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Battle Cruiser Hood:
Scenarios, Part Five

By James Stear
April 2014

Editor’s Note: This series of Great War at Sea scenarios by Jim “Captain Terror” Stear focus on the British battle cruiser Hood. We hope you enjoy them.

Battle Scenario Three
Boxing Match
September 1922
The autumn of 1922 found Hood heading for Rio de Janiero, where she would represent Britain at the centenary celebrations of Brazil’s independence. The event was attended by warships of many nations, including the United States, Japan and Argentina. The festival concluded with a series of sporting events, which as opposed to highlighting goodwill between nations put a spotlight on the rivalry between the Royal Navy and USN. Tied for overall victory, the final event, boxing, would decide which force carried home the glory. However in the final match, the American champion KO’d the Hood’s, supposedly striking as the latter advanced to touch gloves before the opening bell. Chaos ensued, and only the intervention of Admiral Cowan prevented a riot. Nevertheless, as Hood sailed for home, the idea of settling accounts with the Americans in a more forceful manner could not have been far from the minds of some.

Note: This scenario uses warship pieces from Plan Gold and Jutland.

Time Frame: Daylight
Weather Condition: 1 (Clear)

Central Powers (American) Forces
BB36 Nevada
BB46 Maryland

Allied (British) Forces
BC12 Repulse
BC16 Hood

Special Rules
Setup: The Central Powers force sets up in the center hexes per 7.23. The Allied player has the initiative for the first round, and sets up to the southwest per 7.24.
Very Large Guns: Maryland has 16-inch guns, and can fire to a range of four hexes per 7.61.
Length of Battle: The game continues for four rounds, or until all ships of one side have been sunk or have exited the map per 7.33.

Victory Conditions
The Allied player must cripple or sink a Central Powers ship, and avoid losing either of their own ships or having Hood crippled. The Central Powers player must cripple or sink both Allied ships, without having either of their own ships sunk or crippled. Any other result is a draw.

Battle Scenario Four
Old Friends, New Enemies
April 1924
November 1923 saw the start of a round-the-world cruise for Mighty Hood, taking the world’s largest warship on a tour of the Empire. Not lost on Britain’s post-Great War friends and foes alike was the lesson that the Royal Navy could appear with its largest warships at any time, and anywhere, as dictated by need. Much to the reassurance of Australia and New Zealand, the cruise demonstrated the Mother Country would stand by her far dominions, regardless of distance and shifting alliances. 

Note: This scenario uses warship pieces from Pacific Crossroads, Jutland and Cruiser Warfare.

Time Frame: Daylight
Weather Condition: 1 (Clear)

Central Powers (Japanese) Forces
Battle Cruisers:
BC01 Kongo
BC02 Hiei
BC03 Haruna
BC04 Kirishima

Light Forces:
CL21 Chikuma
CL22 Yahagi
CL23 Hirado
8 x Sakura-class DD

Allied (British, Australian) Forces
Battle Cruisers:
BC12 Repulse
BC16 Hood

Light Forces:
CL55 Danae
CL56 Dragon
CL57 Dauntless
CL58 Delhi
CL04 Adelaide (RAN)
6 x Parramatta-class DD (RAN)

Special Rules
Setup: The Central Powers force sets up in the center hexes per 7.23. The Allied player has the initiative for the first round, and sets up to the southeast per 7.24.
Length of Battle: The game continues for four rounds, or until all ships of one side have been sunk or have exited the map per 7.33.

Victory Conditions
A player must score at least 65 VPs in terms of sunk or crippled enemy BCs, and score more VPs than the enemy overall, in order to win. Any other result is a draw.

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