| Panzer
Grenadier Third Edition:
The Best Just Got Better
By Doug McNair
May 2006
Whenever Mike sends me a new game to develop,
my mantra is always “Simplify. . . .
Simplify. . . .” So when
Mike asked me to take all the input we'd gotten
from Panzer Grenadier players over
the years, combine it with the special rules
that keep popping up in Panzer Grenadier
scenario books, and use it all to create
the Third Edition Panzer Grenadier rules,
“Simplify . . . ”
became my whole universe for a while.
The old mantra didn't let me down. Panzer
Grenadier Third Edition gets rid of unnecessary
details and gives players a tactical gaming
experience that's even quicker and easier
than before.
Tanks
and Infantry Moving Together
Of all the questions we got from PG players
over the years, the most frequent was “How
do I get my tanks and infantry to move together
toward the enemy?” Panzer Grenadier
2nd Edition focused on defining what regular
leaders and tank leaders can and can’t
do. It let regular leaders activate armored
fighting vehicles (AFVs) for some purposes
but not others, and did the same with tank
leaders and non-AFV units. In the process
of all that explanation, the way to get tanks
and infantry to advance together got muddled.
Panzer Grenadier Third Edition strips
away the detail and makes things crystal clear.
Regular leaders can’t activate tanks,
and tank leaders can’t activate non-AFV
units. But a stack of units can always activate
on its own.
So if a tank leader and a regular leader
are both in a stack that activates, then they
can activate all AFVs, non-AFVs, and lower-ranking
leaders in that stack plus all six adjacent
hexes. All those units (plus any other units
that adjacent lower-ranking leaders activate
through subordinate activation) can move and
fire together, and advance on enemy units
that could harm them. This is the only way
AFVs and non-AFV units can perform combat
movement together, so players will do well
to keep tank leaders and regular leaders stacked
together.
APCs,
Weapon Units and Simpler Combat Results Tables
Brian Knipple introduced open-top AFVs in
Battle of the Bulge and they've made
several appearances since. Their lack of armor
on top makes them vulnerable to direct and
bombardment fire. As I was thinking on how
to incorporate open-top AFVs into the Third
Edition rules, Brian sent me a list of thoughts
including the idea of treating armored personnel
carriers (APCs) as combat units rather than
transports. He also said that weapon units
had it tough enough with the column shifts
against them in combat, and shouldn't have
to take a unit type-specific step loss on
an "X" result. Suddenly, everything
fell into place.
APCs have always been odd ducks in Panzer
Grenadier — they're transports,
but they have firepower and can control hexes.
The exceptions to rules for APCs were numerous
and confusing. But an APC is just as open-topped
as any other open-top AFV. So if we make APCs
open-top AFVs that also act as transports
— voila! Now APCs can do anything all
other combat units can do, and the only odd
things about them are that they stack like
transports (up to three can stack in a hex
along with three other combat units), and
they can be activated by both tank leaders
and regular leaders (the platoon leader on
the APC will want some say in where his platoon
is transported).
This
breakthrough with APCs combined with the easing
up on weapon damage to simplify the combat
resolution tables. Open-top AFVs can take
step losses from X, 2X and 3X results on the
direct and bombardment fire tables. Since
APCs are open-top AFVs now, and since weapons
don't take extra hits on an X result, there's
no need to break out combat units into separate
categories when describing damage results.
In Panzer Grenadier Third Edition,
an X result eliminates one combat unit step
of any type (except closed-top AFVs), plus
one truck, wagon or sledge unit in the hex.
A 2X or 3X result eliminates two or three
combat unit steps plus two or three trucks,
wagons or sledges, and one of the steps lost
has to be an open-top AFV if present. That's
a lot easier to keep track of than all the
detail from 2nd Edition, and keeps players
focused on the fun rather than analyzing losses.
Terrain
Terrain effects have evolved over the course
of Panzer Grenadier’s life. Our
first two Panzer Grenadier releases
(both out of print now) had few terrain features
other than towns, rivers and forests. Hills
were given only basic attention, and swamps
hadn’t appeared yet. But as we got into
Battle of the Bulge, Airborne and Guadalcanal,
these terrain types became more prevalent
and the rules for them became more detailed.
Each has significant effects on combat as
well as spotting, and since hills are often
forested or the seats of towns, they interact
with other terrain types as well.
So
for Third Edition, a more comprehensive Terrain
Effects Chart became necessary. The Third
Edition TEC includes full details on swamp
terrain, hills and elevation lines. The TEC
also has an added column detailing the combat
effects of all terrain types. This makes it
easier for players to see how defensible each
terrain type is, meaning both players can
make quicker decisions on how best to protect
their units or take territory.
Also, Third Edition updates the rules to
say that a hex contains a given terrain type
only if at least one quarter of the hex is
covered by that terrain type. Second Edition
said one-tenth, which easily led to hex-splitting
arguments. One-quarter is much easier for
folks with aging eyes (like yours truly) to
spot and agree on.
Get It Now!
Panzer Grenadier Third Edition clears
up the most important questions we've received
from Panzer Grenadier players over
the years by simplifying rules and processes.
It also includes detailed combat examples
to give players even better explanations of
how the different types of combat works.
And best of all, it's available
right now as a free download on our website,
so you'll have it committed to memory by the
time your hard copy arrives in Airborne:
Introductory Edition, Road
to Berlin, or any other Panzer
Grenadier game you order from this day
forward! |