| Tactics
in Napoleon in the Desert
By Doug McNair
December 2005
Having analyzed the fantasy campaign game
Tears
of the Dragon in one of my most
recent articles, it seems appropriate
to move quickly on to
Napoleon in the Desert. To an uninformed
observer, the Egyptian Campaign might seem
just as much a work of fantasy as Tears
of the Dragon. But this most unlikely
of historical military campaigns provides
players of Napoleon in the Desert with
a fascinating array of real-life tactical
situations. And, like Tears of the Dragon,
each side in Napoleon in the Desert
has greatly differing strengths and weaknesses,
and must utilize its strengths to the fullest
to win the game.
“The Pyramids” scenario presents
one of the most interesting tactical situations
offered by the game. The light and fast Mameluke
army faces off against the French infantry
divisions on the west bank of the Nile, with
three Mameluke infantry divisions on the east
bank waiting to cross. The factors which drive
game play for each side in this game are as
follows:
| 
Napoleon
directs his troops.
|
Napoleon
The Emperor-To-Be landed in Egypt with a
small, tired army composed entirely of infantry
divisions and light artillery. To do so in
a land that was home to some of the most legendary
cavalry in the world seems rather foolish
— how could he hope to protect his flanks
against such a fierce and mobile enemy? But
Napoleon’s divisions were some of the
best-trained in the world, and this is the
root of their strengths in Napoleon in
the Desert.
Elite Infantry: All of Napoleon’s
infantry is Elite, meaning when it assaults
it hits on all rolls of 5 or 6. So, Napoleon
can attack the Mameluke infantry divisions
aggressively, knowing that he’ll get
the better of any engagements even though
the Mameluke divisions have higher combat
strengths.
Morale: Napoleon’s infantry
divisions are outnumbered 6 to 5 in the “Pyramids”
scenario, and their starting combat strengths
are lower than the Mameluke divisions as well.
But their average morale of 7 compensates,
since armies with higher morale gain extra
assault dice equal to the difference in morales
between them and the enemy. Also, any division
with a morale of 6 or more can automatically
form square against a cavalry charge, so the
fourteen Mameluke cavalry units can’t
be counted on to break the French with charges.
Artillery: The French artillery is
light and sparse, with only one step per unit
and a combat strength per unit of 1. But it
has greater range than the heavier but antiquated
Mameluke artillery, so the French player can
use it to soften up the Mamelukes before the
French infantry closes to within Mameluke
artillery range. Also, each French infantry
division has its own artillery unit, and can
count on the artillery to attach as needed
to raise the division’s combat strength
and morale.
Leadership: The French have three
leaders in the battle at start, while the
Mamelukes have only Murad with the main army
and Ibrahim waiting to cross from the east
bank of the Nile. This gives the French divisions
the ability to move out of Napoleon’s
command radius and attack independently as
long as they have a leader with them. Each
leader’s tactical rating also adds to
the strength of the division he’s with,
and since each division is Elite that’s
doubly telling. Finally, the French are much
better-organized overall than the Mamelukes,
and this is reflected by the fact that all
the French infantry divisions are in the same
formation. This means that they can all activate
and move and attack at once. The Mamelukes,
on the other hand, have five different
formations in just in the part of their
army that starts on the west bank of the Nile.
This means that each one has to activate and
fight separately. And since Murad’s
Initiative is only 2, it’s highly doubtful
that all of them will be able to activate
every turn.
| 
Murad Bey, Mameluke lord.
|
The Mamelukes
Murad Bey and his compatriots have a huge numerical advantage
over the infidels, but his army is split in
half by the river, and his infantry, though
strong, is badly disciplined and will break
after just a few hits. Murad must therefore
maximize the use of his strengths if he is
to win:
Elite cavalry: Like Napoleon’s
infantry, all Murad’s cavalry is Elite,
so whenever it attacks it scores hits on rolls
of 5 or 6. This means that Murad doesn’t
have to rely on cavalry charges to inflict
hits on the French. Instead, his cavalry can
use its superior mobility to envelop and assault
the unguarded French flanks, increasing its
own combat strength and cutting French strength
in half through Enfilade Combat. Thus, even
though all cavalry has its combat strength
halved in assault, French infantry combat
strength is halved in this situation as well.
