Armored Ram
Katahdin
If there’s one piece in our two series
of naval games that generates more questions
than any other, it’s the American armored
ram Katahdin from Great
War at Sea: 1898, The Spanish American War.
It appears, as a game piece, to be utterly
useless.
It is. Therefore, its role in the game is
entirely accurate. We prefer to design games
rooted in historical reality, and lean to
this side of the equation rather than creating
interesting game puzzles with a historical
veneer. It’s almost impossible to hurt
an enemy ship using Katahdin, and
she doesn’t even appear in any of the
game’s scenarios.

Katahdin at sea.
Katahdin was authorized in 1889
as a political sop tossed to those who preferred
that the United States build a coast-defense
navy rather than the deep-water fleet represented
by the three battleships of the Indiana
class authorized a few months later. Rear
Admiral Daniel Ammen, head of the coast-defense
faction, designed the ship himself. She was
named for a mountain in Maine, whose Congressional
delegation pushed the project through for
home-state Bath Iron Works to build, a name
also sometimes used for a Bigfoot-like monster
said to roam the north woods. The idea was
to build many such rams, but only one actually
appeared.
Katahdin’s design was inspired
by a misunderstanding of the British torpedo
ram Polyphemus. While Polyphemus
did have a ram, this was an afterthought
and her primary weapons were her five torpedo
tubes and the 18 reloads she carried (an unusually
high number for the day). Her basic hull form
was curved (a unique design feature for the
time) and protected by thick armor. In essence,
she was intended to operate much like surfaced
submarines would a few years later: as a semi-submerged
torpedo boat. Polyphemus was completed
in 1882, and attracted a great deal of international
attention.
When Congress authorized Katahdin, the
U.S. Navy had not yet adopted the self-propelled
torpedo. Therefore, the American version carried
only four light guns to repel boarders and
no torpedoes. Just before action, she would
take on extra water ballast into her double
bottom (yet another unique feature) to lower
her profile even deeper into the water, and
then attempt to ram enemy ships. She had a
heavily-armored conning tower and very few
deck fittings; she resembled a submarine more
than a surface warship and in many ways was
a very technically advanced craft. At 2,300
tons full load, she had a crew of 97.

Katahdin’s crew prepares
to sail for the war zone, 1898.
But while Polyphemus was slightly
faster than battleships of her day, by the
time Katahdin was commissioned in
Februiary 1896, most foreign battleships were
fast enough to run away from her pretty easily.
Katahdin came in a full knot short
of her contracted 17-knot speed on trials
and had trouble making 14 knots in normal
conditions, and the Navy refused to accept
her. But Bath Iron Works had enormous political
pull and a special bill was rammed through
Congress forcing the Navy to accept the ship.
She spent only a little over a year in commission,
almost all of that tied to a pier in New York,
before going into reserve.
When war with Spain broke out a year later,
the green-painted ram came back into service,
but now the admirals refused to take her with
them to Cuba. Instead she steamed from city
to city on the East Coast as part of the North
Atlantic Squadron, reassuring citizens that
the Spaniards would be kept at bay. In June
1898, Capt. George F. Wilde received orders
to report to the blockading squadron off Santiago
de Cuba, but the Spanish fleet exited the
port and met their total destruction before
Katahdin arrived to provide them
a target. In October, Katahdin once
again was decommissioned. She rusted for another
11 years at Philadelphia Navy Yard before
being towed out into the Atlantic and finally
providing the Navy a useful service, as a
gunnery target.
In the game, Katahdin is of little
use. There is an optional rule for ramming,
and a number of ships are eligible to try
it. But for all the complaints about the “useless
ship” (and we’ve gotten many),
it seems the designers forgot to include her
in any of the scenarios. She does not take
part in the game at all.
That seems needlessly cruel. Katahdin
should be added as an American reinforcement
in Step 10 of the campaign games. In game
terms, she’s not likely to ram anything
unless it’s a ship struck dead in the
water. |