| Tactics
in 'Iron Curtain'
Scenario Two:
SPEARHEAD, Part 3
By Doug McNair
August 2007
The American infantry advance meets Soviet
armor head-on in today’s episode of
my Iron
Curtain Scenario 2 replay. As Episode
Two ended, battle had begun between American
and Soviet units south of Berlin, with Soviet
tanks opening fire and obliterating American
trucks trying to infiltrate Soviet lines and
resupply the cut-off troops and civilians
in Berlin.
American light tanks and APCs fared even worse
as Soviet heavy tanks opened fire all along
the line, but then American deployment of
smokescreens dampened Soviet tank fire long
enough to assault and capture the southeastern
woods and the southern slope of the hill on
Board 21. The Soviet front line units have
begun a slow pullback, with tanks massing
north of the hill while others continue to
trade fire with American tanks near the road.
With American armor far inferior to Soviet
AT firepower, the Americans will have to advance
very carefully behind woods, hills and smoke
if hope to breach the main Soviet defensive
line.
The battle continues.
Turn 9: 0800 Hours
The Soviets lost twelve steps in the first
hour of combat while the Americans lost thirteen
(tank steps count double), so both sides now
have an initiative level of 2. The Americans
win initiative by one activation, and the
one good-order INF unit left from the supply
column assaults the two JS-2 tank platoons
northeast of the hill on Board 21, while their
disrupted lieutenant moves southwest to try
and link-up with the demoralized INF fleeing
back to American lines.
Both sides inflict an M2 result on the other
in the assault, with the Americans performing
brilliantly by rolling a 6 on the 5 column
of the Assault table while the tanks only
roll a 3 on the 18. The Americans pass the
morale check while one of the JS-2 platoons
is demoralized, and then the American INF
rolls a 6 on one die and can fire its short-range
AT weapons at the other JS-2 platoon. Their
AT firepower is a 6 and so is the armor strength
of the JS-2s, and the Americans roll a 10
+ 1 (for no Soviet infantry support) =11 to
kill one JS-2 step (counts as two Soviet step
losses) and demoralize the other! With all
the JS-2s that were chasing fleeing American
infantry suddenly swarmed and demoralized,
the INF platoon is avenging the lost supply
column in spades.
This is not acceptable to the Soviets, who
hammer the assault hex with offboard artillery
fire since tanks are immune to most bombardment
results. The M1 result disrupts the American
INF unit, giving the JS-2s a chance at survival.
Then the American M26 heavy tanks in the town
hex at the north edge of Board 18 fire on
the T34/85s in the central town on Board 21,
since the eastward-drifting smoke blocks the
LOS of the only Soviet tanks that have the
Americans in range. They kill one T34/85 step
and demoralize the other (counts as two Soviet
step losses).
The Soviets can’t afford to lose any
more steps this turn, so their offboard artillery
hits the hex in the southeastern woods that
American INF and M39 APCs piled into last
turn. With a column shift bonus for the hex
being stacked to the max, the roll of 10 scores
an X result, and the Americans lose an INF
step (one American step loss) while the other
INF step plus two M39 APCs in the hex are
disrupted.
But then the remaining good-order INFs plus
a lieutenant assault the demoralized Soviet
HMG unit in the neighboring hex, while an
American HMG and INF pile into the woods behind
him (the APCs don’t join the assault
because they would be exposing themselves
to tank fire from the central town if they
did). The assault wipes out the entire HMG
unit by inflicing one step loss with a 1 result
and then another by demoralizing it a second
time (two Soviet step losses). The woods are
now clear of Reds!
The Soviets are now in a rather bad situation.
Not only have they lost numerous valuable
tank and HMG steps this turn, they can’t
afford to start a general withdrawal yet because
that would doom their two JS-2 platoons in
the assault hex northeast of the hill and
give the Americans 12 VPs. So, the Soviets
have got to hold their main line until their
forward units can fall back to it, so they
start by sending a lieutenant colonel plus
an INF and two M3 halftrack units out of the
eastern woods to rescue the demoralized JS2s.
