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in Great War at Sea: Jutland
Operational
Scenario #29: Jutland, Part 2
By Doug McNair
August 2007
The second day of operations off Jutland
dawns in today’s episode of my Great
War at Sea: Jutland Operational
Scenario 29 replay. As Day 1 came to an
end, advance scouting fleets from both sides
steamed past each other in the dark, right
after zeppelins spotted three British fleets
but failed to locate any of the battleships
or battlecruisers which the High Seas Fleet
is gunning for.
The zeppelins currently on scouting duty
are nearing the end of their endurance and
must head back to base soon, but more zeppelins
are waiting at Cuxhaven to take the next watch,
and three zeppelins left base last turn after
being picked up as escorts by German forces
cruising up the coast from Wilhelmshaven.
Neither side knows where the enemy battle
line is, but that could change abruptly if
the weather continues to cooperate with search
efforts.
The Battle of Jutland continues.
Day Two: May 31st, 1916
— Turn 7
The weather stays Misty, which means the zeppelins
can continue to scout for the enemy at full
effectiveness. The three German scout fleets
continue northward, and the forward units
of the German battlefleet move aggressively
toward the British fleets that steamed past
the German scouts last turn. The zeppelins
head back to base, and the only one that can
afford to fly slow enough to scout for British
fleets is L13, which moves past British Fleet
11 and gets an approximate read of 12 ships.
British Fleet 2 steams southeast and then
due east, right into the wake of German Fleet
7, and makes contact. German Fleet 8 fails
to make contact with British Fleet 3 before
it steams northeast, where it makes contact
with German Fleet 9. British Fleet 4 steams
one zone southeast and then one zone east,
and makes contact with German Fleet 1.
The northern British fleets move southeast
and east. British Fleet 7 moves into the patrol
zone of a German sub east of Cromarty and
the sub makes contact, and after reporting
that Fleet 7 has just five light ships the
sub decides to attack. ASW from the fleet’s
destroyer’s is ineffective, but the
sub’s torpedo attack misses. The British
seaplane carriers Campania and Engadine then
do air searches and spot German Fleet 3, reporting
that it contains eight light ships.
Finally, the German fleets that rendezvoused
with the zeppelins at Cuxhaven spread out
as they move north. Surface combat then ensues
between the patrol-line fleets that contacted
each other in the middle of the North Sea.
British Fleet 2 vs. German Fleet 7: The Brits
win initiative and close range on the Germans,
who are not interested in a fight since no
British capital ships are present. The Germans
run and stay outside gunnery and torpedo range
for the first round, but lose initiative again
on the second round, allowing the Brits to
close to two hexes almost immediately.
The parting of the mist reveals the Germans
as the light cruiser Rostock escorted by three
torpedo boats. Rostock only has tertiary guns
and can’t fire at the Brits two hexes
away, but the light cruisers Gloucester, Yarmouth,
Falmouth, Dublin and Southampton all have
secondaries and open fire (the six Admiralty-class
destroyers with them prepare to fire torpedoes
when they close the range to one hex). All
nine shots from the cruisers miss Rostock,
but the Brits get four more salvoes this round,
and if the Germans keep running they’ll
almost certainly get taken apart by British
secondaries without firing a shot in return.
The Germans turn and fight, and Rostock scores
a hull hit on sinks one of the Admiralty-class
destroyers (5 German VPs) while the torpedo
boats prepare to go after the cruisers. The
British destroyers fail to hit the light,fast
torpedo boats, but the British light cruisers
knock out all of Rostock’s guns plus
a hull box. All three German torpedoes miss,
and with Rostock de-gunned there’s no
point in the remaining five British destroyers
firing their torpedoes. The cruisers and the
destroyers finish off Rostock and the German
TBs (17 British VPs), wiping out German Fleet
7.
British Fleet 3 vs. German Fleet 9: Once again
the Brits win initiative, and once again the
outnumbered Germans run. This time they are
successful, winning initiative on the second
round and ending the round outside British
sighting range. The encounter ends with a
report of four German light ships having escaped
eleven British light ships, with neither side
having gotten close enough for a positive
ID on the other’s ships.
British Fleet 4 vs. German Fleet 1: The Germans
win initiative, and British Fleet 4’s
seven light ships find themselves hotly pursued
by five German capital ships and fifteen light
ships. Six S49-class German destroyers quickly
close to range 2 and ID their quarry as the
light cruisers Cordelia, Champion and Birkenhead
and the scout cruiser Fearless, escorted by
three Tribal-class DDs.
The light cruisers fire their secondaries
and miss the German DDs, but then primary
guns from unidentified German ships three
hexes away erupt out of the mist. They knock
out all but two of the guns on the British
cruisers, score two hull hits on the light
cruiser Birkenhead and slow her to speed 1,
and kill a tertiary gun on one of the British
destroyers to boot.
