| Tactics
in 'Iron Curtain'
Scenario Two:
SPEARHEAD, Part 2
By Doug McNair
August 2007
War or peace in Europe hangs in the balance
in today’s episode of my Iron
Curtain
Scenario 2 replay. As the first hour of
play ended, the American smokescreen had parted
to reveal an infantry company escorting two
truck units north along the west edge of Board
21. Soviet 9th Guards Tank Division has held
its fire until now on orders from headquarters,
but if the American supply trucks keep advancing
toward Berlin in full view of the Soviets,
the Red Army will eventually have no choice
but to enforce Berlin Blockade.
The game continues.
Turn 5: 0700 Hours
The Soviets roll a 6 + 4 (for eight American steps advancing
on Board 21 in Soviet LOS) = 10, which is
not the 12 necessary for units to be released
for combat. Ninth Guards HQ continues to believe
this is a diversion, or an American ploy to
draw the Soviets out of their defensive positions
and then attack with more units hidden to
the south. The Americans beat the Soviets
on initiative by one activation. The trucks
and infantry keep moving north along the west
edge, and the Soviets in the woods just east
of the Americans reposition themselves to
track American movements.
The advancing supply column has outdistanced
the American mortars, so American offboard
artillery starts firing smoke around them.
With the central town on Board 21 having been
bypassed, a T34/85 tank unit moves north and
offroad to destroy any trucks that break past
the plane of the western woods should the
order to fire arrive. The smokescreen keeps
lengthening, and the Soviet roadblock units
finish digging in.
The American mortars load onto APCs and move
northeast toward the supply column. Three
American truck units move eastward along the
south board edge, and then after the Americans
finish firing smoke both sides pass and activations
for the turn end. The American player then
makes smoke-scatter rolls, and all but one
smoke marker dissipates completely, leaving
the supply column exposed for another +4 mod
to the Soviet provocation roll.
Turn 6: 0715
The Soviets roll a 9 + 4 = 13 and the grumbling
in the ranks rises to a level that cannot
be ignored. Capitalist poison cannot be allowed
back into the liberated city of Berlin, so
HQ orders the Guards to repel the American
incursion. But a few Soviet riflemen give
the game away by firing early, and the Americans
beat the Soviets on initiative by one activation.
The American infantry guarding the trucks
charges southwest toward the Soviet JS3 tanks
unit at the south edge of the woods, keeping
out of the LOS of the Soviet halftracks to
the north. The lead platoon does not do well,
with the Soviets rolling a 3 on the 22 column
for an X result (1 American step loss) and
demoralizing the remaining American step.
But the second platoon does better, passing
morale checks caused by fire from JS3s and
by long-range HMG fire from the central town.
That forces the JS2s just to the north to
fire as well (they were hoping to wait and
annihilate the trucks), and they roll an 11
on the 22 column, inflicting another X result
(1 American step loss) and demoralizing the
other INF step. The third INF platoon comes
in with its lieutenant, and they make it through
more opportunity fire from the JS2s and the
HMGs in town, so the American infantry threat
against the JS3s remains. The trucks could
also activate since they were next to the
lieutenant, but they’re actually better
off not moving since all the tanks that could
fire at them in their current hex have already
fired at the infantry.
The Soviets have bigger fish to fry than the
trucks right now (Soviet reserves can take
care of them if they keep moving north), and
T44 tanks in the woods east of the road on
Board 21 open fire, hoping to smoke the M26
tanks near the pond to the south and then
start picking off nearby halftracks. All full
strength, American and Soviet tanks in Iron
Curtain have armor efficiency and get two
AT shots per activation, but the T44 rolls
a modified 5 and a 9, missing the M26 twice.
The Americans wait to return fire because
their line of infantry and APCs just south
of the T44 is going to catch hell from Soviet
tanks if it stays put for long. The Americans
can’t fire smoke fast enough to protect
the whole line, so the line goes on the attack.
Three M3 halftrack units plus an INF open
fire on the hex the T44s just fired out of,
but they only disrupt the Soviet sergeant
there. Then the remaining INF and HMGs advance
with six APCs units in the lead, and the Soviet
tanks in the central town open-up with opportunity
fire. The T34/85s roll horribly and miss twice,
but the JS3s mow-down two M3 units (2 American
step losses). The remaining M3 stays put to
avoid destruction while the M39s and an American
HMG unit fire on the woods again. Their fire
demoralizes both the Soviet Sergeant and the
HMG unit with him. That leaves nothing but
a Soviet M3 unit defending the woods, and
it plus other Soviet halftracks firing from
the road fail to hurt the two American INF
units that advance adjacent to the woods.