And since the Mameluke cavalry vastly outnumbers
the French infantry, and has a morale that
is closer to that of the French (meaning the
French won’t get much of a combat bonus
for superior morale), it will inflict at least
as many hits as it takes when it assaults
in this way.
Hit and run: There is only one Mameluke
leader on the west bank of the Nile at game-start:
Murad Bey. He is therefore responsible for
keeping the entire main Mameluke army of 14
Cavalry, 3 Infantry and 2 Artillery “in
command,” all by himself. This isn’t
easy, since his cavalry needs to utilize its
full movement capabilities to envelop the
French flanks. Indeed, Mameluke cavalry may
often have to retreat out of Murad’s
command radius in order to avoid hits from
French infantry. So, Murad’s cavalry
will need to use hit and run tactics on the
French, riding out to hit them and then retreating
back within Murad’s command range so
he can order them to go out again. This works
well, because Murad has two independent formations
of cavalry on his two flanks, so one cavalry
formation can always be hitting a French flank
while the other is retreating back into command
range.
The Nile: Murad has an unbeatable
anchor for his flank and rear: The Nile. This
is very fortunate for him, because his Initiative
rating is only 2, so he will only be able
to activate one of his formations at a time
when he can activate one at all (he will fail
his activation roll 2/3 of the time). Napoleon,
on the other hand, has an Initiative rating
of 6, so he can always activate a formation,
and most of the time can activate multiple
formations. This, plus the ability of leaders
in Napoleon in the Desert to command
units on their own without having to be part
of their specific formation, would mean that
in most circumstances Napoleon could envelop
Murad’s flanks with ease. But the Nile
makes this impossible. Murad can pull his
forces east and form a defensive perimeter
with his back to the Nile, letting his superior
artillery pound the French as they advance,
while his cavalry rides out to hit the approaching
French flanks.
Victory conditions: The Mamelukes
win “The Pyramids” merely by inflicting
15 (Marginal Victory) or 25 (Decisive Victory)
step losses on the French. But the French
have to either wipe out the Mameluke cavalry
completely, or inflict 40 step losses on the
Mameluke army and control both areas
in the town of Imbaba. This gives Murad options
that Napoleon doesn’t have. He can have
his divisions try to hold Imbaba while his
cavalry does damage to the French, or he can
simply throw his divisions at the French aggressively
and not worry about Imbaba. It’s highly
unlikely that the French will be able to eliminate
all the Mameluke cavalry, and even
inflicting 40 step losses will be difficult,
simply because cavalry moves faster than infantry.
The Mameluke cavalry can inflict its 15 or
25 step losses on the French and ride off
to the Pyramids and beyond. The French will
be left holding Imbaba, but holding it with
a battered, thirsty, depleted army that will
surely fall victim to Bedouins later.
Game Summary
The following summary of a recent game illustrates how the
factors above shape French and Mameluke tactics
in “The Pyramids,” and affect
their chances for victory.
8:00
a.m.: Per scenario rules, the Mameluke
army battle plan was to charge the French
at first light, so all Mameluke cavalry can
activate together at the start of the first
turn (before players roll for Order of Battle).
But instead of charging (and suffering first
fire from French divisions that will form
square), the Mameluke Faqariya cavalry formation
rides forward to envelop the relatively weak
Vial division toward the French left. This
has the added benefit of attacking the area
containing the only French artillery currently
in range of the Mamelukes.
