| 1898:
The Battle of Manila Bay
By Doug McNair
May 2006
On May 1st, 1898, Rear Admiral George Dewey
took the U.S. Navy's Asiatic Squadron into
Manila Bay, steamed up to within point-blank
range of the Spanish cruisers anchored in
line of battle there, and annihilated them.
Rear Admiral Patricio Montojo y Pasaron knew
his ships were no match for the Americans,
and had hoped to give them a more formidable
welcome by fortifying Subic Bay and placing
his ships there instead. But when he arrived
at Subic, Montojo discovered that the ordered
fortifications had never been emplaced. Stunned,
he made the worst of a bad situation by steaming
back to Manila Bay (from whence he had just
left) and positioning his ships in shallow
water so his crews would have the best chance
of survival when the ships sank. Scuttling
the ships and mounting the guns on shore would
not satisfy Spanish honor, and placing the
ships where the shore batteries at Manila
could defend them best was rejected because
it guaranteed that the U.S. Navy would shell
the city.
| 
USS Olympia leads the Asiatic
Squadron into Manila Bay. Painting by
Fred S. Cozzens.
|
Had Montojo had any confidence in his own
abilities, he might have left Subic and headed
for open water, hoping to delay American invasion
plans by acting as a “fleet in being”
and playing on American fears of a surprise
attack. This far more interesting scenario
will be the subject of my next article. Today,
I commemorate the anniversary of Manila Bay
by running the battle scenario of the same
name from Great
War at Sea: 1898.
The notes say that for maximum historical
accuracy, the Spanish ships Castilla, Velasco
and General Lezo should be considered dead
in the water (they were in terrible repair).
I applied this rule to the game, but to compensate
a bit I also gave the Spanish some firepower
from the Manila shore batteries. Accounts
of the battle indicate that the modern 9.4-inch
guns in and around Manila opened up on Dewey's
squadron as they entered the bay, but only
scored a near miss on the USS Baltimore.
So I let the Spanish roll two primaries in
every combat impulse when American ships are
in the shaded southwest setup hex row, and
the two hex rows adjacent to it (to the northeast
and southwest). Any farther northeast is too
close for the shore batteries to fire, since
they can't depress to a low enough angle.
I highly recommend players use this as a variant
rule when playing Battle Scenario #1, because
it makes the scenario very interesting, as
you'll see. . . .
Setup
The scenario instructions say the Americans
have the initiative and enter from the southwest.
The shaded setup hexes in the southwest portion
of the battle board are the only hexes by
which ships may enter or exit the battle.
The Spanish ships must set up first since
they don't have initiative.
There are eight Spanish ships, and per the
setup rules at least four of them must set
up in each of the two shaded center hexes
that are closest to the numbered shaded set
up hexes to the southwest. The Spanish player
places the dead-in-the-water ships Castilla,
Velasco and General Lezo plus the
cruiser Don Juan de Austria in the
northwestern setup hex, and the cruisers Reina
Cristina, Don Antonio de Uloa, Isla de Luzon
and Isla de Cuba in the southeastern
setup hex.
The Americans roll a 4 and must use the
numbered 4-5 setup hex in the southwestern
section of the board as their first set up
hex. Per the rules, they must set up at least
four ships in the first hex, and can place
no more than eight there. They choose to place
their seven ships with a speed of 1 Fast in
the 4-5 setup hex, and the remaining 1 Slow
ship (the protected cruiser Boston) in
the adjacent 3-4 setup hex to the northwest.
This allows all 1 Fast ships to move together
on the same impulse, while the 1 Slow Boston
will bring up the rear.
| 
Admiral George S. Dewey.
|
Game Summary
The scenario instructions state that the
American player wins if he scores three times
the victory points of the Spanish player.
The Spanish player also gets the full VP value
of any Spanish ships that escape from Manila
Bay by sailing southwest.
The scenario went as follows:
Round 1
Impulses 1 - 4: The Spanish shore
batteries fire at the Americans but miss.
Impulses 5-8: All U.S. ships except
Boston move northeast to close range
on the Spanish to three hexes. The shore batteries
fire and miss.
Impulses 9 - 12: The one fast U.S.
ship group moves northwest to close the range
to two hexes, while Boston moves northwest
to close the range to three hexes. The Spanish
shore batteries can now only fire at Boston,
and they miss. U.S. ships Olympia and
Baltimore can now fire secondaries,
as can Spanish ships Castilla and Reina
Cristina. They do, and Olympia takes
one hit to its Secondaries, dropping its Secondary
strength to 2.
Impulses 13 - 16: The Spanish ships
(at least those that aren't dead in the water)
can move now, and so Reina Cristina and
the three ships with her move due west. This
puts the American fast group one hex to the
southwest of them, meaning all Spanish tertiary
guns can fire. This also puts them directly
between the American ships and the DIW Spanish
ships, meaning the Americans can't close to
within tertiary range of the DIW ships without
risking a torpedo run from the mobile Spaniards.
The only mobile ship in the other Spanish
setup hex, Don Juan de Austria, moves
due west to close range on USS Boston to
two hexes.