The Americans can’t afford to let such
a golden opportunity to kill lots of Soviet
tanks slip away, so they start laying smoke
so American APCs can charge out and unload
their troops right in the face of the JS-2s.
American mortars drop two smoke markers directly
in front of the JS-3s in the woods north of
the hill, and then the Soviets pour mortar
fire into the assault hex with the JS-2s,
scoring an M2 result which demoralizes the
American INF!
Suddenly the American INF is in big trouble,
because it already activated and can’t
recover till next turn. The Americans lay
more smoke, and the JS-2s then fail their
recovery rolls, exit the assault hex and flee
one hex northeast toward the woods (it’s
a damn good thing the American INF is demoralized
or it would have gotten free shots at the
tanks as they left).
Then two American M3s go over the top and
down the northwest slope to drop two INF units
off with the disrupted Lieutenant who’s
next to the demoralized INF. The Americans
try and fail to place another smoke marker,
and the Soviets send a T34/85 unit down from
the reserve to take the place of the reduced-demoralized
one in the central town. The Americans successfully
extend the smokescreen up the north slope
of the hill, the Soviets start pulling their
roadblock units north to the central town.
and then the rest of the American APCs go
over the top of the hill and unload an INF
and two HMGs, then pull back behind cover
so they don’t get blasted by Soviet
tanks once the smokescreen dissipates. American
INF and HMGs make ready to assault the Soviet
troops on the hilltop, while two M26 heavy
tank units drive to the southwestern slope
where they can just barely get LOS on the
demoralized JS-2s to the north.
The Soviet position on the hilltop is now
untenable — the Americans are preparing
to assault with a strength of 30+ which could
wipe out half the Soviets on the hilltop in
one turn. And while the Soviets have enough
troops to bring themselves up to the 30+ column
if they all pile into the same hex, they’d
likely just get bypassed by American tanks
and APCs sweeping west of the hill. So the
Soviets pull back north from the hill toward
the woods.
Demoralized American INFs fail to recover
and flee to the western slope, and T44s out
in the open pull back north into the woods.
More American tanks advance to the hill, and
then the Soviets commit half of their northern
reserve, using strategic movement to send
two INF units on halftracks plus two Su-76
self-propelled artillery units south to reinforce
the Soviet left flank against the expected
assault by American INF from the eastern woods.
In response, the Americans lay more smoke
in front of the central town and move another
M26 tank unit into the town hex on Board 18,
where it and another M26 can fire on the T34/85s
in the eastern town without reprisal (since
they’re outside the range of those Soviet
tanks). The Soviets respond by moving the
T34/85s out of that hex and moving in JS-2s,
which do have the range to hit the town on
Board 18, and won’t be spotted until
they fire.
The Americans respond with more smoke right
in the face of the JS-2s, and if that smoke
lasts it will also help screen the infantry
advance north to the eastern town. The turn
then ends on a Fog of War roll after several
American tank units advance to the hill and
Soviets redeploy and make (or fail) recovery
rolls. Then, all but one of the ten American
smoke markers on the board dissipates —
the one that remains just north of the American
INF and HMGs who just topped the hill.
The Soviet tank corps took a horrible beating
this turn, and the score is now Soviets 14,
Americans 39!
Turn 10: 0815 Hours
The Americans have now lost 14 steps while
the Soviets have lost 18, so Soviet initiative
drops to 1 while American initiative stays
at 2. Nevertheless, the Soviets win initiative
by one activation, and find themselves in
a very, very target-rich environment. There
really aren’t any good options, so they
start by trying to save the demoralized JS-2s,
which both fail to recover morale and flee
northeast toward the woods.
But the Americans want those JS-2s dead, and
an M26 tank unit on the top of the hill opens
up with opportunity fire on both of them.
Both shots miss, and the JS-2s make it to
the woods (chalk up one small Soviet victory).
