
BB33 Manche
CL04 Colmar
CL05 Mulhouse
CL06 Strasbourg
CL07 Metz
CL08 Thionville
CL11 Duguay-Trouin
CL12 Lamotte-Picquette
CL13 Primaguet
CL14 Savern
CL15 Sarrebruck
CL16 Deux-Ponts
CL17 Spire
CL18 Caseloute
CL19 Treves
DL01 Amiral Senes
DL02 Jaguar
DL03 Lynx
DL04 Tigre
DL05 Chacal
DL06 Leopard
DL07 Panthere
15 x Spahi-class DD
6 x Chasse-class DD
15 x Bouclier-class DD
32 x Bisson-class DD
15 x Arabe-class DD
6 x Durand-class DD

United States/Confederate States Forces

Confederate Raiding Force
BC01 Hampton Roads
BC02 Harpers Ferry
BC03 Shiloh
BC04 Yorktown
CL01 Montgomery
CL02 Richmond
CL03 Havana
CL04 Tampa
CL05 Atlanta
CL06 Charleston
6 x Maury-class DD

Main Body
BB01 South Carolina
BB02 Louisiana
BB03 Georgia
BB04 Tennessee
BB05 Arkansas
BB06 Hispaniola
BB07 Kentucky
BB08 Missouri
BB09 Mississippi
BB11 Sumpter
CL07 Memphis
CL08 Lexington
CL09 Mobile
CL10 Chattanooga
CL11 Charlotte
CL12 Louisville
CL13 Biloxi
CL14 San Domingo
CL16 El Paso
6 x Maury-class DD

United States Navy
Scouting Force
BC01b Lexington
BC02b Constellation
BC03b Saratoga
BC04b Ranger
BC05b Constitution
BC06b United States
BC07 Intrepid
BC08 Bon Homme Richard
CS27 Argus
CS28 Cyane
CS29 Ontario
CS30 Warren
CS31 Saranac
CS32 Java
18 x Clemson-class DD
15 x Wikes-class DD

Battle Line
BB92 Niagara
BB93 Lawrence
BB94 Kanawha
BB95 Sequoyah
BB96 Desert
BB97 Eagle
BB98 Congress
BB99 President
BB100 Adams
BB101 Hancock
BB102 Garrison
BB103 Beecher
BB104 Hamilton
BB105 Franklin
BB106 Lincoln
BB107 Tilden
BB108 America
BB109 Adirondack
BB110 Cascadia
BB111 Calumet
BB112 Mojave
BB113 Hamlin
BB114 Hanson
CL01 Chester
CL03 Salem
CL04 Omaha
CL05 Milwaukee
CL10 Concord
CL11 Trenton
51 x Clemson-class DD
15 x Cassin-class DD

Special Rules
Initiative and Set Up: The French player has the initiative. The leading ships of the Force de Scoutisme (French Player's Choice) set on the north-east shaded hex joining the east and north-east of the map, with the remainder deployed in the hexes extending to the north-east of this initial hex, or in any hex adjacent to these two hexes. The remaining ships of the French Force de Ligne enter on the east or north-east map edge (or both) at the French Player's discretion (more than one impulse may be required to bring all these ships into play). All of the French DL must set up with three hexes of the multi-ship DD counters. All ships are initially heading south-west.

The leading ships of the Confederate Raiding Force set up on the south shaded hex joining the south-east and south-west of the map, with the remainder deployed in the hexes extending to the north-east of this initial hex, or in any hex adjacent to these two hexes. The remaining Confederate ships enter from any south map edge at the Allied Player's discretion. The leading ships of the U.S. Scouting Force set up on the north-west shaded hex joining the west and north-west of the map, with the remainder deployed in the hexes extending to the north-west of this initial hex, or in any hex adjacent to these two hexes. The remaining Confederate ships enter from any north-west map edge at the Allied Player's discretion (more than one impulse may be required to bring all these ships into play).

Don't Give Up the Ship!/Hell No!: No U.S or Confederate ship which has not been crippled may leave the map. French ships may leave the map (and may not return if they do so), but they can suffer a VP penalty for doing so.

Length of Battle: The game continues for eight rounds of combat or until all ships of one side have been sunk/left the map, whichever comes first.

Oh Brother!: U.S. and Confederate ships may not occupy the same hex at any time. They may move through hexes occupied by the other. If U.S. and Confederate ships are firing on the same target for gunnery or torpedo combat, the number of gunnery or torpedo factors is halved for each ship so involved, in addition to any other penalties for combined firing.

Getting to Know You: French ships from Spoils of Victory (BB27 - BB33 and BC7, BC8, and BC10-BC12) have German fire control systems which differ radically from French practice. Each primary gunnery hit scored by these ships must be confirmed by a second die roll result of 4 or greater.

Victory Conditions
In addition to VPs scored for sinking/damaging French warships, the Allied Player receives 1/2 the VP of any undamaged French BB or BC which exits the map from the north-east, east, or south-east map edges, and 1/4 the VP value of any undamaged French ship of any kind which remains on the map at the end of play. The French player must score at least 50 more VPs than the Allied player in order to win. Any other result is an Allied victory.

Click here to order Plan Gold right now!