Imperium, 3rd Millennium: Worlds In The Balance
Frequently Asked Questions
*Note: This is the only official FAQ for this game. In all cases, the question has been answered by the game's designer.
Q: What is the production cost and time to build for Monitors?
A: Same as CL.
Q: Are the production cost and time to build for Repair Ships (AR) the same as Attack Transports (AT)?
Q: Shouldn't the Imperial player be prevented from building fighters (F) and Carriers (CV) until after the Terrans have done so?
A: That was the case for carriers in the GDW editions, but the play test groups for this new edition found too many ways to "game"/exploit the restriction.
Q: How do planetary elevations figure into play?
A: An early play test version required an intricate calculation of these for interstellar (not along the jump lines) movement. The system quickly died the horrible death it deserved, but it gave a good look to the map.
Q: Imperuim includes "Impulse" markers, but the rules do not say what they are for.
A: They're from a rule that was removed from the game as too complicated, but after the markers had gone to press.