Meanwhile, the Mameluke Qasimiya cavalry
formation pulls in from the west, still protecting
the flank of the Mameluke and Albanian infantry,
but getting closer to Murad Bey so that they’ll
be within his command radius next turn if
he moves to put his back to the Nile. The
Faqariya cavalry score three hits on the Vial
Division, and Vial decides to take them all
rather than retreating, because retreating
would cause his independent artillery to be
eliminated (if it had been attached it would
be able to retreat with the infantry). The
French score two hits on the Faqariya, but
they retreat and thereby reduce the hits to
1.
| 
It’s hard to activate all your
formations.
|
Players roll for Order of Battle (a formality,
since Napoleon with his Initiative of 6 will
always get initiative), and Napoleon’s
activation roll lets him activate all three
of his formations (the infantry, his HQ, and
the French gunboat on the Nile). Vial attaches
his artillery to his division so it can increase
his strength and morale, and so that it can
retreat with him if necessary.
Since the French left flank has been weakened
somewhat by the Faqariya attack, Napoleon
decides not to march on the riverside town
of Imbaba with weakened units, but instead
have his untouched right flank (with Desaix
in command at the extreme right) hit the Mameluke
left flank hard. The entire French army shuffles
left, and Desaix’s division advances
out of line to hit the Qasimiya cavalry on
the Mameluke left. Desaix scores five hits
on them (which they reduce to three by retreating),
but the Elite Mameluke cavalry scores three
hits in return. Desaix, eager to advance and
hit the now-exposed left flank of the Mameluke
1-Derbent Infantry division, stands and takes
the three hits. The Mameluke player rolls
to see if the hits kill Desaix, and he rolls
a 10, killing him! Killing a French
leader counts as 4 French steps lost, meaning
the Mamelukes have now inflicted 10 hits (with
only 15 needed for a Marginal Victory). To
top it all off, both of Desaix’s division’s
flanks are exposed since it advanced out of
line, and will be Out of Command if Napoleon
doesn’t move in its direction!
The
three divisions of the French center inflict
five more hits on the Faqariya cavalry who
hit Vial earlier, but the cavalry retreats
and reduces the hits to three. In return,
the Faqariya score two hits on Bon’s
division. The French have been hurt, so Bon
decides to retreat and reduce the hits on
him to one. This also takes them out of range
of a possible Faqariya charge next turn.
Napoleon then activates his HQ and assigns his staff officer
Murat to Vial’s damaged division, to
increase its morale and combat strength. Napoleon
then moves to his right to put Desaix’s
division back in his command radius. Finally,
the French gunboat moves down the Nile toward
the Mameluke gunboat protecting Ibrahim Bey’s
intended river crossing.
Murad then rolls and activates a formation. This is a moment
made for heroes! The Albanian Sekhan infantry
division breaks ranks and swings left to hit
the Desaix division’s left flank (exposing
its own rear to the French center), while
the 1-Derbent division turns left and assaults
it frontally. Unfortunately, they only inflict
two hits on the French (it’s tough when
you’re not Elite . . . ),
which Desaix reduces by retreating west. Desaix
inflicts two hits on the Derbent Infantry
that’s with Murad Bey, but doesn’t
kill him. The infantry stands its ground,
and the Albanians advance into the area Desaix
vacated and change facing to face the French
center.
Napoleon has activated all his formations, so Murad rolls
again to activate, but rolls more than his
Initiative of 2 and fails. The turn ends.
9:00
a.m.: Napoleon rolls and gets 1 activation.
He activates his infantry, which detaches
all its artillery so it can move faster toward
the Mameluke left. Reynier and Dugua’s
divisions rush forward and into line with
Desaix, and all three of them attack the Albanian
division. They annihilate it, taking no hits
in return.
On the French left, the Vial and Bon divisions
advance and attack the Faqariya cavalry of
the Mameluke right. They inflict three hits,
which the cavalry reduces to two by retreating.
Bon takes a hit but retreats and negates it.
