The Vilani Imperial Guard
One of the aspects of Imperium
Third Millennium that carries over from the original
Game Designers Workshop edition is the possibility that the
Vilani Emperor himself may arrive at the front, bringing reinforcements
with him (or her, for in this enlightened future age women
may also serve as ruthless, bloodthirsty despots).
In our edition of Imperium we followed the original
in making the Imperial Visit a variation on the Mandated Offensive.
The Imperial player receives additional forces and to keep
them must continually advance the Imperial Glory index (in
effect, forcing the player to attack the Terrans). The forces
are drawn from the general counter mix; something we did (as
Marc Miller did in the original) because we did not have enough
additional pieces to provide separate ships for the Emperor’s
fleet when these might not be used very often.
For a free download, however, there are no such restrictions.
This is the way we probably would have handled the Imperial
Visit event if we’d had more game pieces available.
The new pieces necessary are available
here as a free download, and they’re oversized one-inch
pieces like the ones in Granada or Soldier Emperor
because we like them and really, really should have used
them in Imperium Third Millennium but had not yet
developed the production methods.
Imperial Reinforcements still arrive the same way, by rolling
an “11” on the Imperial Intervention Table. But
no longer is a die roll made to determine how large a fleet
accompanies the Emperor. It’s not likely that an Emperor
would be content to lead a fleet made up of old and outdated
ships, as can occur under the current rules. This is, after
all, the Lord of Interstellar Space and Conqueror of Time
and she (or he) goes to war at full strength. The Imperial
Guard Storm Fleet is a fixed asset, consisting of:
1 x flagship
4 x BB
4 x CA
With this variant, all of the above forces are available.
Additional Glory gains or losses (doubled for gains, tripled
for losses) only occur if the Emperor’s flagship is
present in the system when the Glory adjustment occurs.
Up to two Imperial Guard battleships and two attack cruisers
may be placed in other fleets, but all other Imperial Guard
forces must be part of the same fleet that includes the flagship.
These Imperial Guard forces remain in play until any turn
during which the Imperial player fails to increase Glory.
If any Imperial Guard ships have been lost or damaged they
do not have to be replaced by other ships, but the Imperial
player loses two Glory for each battleship lost (not merely
damaged — the Imperial Court’s public relations
division will cover up any minor incidents) and one Glory
for each cruiser lost. The Emperor can indeed lose the war
in a single afternoon.
If the flagship is damaged, the Imperial player immediately
loses two Glory. If the flagship is lost, the Imperial player
immediately loses the current war (but not the game —
there are always plenty of candidates eager to warm the Imperial
throne).
If the Imperial Visit event occurs again while the Imperial
Guard Storm Fleet is in play, treat the result as a Mandated
Offensive (the Emperor has called for reinforcements). Once
the Imperial Guard Storm Fleet has been removed from play,
if it returns again it does so at full strength (and losses
and damage are ignored. It’s good to be the Emperor.).
There is no lost Glory if the Imperial Guard bombards a terraformed
planet. The Emperor makes the laws, and can be as barbarous
as any Terran if required.
There is no maintenance cost for the Imperial Guard Storm
Fleet: The men, the women and the ships are supported by the
same slush fund that pays for the Imperial harem and pets.
The maintenance cost on the counter is only used for repairs.
Long live the Empire.
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