| Tactics
in Sinister Forces
Part II: Even
a Dead Communist Inspires Fear in the Enemy!
(unless he has tread marks all over him . . .)
By Doug McNair
March 2006
After suffering an
ignominious defeat at the hands of schoolchildren
in my last Sinister
Forces outing, I was determined to
have another go at the Soviets and redeem
my honor. Best way to do that, I figured,
was to go up against some of the best troops
they have, and use German combined arms to
triumph over superior Soviet morale in highly
defensible terrain.
Our “Even a Dead Communist . . .”
scenario fit the bill perfectly. Played on
a large, roughly square surface of six boards
— with boards 9, 7 (inverted) and 2
laid-out vertically left to right, and boards
11, 3 (inverted) and 10 laid out left to right
below them — it’s a double-dash
to the river. Six platoons from the Soviet
NKVD 26th Frontier Regiment start off on the
western boards in roadblock positions in town
and forest terrain. Elements of the German
23rd Panzer Division enter the west board
edge and must push past the Soviets to take
control of at least one of the two east-west
roads (plus the towns along it) for a Minor
Victory, or take control of all towns on all
boards for a Major Victory.
But just as the Germans are entering the
west edge, the Soviet 11th NKVD Division and
2nd Tank Brigade enter the east edge. They
must inflict at least 20 step losses on the
Germans and keep control of at least two towns
for a Minor Victory. For a Major Victory,
they make sure that at game-end no German
units are east of the north-south river that
runs through the center of the map on boards
7 and 3.
Factors Driving Play
The following factors define tactics for
the Soviets and Germans.
| 
The people’s defenders wield anti-tank
rifles of great power.
|
Soviet
The double-dash nature of the scenario would
seem to be tough on the Russians. They have
no trucks for their infantry, which must use
Strategic Movement to move west on the roads
quickly before Germans top the western hills
and spot them. They also have only four platoons
of heavy T34/76 tanks, and two platoons of
light T60’s, the latter of which won’t
last a minute under panzer fire.
But the western roadblocks, combined with
the fact that NKVD troops all have higher
morale than the Germans, are more than enough
to compensate for slow Soviet movement. NKVD
base morale of 8 plus their reasonable compliment
of leaders makes them tough to disrupt or
demoralize with ranged fire. It also makes
them even harder to dislodge from town and
woods hexes through assaults. Units with superior
morale and a leader get +2 column shifts on
the assault table, while enemy units assaulting
woods or town hexes get -1 and -2 column shifts
respectively. That, plus the fact that units
don’t have to counter-assault when assaulted,
means that just a few high-morale units with
leaders can hold town or woods hexes against
enemies for a long time. If they can do that
long enough for the NKVD infantry plus the
tanks to get to the western boards in force,
they can stop the Germans from ever seeing
the river.
German
Luckily for the Germans, they have plenty
of tools at their disposal to deal with the
NKVD. They have 11 tank platoons, two platoons
of P204f armored cars, and three platoons
of SPW 251 halftracks. These armored units
all have direct fire ranges of at least five
hexes, meaning they can stack up and pound
NKVD infantry positions from a distance with
little fear of being assaulted. They can also
travel with German infantry overland to provide
superior firepower, outflank Soviet positions
and drive wedges between Soviet infantry units
on the roads. The Germans also have plenty
of leaders and two Engineer platoons, all
of which provide positive column shifts in
town assaults. Finally, the Germans have superior
offboard artillery firepower, and get to draw
one aircraft unit every other turn. So, they
can hit Soviet units at a distance for a long
time before advancing on them with their own
infantry. The Germans need to use all these
tools to balance their strategy carefully,
using superior mobility to perform flanking
maneuvers while not dispersing their forces
so much that their superior firepower becomes
diluted.
Game Summary
Here’s what happened when I took on
the NKVD.
Setup
The Russians set up two NKVD Rifle platoons
plus an anti-tank rifle platoon in the forest
crossroads hex on Board 9, plus the road hex
just west of it. They set up the rest of NKVD
26th Frontier Regiment’s units (3 RIF
platoons and a 45mm AT gun platoon) in the
two westernmost hexes of the town on Board
11.
