| Playing
France in Soldier Kings
By Doug McNair
December 2005
Having dealt with a largely
Europe-bound power in my last article on Turkey,
today I go global with an analysis of how
to win as France in Soldier
Kings.
France: Go West, Mon Cher
Roi!
France has more strategic options
than any other Major Power in the game. She
has 11 armies and five fleets available to
build, plus the money and manpower to build
them! She starts with more Resources than
any other power, and her homeland is easily
defensible as long as she makes an alliance
with Spain at game’s start.
Unfortunately, this rosey situation
can cause France to become cocky and overextend
herself very easily. Fifty years after the
time of Soldier Kings, Talleyrand tactfully
pointed out to Napoleon that he really didn’t
need to conquer the whole world (to
no avail). The French player needs to take
this advice from the future to heart, and
concentrate on capturing the richest targets
overseas while avoiding unnecessary military
campaigns on the continent. Luckily, she has
the money to make sure that her allies can
keep other continental powers busy so that
she doesn’t have to fight them.
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Force de frappe, 1756-style.
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Major Power Alliances
France is the richest Power
in the game, so other powers will be lined
up at the door of the Banc Royale du France
from the get-go, promising the world in exchange
for a few gold louis. France needs to be very
careful as to whom she distributes her largesse,
because she needs to keep a large chunk of
her money to build armies and fleets. Nevertheless,
she needs to have happy allies who will keep
her enemies occupied on the Continent while
helping her to conquer the British and Dutch
empires overseas.
• Spain: There
is no reason for France to fight Spain, and
they can do wonders for each other as allies.
Spain has plenty of money and manpower and
has a rich overseas empire to defend but few
armies to defend it with. France can get homeland
security and a powerful overseas ally in exchange
for nothing but a promise not to invade Spain
from the north. With a demilitarized Franco-Spanish
border, Spain has no immediate threat to her
homeland, and the other Mediterranean powers
(Austria and Turkey) are so navally-challenged
that she has little to fear in the way of
amphibious invasions from the east. A Spanish
alliance with France leaves Spain free to
stack her armies and fleets with France’s,
so that the two Catholic world powers can
go on a rampage against the Dutch and British.
And there are plenty of rich Protestant colonies
to go around for both parties, so there’s
little chance for Franco-Spanish squabbling
over colonial territory.
• Austria: France
should let the Austrian ambassador in the
door along with the Spanish, but should keep
the Austrian in the waiting room a while just
to make it clear who’s in charge. Prussia
is France’s worst nightmare on the continent,
so she needs to fund either Austria or Russia
handsomely so that Frederick has no choice
but to keep his attention pointed eastward.
Despite Russia’s huge manpower reserve
(and her concomitant ability to build armies
to crush Prussia), Austria is the better alliance
choice for France. This is because France
needs Austria and Spain to be in the same
camp, not fighting each other. Lombardy and
Tuscany are huge temptations for anybody,
and an unruly Spain could easily decide to
go for a quick 8 VP if Austria is getting
the worst of it from Prussia. This would doom
Austria and empower Prussia, who’d probably
have at least 9 VP once Austria was done for,
and be poised thereafter to smash Spain’s
armies in Northern Italy and win the game.
Such an eventuality would provoke a cry for
help from Spain, forcing France to entangle
her armies in a fight against Prussia, leaving
her vulnerable overseas. A British conquest
of just the Leeward and Windward Islands would
almost completely offset even a total French
conquest of Northern Italy. This is something
France cannot allow. France must therefore
make sure that she, Spain and Austria are
one big, happy Catholic family, and give Austria
enough Resources to keep a constant military
pressure on Prussia. Once this three-way alliance
is established, Austria and Spain have little
incentive to break it, because doing so would
dry up Austria’s money supplies and
leave her open to a Spanish invasion of Lombardy
and Tuscany, while forcing Spain to redeploy
forces home to defend against Austria.
• Russia: If for
some reason Austria is not amenable to an
alliance, or if she gets crushed early by
Prussia, or if Spain falls to temptation and
invades Northern Italy, then Russia is France’s
next-best alliance choice. Russia has overwhelming
manpower but no money, and needs a rich patron
to make her militarily viable. If Prussia
makes rapid early gains, France should offer
generous Resource subsidies to Russia so that
she can build numerous armies and make the
Russian front mean what it should to Prussia.
If Russia is successful, France needs to be
careful, because Russia only needs 10 VP to
win. If Russia conquers a few rich Prussian
territories and cuts Frederick down to size,
France needs to find a quick excuse to cut
off the flow of funds to Moscow, thereby slowing
the Russian advance. She shouldn’t alienate
Russia completely, because Prussia can recover
quickly (especially if financed by Britain),
and France needs an ally in the east to keep
the Prussians from coming west.
|
King Frederik V of Denmark and Norway
would make a fine French ally.
