Eylau:
Missing Orders,
Missing Corps
The winter campaign of 1806-1807 should have, by all rights,
ended in disaster for Napoleon I of France and his Grande
Armée. After destroying the Prussian army and state
at the twin battles of Jena and Auerstadt in the fall of 1806,
the French overran most of Prussia and settled down to wait
out the winter in Poland.
The Russians, moving forward to challenge Napoleon despite
the weather, did not intend to sit and wait for spring. Napoleon
reacted quickly to the Russian offensive, bringing his inactive
troops quickly into the field and alerting those formations
already engaged either in siege operations against stubborn
Prussian fortresses or covering these. On 28 January 1807
the Emperor put his plan into motion.

Noted for his nice legs,
Jean Bernadotte missed the Battle of Eylau.
Marshal Jean Bernadotte’s French I Corps, covering the
Prussian sieges of Danzig and Elbing, was to feign a retreat
westward and draw General Lev Bennigsen’s Russians forward.
The army’s other corps were to concentrate and move
with maximum caution behind thick cavalry screens, ready to
fall on the Russian center when the opportunity arose.
A French courier bearing these orders to Bernadotte became
disoriented in the Polish countryside and blundered into a
Cossack patrol. The Russian generals quickly realized their
peril and pulled back to await the French attack. A French
attempt to force a decisive battle at Ionkovo on 3 February
failed when stout Russian defense held off the attackers until
nightfall, allowing the Russian army to slip away. Knowing
the French plans, Bennigsen gathered his army at Eylau on
the 7th and turned to offer battle. With 460 cannon against
200 French pieces, and rough equality in troop strength, the
Russian general felt confident of victory.

Bennigsen had the plan.
This is the situation depicted in our Eylau
game. Eylau, or “Preussisch-Eylau”
as the box unfortunately tags it, has long been an overlooked
stepchild of the Avalanche Press stable. It is a transitional
game, with the quick-playing and exciting combat and activation
systems of later games like Gettysburg
or Rome
at War: Fading Legions, but with smaller
playing pieces and less evocative artwork.
Both sides claimed victory at Eylau, and neither disputed
that it had been an incredibly bloody affair. While the Russians
maximized their available forces, the French order of battle
was missing Bernadotte’s I Corps. Several more couriers
headed for Bernadotte’s headquarters fell into Cossack
hands, and the marshal did not receive new orders from Napoleon
until 3 Febraury, by which time the main army was already
attempting to engage the Russians at Ionkovo. Bernadotte and
his men did not arrive until two days after the battle had
ended; had they received word at the same time as the other
French formations, this corps would have been present.
The free download includes
new counters for Bernadotte and his corps. In “The Battle”
scenario, the French player rolls one die at the start of
each turn beginning with 11 a.m. On a result of 6, Bernadotte,
the 1st Division, I/1 artillery and I/3 horse artillery units
enter in area 115. The 2nd Division and I/2 artillery enter
in area 115 one turn later. Note that I/3 is a horse artillery
unit, the others are foot.
To use this variant, increase the number of Russian “long
infantry” step losses required to reach each level of
victory by three, and increase the number of French “long
infantry” step losses which must be avoided to reach
each level of victory by two. This change remains in effect
even if Bernadotte never reaches the battlefield. |