Birkenhead is the only cruiser with guns left,
so she stays behind while the rest of the
Brits run (they leave her through use of the
Crippled Ships rule). Admiral Hipper’s
battlecruiser squadron breaks out of the mist
to give chase to the fleeing British light
cruisers, while the destroyers ahead of him
close to finish off Birkenhead with torpedoes.
Birkenhead fires at her tormentors and knocks
out two tertiary guns on the German destroyers,
but then the battlecruisers open fire and
sink all four British cruisers before the
German destroyers can even launch torpedoes
(31 German VPs).
The three remaining British destroyers bravely
turn to make a torpedo run on the German battlecruisers
(they can’t outrun them so there’s
no point in doing anything else), but two
of them are sunk as they close the range to
two, and the third is sunk just as it gets
into torpedo range (12 German VPs). British
Fleet 4 is wiped out, but the Royal Navy now
knows the location of Hipper’s battlecruiser
squadron.
Turn 8
The weather stays Misty, and all three zeppelins
make for base at full speed while zeppelins
L16, L17 and L21 head out from Cuxhaven with
Scout missions. The German scouting forces
keep heading north, with Hipper’s battlecruisers
making slowly for the Norwegian coast and
one of her screening forces heading toward
British Fleet 11.
The German battlefleet’s patrol line
spreads out, as do the three fleets out of
Cuxhaven. British Fleet 2 moves east but fails
to contact a German patrol line fleet pulling
back toward the German coast, and Fleet 3
also fails to catch German Fleet 9, which
outdistances it moving north. The northern
British fleets make their way slowly eastward
and southeast, while the British reserve fleet
down south at Harwich finally leaves port,
moving one zone to the east. No fleets make
contact on the surface, but the carrier Engadine’s
planes now have four German fleets within
range, and they spot and maintain contact
with Hipper’s battlecruiser squadron.
Turn 9
The weather stays the same, and zeppelins
L11, L13 and L14 put into Cuxhaven for refueling.
Zeppelins L16, L17 and L21 head north at full
speed, eager to find those British battleships
before night falls. Hipper takes the battlecruiser
squadron two zones east/northeast toward Norway
(he finds the British aerial surveillance
disturbing), while his two screening task
forces steam slowly northeast across the British
avenues of approach.
The three German fleets out of Cuxhaven continue
northwest, and the patrol line forces pull
back east. But British Patrol Fleet 2 catches
German Patrol Fleet 8, while British Patrol
Fleet 3 moves right into the same zone with
zeppelin L17 (whose captain reports that the
fleet consists of 11 light ships).
Then British Fleet 11 contacts German Scout
Fleet 2 northwest of Hipper’s battlecruisers,
and the fleet out of Harwich steams northeast.
Air searches by the carriers don’t spot
any fleets, but the captain of Zeppelin L17
(who along with his fellow sky commanders
has been told repeatedly by Graf von Zeppelin
that the airships need to prove their worth)
bravely goes in for a bombing run against
the 11 British ships.
The Brits get four AA shots against the zep
but fail to roll any hits, and then the zeppelin
rolls a 6 and hits the light cruiser Nottingham,
destroying both of Nottingham’s secondary
gunnery factors (one hit to a secondary box
plus an extra destroyed through excess damage
on an unarmored location) and leaving her
gunless! Graf von Zeppelin radios his personal
congratulations to the zeppelin skipper.
Then the surface actions between the opposing
scout and patrol fleets happen:
British Fleet 11 vs. German Fleet 2: The British
get initiative, and find themselves outnumbered
12 light ships to 9. With no high-value targets
in the German fleet, the British have no reason
to move in and find out whether the Germans
outgun them as well as outnumber them, so
they withdraw.
British Fleet 2 vs. German Fleet 8: The Brits
get initiative once again, and this time they
outnumber the Germans 11 to 4. They pursue
the Germans, but lose initiative on the second
round and the Germans are able to end the
round outside sighting range and escape.
Turn 10
There’s no change in the weather, but
evening is fast approaching and the Germans
still haven’t spotted a single British
battleship. Hipper sticks his neck out and
moves the battlecruiser squadron one zone
northwest, tempting any British fast battleships
in the area to make a night run against him
while the zeppelins are blind. Scouting fleets
2 and 3 move northeast across the British
line of approach, two of the three fleets
out of Cuxhaven head north while the third
heads west, and the patrol fleets spread out
to screen them. Zeppelins L16 and L17 fly
out ahead of Hipper’s battlecruisers
toward the mass of Royal Navy task forces
heading in from the northwest, while L21 flies
a patrol pattern at the mouth of the English
Channel to try and get a read on the task
force out of Harwich.
