| Playing
Britain in Soldier Kings
By Doug McNair
November 2005
Of all the games I’ve
worked on, Soldier
Kings is my personal favorite. Soldier
Kings, and its sequels Soldier
Emperor and Soldier
Raj (with more to come!), bring to
the forefront all the factors a game must
have to make it a true historical simulation.
The bigger a conflict gets, the greater the
impact that factors like money, politics,
communications, and random chance have on
the outcome. Because these factors are just
as important in Soldier Kings as military
maneuver, playing the game is radically different
depending on which Major Power one is playing.
This, plus the fact that up to eight can play,
offers players a huge amount of variety and
replayability.
Today, I begin a series
of articles analyzing the strengths and weaknesses
of each Major Power in Soldier Kings,
and how the aforementioned factors determine
how one can play a Power to best advantage.
I begin with Merry Olde England.
Britain: For the King Who
Has Everything
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Britain’s Soldier King. George
II commanded victorious British forces
at Dettingen in 1743, the only modern
reigning British monarch to lead troops
in battle.
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In Soldier Kings, Britain starts off
in the most powerful position. England is
loaded with cash, and its prosperous global
empire holds the promise of much more where
that came from. This is both a blessing and
a curse. Britain has the resources to fund
numerous military campaigns, alliances and
new armies and fleets, but those resources
can be cut off in an instant if Britain doesn’t
have enough fleets in the right locations
to collect from its overseas holdings. A few
well-placed enemy fleets can spell disaster
for an over-extended British player.
Major-Power Alliances
In the first Diplomacy Phase,
everyone who’s not barred from allying
with Britain will come running for favors
and alliances. This means Britain must be
careful to make the most prudent alliances
possible. The best British allies, in debatable
order of merit, are Prussia, Holland and Russia.
• Prussia: You
got what they need, and they got what you
need! Prussia is poor — that’s
why Frederick started all this trouble. They’ve
got the best armies in the world, but very
little money to pay them or finance their
campaigns. Prussia also has no fleets, so
it can’t rely on conquering sugar islands
for cash. Prussia must conquer rich territory
quickly so it can get enough money by the
next Winter turn to build more armies and
attack the rich lands to the south while fending
off Russia. Unfortunately, the nearest rich-and-vulnerable
territory to Prussia is British Hanover. Britain
must dangle enough gold before Prussia to
satisfy its short-term needs in exchange for
the promise not to take Hanover. Instead,
it can offer Hanover as a staging area for
attacking the even-richer Austrian Netherlands
(or maybe Holland). Not only does this free
Britain from having to guard Hanover (allowing
its armies to perform much more important
duties overseas), it gives her a powerful
ally on the Continent to oppose France. The
more silver Britain can pour into the barrels
in Frederick’s palace basement, the
less she has to worry about French armies
being available to oppose her overseas or
invade Britain.
• Holland: Holland
can be very annoying. It looks weak, but that’s
deceptive. With the right allies to help it
guard its homeland, it can concentrate on
using its fleets to take rich overseas territories
which the big empires don’t have the
forces to guard. And who has lots of overseas
territory? You guessed it. Unless Britain
wants to spend the first few turns concentrating
on squashing Holland (exposing herself to
other back-door opportunists), she should
make a Dutch alliance so the two countries
can help each other to guard overseas interests.
In exchange for an army and a bit of manpower
from Britain, Holland can guard herself at
home while robbing France and Spain overseas.
This should make Britain happy, as long as
Holland doesn’t get too happy
too fast. Holland needs only 10 VP to win,
so Britain should try to keep forces near
its Dutch friends in case a quick backstab
becomes necessary.
• Russia: Russia
is a starving giant with an unfriendly dragon
over on the next hill. She has more manpower
than she could ever need, but she’s
dirt poor and surrounded by more poverty.