The roads connect all boards, meaning Russian tanks can eventually
get to the main German thrust from any position.
So, they decide to bring their tanks in at
the eastern edges of both boards 2 and 10.
The Russians think the Germans will probably
launch their main attack to the south, on
Board 11, since the terrain there is more
open and less hilly, giving panzers greater
mobility and fire range, and artillery spotters
a good view. They therefore assign the majority
of their infantry and all their support weapons
to enter the road at the east edge of board
10, and a smaller force of infantry to enter
the east edge of Board 2 (to the north).
The Germans do indeed plan to launch their
attack on the southern east-west road, and
assign almost all their forces to enter the
west edge of Board 11. They will bring in
most of their infantry plus six panzer platoons
at the road itself to hit the town on Board
11 head-on. A smaller force of infantry plus
five panzer platoons will enter the light
woods at the northern end of Board 11, maneuvering
in a quarter-circle north and east of the
town to take the east-west road from the north
and cut the town off from any reinforcements
coming from the east.
| 
A 76.2mm field gun prepares to open
fire.
|
Turn 1: 0700
Starting Initiative is German 3/Russian 2.
The Russians win the initiative roll, getting
1 activation before the Germans. Two heavy
T34/76 tank platoons use strategic movement
to speed west down the southern road all the
way to the town on Board 11, taking up flank-guard
positions in the northwestern and southwestern
corners of the town. The two T60 tank platoons
are slower, but make it to the eastern edge
of the town as well. The main force of Soviet
infantry and support weapons slog down the
road to the eastern town on Board 10.
The Germans activate and bring in all their
PzIVEs and PzIIIJs plus three HMG platoons
to a position two hexes west of the town on
Board 11. Russian opportunity fire from the
town is ineffective.
The other two T34/76 platoons enter the eastern
edge of Board 2 to the north and dash westward
to where the NKVD roadblock is at the crossroads
on Board 9. The smaller infantry force enters
Board 2 as well and makes it to the town there.
A German airstrike and Russian AT fire from
the western town are ineffective. Then five
PzIIIH platoons, three SPW 251 APCs, plus
infantry, HMGs and an Engineer platoon enter
at the north end of Board 11 and head east
through light woods. They would have liked
to use strategic movement to make it to the
north-south road on Board 11 and beyond, but
the T34/76 that made it to the northwest corner
of the town there can sight down the road,
so they can’t strat-move there. They
make it to a point just west of the road,
with line of sight to the town blocked by
woods to the south.
More Russian infantry forces enter the east
edge of Board 10. German 50MM AT guns and
mortars on trucks enter the west edge of Board
11 south of the road and head for a patch
of light woods southwest of the town. The
Soviets pass, and the two German P204f armored
cars enter the western edge of Board 9 (in
the forest north of the other German forces)
and use their superior movement allowance
plus strategic movement to make it all the
way to the north-south road on Board 9. This
will block the movement of Soviet forces coming
south from the crossroads on Board 9 toward
the main German assault.
Soviet offboard artillery then opens up,
and rolls a 3 on the 21 column on a stack
of 3 HMG units just west of the town on Board
11. It does one step loss to the Germans,
with one HMG Demoralized and another Disrupted.
This is bad for the Germans — they were
counting on those HMGs to pour massive fire
into the town in preparation for an assault
there. They had to stack three-high because
the road up the hill to the town is the only
way for them to get close enough to fire at
it without a negative column modifier for
range. However, stacking three-high is what
helped the Soviet artillery get a step loss
on them (target-rich environment).
German offboard artillery replies and disrupts an NKVD rifle
platoon in the town. Further Soviet and German
offboard artillery is ineffective.
0715
So far the Germans have taken one step loss
and the Soviets have taken none. Initiative
is still German 3/Soviet 2. The Soviets win
the initiative roll and get 1 activation before
the Germans. The T34/76 at the southwest corner
of the western town fires at a PzIVE to the
west, but misses. Then the remaining good-order
German units west of the town activate to
move and fire. One NKVD rifle platoon in the
town is demoralized, but the German HMG which
the Soviet offboard artillery demoralized
fails to recover and flees west to the woods.
Two German infantry units advance adjacent
to the town, and Soviet opportunity fire on
them is ineffective.