Soviet mortar fire is ineffective, but two
Soviet M3 units take two SMG platoons south
through town and unload them just west of
the American infantry that rushed the eastern
woods. An M26 tank platoon out in the open
east of the road on Board 18 fires twice and
misses, and Soviet offboard artillery just
disrupts the lieutenant with the American
INF near the eastern woods. Then three M26
units in the woods south of the hill destroy
both steps of T44 tanks at the roadblock (counts
as 4 Soviet step losses since tanks count
double). The Soviet lieutenant in the hex
rolls a 4 – 2 (for two step losses)
= 2 for leader casualties and dies! That leaves
the roadblock with no leader. The American
mortars move north into the eastern woods
and unload.
There are no Soviet tanks with LOS to the
M26s that just revealed themselves by killing
the T44s, so Soviet offboard artillery takes
another shot at the stack of American INF
near the eastern woods. The fire disrupts
the only good-order INF left there, so there
will be no assault on the adjacent JS3s next
turn. Then two M4/76s in the central woods
on Board 18 smoke three Soviet halftracks
(two on the road and one in the eastern patch
of woods on Board 21, for three Soviet step
losses), while the remaining M4/76 plus an
M39 APC unit moves-through long-range Soviet
tank fire to reach the town at the north edge
of Board 18.
Then three fast M24 tanks make a dash across
the clearing toward the hill on Board 21 —
and don’t fare so well. Long-range opportunity
fire from Soviet tanks only has an AT strength
of 2 vs. the M24s’ armor of 3, but the
Soviets roll two 12s in succession and kill
two M24 steps (counts as four American step
losses), disrupting one unit and demoralizing
the other. The Americans learn an abrupt lesson
that speed is no match for overwhelming firepower.
The turn then ends on a Fog of War roll. The
Americans never get a chance to lay more smoke
around the trucks, and their assault on the
hill (for which the M24 charge was meant as
the vanguard) doesn’t happen. The smoke
marker by the trucks drifts northeast, and
now the JS3s in the woods on Board 6 have
LOS to them. But the demoralized HMG unit
with the T44s in the eastern woods on Board
21 never got a chance to recover, so the American
assault there is about to go in against an
unprotected tank unit.
The score is now Soviets 8, Americans 17 (they
scored a lot for killing those T44s).
Turn 7: 0730 Hours
American initiative drops due to step losses,
so both sides are now Initiative 3. The Soviets
win initiative by one activation, and the
T44s in the eastern woods blast the adjacent
American infantry point-blank while the leader
and HMG with the tanks try to recover from
being demoralized. The tank fire just disrupts
one of the INFs, and while the Soviet sergeant
recovers to disrupted status the HMG fails
and flees north.
That lets the remaining good-order American
INF go in for the assault along with the lieutenant.
Both sides only roll on the 9 column of the
Assault Table, and neither side takes damage
or fails morale checks. The American INF then
rolls to try and use its short-range AT weaponry
against the T44s, but it rolls a 1 and fails.
The Soviet tanks in the western woods on Board
21 activate, promptly smoke the trucks and
kill the Sergeant with them (two American
step losses), and then fire on the stack of
American infantry that charged the woods.
Amazingly, not even the point-blank fire has
any effect, so the Americans still have a
chance. The stack tries to recover morale,
and their leader fails but the disrupted INF
succeeds. The two demoralized, reduced-strength
INF both fail and flee southwest toward American
lines.
The tanks in the central town start smoking
the exposed American halftracks before the
Americans can lay a smokescreen ahead of them.
T34/85s kill three M3 units (3 American step
losses) but fail to kill a better-armored
M39 unit. The JS3 unit in town holds fire
so it can deal with any American tanks that
dare advance, but two Soviet SMG units move
southwest from the town to reinforce the hill
while two M3 halftracks move west to join
the tanks in the woods.
The Americans can’t afford to lose any
more tanks or halftracks if they’re
going to take the hill and the southern woods
on Board 21, so their mortars lay a smoke
marker to block Soviet LOS to the remaining
M39s near the eastern woods, and another just
south of hill. Then the Americans charge the
hill, using the smokescreen to avoid fire
from the Soviet tank and HMG units on the
hilltop.