The only rich target in striking range is
Prussian Silesia. Since Poland is in the way,
she must ally with Poland or spend money fighting
the Poles before she can even get to Silesia
(where she’ll have to deal with Frederick’s
iron-hard men). Russia must have cash fast,
so if Britain can’t swing an alliance
with Prussia, Russia is the next-best choice
for help on the Continent. Britain can offer
plenty of Resources that Russia can put into
building lots of armies. Britain can then
offer Russia a fleet to transport its armies
from St. Petersburg to Hanover. This once
again gives Britain protection there while
giving the Russians a base for a two-front
war on Prussia. Britain can ask Russia for
Manpower up front and auxiliaries later, which
the Russians can give without breaking stride.
In this case, Britain should ally with Holland
too so that Russia has an incentive not to
turn and take Holland, gaining a quick 4 VP
against its 10 VP victory threshold.
Minor Country Alliances
When attempting a minor-country
alliance, Britain should ally with anything
that can threaten France and Spain. Unfortunately,
Sardinia and Venice are both Catholic, so
there are penalties on Britain’s alliance
roll with them. Portugal is the best anti-Spanish
prospect, and Denmark is also good because
its fleets can take over the duty of ferrying
Russians or Prussians. But Britain’s
best ally isn’t allied-with —
it’s hired. If Britain does not draw
the “Swiss Mercenaries” card,
then every Diplomacy phase it should try to
find out if another player is holding that
card. Britain should then offer to pay handsomely
for it, because the Swiss are a dagger that
Britain can use to threaten France’s
heart and pin down French armies that could
otherwise be sent overseas.
Continental Strategy
Britain should keep its
armies off the continent as much as possible.
It should use allies to guard Hanover and
threaten France and Spain. Britain must have
as many armies as possible to take ship and
go overseas, defending its rich, vulnerable
possessions there. It should keep building
armies as often as possible for this purpose.
Overseas Strategy
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Moving armies by sea is the key to
British victory.
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This is the key to Britain’s success.
Britain has money to burn at start, but this
will not last long unless it can keep collecting
Resources (and Manpower) from each of its
overseas colonies every Winter turn. To do
this, Britain must have an unblockaded fleet
in, or in a sea area adjacent to, each of
its overseas colonies in the Winter turn.
If France, Spain and/or Holland
unite to oppose Britain with their sea power,
Britain can quickly find itself cash-poor.
Britain only gets 17 Resources per Winter
turn from its European possessions. After
paying maintenance and repair for its units,
17 Resources is just barely enough to build
a couple of new units and still have the money
to let them fight (to say nothing of maintaining
them later). At that rate, with all the territory
Britain has to cover worldwide, its empire
will shrink fast due to a lack of defenders.
And then there’s the issue of faithless,
backstabbing allies. (“Romance without
finance . . . ain’t got a
chance!”)
It is well that Britain’s
fleets have high defensive values, because
Britain can’t afford to lose any of
them. Britain shouldn’t be too aggressive
with its fleets. With five of them at start,
it needs a couple on the Europe map to ferry
allied forces to hotspots while protecting
the home islands from invasion. That leaves
three fleets to guard the rest of the world
and bring home the gold. With India, North
America and the Carribbean to cover, Britain
is stretched as thinly as possible. She must
therefore build more fleets on the very first
turn of the game so that she can replace any
losses and get fleets to the other side of
the globe ASAP.
Event Card Strategy
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Your fleets will need a good leader,
too.
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Britain needs as many Minor Country Allies
as possible so she doesn’t have to spend
lots of money building armies. A Minor Country
Ally is a source of free units every Spring
turn, so Britain should keep a cash reserve
earmarked to pay for bonuses to alliance rolls.
Britain should also be willing during the
Diplomacy phase to pay other players for “Minor
Country Alliance” cards, as well as
“Pitt Takes Power,” “Caught
at Anchor” (you don't want France
or Spain to have that one), “La Grande
Societe” (hold it till France has more
than one army there), “Pirates,”
“Indian Revolt,” “Sepoys,”
and of course “Swiss Mercenaries.”
Conclusion
I hope I’ve helped
new and experienced players gain some insight
into how to play Britain in Soldier Kings.
Stay tuned for the next Major Power!
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