The main Soviet infantry force to the east
on Board 10 use strategic movement to move
westward as fast as possible before Germans
move east to spot them. They make it to the
town just east of the river on Board 3.
The German tanks and infantry north of the
western town now move east. The T34 that can
spot them from the town would need an 11 to
hit a moving PzIIIH at long range with opportunity
fire, so it lets the tanks go by and waits
to see if the infantry accompanying them go
east or attack southward down the road. This
also forces the infantry to keep moving on
foot rather than hopping on trucks or halftracks
— trucks and APCs are toast to a T34.
The Germans move to the road and beyond, but
stay outside the T34’s direct fire range.
The T34 then moves up the trail through the
woods northeast of town, to a village hex
southeast of the German advance. It plans
to pop the Panzers at short range as they
go by.
The Germans unload their AT guns and mortars in the woods
southwest of the town. Then the Soviet T60’s
move to the position on the north edge of
the town that the T34 vacated when it went
Panzer hunting. The Germans and Soviets then
trade offboard artillery fire, with an NKVD
captain and rifle platoon in the town becoming
disrupted and a German infantry unit that
advanced next to the town becoming demoralized.
A previously-demoralized NKVD rifle platoon
in the town recovers morale, and the T34’s
at the crossroads on Board 9 move south on
the road and adjacent to the German armored
cars blocking it. The armored cars pull back
a few hexes to the south and around the corner,
still blocking the road but unspottable by
the T34’s.
0730
Initiative is still 3/2, and the Germans
draw a weak Me109 squadron for air support.
The Soviets win the initative roll and get
one activation before the Germans. The Soviet
captain in the western town is now disrupted,
so he can’t combine fire from two hexes
on the Germans adjacent to the town. So, the
two disrupted NKVD RIF units in his hex fire
on them at point-blank range, scoring an M2
result on the 16 column. But the good-order
German unit makes its morale check, and the
demoralized German unit isn’t affected.
The Germans west of town all activate, firing
and assaulting. Three panzer platoons blast
away at the T34 in the southwestern town hex,
but they need a 12 to hit it because it’s
in town and up on a hill. Even with armor
efficiency (that is, each full-strength Panzer
can AT fire twice per action segment) they
miss. The Demoralized German unit just west
of the town recovers, and the remaining adjacent
units assault into the town. They score no
damage, but they tie up the Soviets there
so they can’t fire out of the town anymore,
including the 45mm AT gun (a fact important
to the pnzers). Then more German units advance
on the town, and opportunity fire from the
T34 which the Panzers failed to kill scores
a step loss on an advancing HMG (disrupting
it and its leader) and disrupts another infantry
unit as well. Then, three PzIVE’s move
northeast to a hex just adjacent to the two
T60s guarding the north road. They’re
dead if they stay.
The Soviets east of the river on Board 3 are
still outside German line of sight (hills
and woods are in the way), so they use strategic
movement again. They split into two groups,
with one heading west to engage the Germans
on that side of the river, and the rest (including
the supporting artillery and AT guns) staying
east of the river and in the town on Board
3 in case the German northern advance decides
to cross the river and head in that direction.
The Germans north of town also split, with
the Panzers and some infantry units advancing
to the eastern edge of Board 11 (the commanding
Colonel riding the lead tank), and the remaining
infantry, HMGs and engineer unit heading south
down the road to the town and the newly-beleaguered
T60’s. The German eastern advance rounds
the hill at the east edge of Board 11 and
spots the lead infantry units of the Soviet
westward road advance (no more strategic movement
for them). The east-west road the Soviets
are on is 5 hexes south of the Panzers. But
the T34 in the village southwest of the German
advance opens up on the infantry there with
opportunity fire, rolling a 12 and causing
a step loss to one INF unit and demoralizing
it.
The T60’s opt not to hit the southward-advancing
Germans with opportunity fire, as doing so
would make them stay put and die. They opt
to leave instead, hoping the T34’s coming
down the northern road will hit the Germans
from the rear and slow their advance. The
T60’s head to the east edge of town,
outside the line of sight of the PzIVE’s,
hoping to hit the German infantry east of
town as it comes south to hit the Soviets
on the road. Unfortunately, the departure
of the T60’s leaves the road wide open
for the German infantry to the north to enter
town and cut off the 26th Frontier Regiment
from the east. So, unless the 26th wants to
die bravely, it has to withdraw eastward unless
the westward-marching Soviets can get to the
town before the southward-marching Germans.