American mortars then drop smoke in front
of the woods so Soviet JS-3s there can’t
kill the M26s that missed the JS-2s. Though
annoying for the JS-3s, the sudden appearance
of smoke directly in his rear is a gift for
the Soviet lieutenant colonel, who pulls his
halftracks into the smoke and then into the
woods so they don’t get obliterated
by American tank fire from the hill.
American offboard artillery lays smoke in
front of the central town on Board 21 to keep
the Soviet tanks there from shooting at the
American tanks in the town on Board 18. The
JS-2 in the eastern town trades shots with
the M26s in the town hex on Board 18, but
all shots miss. A Soviet lieutenant in the
smoke cloud south of the woods can just barely
spot the southeastern woods hex where the
Americans assaulted and wiped out the Soviet
HMGs, so he calls in Soviet offboard artillery
there and demoralizes an American HMG and
an INF while disrupting the remaining INF!
That turn of events puts a serious damper
on the eastern American advance (especially
with Soviet reinforcements coming in from
the north), so American offboard artillery
drops a smoke marker just west of the woods
to keep the Soviets from doing the same thing
again. The lieutenant in the smoke then drops
Soviet offboard artillery on the American
INF and halftracks out in the open northwest
of the hill, disrupting one of the INFs there.
With mortar fire likely to come in next the
Americans decide they’ve had enough
and call-in an artillery barrage on the Soviet
lieutenant in the smoke hex. The roll of 10
on the 55 column scores an X result, killing
a Soviet halftrack (one Soviet step loss)
and disrupting the lieutenant and one of the
SMG units with him.
But he’s not demoralized, and he calls
in the expected mortar fire which demoralizes
the just-disrupted American INF. The Americans
drop their last smoke marker of the turn in
front of the Lieutenant to stop any further
artillery spotting, and then a T34/85 unit
moves out of the eastern town to a position
from where they’ll be able to obliterate
the M39 APCs in the southeastern woods. The
American tanks to the south are out of range
from the T34/85s, and if they broke cover
to close range they’d get blasted by
the JS-3s and T34/85s in the central town.
So, the Americans in the southeastern woods
are on their own, and they activate to recover
morale and let their good-order INF units
charge the T34/85s before Soviet reinforcements
put them permanently on the defensive. Opportunity
fire from the eastern town scores an X result,
killing an American INF step (one American
step loss) and disrupting the other. The APCs
move to the westernmost woods hex to get outside
the T34/85s’ LOS, and a demoralized
INF in the woods recovers but the demoralized
HMG does not and dives for cover with the
APCs. Soviet reinforcements then move in from
the north.
The Americans need to restart their western
advance and push north beyond the hill. But
the Soviets have a huge amount of tank strength
in the woods north of the hill and in the
central town, so the thin-skinned American
tanks and APCs won’t be of any use until
American infantry can push into the woods
to pin down the Soviet tanks there.
The Americans work on recovering the morale
of their demoralized INF on the hill, with
mixes success. The Soviets then press their
advantage against the American infantry in
the southeastern woods, sending a T34/85 tank
unit from the central town into the woods
right next to the American M39 APCs and the
demoralized HMG unit. Opportunity fire from
American tanks misses, and with all American
infantry in the woods disrupted or demoralized,
only the American APCs would be able to assault
the tanks next turn. But assaulting would
expose their position and get them smoked
by all the other Soviet tanks in the area,
while not assaulting will get them smoked
by the adjacent T34/85s point-blank. They’ll
have no choice but to retreat.
The turn then ends on redeployments and recoveries,
and all but two of the smoke markers dissipate,
with one drifting into the central town and
the other staying where it is, so it keeps
protecting the Soviet lieutenant and the rest
of the Soviet infantry screen south of the
western woods.
The score is now Soviets 15, Americans 42
— but the Soviets have pulled-off an
orderly withdrawal into the western woods
while reinforcing their entire line with reserves,
and the American advance has stalled.
Turn 11: 0830 Hours
The Americans have lost 15 steps while the
Soviets have lost 19, so initiative levels
remain Americans 2, Soviets 1. But the Soviets
win initiative by one activation again, and
the T34/85s in the eastern woods fire on the
adjacent M39 APCs.
