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Our Right Brain:
Creating Red Russia’s Soldier Counters

By Beth Donahue
September 2007

When it came time to begin the artwork for the Red Russia counters, Mike Bennighof asked me to create a series of soldiers representing each of the various, colorful types of soldiers in the game. There was only one criterion: the uniforms had to be accurate in color and style.

“Hmmm . . . easy,” I thought. I have a degree in fine arts with an extensive background in drawing and painting, not to mention my career experience in computer arts — but it wasn’t as cut-and-dry as I’d assumed.

   
The goal.

I started with 10 different sources, historical photos that I used for the soldiers’ poses and facial expressions. Then I used another 20 or so historic photographs and drawings for the uniform styles and colors of each figure. I addressed every detail of each from the symbols on the sleeves of the Allied infantry to the sword carried by the Siberian cavalry.

I started the creative process by drawing out each soldier by hand. Then I colored and shaded each individual soldier using illustrating pencils, focusing on accurately capturing the integrity of each uniform, shown on Figure A.


Figure A:
Hand-drawn.


Figure B:
Ready for a counter.
     

Finally, I scanned the colored image into Adobe Illustrator, and using its tools, re-drew the soldier, colored him in and added shading and details to end up with the final product that looks like Figure B.

Before reaching a decision on the actual illustrated style of the soldiers, Mike and I went back and forth a few times. Should they be more artistic or illustrative? We decided on the latter.

              

By making them look like realistic illustrations, the soldiers blended with the overall look of the game. From the illustrated poster on the cover, to the illustrated map graphics, Red Russia’s cohesive look flows down to each detail.

Red Russia in all its revolutionary glory is coming fall 2007. Order now!