Most of the northern British fleets either
stay to the north or maneuver around German
scout fleets and zeppelins to remain undetected,
but British Fleet 12 crosses paths with German
scout fleet 2, and the Germans contact them.
Fleet 13 out of Harwich steams into zeppelin
L21’s patrol zone, and L21 reports that
the fleet is composed of 23 light ships. A
British patrol fleet then moves toward the
Jutland coast and within two zones of one
of the three fleets out of Cuxhaven. The seaplane
carrier Campania’s planes can’t
quite get to the Cuxhaven fleets yet, but
they locate Hipper’s battlecruiser squadron
again.
The one surface contact is German Scout
Fleet 2’s sighting of British Fleet
12, just off the Norwegian coast and three
zones northwest of Hipper’s battlecruisers.
The Germans get the initiative and find themselves
in contact with a fleet of 9 British light
ships. The Germans outnumber them with 12
ships, but both sides have three ships on
“long” counters, so there’s
no way for the Germans to know if they outgun
the Brits or not. Since there are no high-value
targets in the British fleet, the Germans
withdraw into the mist and west toward the
majority of the unspotted British fleets.
Turn 11
Night falls and the zeppelins and seaplanes
are blind, and the weather stays Misty. Hipper,
spooked once again by the British aerial surveillance,
moves his battlecruisers two zones east/northeast
to the Norwegian coast, but Scout Fleet 2
moves northwest to try and intercept the northern
line of British fleets while Fleet 3 heads
northeast to try and intercept the closest
unspotted fleet to Hipper.
One of the three fleets out of Cuxhaven moves
north along the Jutland coast while the other
two move west, and two patrol fleets form
a line just west of the two westbound Cuxhaven
fleets. German Scout Fleet 2 successfully
intercepts British Fleet 10 (six zones northwest
of Hipper), and German Scout Fleet 3 contacts
British Fleet 1, five zones west of Hipper.
The zeppelins head north to scout the outermost
British fleets come daybreak, and British
fleets head south toward Hipper, the patrol
line, and the Cuxhaven fleet heading up the
Jutland coast.
German Scout Fleet 2 vs. British Fleet 10:
The Brits get initiative, and German wireless
transmissions quickly become frantic, with
the scout fleet of 12 light German ships reporting
contact with a British fleet of 16 light ships
and 12 capital ships, and that two of the
capital ships are moving much faster than
the others.
The lead British group quickly closes range
to two hexes (maximum nighttime spotting range),
and ten British primaries open fire on the
Germans, immediately knocking out all the
guns on the light cruisers Pillau and Wiesbaden.
Those two get one shot at the Brits along
with a third light cruiser, and their six
secondaries knock out one lightly-armored
primary gun factor on the British battlecruiser
Invincible.
The Germans run, because with the British
having the initiative they can’t make
a successful torpedo run on the battlecruisers
(which would just pull back and let the ten
slow capital ships — almost certainly
battlewagons — blow the Germans out
of the water). They’ll have to hope
they can outrun the slower ships and then
get initiative next round for a torpedo run.
The battlecruisers pursue with their smaller
escorts, and the slower capital ships follow
behind. The next salvo destroys one hull box
on the light cruiser Frankfurt, and Frankfurt
scores another hit on Invincible but only
knocks out her torpedo mount.
Both sides miss on the third salvo . . .
. . . and on the last salvo of the round.
And on the next round, the Germans get the
initiative. Suddenly, the British battlecruisers
realize they’ve pushed their luck too
far, assuming their primaries would wipe out
the Germans in short order. That hasn’t
happened, and now the Germans have run well
beyond sighting range of the slower British
ships and are coming about for a torpedo run
on the battlecruisers.
Primary gunnery from the battlecruisers shifts
rapidly to the German small ships, which are
either torpedo boats or worse, destroyers
with two torpedo factors each. Urgent necessity
clarifies things for the British gunners,
who promptly score three hits and sink two
V25-class German destroyers (10 British VPs)
along with the four torpedo factors they were
carrying.
But then Frankfurt fires her two secondary
guns (the ones the British battlecruisers
had three chances to knock out last round),
scores one hit, and rolls a 12 for critical
damage, destroying 3 Hull on Invincible!
The Germans then make the torpedo run. British
gunners target all and sundry, with the scout
cruiser Bellona and fifteen Tribal and Admiralty-class
destroyers pouring in their tertiaries to
kill the German destroyers before they can
launch. Invincible hits Frankfurt four times,
but three of those hits are from her Invincible’s
tertiaries which do no damage (they bounce
off Frankfurt’s light hull armor). The
one primary hit knocks out both of Frankfurt’s
secondaries (finally). Then the battlecruiser
Inflexible scores three hits on Pillau, doing
6 hull (through excess damage on light to
no armor) and sinking her (9 British VPs).