Murat then activates the Qasimiya cavalry,
and has half of them charge Vial’s weakened
division on the French left (with Murat in
command). Vial’s division forms square,
but is half-strength because of the charge
and gets no hits. The cavalry is also half-strength
because of the division forming square, so
they attack with a strength of 3. They roll
two 5s and a 6, and since they’re Elite
that’s three hits! Infantry can’t
retreat from a charge to reduce hits, so Vial’s
division is wiped out, and to top it off the
Mameluke player rolls another 10 and kills
Murat ("God is great!"). The remaining
Qasimiya cavalry stay in place to hold the
Mameluke left.
| 
Don’t count out the Qasimiya.
|
Napoleon rolls and gets 1 activation again.
He is now the only French Leader left on the
field, and all that lies between him and the
numerous remaining Mameluke cavalry are the
artillery units that detached and were left
behind by the infantry that advanced and killed
the Albanians. Napoleon therefore pulls himself
and his HQ back to the village in area 294 for
protection.
Murad then rolls and fails to activate, so
Napoleon rolls and activates his remaining
the formation, the gunboat. It moves to Nile
area 3 and engages the Mameluke gunboat, scoring
one hit. The gunboat does not retreat so Ibrahim
can try to cross later.
Murat rolls for activation again and succeeds,
activating 1 formation. He pulls back with
his remaining infantry division toward the
Nile, while his artillery bombards Dugua’s
infantry division and scores one hit.
Murat rolls for activation and succeeds
again ("God is great!"). The Fellahin
infantry division advances out of the Nile
village of Imbaba, closing in on the only
remaining division of the French left, Bon’s.
The Fellahin are stronger than Bon’s
division, and each Fellahin step loss counts
as only half a loss for victory point purposes,
so Bon’s division is fair game for the
farmers.
Murat rolls for activation and succeeds
again ("God is really great!").
The Faqariya cavalry on the Mameluke right
advance and envelop Bon’s division on
the front and flank. Both sides score hits
and retreat.
Murat rolls for activation and succeeds
again ("God is great and
generous!"). Ibrahim Bey makes
a roll to see if one of his divisions can
cross the Nile, but the roll fails.
Murat rolls for activation and succeeds
again ("God, the Merciful, the
Just, is great and generous and
super-fantastic!"). The Nile gunboat
holds its position but does not engage, since
it’s weaker than the French gunboat
now and might be sunk.
All formations on both sides have now activated, so the turn
ends.
10:00
a.m.: Napoleon rolls and gets to activate
all three of his formations. At this point
he would love to advance his three infantry
divisions on his right and crush the one remaining,
weakened Mameluke division, but doing so would
be suicide for his artillery, which would
be overrun by Mameluke cavalry which would
then ride on to hit Napoleon’s HQ in
the village. He therefore has his divisions
shuffle left, and has one of them hit the
Mameluke division, with a couple of hits on
either side that are reduced by retreats.
Bonaparte himself then activates and advances
to join Reynier’s division in the center,
along with the French Band and an artillery
unit. He puts Guides’ light infantry
unit on his left to guard his flank.
Murad then rolls for activation and succeeds ("God is
beyond all description . . . ").
Half the Qasimiya cavalry charges Guides’
light infantry on Napoleon’s flank and
destroys it. The other half of the Qasimiya
cavalry charges the French artillery in the
next area beyond where Guides was, and eliminates
that as well.
Murad rolls again and fails, but it’s
OK, because God has given him all he needs.
The French have now taken 24 step losses.
Murad needs to inflict only one more step
loss on the French to get a Decisive Victory.
The French have inflicted enough losses on
the Mamelukes for a Marginal Victory, but
they’re nowhere near 40. The French
are depleted, can’t guard their flanks
against envelopment, are vulnerable to Mameluke
artillery and have much of their own artillery
in exposed positions where it can be mowed
down by Mameluke cavalry. Napoleon has no
choice but to withdraw, hoping he can find
a ship to take him back to France quick (probably
leaving his army to starve like he did in
actual historical fact).
The Mamelukes win! |