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Minor Country Alliances
France’s minor country
allies on the Continent should be in a position
to annoy both Britain and Prussia as much
as possible. Denmark and Sweden are the best
choices. Both have a back door position on
Prussia, both can use their fleets to harass
the British Isles, and Denmark is in a position
to invade British Hanover and then Holland.
Sweden is also in a good position to stack
her armies with the Russians or create a northern
front to the Russians’ eastern one.
Overseas, France’s best
allies are the Pays d’en Haut and the
Iroquois Nation. Britain has few armies, while
the Indian Nations start with two armies each.
So, if France can play Minor Country Alliance
cards early and activate these allies, the
Native Americans can stack with a French army
and make it easy for that army to take British
territory in North America. That gives the
French a potential 8 VP, and frees up French
armies from defending French possessions in
North America so that they can concentrate
on the richer Caribbean colonies.
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Corn Planter, Iroquois hero.
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Continental Strategy
France needs to make one
or two quick, local conquests on the Continent,
and then leave the rest of it to her allies.
Piedmont is a quick 4 VP and borders France’s
probable ally Austria, so taking it will only
require a short-term commitment of French
armies. Holland is another 4VP, and is the
homeland of France’s lesser overseas
enemy. France should base her alliance with
Austria on the understanding that the Austrian
Netherlands are available to France as a base
against Holland. Holland will, of course,
fight fiercely for her life, and her likely
ally Britain will doubtless support her or
hit the French coast to draw her off, so Holland
will be the tougher nut to crack. France can’t
afford to waste a lot of time and Resources
in taking Holland and its 4 VP when there
is so much rich, defenseless territory overseas
to be had. So, she should keep forces in the
Netherlands to threaten Holland, but shouldn’t
commit to an invasion until she’s sure
of a quick victory.
Overseas Strategy
France needs 20 VP to win.
She must therefore concentrate on conquering
the richest territory possible while defending
her most valuable territory at the same time.
The Caribbean is the place where France will
win or lose. Britain has 14 VP for the taking
in the Caribbean, while France has 17 VP there
for the losing. Luckily, Spain has 19 VP for
the losing in the Caribbean, so it’s
easy for France to convince Spain that Britain
must be knocked out of the Caribbean fast
and never allowed to return. France should
combine her fleets with a Spanish Armada as
early as possible, sail to the Caribbean and
sink anything British immediately. This will
strand any British forces there and give French
and Spanish fleets free rein to transport
armies between islands, gobbling them up as
they go. Of course, France needs to keep a
close eye on Spain since she only needs 15
VP to win, and should negotiate carefully
in advance as to who gets the right to take
which British territory.
Once Britain is out of the
Caribbean, if France hasn’t won yet
then she and Spain can sail their Armada to
the Dutch East Indies or India to finish the
job. This is the endgame, and because of Spain’s
lower victory threshold France will want to
keep a fleet and army back in the Caribbean
for a last-minute backstab against Cuba, Puerto
Rico or Santo Domingo.
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Jeanne-Antoinette Poisson, marquise
de Pompadour, mistress of Louis XV,
power behind the throne. Portrait by
Francois Boucher, 1757.
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Event Card Strategy
Anything that hurts the
British is something France wants to happen,
and anything that helps the British is something
France doesn’t want to happen. So, France
should be willing to open her wallet to any
player who has “Loudoun’s Embargo,”
“They Boiled and Ate Him All Up,”
“Indian Revolt,” “Provincials
Go Home,” and “Pitt Takes Power.”
Militarily, France wants cards that help her
fleets against the British and Dutch and/or
protect her own fleets, so she should be willing
to purchase “Caught at Anchor,”
“Caribbean Hurricane,” “Fair
Wind or Foul” and “Gale.”
On land, useful cards for the French are “East
India Company Troops,” “Sepoys,”
and of course “Minor Country Alliance.”
Finally, “Papal Bull” is a card
France wants to see played (since her likely
allies are all Catholic), unless she’s
allied with Denmark or Sweden. “Jesuit
Plot,” on the other hand, is a card
which France should have no qualms about buying.
She wants to make sure Les Voyageurs and the
Indian Nations have a long and mutually-profitable
future before them, with the West left wild
and no pesky “Americans” taking
over one century hence.
Conclusion
France is the most independent
of all the Major Powers, and does not need
to go begging to anyone for money or manpower.
However, she needs to make the right alliances
so that she’s not bogged down on the
Continent and can concentrate on taking overseas
colonies from the British. She’s not
going to score a quick win because of her
20 VP victory threshold, and she has to spend
lots of money keeping allies happy and building
new fleets and armies. So, she has to be surgical
in her military strikes, working with Spain
to eliminate the British early from the Caribbean.
She must use her first Minor Country Alliance
cards to get the Indian Nations to ally with
her, kicking the British out of North America
before they can build up an army of Provincials.
Finally, she must take just enough territory
on the Continent and in India or the East
Indies to put her over the top. |