German offboard artillery hits the Soviet
road marchers east of town, rolling a 3 on
the 30 table and scoring a step loss on one
of the two units on point, demoralizing both
of them. The Kommissar traveling just behind
them has his work cut out for him.
Soviet offboard artillery is ineffective
on the Germans coming south to take the town.
Then German offboard artillery hits the western
town, demoralizing the Captain and his two
RIF units there (the Kommissar is spitting
blood). However, German optics aren’t
what they should be today, and friendly fire
hits a stack of German units that is massed
to assault the town. The Engineer unit with
them (key to killing the just-demoralized
Russians in town) is disrupted, so he’s
not going anywhere. Somebody back at Artillery
Command is in trouble now.
There are no good-order Soviet leaders in
position to spot for offboard artillery anymore,
so remaining Soviet offboard artillery this
turn is wasted. But the T34’s that have
been playing cat-and-mouse with the German
armored cars on the road to the north decide
to offroad-it, smashing through the woods,
down the hill, into the clear, and into the
rear of both German advances north and northeast
of the town.
The Luftwaffe misses its target, and the
remainder of the turn consists of Soviet units
from the north and northeast moving toward
the action, while the Germans unload and unlimber
their mortars and AT guns southwest of town.
The demoralized Soviets in town try to recover
but fail, but since they’re surrounded
by Germans they have nowhere to flee. They
stay put and cower.
| 
German air support arrives.
|
0745
Initiative is still 3/2, and the Soviets
win by 1 activation. The two T34’s in
the rear of the German northern advances fire
at the PzIIIHs leading the southeastern advance.
Both miss. The Germans north of the town move
south and enter it, staying clear of the T34
at the southwestern edge of town (they want
the Panzers and AT guns outside of town to
take it out before heading down to assault
the other Soviet units there).
The Soviets east of town march west to save
their comrades there. One of the two demoralized
units at the point of the march flees south
while the other recovers. Long-range opportunity
fire from the three PzIIIH’s in range
of the road is ineffective. The German AT
guns south of the town fire at the T34 on
the south edge of town and miss, but the mortars
demoralize an NKVD RIF unit on the road. The
T34 then blasts a PzIVE west of town, doing
one step loss and demoralizing the other step.
Then the three PzIVE’s at the north
edge of town (the ones from which the T60’s
fled) move south through town and get adjacent
to the T34 that just killed the Panzer outside
of town. The PzIVEs’ new position also
gives them LOS on the reluctant T60s again.
The T34 in the village northeast of town
rolls a modified 12, eliminating both steps
of one of the two unactivated PzIIIH’s
north of the road there. The remaining unactivated
panzer and two good-order German infantry
units advance adjacent to the T34 to assault
it next turn. The three SPW 251 halftracks
stack with the other three panzers to concentrate
maximum firepower on the road to the south.
But the half-strength demoralized German infantry
unit that took the step loss from the T34
last turn flees north.
The Soviet anti-tank rifle on the northern
road fires but misses the German armored cars.
The two NKVD RIF platoons with it (plus their
leader) go offroad south around the armored
cars. The leader wants to go south and get
out of the woods fast so he can spot for artillery
on the Germans in and around the town. Opportunity
fire from the armored cars is ineffective.
The German units west of town try to recover
morale but only some are able to do so. The
half-strength demoralized PzIVE that the T34
in town hit fails to recover and flees south.
Then two PZIIIJ platoons advance adjacent
to the T34 on the south edge of town. The
T34 now has five Panzer units adjacent to
it, to the northeast and the southwest. If
it stays, the Panzers will get crossfire bonuses.
Seeing this, the T60’s flee once again,
because they’re sure that the T34 will
die before all the PzIVE’s fire at it,
and one PzIVE with armor efficiency could
kill both T60’s. They move east to a
woods hex that’s north of the road but
out of LOS of the PzIIIH’s farther north.
