| Playing
Turkey in Soldier Kings
By Doug McNair
December 2005
Having cited a victory over John “Harpo”
Morris, our plant manager, at Panzer Grenadier in
my last article, it’s only fair that today I honor his
request for an article on playing Turkey in Solder
Kings.
Turkey: The Wolf at the Back Door
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A Turkish “crazy head.” Bashi-bazouk, by
Emile-Jean-Horace Vernet, 1860.
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There are two Major Powers on the board which the Catholic and
Orthodox powers really wish just weren’t there. Turkey
is the greater of these. While Holland can be a huge annoyance
to France and Spain, she is easily squashed if she fails to
make the right alliances. Turkey is not. Hundreds of thousands
of Bashi-Bazouks await the Sultan’s orders, and can flood
the southeastern reaches of Austria, Russia and the Mediterranean
at a moment’s notice. Unfortunately for Turkey, her huge
army is also poorly led (the colloquial meaning of “Bashi-Bazouk”
is “undisciplined bandit”), so she must place her
forces wisely to prevent them being broken by the smaller but
much tougher armies of her neighbors. She must also use diplomacy
so that she doesn’t get the short end of the stick in
alliances (due to geographical disadvantages), and so her own
forces aren’t blocked from their best chance for victory:
taking Northern Italy.
Major Power Alliances
Turkey doesn’t have the luxury of
allying with a Major Power neighbor who can immediately stack
with her armies and support her in battle. Austria and Russia
are Turkey’s traditional enemies, so all she can do
is fight them or make non-aggression pacts. Luckily, there
are other alliance prospects over the hills and across the
seas, and making the correct alliances (and coordinating maneuvers
with them) is crucial to Turkish victory.
• Prussia: The enemy
of my enemy is my friend, and Prussia is Turkey’s best
friend from the get-go. Prussia must smash Austria fast if
she’s going to win without sending her armies overseas,
and Turkey is in the best position to help Prussia on that
score. The problem for Turkey is getting her money’s
worth out of a Prussian alliance. Prussia will want Turkey
to attack Austria from the south to create a two-front war
against Austria’s home forces. That’s a death
sentence for Austria unless Russia scores a major blow against
Prussia or Turkey, so on the surface it looks OK. However,
Austria’s southern provinces are poor. Croatia, Transylvania
and Hungary are only worth 3 VP together, while her northern
provinces of Bohemia and Wien, plus her ally Saxony, are worth
9VP total. If Austria gets split in half this way, Prussia
is almost two thirds of the way to victory, while Turkey is
less than 1/3 of the way there. Turkey should therefore demand
that Prussia let her have Wien. This evens things out, with
Prussia and Turkey both getting 6 VP from their alliance against
Austria. If Prussia balks at this, Turkey should point out
that a non-aggression pact between Austria and Turkey (and
maybe even Russia) would make a discussion of Prussian control
of Wien irrelevant. Turkey should therefore have no trouble
getting Prussia to see reason and share the wealth of the
Austrian heartland.
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The tugra, or calligraphic signature, of Sultan Mahmut
II.
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• Austria and Russia: If
Prussia won’t commit to giving Turkey rights to Wien
once Austria is conquered, she should definitely approach
Austria and Russia with offers of non-aggression pacts. Austria
will almost certainly jump at such an offer, and Russia will
likely do the same, since it frees up both their armies to
tackle Prussia. Prussia has a total of 12 VP sitting right
on the Empresses’ doorsteps (with 2 more waiting in
Mecklenburg), while Turkey is so poor that Austria and Russia
would have to get all the way to Constantinople before they
could pick up 12 VP from the Infidels. Such a pact will be
a slam-dunk for Turkey, and will free her armies up for a
total conquest of Italy, which is all she needs to win the
game.
• Spain: After splitting
the Austrian heartland with Prussia (or not . . .), Turkey
must focus on Italy to win. The problem for Turkey is that
her best shot at getting to Italy is by sea, but she only
has two fleets, both of which are expensive to build and easy
to sink (they both have defense strengths of 1). She will
also need to build more armies to conquer Italy while defending
her homelands, and balancing this with building fleets will
be tough due to her overall poverty. She should therefore
make an alliance with a seagoing Major Power who can give
her Resources to build fleets and armies, while escorting
them on the way to Italy. Spain is the best choice, for several
reasons.