But somehow, the overwhelming AT fire kills
just one APC unit (one American step loss).
With that miraculous occurrence, the APCs
decide to hold their ground, and the American
lieutenant and his one good-order INF east
of the woods assault the T34/85 unit that
moved east of the woods to force the APCs
into evasive action. Both sides only score
an M result, but the Soviets fail the morale
check miserably and become demoralized. The
American INF then tries and fails to fire
its short-range AT weaponry, but the reduced
INF in the neighboring hex recovers to good-order
and will be able to join the assault next
turn.
The JS-2s in the eastern town kill two steps
of M4/76s that fired on the T34/85s moving
into the eastern woods last turn (counts as
four American step losses), and then the major
and the INF unit from the same hex move south
into the woods to join the T34/85s. The American
mortars and offboard artillery lay smoke in
front of the central town and around the just
west of the eastern woods so American tanks
can move in to support the infantry there.
Soviet offboard artillery is ineffective,
and the Americans move a platoon of M26 heavy
tanks to a point near the swamps to deal with
the T34/85s in the eastern woods. Then Soviet
INF reinforcements move adjacent to the assault
hex east of the woods, and Su-76 self-propelled
artillery move into the eastern town, forming
what will be a massive fire team with the
two halftracks there.
The Americans need to outflank the Soviet
line in the western woods, and they really
want to kill those JS-2s before they can recover
morale, so they start laying smoke in front
of the woods in preparation for advancing
their remaining good-order infantry off the
hilltop. Soviet mortar fire disrupts the American
lieutenant who’s waiting to receive
the advancing U.S. troops, and the turn ends
abruptly on a Fog of War roll before the Americans
can move out but also before any of the demoralized
Soviet tanks can recover. All the smoke markers
by the western woods either dissipate or drift
into the trees, but two smoke markers near
the central town and the eastern woods stay
in place.
The score is now Soviets 20, Americans 42.
Turn 12: 0845 Hours
The Americans have lost 20 steps while the
Soviets are holding at 19, so American initiative
drops to 1. But they beat the Soviets by one
activation, and the M26s by the swamps kill
one step of the demoralized T34/85s east of
the eastern woods but fail to demoralize the
other step again (two Soviet step losses).
The Soviet infantry reinforcements then
pile into the assault hex while the remaining
T34/85 step tries to recover morale. The Soviet
assault goes horribly wrong, rolling a 1 for
no effect while the American infantry rolls
a 6 on the 13 column, killing a Soviet INF
step (1 Soviet step loss) and demoralizing
the other step of that unit, while disrupting
the other Soviet INF (their leader is OK).
The T34/85s fail to recover morale and flee
the hex. Seeing their chance to wipe out the
Soviet counterattack, the American lieutenant
brings in the reduced-strength INF and counterassaults
the Soviets, and kills another Soviet INF
step with no damage in return (one Soviet
step loss) but not hurting the morale of any
Soviet unit or leader.
With their tanks and infantry east of the
woods getting slaughtered, the Soviets in
the woods have got to act now or they’ll
get slaughtered too when the American infantry
re-enters the woods. The T34/85s in the woods
kill another M39 APC (one American step loss)
but roll a 2 for the second shot and fail
to kill the last one. The Soviet major then
assaults the last M39 and the demoralized
HMG with it but neither side does any damage,
so the Soviet counterattack against the American
east flank fizzles badly.
An American smoke-laying attempt fails, and
American and Soviet tanks trade fire in the
center while two more Soviet INF platoons
and a captain move to the eastern town to
reinforce the dying counterattack. One step
of T34/85s in the central town is killed and
another disrupted (two Soviet step losses),
and an M26 tank step dies but the other step
of the unit passes its morale check (two American
step losses).