Their hope is to hit the German infantry or
APC’s as they come south.
The Germans pass, waiting for Soviet units
in town to try to recover from morale before
hitting them with offboard artillery. They
all do recover morale, and German offboard
artillery is ineffective, except for more
friendly fire, which demoralizes the German
engineer adjacent to the town (send that artillery
captain to the Russian Front! Oh, wait . .
.).
0800
The Germans have now taken 8 step losses,
while the Soviets have taken only one. Initiative
levels are now 2/2, but the Germans win the
initiative roll. The two PzIIIJ’s outside
of town blast away at the T34 at point-blank
range, but miss on all 4 shots. The PzIVE’s
will have a +2 crossfire bonus, so the T34
(feeling invulnerable) fires at them but misses.
Then two of the threee PzIVE’s destroy
the T34, and the third fires at a stack of
NKVD RIF units on the road east of town, disrupting
two of them.
The Soviets are now embattled on all sides, so it’s
hard to decide who to shoot at first. The
T34 northeast of town is about to be assaulted
by a combined force of tanks and infantry,
so it fires at the PzIIIH next to it, killing
one step. The panzer makes its morale check,
however, so it will be able to assault (though
at half-strength).
The Germans who advanced south to the town
now assault the NKVD captain and two RIF platoons
in the town, but get a bloody nose. All the
Germans are disrupted or demoralized, while
the Soviets are not affected. Soviet offboard
artillery hits the Germans just west of town,
and two German leaders there fail their morale
checks. The remaining leaders order an assault
and try to recover morale for their other
units. One unit on each side becomes demoralized,
but the much-vaunted Engineer who was hit
twice by friendly fire fails to recover from
demoralization and flees northwest.
Soviet offboard artillery hits German infantry
accompanying the Panzers and halftracks north
of the road. The infantry only make their
morale check because of Colonel’s +2
morale bonus. Then the two German infantry
and the half-strength Panzer assault the T34
that has killed 3 Panzer steps and an Infantry
step thus far. Both sides roll an M1 result,
and both the T34 and the Panzer become demoralized.
Soviet onboard artillery is ineffective,
and a German lieutenant west of town moves
to the hex with the two T34 wrecks on the
south edge of town. From there, he can spot
for artillery fire on the Soviets in the road
to the east. Seeing this, the Russians move
toward the town as fast as they’re able.
Some reach the eastern town hexes, but others
in the rear have to head south offroad to
avoid massive opportunity fire from the three
panzers and APCs stacked together north of
the road. Those panzers and APCs plus two
accompanying infantry then move south to a
position two hexes north of the road on the
border between Board 11 and Board 3. This
puts them adjacent to the cowardly T60’s,
who are in the woods just to the southeast.
The two T34’s on the northern road move south to the
north edge of the town. They don’t want
to get next to the Panzers (who outnumber
them 5 to 2), but they want to keep them occupied
so they don’t charge east and slaughter
the Russian infantry on the road. The Soviet
plan is for the T34’s to hook up with
the NKVD RIF platoons that just reached the
east edge of the town, then assault the panzers
together.
German offboard artillery and the Soviet counterassault of
the bloody-nosed German assault in the town
are both ineffective. Then the T60’s,
who at least have enough pride not to run
east across the river, decide to redeem their
honor by dying gloriously. They open up on
the adjacent German vehicles and kill a halftrack.
Then a flight of Stukas hits a 3-high stack
of NKVD RIF platoons that just reached the
east edge of town, demoralizing one of them
and disrupting another (and for once, there’s
no Friendly Fire!). This reduces the chances
for a Soviet combined-arms assault on the
panzers in town.
The Soviet ATR misses the German armored cars
to the north, which disrupt an NKVD unit heading
south. German mortar fire disrupts an NKVD
unit east of town, and the rest of the turn
consists of failed recoveries on both sides.
0815
The Germans have now taken 12 step losses,
while the Soviets have taken 5. Initiative
is now 1/2. The Germans now have the Soviets
bracketed on the east and west in town, but
the German eastern units are without a leader
and the T34’s are between them and the
western Soviet units. Half of the Soviet units
on the road east of town are disrupted, and
the German Panzers, halftracks and infantry
are now close enough to hit them with massive
firepower, while killing the T60’s as
an afterthought. The Stuka strike last turn
also killed the best Soviet hope for breaking
through to rescue the stalwart NKVD units
defending the western edge of town.