Soviet offboard artillery fire is ineffective,
and the Americans charge the eastern patch
of woods in preparation for reinforcing the
assault there. Soviet APC and offboard artillery
fire fails to bother them, and then an M26
tank unit in the central woods on Board 18
kills one step of T44s in the assault hex
and disrupts the other (counts as two Soviet
step losses).
The other M26 unit moves north to the town
at the north edge of Board 18. The turn then
ends on a Fog of War roll after the Americans
lay more smoke markers but before any American
tanks can advance behind the smokescreen.
As for the smokescreen itself, three markers
dissipate but the one the Americans laid just
south of the hilltop stays. That’s actually
a curse for the Americans, because it’ll
keep them from firing on the Soviets on the
hilltop.
The score is now Soviets: 13, Americans 21.
Turn 8: 0745 Hours
American initiative drops to 2, but so does
Soviet initiative. The Americans win initiative
by one activation, and they pile into the
southeastern woods, assaulting and killing
the last T44 step and the Sergeant with it
(counts as 2 Soviet step losses). One American
INF step is disrupted for its trouble. The
disrupted INF outside the woods recovers,
and with nothing but a demoralized Soviet
HMG in the woods they effectively belong to
the Americans.
JS-3s and M3s in the eastern woods blast
the one undemoralized American INF point-blank,
but they roll a lousy 7 and Americans pass
the morale check. The M3 two hexes away plus
the KMS in the adjacent hex have not better
luck, but then two JS-2 tank platoons break
out of the woods and move three hexes southwest
to run-down the fleeing, demoralized American
INF and to gain flanking fire positions on
any American advance up the hill.
American mortars lay smoke in two hexes directly
in front of the central town to screen American
tank and APC movements. With the American
smokescreen south of the hill having prevented
the T44s on the hilltop from killing northbound
American tanks, the Soviets pull the T44s
off the hill and northward so they don’t
get pinned-down in an American infantry assault.
American APCs take advantage of the new smokescreen
in front of the central town to move into
the eastern patch of woods on Board 21, and
the Soviets try to draw fire from the tanks
in the town hex at the north edge of Board
18 by pulling the lone INF unit back from
the roadblock there. The tanks in the town
don’t take the bait (they’d be
revealing themselves and risking devastating
return fire from Soviet tanks to the north),
but three M4/76 tank units in the forest to
the southwest do fire because they’re
outside Soviet AT fire range and no Soviet
tanks have LOS to them right now. The second
opportunity fire shot scores an X result (1
Soviet step loss) and demoralizes the other
Soviet INF step.
Then the Americans go to work on taking the
hill. The Soviets still have plenty of firepower
on the summit even without the T44s, so the
American INF and HMG units at the base of
the hill pile into their APCs and advance
one hex up the slope. Going any farther would
put them within spotting range of Soviet tanks
on the other side of the hill, so they stop
and prepare to assault next turn. But the
Soviet SMG, HMG and APC units pull back one
hex to the north, staying on the hill but
putting the woods between them and the Americans.
If the Americans want to take the hill they’ll
have to move within spotting range of the
Soviet tanks north of the hill. So, the Americans
respond by sending their M26s to the hill
from the woods to the south, hoping to reach
the woods on the hilltop behind a smokescreen
and then start a duel with the Soviet tanks
from a well-protected position.
Soviet offboard artillery fire just demoralizes
a captain in the eastern woods, and then the
disrupted American lieutenant and his good-order
INF by the western woods move one hex southwest
to get adjacent to the two JS-2 platoons chasing
the demoralized American INFs northwest of
the hill. Soviet offboard artillery hits them
but is ineffective, and the turn ends on a
Fog of War roll. All three Smoke markers stay
on the board but drift. The score is now Soviets
13, Americans 25.
So, 45 minutes into the war, the initial American
infiltration attempt has been all but obliterated,
and American tanks and halftracks have taken
a beating from long-range Soviet tank fire.
But American infantry has advanced to take
the southeastern woods on Board 21 and the
southern face of the hill. And if the lone
good-order American INF unit from the supply
probe can assault and pin down the Soviet
T34/85 tanks northwest of the hill, the Americans
will have no trouble topping the hill behind
a smokescreen and then have their infantry
charging down the north slope with tanks and
APCs providing fire support from the hilltop.
But American APCs are extremely vulnerable
to Soviet tank fire, so the American tanks
will have to do a number on their Soviet counterparts
to keep the American infantry from losing
much of its fire support as they move north.
That will require some very skillful maneuvering
and use of smoke cover by the American tankers.
Can they do it? Tune
in next time and find out!
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