Boston holds position to block Spanish
ships from escaping. This means she’s
still in range of Spanish shore batteries,
but glory is all . . . The other U.S. ships
move northwest to get between Reina Cristina’s
group and Don Juan de Austria.
Olympia and Baltimore fire
and do one hull damage to Reina Cristina
and knock out her only gun. USS Raleigh
KO’s Don Juan de Austria’s
only gun. Spanish cruiser Isla de Luzon
then fires and sinks the American gunboat
Petrel for 2 VPs! However, USS Boston
then fires her secondaries and sinks Reina
Cristina, the only mobile Spanish ship
with secondary guns, for 5 VPs. The score
is now U.S. 5, Spain 2.
With Reina Cristina gone, the Olympia
and Raleigh decide to save their
torpedoes for later. The Spanish ships save
theirs to continue the threat of a point-blank
torpedo run if the Americans enter the hex
next to the DIW Spanish ships.
Impulses 17 - 20: Don Juan de
Austria moves west to get adjacent to
USS Boston, while the rest of the Spanish
ships stay put to guard the immobile ones.
Boston stays put, while the rest of the U.S.
ships move northwest to get adjacent to all
Spanish ships (two groups to the east, Don
Juan de Austria to the west).
The Spanish shore batteries miss Boston
again. USS Raleigh destroys Spanish
cruiser Don Antonio de Uloa’s only
gun. U.S. gunboat Concord does 1 Hull
to Spanish cruiser Isla de Luzon. U.S.
revenue cutter McCullough does 1 Hull
to Spanish cruiser Isla de Cuba. Then
the two Islas plus Don Antonio de Uloa
fire back and wipe out both of Concord’s
guns. There is no torpedo combat.
| 
Don Juan de Austria, Spanish
cruiser.
|
Round 2
Impulses 1 - 4: The U.S. gets the
initiative again. Nobody can move, so everyone
fires. Boston KO’s the torpedo
mount of Don Juan de Austria, meaning
the Spanish ship can do no damage and can
only gain VPs by running for the sea. Olympia
and Baltimore fire and sink Castilla
for 5 VPs. Raleigh fires and eliminates
Isla de Cuba’s only gun.
Spanish shore batteries miss Boston again,
but the Spanish gunboat General Lezo plus
the immobile cruiser Velasco fire and
destroy two of Raleigh’s three
guns. The Islas then fire and knock
out McCullough’s only gun. That’s
five U.S. guns gone in one round — an
excellent showing for the Spanish!
Olympia and Raleigh are getting
concerned about these surprisingly tough Spaniards,
so they fire their torpedoes (which are deck-mounted)
at the two Islas in the next hex to the southeast.
Both torpedoes hit on rolls of 6! Olympia’s
sinks Isla de Luzon for 4 VPs, but
Raleigh’s is a dud and does no
damage to Isla de Cuba. The Islas also
have deck-mount torpedoes so they shoot back,
but they don't hit.
Impulses 5 - 8: The fast U.S. ships
pull back west to get out of the tertiary
gunnery range of the Spanish ships. The Spanish
can’t move, and all fire misses.
Impulses 9 - 12: USS Boston
advances northeast to get point-blank fire
on Isla de Cuba and Don Antonio
de Uloa. This also gets it out of the
fire zone of the shore batteries. All fire
misses.
Impulses 13 - 16: The remaining mobile
Spanish ships run southwest for the sea. Don
Juan de Austria enters the hex row northeast
of the U.S. setup row, while Isla de Cuba
enter the same hex with USS Boston.
The U.S. fast group does not pursue the Spanish
southwest, as doing so would put it back into
the fire zone of the shore batteries. Boston,
if she stays put, will be subject to hull-mounted
torpedo fire from Don Antonio de Uloa,
so she moves one hex southeast. All fire misses.
Impulses 17 - 20: The Spanish keep
running southwest. Using the Crippled Ships
rule, Raleigh separates from her group
and heads southwest into the shore battery
fire zone to pursue. All fire misses.
Round 3
Impulses 1 - 4: The U.S. gets initiative
again. USS Boston fires and sinks
Don Antonio de Uloa for 3 VPs.
Impulses 5 - 8: USS Raleigh
moves southwest and gets into the same hex
with Don Juan de Austria, but the Spanish
shore batteries finally hit, smashing Raleigh’s
last gun and doing a hull hit. All U.S. fire
misses.
Impulses 9 - 12: The now-toothless
Raleigh heads back northeast to try
to get out of the shore battery fire zone.
All fire misses.
Impulses 13 - 16: The last two mobile
Spanish ships keep running southwest, and
Olympia and Baltimore move southeast
to concentrate fire with Boston on Isla
de Cuba. But they all miss the light,
tough to hit ship.
At this point, the U.S. would have to re-enter
the fire zone of the shore batteries to be
able to keep firing on the Spanish. Doing
that would subject them to multiple rounds
of fire this and next turn from Primary guns
before they'd have a chance to head back northeast.
So they let the valiant Spaniards go. They
do head back northeast to destroy the remaining
DIW ships, and will wait to exit the bay under
cover of darkness tonight.
The final victory point totals (with hull
damage to still-afloat ships taken into account)
are USA 23, Spain 10. Since the U.S. must
get three times Spain's VPs to win . . .
SPAIN WINS!
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