The Soviets get the initiative by 1. One of
the T34’s in town jumps into the hex
with the NKVD troops to try to finish off
the bloody-nosed German assault at the west
end of town, while the other T34 fires at
adjacent Germans separating it from the incoming
Soviet troops to the east. Both attacks are
ineffective.
Then the panzers, APC’s and infantry
north of the road kill both T60’s plus
one step of Soviet NKVD troops on the road,
and disrupt two more Soviet infantry.
Soviet offboard artillery disrupts one German
HMG separating the Soviet units on the eastern
and western edges of the town. The German
infantry northeast of town assault the demoralized
T34 there once again, but are ineffective
(the demoralized half-strength Panzer flees).
Further Soviet offboard artillery is ineffective.
Then the three PzIV’s on the southeast
edge of town fire at the three Soviet units
in the eastern town hex that the Stukas hit.
They roll a 12 on the 22 table, doing two
step losses and disrupting and demoralizing
the remaining units there.
There is no longer any chance for a Soviet
town assault this turn, and with all the damage
to the forces on the road they decide that
the western town is lost. They order a retreat
from the town, and order their units east
of the river to dig in on the east riverbank
to keep the Germans from crossing. Their fresh
units which entered on Board 2 and have been
moving in from the northeast will move through
the woods on Board 3 and assault the Germans
north of the road from the rear. At the same
time, Soviet offboard and onboard artillery
fire will hit the German infantry by the road,
hoping to it from the Panzers so the Soviet
assault can hit the Panzers while they’re
alone.
Disrupted and demoralized Soviets in the
road try to recover so they can retreat, but
are only somewhat successful. One NKVD unit
advances northward and adjacent to the huge
stack of panzers and APCs to block it from
moving south and cutting the Soviet retreat
route.
The two PzIIIJ’s move into town to
engage the T34’s there. The Soviets
in the bloody assault hex try to recover but
fail, and one demoralized unit flees. German
offboard artillery then demoralizes another
Soviet unit on the road. The fresh Soviet
units coming from the northeast advance toward
the woods near the panzers. Then German offboard
artillery fires at the foolish NKVD platoon
that moved to block the panzers north of the
road. It rolls an 11 on the 30 column, doing
a step loss to it and demoralizing the other
step. Then the Soviets in the town east of
the river move to defensive positions on the
east riverbank and prepare to dig in. Then,
German mortar fire disrupts the Soviet major
on the road (the highest-ranking leader there). Several demoralized German units in town
assault hexes fail to recover and flee. Soviet
mortar and 76.2mm fire on the German infantry
north of the road is ineffective due to the
colonel’s morale bonus. The demoralized
German engineer west of town once again fails
to recover and keeps running (a lieutenant
with a +2 morale bonus in pursuit).
The demoralized Soviet T34 northeast of town
flees the assaulting German infantry (free
shot ineffective), and more demoralized Soviet
units in the eastern part of the town flee
south. The armored cars north of town score
a step loss on NKVD troops moving south, while
the Kommissar brings a leaderless NKVD unit
south of the road back to good order (it will
have to head east with the retreat).
0830
The Germans are holding steady at 12 step
losses, while the Soviets have now taken 18.
That’s 13 in one turn! Initiative is
now German 1/Soviet 0. The Germans win initiative,
and the two PzIIIJ’s in town fire point-blank
on the T34’s there, doing one step loss
to each of them and demoralizing the remaining
two steps.
The Soviets on the road east of town try to recover again,
and those that fail and flee, or which are
good-order, move east toward the river. The
colonel and his tanks and infantry then moves
south to the road, cutting the retreat of
the remaining Soviets on Board 11. The APC’s
with their armor value of 0 are too vulnerable
to Soviet AT fire from the town east of the
river, so they stay north of the road behind
the woods and fire at other units on the road
(no effect).
Soviet mortars in the town east of the river
hit the German infantry that just reached
the road. They score an M2 result, but once
again the +2 morale bonus of the German Colonel
pulls them through with no worries.