The destroyers and Bellona shoot very well,
sinking three destroyers and destroying the
torpedo mount of a fourth (15 British VPs),
but that still leaves three German DDs plus
two cruisers with deck mount torpedoes to
fire at the British. After Frankfurt fires
her last gunnery shot and knocks out a tertiary
on Invincible, eight torpedo factors streak
toward her. Four of them hit, and Invincible
takes 6 Hull damage and sinks (41 German VPs)!
With all their guns destroyed (the German
V25-class destroyers only have torpedoes)
and their torpedoes expended, the Germans
have nothing left, and die bravely as Inflexible
and the British destroyers finish them off
(38 British VPs). And while the Germans would
rather that more of their destroyers had survived
to torpedo Inflexible as well, at least the
Germans have scored the first major blow,
sinking one of the three BCs they need to
win the game.
German Scout Fleet 3 vs. British Fleet 1:
The Brits get initiative again, and again
the Germans send another frantic transmission
saying they’re being pursued by a British
fleet of 10 capital ships and 12 light ships.
The lead group closes range at Speed 2 and
fires, to MUCH GREATER EFFECT than British
Fleet 10. Fully 42 primaries and three secondaries
erupt out of the darkness. The light cruiser
Regensburg takes two hull hits which slow
her to Speed 1, the light cruiser Ebling takes
two secondary and three Hull hits and sinks
(9 British VPs), and one V25-class destroyer
goes kablooie (5 British VPs). Elbling does
very well with her dying shots, hitting her
target twice, but her first damage roll of
11 (2 Hull, lose 1 movement) is negated by
heavy hull armor, and she has to settle for
knocking out a tertiary.
Running from such a fusilade is pointless
when the group firing at them is just as fast
as they are, and Regensburg is slowed to Speed
1 anyway, so the German destroyers come about
for an Ave Maria torpedo run, hoping they
can chase off their pursuers and get within
torpedo range of the slower ships behind them.
The destroyers briefly get close enough to
their pursuers to ID them as the battlecruisers
Queen Mary, Princess Royal, Tiger, Lion, New
Zealand, Indefatigable and six Tribal-class
destroyers, but then the British move off
to the northwest (out of torpedo range and
also out of sighting range of Regensburg)
and kill three of the destroyers (15 British
VPs), leaving just two remaining.
Those two press on toward the slower British
group as Regensburg flees in the opposite
direction, and the battlecruisers move northeast
to stay out of torpedo range and then obliterate
the remaining two German DDs (10 British VPs),
before they can get close enough to the slower
group to ID them. But Regensburg ends the
round outside sighting range, and survives!
So, while Hipper has now lost his screening
forces, they did sink one British battlecruiser
and tie-up the rest of the forces they intercepted
to keep them from getting any closer to Hipper
this turn.
Turn 12
The weather stays Misty, and with the positions
of at least two British battlecruiser squadrons
known, Hipper turns south, but slowly. He’s
got to bring the British to the German High
Seas Fleet, not just outrun them. Regensburg
(the last remnant of Hipper’s screening
forces) moves southwest, trying to get away
from the Brits now that she’s slowed
and without escorts. The three fleets out
of Cuxhaven go north along the Jutland coast,
northwest toward the British and due west
toward Britain (respectively), and the patrol
fleets move eastward. The zeppelins move into
position so they can flyover as many British
fleets as possible in the morning.
British Scout Fleet 2 moves into the same
zone with German patrol fleet 8, but rolls
a 1 and fails to contact it. British Scout
Fleet 3 then cuts right across the wake of
the German fleet out of Cuxhaven that’s
moving up the Jutland coast, but also rolls
a 1 and fails to contact it. A British fleet
that’s been hanging back near Rosyth
moves away from zeppelin L21, two British
fleets converge four zones northwest of Hipper,
a British fleet five zones west of Hipper
fails to contact a German fleet there, and
the fleet out of Harwich moves adjacent to
the southernmost fleet of the German patrol
line. Many ships steam right past each other
in the night, but none make contact.
At the end of the second day off Jutland,
both sides have spotted enemy battlecruisers
but neither has gotten a positive ID on enemy
battleships. Both sides have lost numerous
light ships as the opposing scout fleets fight
each other in the mist, and the VP score stands
at Britain 128, Germany 89. But the Germans
have sunk a BC while the British have not.
And the Germans have an approximate fix on
two British battlegroups, while the Brits
have no idea where the German battleline is
and will have a hard time catching Hipper.
It’s still anybody’s game.
What will Day 3 bring? Tune
in next time and find out!
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