| Playing
Spain in Soldier Kings
By Doug McNair
March 2006
For my last article in this series on the
Major Powers of Soldier
Kings, I tackle the power whose status
as a fading global empire presents unique
and ironic challenges: Spain.
Spain owns one of the largest and richest
empires on the map. She has all the resources
she needs to build armies and fleets and to
tempt major and minor powers into alliances.
Nevertheless, she will be the junior partner
in her most important alliance. And she has
to pursue a strategy that’s equal parts
boldness, fair dealing, accommodation, subversion
and treachery in order to keep from being
“nibbled to death by cats” (as
a certain ambassador from another fading empire
would say . . . ).
Spain: Follow me to victory
(over you, while you’re off plundering. . . .)
Spain owns 16 land areas, ten of which are
on the overseas map. She starts the game with
only four armies and two fleets, and can only
build three more of each (plus the three Spanish
Provincial armies she can build with the appropriate
event card). Britain and Holland (the principal
threats to Spain’s global empire) start
with six armies and seven fleets between them.
And Spain’s most defensible territories
(her home areas on the Europe map) are the
least valuable. She simply can’t protect
her richest territory on her own.
This doesn’t look like a problem at
first glance, since she starts with 37 Resources
— a huge incentive for poorer powers
to ally with her. But her overseas territories
are so rich, expansive and weakly fortified
that adopting a defensive posture overseas
is impractical. There are just too many exposed
Spanish flanks which Britain and Holland can
hit and push back, dropping Spain’s
victory point total dramatically with each
conquest. Instead, she must rally as many
allies as possible to form and a new Spanish
Armada to strike directly at the British Isles.
Once Britain has been invaded and conquered,
she can build up her forces at home while
her allies (and others) plunder what’s
left of the British Empire. Then, when she’s
good and ready, she can backstab her allies
and win the game with a few rich conquests
in her own front yard.
Major Power Alliances
Ironically, Spain’s most important
major power ally is the one who’s least
likely to help her achieve victory. Nevertheless,
she must support and keep her senior partner
happy while amassing junior allies to destroy
Britain and set the wheels in motion for Spanish
victory.
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Be polite to the French, but deal from
strength.
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France
Spain and France are natural allies because
Britain is their common worst enemy. Britain’s
naval power and huge cash reserves give her
the ability to ship armies (her own and those
of allies) to France and Spain’s rich
Caribbean holdings immediately. Each French
and Spanish land area lost to Britain in the
Sugar Islands is unacceptable, because it
knocks the owner down by at least four victory
points. Spain must start one of her fleets
with France’s navy in the Caribbean,
engaging and hopefully ejecting the Royal
Navy from there. Spain has every incentive
to do this, because she can negotiate a deal
with France to take the lesser British colony
of Jamaica while France takes the richer Central
Islands and other territories. This nets Spain
four VP, and if Britain has no fleets in the
Caribbean on the first winter turn, she loses
a third of her resource income for the year
(reducing her ability to resist an invasion
of the British Isles).
However, once Britain’s defeat in
the Caribbean is sealed, Spain becomes an
inconvenient ally for France. The reason is
simple: Britain owns 14 VP worth of land areas
in the Caribbean, while Spain owns 21. France
has plenty of armies to ship overseas, and
plenty of fleets to ship them, so if she were
free to plunder both Britain and Spain’s
Caribbean holdings, she could conveniently
conquer the 20 VP worth of territory she needs
to win the game. But an alliance with Spain
holds her back from this, and Britain will
fight hard to defend the rest of her empire
(possibly using tough allied armies from Prussia
to guard her North American territories).
Plus, France will almost certainly ask Spain
to keep fleets in the Caribbean to protect
their holdings there and deliver the resources
during winter turns, leaving Spain to govern
the colonies while France conquers the world.
So, Spain can only get limited mileage out
of a French alliance, and must look to others
to help her achieve victory.
Russia
If Spain can eliminate Britain quickly,
the worst threat to her global empire will
be gone and the secondary threat (Holland)
will shrink to insignificance. But as of 1756,
Spain ain’t what she used to be, and
can’t just build an invincible armada
and ship a huge Spanish army to conquer Britain
alone. However, she still has plenty of New
World gold, and she must dangle it before
someone who needs it and can supply the armies
to do Spain’s dirty work.
Russia is the obvious choice. She starts
with four armies and 28 manpower, but she
only has 13 resources to her name and nothing
but poverty-stricken territory all around
her. But the British Isles are worth 12 resources
(not to mention VP), and Russia can get to
them in one turn with a fleet and army out
of St. Petersburg.
Spain should offer to split Britain with
Russia, paying her handsomely to invade Scotland
or Northern England on Turn 1 while Spain
invades Southern England with a fleet and
army from Galicia. This two-pronged invasion
strategy maximizes the chances that a hostile
force will evade British or Dutch interceptor
fleets and land in Britain on the first turn.
Such a bold move will force Britain to pull
her forces back from overseas to guard the
home islands, making France and Spain’s
job in the Caribbean much easier. Spain should
use whatever minor country allies she can
get to support this invasion, while making
sure her own fleet gets out of British waters
fast to transport the next available Spanish
army to South England or Ireland.
At the same time, she should try to subvert Britain’s
likely alliance with Prussia. She should encourage
Frederick the Great to turn on Good King George
and invade Hanover, whose fortification value
of 1 is nothing against Frederick’s
armies. And conveniently, Holland is just
west of Hanover. Conquering Hanover and Holland
is a good deal for Prussia as it gets her
7 VP plus an equal amount of annual income.
More importantly, a Russo-Spanish conquest
of Britain combined with a Prussian takeover
of Holland would leave nothing but French
perfidy to threaten Spain’s overseas
colonies.