Spain is in a tough position from the game’s
start, since she has a huge, rich global empire to defend,
and only six armies to do it with. She has provincial armies
for overseas duty, but she can’t build any of them without
playing the “Spanish Provincial Armies” card.
She’s also got British Gibraltar and Britain’s
likely Minor Country Ally Portugal right on the Peninsula
with her, so she’s got to keep a couple of her armies
at home. Her #1 alliance priority must therefore be someone
with numerous armies that are readily available for transport
to Spain and overseas. Turkey is the obvious choice. Spain
can get fleets to Turkey immediately, embark Turkish armies
and take them right back for a sentimental journey to Al-Andalus.
A couple of Turkish armies in Spain will keep the British
and Portuguese under control so that Spain can send her own
armies to the New World where they can do the most good. In
exchange for this help with homeland security, Turkey should
ask Spain for enough Resources to build several armies and
an extra fleet of her own (Turkey has all the Manpower she’ll
need for this), and should also ask Spain to keep a fleet
in the Mediterranean to protect Turkish armies as they sail
for Sicily and Naples. If Spain has designs on Lombardy and
Tuscany, Turkey should be diplomatic about it, offering to
split the territories with Spain, and using the presence of
her armies on Spanish home soil as bargaining leverage.
Minor Country Alliances
Crimea is Turkey’s best Minor Country
Ally. As Turkey’s client state, Crimea has a +3 automatic
bonus to ally with Turkey, and she gets 3 armies right away.
In a Prussian alliance situation, the Tartars can cover Turkey’s
Russian flank so she can concentrate on Austria. In a non-aggression
pact situation, they act as insurance against backstabs by
the Empresses, and free up Turkey’s own armies to conquer
Italy.
Other than Crimea, Sardinia is a good choice
since she has a fleet which Turkey can use for transport to
Italy, and armies that can start in Piedmont and support Turkish
attacks on Lombardy and Tuscany.
Continental Strategy
Italy is Turkey’s Holy Grail. If Turkey
can split Austria with Prussia and get 6 VP out of the deal,
then all she needs to get 10 VP and the game are Sicily, Naples
and the Papal States. Or, if Prussia won’t play ball
and Turkey opts for the non-aggression pacts, she needs to
take Sicily, Naples, the Papal States and Venetia, and then
do a last-minute backstab of Austria and take Lombardy or
Tuscany. If Austria is too powerful and backstabbing her looks
too dangerous, then a trip around the boot by sea to Piedmont
or Provence should do the job.
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Soldier Sultan. Mahmut II in the European-style uniform
of the Nizami Cedid new-model army.
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Overseas Strategy
Turkey has no business leaving the Europe map,
unless Spain is experiencing a disaster in her New World colonies.
In exchange for lots of Spanish Resources, Turkey
can allow Spain to transport Turkish armies to the New World
and defend or retake Spanish territory there. This could give
Turkey nice backstab possibilities against Spain later, so
if Turkish advances in Italy get bogged down, it’s a
good topic to discuss with Spain.
Event Card Strategy
When trading event cards, Turkey wants to
acquire such cards as will give her advantages against Austria
and Russia, negotiating leverage with Spain and Prussia, and
extra combat capabilities to supplement her relatively weak
armies. Examples of the first case are “Hungarian Revolt”
and “Cossack Revolt.” Examples of the second case
are “Spanish Provincial Armies,” “Caught
at Anchor,” “Freibattalions” and “Freikorps.”
Examples of combat-capability cards are “Winter Campaign,”
Surprise Attack and Local Assistance.” Finally, “Debase
Currency” can be a big help if Turkey needs to make
a final push up the boot of Italy but doesn’t have the
funds to finance Invasions.
Conclusion
Turkey is in the best position of any major
power to make sweet diplomatic deals right from the get-go.
She’s a huge threat to Austria and Russia, who have
nothing to gain by attacking her. She’s also the key
to a Prussian victory on the continent. Finally, she can give
Spain exactly what she needs to defend her homeland and get
huge amounts of money in return. She’s also got time.
Austria and Russia would like nothing better than to ignore
Turkey, and nobody but Spain is in a position to threaten
her (and why would Spain want to, with smiling Janissaries
ready to sail to the defense of Madrid and Granada . . .).
So, she can act methodically, pre-negotiating her targets
with allies and then getting their support in taking them.
And with only 10 VP necessary for a Turkish victory, she can
watch the troop movements of the other powers, and then send
her forces to whatever spot on the Riviera is the least-well
defended and ripest for the picking. |