By William Sariego
I got out my tattered copy of Red Vengeance
and tried to rejuvenate enough brain cells
to come up with something cool. The result
isn’t nearly as extensive as my previous
Options,” but will still give fans
of the game a few new toys to play with.
In the last days of the war the Germans
were treated to an armed uprising in Czechoslovakia.
The Allied player deploys the Czech unit in
any unoccupied hex adjacent to Prague on Turn
11. It can deploy in a German ZoC. The unit
is considered a division and is a Soviet unit
in all aspects. The unit does not require
Supply. The Freedom Fighters cannot move;
they can only advance after combat into Prague,
The 33rd SS Division (Charlemagne) began
forming in late ’44 from two groups
of French volunteers; the SS French Assault
Brigade and the Vichy French Legion. The latter,
for the record, were not happy at being incorporated
into the SS, but were hardly in a position
to object (or go home to France). Deployed
in late February, the division was all but
destroyed in early March. About 400 survivors
would regroup to fight during the Battle of
Berlin. It is a Turn 9 reinforcement and cannot
be replaced if eliminated.
On Turn 11 the Allied Player has the option
of bringing the 1st Allied Airborne Army on
as a reinforcement. If he does so, the unit
lands in any unoccupied hex adjacent to Berlin.
Roll a die upon placement. On a result of
1 or 2 the unit lands at reduced strength.
If the 1st AAA is the only unit to capture
and occupy Berlin, no one scores that VP,
though the Allied Player could still score
the VP for killing Hitler (everyone is glad
to get rid of him regardless of how it occurs).
If it occupies Berlin in conjunction with
a Soviet unit score the Allies the VP as normal.
The unit does not require Supply and is backed
by one Western Allied Air Point. Soviet-Allied
Air Points cannot be used to aid an attack
solely made by the 1st AAA. If using the optional
Weather Table and April allows Exploitation,
threat the 1st AAA as a “Mountain”
unit, thus getting one Movement Point.
Vlasov’s ROA Division
much propaganda, little use was actually made
this unit, designated the 600th Infantry Division.
Some Russian POWs chose to fight in the German
army rather than rot in a prison camp. Some
would actually fight on the Western Front
at Normandy, others would be committed in
the East when things began to look bleak for
the Third Reich.
The 600th is available as
a Turn Eight reinforcement. Unless it is stacked
with an SS unit, roll a die before it contributes
its factor in combat. On a 1 or 2 the division
deserts and is removed from the game. The
unit can never be replaced.
The Naval Bombardment markers for each player
are aids to use in the Combat Phase. Simply
place them where you want to use them so you
won’t forget to use the factors, as
sometimes happens in the heat of the game.
The German marker is back-printed to show
its reduction in strength. The two Volksturm
Used markers are placed on a city which uses
those factors and resists Soviet occupation,
since the old men and young boys of the Hitler
Youth can only be called out once per city.
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You can download
the new variant pieces here.