American offboard artillery then fires for
effect on the Soviet infantry screen south
of the western woods. The M1 result demoralizes
the Soviet lieutenant in the hex but has no
effect on the HMG and SMG unit there. The
Soviet lieutenant colonel orders him and the
infantry screen back into the woods (the lieutenant
fails to recover morale and flees two hexes
into the woods), and then orders the JS-3
unit in the same hex with him to fire on the
spotted M26 heavy tank unit on the hilltop.
It scores one hit, killing an M26 step and
disrupting the other (two American step losses).
Then, the demoralized JS2s in the neighboring
hex try to recover morale, and the full-strength
unit succeeds.
American offboard artillery starts laying
smoke north of the hill in preparation for
the long-delayed infantry advance, and the
Soviet major in the eastern woods assault
hex takes the radical step of calling in two
artillery barrages on his own hex, which keep
the American HMG unit there demoralized even
after it recovers while disrupting a Soviet
INF.
One of the two American INF in the adjacent
woods hex to the south recovers morale, and
then an American lieutenant enters the assault
hex and counterassaults the Soviets along
with the as-yet unactivated APC there. Both
sides roll terribly and do no damage. One
last Soviet artillery battery hits the assault
hex east of the woods but is ineffective,
and then two American HMG units advance down
the northern slope of the hill behind the
smokescreen while demoralized and disrupted
American INF and tank units farther up the
hill recover and APCs advance to the hilltop.
The turn then ends on a Fog of War roll after
a few recoveries and redeployments. Three
of the five smoke markers remain on the board,
but one drifts uselessly into the eastern
woods.
The score is now Soviets 29, Americans 56,
with the badly-mauled Soviet counterassault
east of the woods adding greatly to American
VP totals.
Turn 13: 0900 Hours
The Americans have now lost 29 steps while
the Soviets have lost 25, so both sides’
initiative is now zero. The Americans beat
the Soviets by one activation, and they reinforce
the assault in the eastern woods with an extra
INF unit but do no damage. Their HMG unit
there does recover morale as does an adjacent
INF, but the unfortunate Soviet INF in the
assault hex east of the woods fails to recover
from demoralization and flees the hex, effectively
blocking any fire the Su-76s and halftracks
in the town might hit the assault hex with
if the other Soviet unit there is eliminated.
The Americans do eliminate the other Soviet
unit (one Soviet step loss) but the Soviet
lieutenant gets out of the hex alive. Soviet
and American tanks then again trade fire in
the center and to the east. One M26 tank step
in the town hex on Board 18 dies while another
is demoralized (two American step losses),
and the last demoralized T34/85 step east
of the woods dies (two Soviet step losses)
along with a Soviet halftrack on the road
(one Soviet step loss). One INF unit in the
eastern town joins the demoralized INF east
of the woods while the other plus a T34/85
move south into the woods to join the assault.
American offboard artillery goes to work on
the Soviet line in the western woods, firing
on the hex occupied by the lieutenant colonel
commanding the forces there. The hex is stacked
to the max, putting the fire on the 70+ column,
and the roll of 4 scores an X result, killing
a KMS Prime Mover and a halftrack (one Soviet
step loss), disrupting an INF unit, and demoralizing
the JS3 tank unit!
That makes the JS3s sitting ducks for the
M26s on the hill, so the lieutenant colonel
activates and orders units to redeploy across
the line while trying to get everyone else
to recover. The demoralized major rolls a
2 and recovers to good order immediately,
the full-strength JS2 recovers to good order,
but the INF stays disrupted and the demoralized
JS3s fail and flee north into the woods.
That is very good news for the Americans,
whose mortars start laying smoke in front
of the woods in preparation for a combined-arms
assault. The Soviets send another tank unit
from the forward reserve into the central
town so it can fire on any American tanks
or APCs that advance north of the hill, and
the Americans keep laying smoke, preventing
the Soviets from calling in offboard artillery
or mortar fire on any American infantry.
The unlucky T34/85 tank unit in the eastern
woods finally smokes Lucky the APC (although
it takes two shots to do it) for one American
step loss, and the Americans complete the
smokescreen for the assault on the woods.
