| 'Jutland':
The New Stuff
By Mike Bennighof, Ph.D.
August 2006
In 1998, we followed up on our very successful
Great War at Sea: Mediterrranean
with the North Sea version, which our advertising
alternately called “North Sea”
or “Northern Waters” or even worse,
“Great War at Sea II.” It was
the most expensive game we’d ever published
and would remain so until the release of Leyte
Gulf in late 2005. Even so, it sold
extremely well and eventually sold out in
2003 despite a couple of reprints.
Change is the universe’s only constant,
and to bring the subject back into print we
decided to create a more-or-less new game,
starting with the title. “Volume 2:
The North and Baltic Seas,” as the cover
of the old game states, says pretty much nothing.
But Jutland
is the most studied battle in naval history,
and so the new game takes its title from the
centerpiece battle.
In
the original edition we had 390 “long”
ship pieces and 280 standard half-inch pieces.
This has gone up considerably, to 490 “long”
pieces and 420 normal-sized ones. We didn’t
re-use any of the old game’s components;
this is a new and much larger set.
There are new ships for the Royal Navy:
the battle cruiser Leopard, the battleship
India, and quite a few more. Others
that appeared in the old edition have had
their strengths re-calculated; for example,
the British “semi-dreadnoughts”
of the Lord Nelson class have gone
from 4-0-0 gunnery strengths (primary-secondary-tertiary)
to 3-6-2. Secondary and tertiary factors for
battleships have been reduced pretty much
across the board.
And we’ve answered one of the strangest
and most persistent requests from Great
War at Sea fans: the game has British
monitors. Scads of British monitors (well,
a dozen of them anyway). Terribly slow vessels
with heavy guns, they were used to bombard
the German-held coastline of Belgium. In scenarios
featuring them, the British player will have
to escort them to their stations and hope
the Germans don’t catch them at sea.
Several
classes of British cruisers now are represented
by a second piece reflecting the gunnery upgrades
they received during the course of the war.
One piece is used in scenarios drawn from
the war’s early years, and the other
(usually more capable) piece is used in late-war
scenarios. A number of German cruisers had
this in the old version, but we neglected
to provide this for their British counterparts.
And then there are some ships that had only
small pieces with silhouettes that now have
lovely full-sized pieces, like the German
light cruiser Hela or the British Adventure
class of scout cruisers. The Russians
have all of their Svietlana-class cruisers
this time, and the awesome projected 1914
program battleship with nine 16-inch guns.
There are new navies as well: the Danish,
Norwegian and Dutch fleets each bring a number
of “coastal” battleships along,
plus assorted light craft. And in the German
and British navies, the “hull numbers”
identifying ships have been rationalized to
make them easier to find.
All of those forces play out their roles
on an enlarged map, one that now encompasses
all of the British Isles. There is ample “sea
room” west of Ireland, and the French
coast is complete southward past Lorient so
that all of Brittany is present. The Faroe
Islands are present on the northern edge,
and as in the previous edition all of the
Baltic Sea is included.
All of the old version’s historical
scenarios have been revised, and of course
the new pieces and bigger map require new
scenarios so there are over a dozen additional
ones. The actions of the Dover Patrol, neglected
in the old game, are now fully covered as
are the bombardments of the Flanders coast
(had to do something with those monitors).
War plans involving the minor navies now present
have scenarios, so that Norway can fight Sweden.
The famously insane “Baltic Project”
of the British Admiralty, to force a fleet
through Danish waters to land troops on Germany’s
north coast, is also present.
But the game’s reason for existence
is the clash of dreadnoughts known as Jutland.
The biggest scenario in Great War at Sea,
we also break it down into smaller battle
scenarios to study stages of the event. And
we also have the Lowestoft Raid, Dogger Bank,
Moon Sound and more.
This much larger map will also make possible
future book supplements covering topics like
American plans to take a war with Britain
to the home islands (something we once proposed
for the Classic Wargame line as “War
Plan Emerald”) or British and French
preparations for naval conflict in 1898 or
1904. As the series’ true “core
module,” the game will be important
for many future supplements.
Click
here to order Great War at Sea: Jutland! |