Don’t let this happen to you. A British
fleet attacks Havana, 1762.
Austria
Spain needs to ally with the minor country Sardinia so she
can use Sardinia’s fleet and powerful
armies to invade and conquer Britain, and
then support her military buildup in the Mediterranean.
Then, when the time is right, Spain must backstab
Sardinia and invade its continental territory
of Piedmont while its armies are elsewhere,
winning 4 VP and hopefully putting her over
the top of the 15 VP threshold for victory.
But Piedmont is right next to Austria’s
Italian territory of Lombardy. If Austria
attacks Piedmont, Sardinia immediately goes
up for grabs to any major power as an ally.
And if Austria conquers Piedmont, Spain can’t
attack Piedmont without Austrian opposition.
Spain must ally with Austria at game start.
She should approach Austria (all smiles .
. .), and offer Resources to help Austria
fight the heretic Prussians, encouraging her
to send her armies north. At the same time,
she should make it clear that she’s
just as concerned as Austria about a back-door
invasion from Turkey, and propose that she
station a Spanish army in Austrian Tuscany
to guard Austria’s rich Italian holdings.
Spain should also offer to buy any Minor Country
Alliance cards Austria may have so she can
ally with Venice, whose fleet and army can
guard Austria against the Turks as well.
But while she’s doing this, she should secretly pass
a note to Turkey, proposing a covert plot
against Austria. Spain will indeed ship an
army to Tuscany (hopefully on the Austrian
fleet), while Turkey starts shipping armies
to invade Sicily and Naples. If Spain can
get Venice as an ally, she’ll send the
weak Venetian forces to fight the Turks. Then,
while the Janissaries are marching up the
boot and conquering the Papal Sates, Spain
will be building armies and sending them to
fortify Tuscany (along with Sardinian help)
against the approaching Infidels.
But when the Turks get to Tuscany, the Spanish
will announce (like a later Generalissimo)
that a fifth column has arrived. They will
step aside and let the Turks conquer Tuscany,
while the Spanish Ambassador signs an alliance
with the Sultan. Then, with Tuscany under
the control of their Turkish allies, Spain
will turn north and invade Lombardy with help
from the Sardinians. That done, Spain will
send a Spanish army with the Sardinians to
Venice (making sure the Sardinians act as
cannon fodder), and once Venice is conquered
the Spanish in Lombardy will turn west and
attack Piedmont. These three territories are
worth 13 VP, so as long as France doesn’t
turn on her overseas), Spain can reach her
15 VP threshold of victory before the Austrians
can react, and before the Turks realize they
were being used all along.
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A British sneak attack on Spain, 1762.
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Minor Country Alliances
Spain’s #1 priority at game start is
to invade Britain, and she needs minor country
allies to help in this. Spain must throw as
many fleets and armies as possible at Britain
immediately to evade British interception
and conquer the British Isles before the Redcoats
can return home from the Colonies. So, any
minor country she allies with must have its
own fleet with which to ship its army to Britain.
Countries that fit this bill are Denmark,
Sardinia and Sweden. Sweden should be Spain’s
first alliance target because her armies are
the strongest and her forces can get to Britain
in one move. Denmark can also get to Britain
fast, but her forces are weaker, so Sardinia
should take priority over Denmark since she
has stronger armies.
Continental Strategy
Spain will win by conquering northern Italy.
Splitting Britain with Russia will get her
6 VPs, and Jamaica will get her another 4,
but to get the other 5 she has to send her
limited forces to a region that’s rich
with high-value targets. And while she can
build up to five fleets, they’re not
strong enough to take on France’s navy
once France decides the islanders should all
speak French. So, Spain must concentrate as
much land and naval force as possible in the
Mediterranean, and make sudden diplomatic
reversals to attack Piedmont, Lombardy, Venetia
(and maybe even Tuscany if necessary) before
her erstwhile allies can react.
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Trust in the Armada.
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Event Card Strategy
Spain needs “Minor Country Alliance”
cards more than anything else. She should
therefore be willing to trade or pay for them
as necessary. “Spanish Provincial Armies”
is another card Spain should buy or trade
for, since such armies will help protect Spanish
overseas holdings from French treachery. Other
cards of interest to Spain are those which
make her stronger or her allies weaker at
the moment she backstabs them. Cards that
make Spain stronger at such moments include
“Winter Campaign,” “Force
March,” “Surprise Attack”
and “Caught at Anchor.” Cards
that weaken duped allies include “Troop
Revolt,” “Hungarian Revolt,”
“Dysentery,” “Short Supplies,”
“Vacillating General,” “Miscommunication,”
“False Orders and Bad Intelligence”
and “Royal Death.”
Conclusion
In “The Princess Bride,” Inigo
Montoya said “I give you my word as
a Spaniard,” assuring Dread Pirate Blackthorne
that he would hold the climbing rope until
Blackthorne reached the top of the cliff in
safety. Blackthorne demurred, saying he had
known too many Spaniards to stake his life
on just that. Inigo proved Blackthorne wrong
about the Spanish and did not drop the rope.
However, the Spanish player in Soldier Kings
should be ready to pay for and hold as many
ropes as necessary, and then drop them whenever
the climber has outlived his usefulness. Spain
must come out at start as a bold, brave and
true ally, fighting Britain on the high seas
alongside France, and invading the British
Isles and splitting them fairly with Russia.
But as she builds up her reputation as a bold
and honorable ally, she must lie through her
teeth to Austria and Turkey and maneuver them
into letting her build up enough force in
Italy to conquer it and win the game.
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