And then the turn ends on a Fog of War roll
(AAAUUUUGGGGGHHHHH!). The Americans receive
an order from HQ to NOT, REPEAT, NOT ADVANCE
until General Ego arrives, and the Americans
on the hill watch as all their smokescreen
dissipates, while the smoke marker by the
eastern woods drifts southeast, blocking any
fire against Soviet tanks in the woods from
the M26 tanks out in the open by the swamps.
The score is now Soviets 32, Americans 69.
Turn 14: 0915 Hours
The Soviets beat the Americans by one activation,
and the major in the assault hex in the eastern
woods brings in a tank and an infantry unit
for a combined-arms assault on the Americans.
Soviet luck in the east finally turns, with
the attack rolling a 6 on the 24 column while
the Americans roll a 1 on the 13 column for
no effect. The good-order American INF unit
in the hex dies and the HMG unit becomes demoralized.
The Americans have nothing left in the woods
but the demoralized HMG and a reduced-strength
INF, and counterassaulting the Soviets would
be suicidal since the Reds would fire on the
30+ column on defense. But the Americans can’t
let the Soviets retake the woods —that
would give Soviet heavy tanks a short-range
fire base from which to wipe out the remaining
tanks of the American center and then crash
in on the American rear.
But that pesky smoke marker is blocking the
M26s from firing on the assault hex, so the
reduced-strength M26 in the town hex on Board
18 fires while the other one tries to recover
from demoralization. The tank rolls a modified
11, killing one T34/85 step and disrupting
the other (two Soviet step losses), but the
other M26 fails to recover and flees.
Then Soviet offboard artillery hits the American
infantry east of the woods . . . and rolls
an 11 on the 42 column, scoring an X result
which kills an INF step (one American step
loss), and disrupts the lieutenant there (the
other INF is OK). The Americans have plenty
of lieutenants but precious few INF near the
woods, and if that last INF doesn’t
make a dash for the woods now the Soviets
will get there first. So the disrupted lieutenant
tells them to go while he recovers, and they
make it unscathed through massive opportunity
fire from Su-76s and halftracks in the eastern
town, adjacent Soviet infantry, and adjacent
T34/76s in the woods!
Soviet offboard artillery hits the HMGs on
the hillside south of the woods, and once
again the American mortars start laying smoke
in preparation for an assault there. Soviet
mortar fire is ineffective — and the
turn ends on a Fog of War roll again! General
Ego insists on having his personal film crew
there to record for the final assault on Soviet
lines for posterity. . . .
All American smoke markers dissipate, and
the main American assault force on the left
starts to gather moss while their infantry
on the right fight heroically for that damn
patch of woods.
The score is now Soviets 33, Americans 73.
Turn 15: 0930 Hours
The Soviets roll a 5 to the Americans’
1, and beat them by two activations. Even
with disrupted infantry and a reduced, disrupted
tank, the Soviet assault in the woods fires
on the 30+ column because it gets a +4 column
shift for having a leader, having higher morale,
fighting a demoralized enemy and having tanks
and infantry combined.
The Soviets score a 2 result to wipe out the
demoralized HMG unit (two American step losses)
and demoralize the lieutenant with them, while
the Americans do no damage. The lieutenant
escapes the hex to join his captain, but then
Soviet offboard artillery hits that hex and
disrupts the INF unit there. The captain makes
one last-ditch effort to hold the woods, trying
to rally his troops while sending the INF
that ran through hell to reach the woods to
assault the lone T34/85 in the northernmost
woods hex. Units recover, but neither side
does any damage in the assault. Soviet infantry
moves into the woods from the east, splitting
the American INF assault off from the American
leaders, while a demoralized Soviet INF from
the disastrous assault east of the woods flees
north.
With their eastern flank crumbling, the American
assault on the western woods has to go forward
this turn or else, and waiting for the artillery
to lay smoke is doing nothing but draw interference
from the Brass. So, American offboard artillery
fires for effect on the Soviets in the woods,
rolling a 4 on the 55 column for an X result,
killing an SMG step (one Soviet step loss)
and disrupting an HMG unit and a halftrack.
