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Panzer Grenadier System
Clarifications and Errata
Heroes of the Soviet Union
Scenario booklet:
- All Scenarios: References to "T-34a"
are to the "T-34/76a" tank units and reference
to "T-34/76" are to the "T-34/76b" tank units.
Airborne
Map:
- There is no number "13" on the map. It should
be in hex 0201.
Counters:
- The StuG IIIG counter should have an AT value
of "6-8" in lieu of "5-8."
Scenario booklet:
- Special Rule 3. Strongpoints: Strongpoints
receive no intrinsic defensive benefits and are
eliminated if forced to retreat.
- Scenario 9: Replace Special
Rule 3 with the following: The Germans were shaken
by their sudden change in fortune. The American
player may ask the German player to surrender
at the beginning of any turn. When asked, the
German player rolls two dice, subtracts his or
her current initiative value and adds the current
number of German eliminated and demoralized units
(not steps) AND leaders. If the result is more
than the morale values of the highest ranking
German leader (or more than 6 if all German leaders
have been eliminated), play ends. If the result
is greater than the leader'smorale, the Germans
do not surrender, German initiative increases
by one and play continues. SCENARIO TEN German
reinforcements should enter the map through hexes
0114-0217. US forces should enter the map through
hexes 1206-1209. Add "1 x Jeep" to the US forces.
Afrika Korps
Counters:
- The Italian General should have a morale of
"9" and a modifier of "0" instead of the other
way around.
- Four Italian M13/40 counters (1502-1506) have
the incorrect NATO symbol (infantry in lieu of
armor). This has no effect on play.
- Two British infantry have their full-strengths
printed on the reverse side. They should both
be "2-3."
- The two German Pzjg 1 counters have their full
strength printed on the reverse of the counter,
and reduced strength on the front.
Scenario booklet:
- Special Rule 3. Surrender: This
rule is correct. British/Australian tanks can
trigger a surrender roll in a stack of undisrupted
and undemoralized Italian units when this rule
is in effect.
- Special Rule 4. Terrain. Salt Marsh:
In the fourth sentence replace "Subtract
two from..." with "Add two to..."
- Special Rule 8. Bush Artillery: The
second to last sentence should read "On a result
of 11 the unit is removed from play." SCENARIO
TWO Giarabub Garrison set up. In the third sentence
replace "1610" with "1510."
- Scenario 6 — Other: In
the last sentence replace "##13" with "##08."
- Scenario 12: In the Italian
set up replace "3 x L3/35" with "2 x L3/35" and
replace "7 x L3/35" with "3 x L3/35."
- Scenario 13 — Other: Replace
"1923" with "1922."
- Scenario 21: Replace "2603"
with "2403" in the setup.
- Scenario 22: The Allies should
have "5 x 13" off-map artillery instead of 3.
- Scenario 24: In the 8th Machinegun
Battalion leader list replace "5 x LT, 1 x SGT"
with "3 x LT, 3 x SGT."
- Scenario 25 — Other: Delete
instructions and add "None."
- Scenario 46: Other: In the
first sentence replace "Map 2" with "Map 3."
- Scenario 47: In the map graphic
the lower map should be Map 2 not 3.
Battle of the Bulge
Counters:
- The German Wespe self-propelled artillery unit
(1201) should have an armor defense value of 1
on the front and back of the counter.
- The "16-31" fire values on the two German 105mm
units (1204 and 1205) should be indirect fire
values (white text). German Sergeant #1614 has
morale and combat modifiers of "8". Both should
be "0".
Scenario Booklet:
- Scenario 28: Replace the German
"SPW250/9" unit with a "234/2."
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