Soviet offboard artillery is ineffective,
but a second American offboard artillery shot
rolls a 10 on the 42 column and scores another
X result, killing an INF step (one Soviet
step loss), demoralizing the other and disrupting
an SMG unit.
Mortar fire from both sides fails to break
enemy morale, and then the JS3 tanks in the
central town destroy the last M26 step in
the town hex on Board 18 (two American step
losses). That all but cracks the American
center, so the American assault on the left
has to go forward NOW! The HMGs take the lead
. . . and catch hell from the central town,
whose tanks and HMGs roll a 12 on the 22 column
to wipe-out an HMG unit entirely (two American
step losses).
The second HMG unit makes it through opportunity
fire from the town, but when it reaches the
edge of the woods the lieutenant colonel orders
point-blank fire and rolls a 3 for an X result,
killing one HMG step (one American step loss)
but failing to disrupt or demoralize the other
or its lieutenant! The American INF follows
along with its Lieutenant, and the Soviets
roll a 4 against it, killing an INF step (one
American step loss) and the lieutenant with
them, but once again failing to shake the
morale of the INF! Upon these few rests the
fate of the entire American offensive.
The Soviets then respond with an infantry
advance of their own . . . right down the
road. Two infantry platoons from the central
town move south with a lieutenant and pick
up the reduced INF who’s the last remnant
of the roadblock. Nobody bothers them, because
any American tanks or APCs on the hill who
fire will reveal their positions and promptly
get smoked by T34/85s and T44s. Instead, the
Americans have to start drawing on their tank
reserve, moving three old M4 Sherman platoons
out of the southernmost town and into the
town hex on Board 18.
More Soviet mortar fire against the American
infantry rushing the woods is ineffective,
but if that infantry is going to have a chance
in hell of making a successful assault, the
Soviet halftracks supporting the front lines
have to go. So, two M24 tank units on the
hilltop open fire, but roll very badly and
only manage to kill one out of three halftracks
(one Soviet step loss). JS2s return fire and
kill one M24 step while demoralizing the other
(two American step losses), and the other
JS2 step with them recovers from demoralization.
A reduced M26 heavy tank unit moves forward
to firing position on the north face of the
hilltop, and an INF unit charges down the
slope to join the assault group. They just
barely pass a morale check caused by opportunity
fire from the woods, and then Soviet onboard
artillery from the northern reserve hits the
lead assault units (which are just barely
inside its range), and the M2 result disrupts
their lieutenant and demoralizes the HMG.
But in a gift from God, the Soviets take friendly
fire from the artillery on the 21 column,
rolling a 10 on themselves and again demoralizing
their own demoralized SMG unit for a step
loss (1 Soviet step loss).
The initial target hex of the American assault
is now down to one disrupted SMG unit and
a lieutenant colonel, but the only unit that
can assault it is a reduced American INF.
If they don’t make it into the woods
the advance will have to be called, off, so
the Americans move their tanks and APCs to
the north side of the hill for a climatic
duel with the Soviet tanks in the woods and
the central town. The turn then ends on recoveries
and redeployments (with Soviet reserves moving
south), but not before the M4/76s in the southern
woods kill a T34/85 step in the eastern woods
plus a KMS Prime Mover (two Soviet step losses),
and the T44s in the western woods kill an
M24 tank step on the hill (two American step
losses).
So with the game half over, the Americans
are way ahead on points — Soviets 45,
Americans 89 — but their right and center
are on the verge of collapse and their left
is about to stake everything on a Forlorn
Hope. American tanks will open fire from the
hilltop to try and knock out Soviet tanks
and halftracks in the woods, but return fire
from Soviet heavy tanks will exact a heavy
toll. And with more Soviet tanks and infantry
on the way from the north, the Americans may
be in for the fight of their lives.
Can the Americans hold their ground and
grind the Russian hordes into red paint, or
will the Red Army crush all before it and
establish communism in Berlin forever? Tune
in next time and find out!
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