Then a fresh German engineer, infantry unit
and leader assault and kill one of the two
demoralized half-strength T34’s remaining
in town. The remaining Russian infantry in
town try to break out but can’t. The
other demoralized T34 flees. The German infantry
NE of town assaults the demoralized T34 again,
and does a step loss.
The Soviet 76.2mm gun in the town east of
the river fires but misses a panzer on the
road. The panzers are out of range of the
45mm AT guns there. The Germans send a flight
of Stukas to hit the 76.2mm and 45mm guns
in the town, and the 76.2mm is demoralized.
Half the units on the east bank then start
digging in, while the Soviet Colonel combines
24 points of HMG firepower to hit the German
infantry on the road. It disrupts one infantry
unit.
Offboard artillery fire from both sides
is ineffective, but PzIVE fire from the western
town demoralizes two more Soviet units caught
between them and the PzIIIHs to the east.
| 
A firing PzKw IV.
|
0845
The Germans have still taken only 12 step
losses, while the Soviets have now taken 26.
Initiative is still 1/0, and the Germans win
initiative. The five German tanks in town
charge eastward down the road to mop-up the
Soviets there, while the Germans assaulting
the remaining Soviets at the west edge of
town demoralize them all and kill the last
T34 step there. The final T34 northeast of
town flees.
The few good-order Soviets in the swiftly
closing panzer vise head east to hit the colonel
and his forces and hopefully escape. But opportunity
fire from the two halftracks north of the
road inflicts one step loss on the Soviets
and kills their major, forcing extra morale
checks and demoralizing everyone there. The
rest of the Soviets in the vise fail to recover
morale and flee. German offboard artillery
then does a step loss to an NKVD HMG unit
east of the river, but its morale holds.
The demoralized Russian captain in the bloody
assault hex at the west of town rolls a 12
on his recovery roll, and deserts. His two
units (which were also demoralized) also fail
to recover and flee the hex, and the Germans
score step losses on them with free shots
as they leave. The Russians have now all but
deserted the town. Finally, the crew of the
76.2mm gun east of the river fails to recover
and deserts the gun, and the Kommissar kills
a cowardly Soviet step south of town.
0900
The Germans haven’t taken a step loss
since 0800, while the Soviets are now up to
33 step losses. Initiative is still 1/0, but
the Soviets win by 4 and get 2 activations.
All for Lenin and Mother Russia, a Soviet
lieutenant leading a lone NKVD platoon in
the road assaults the three PzIIIHs blocking
the Soviet escape east. The tanks brush him
off, inflicting a step loss on the NKVD platoon.
But Soviet offboard artillery demoralizes
a German infantry unit north of the road,
and the fresh Soviets coming in from the northeast
burst out of the woods and move adjacent to
the just-demoralized German infantry.
The panzers in the road then wipe out the
foolish NKVD platoon (the heroic lieutenant
escapes) while the panzers to the west move
up to support them, and the demoralized German
infantry unit flees from the fresh Soviets
to the north. Finally, German assaults wipe
out the last of the Russians in the town to
the west.
0915
It all comes down to the battle on the road.
The Germans get the initiative, and the halftracks
fire at the rear of the Soviets who just burst
from the woods. The halftrack fire demoralizes
one Soviet platoon and the Major leading the
force! Then the three PzIIIH’s in the
road fire westward at the few remaining Soviets
retreating from the town. They demoralize
their two leaders and one infantry unit, leaving
another disrupted.
The demoralized Russian major who was all
set to assault the Panzers in the road fails
to recover, and flees north with the demoralized
Soviet infantry unit. The Soviet relief force
is now leaderless, all Russian units west
of the river are scattered, and the Soviet
HMG line east of the river is facing a wall
of German armor. There are eight Panzer platoons
which can hit the HMGs and infantry there
at will, along with German offboard artillery
and airstrikes. The two Soviet AT guns in
the town don’t have the range to hit
the Panzers, and they’ll fall to German
artillery and airstrikes soon anyway. Meanwhile,
the German infantry can march southeast from
the western town, cross the river south of
the Russian defensive line, and move north
to roll up their flank. The German armored
cars can range over the northern boards unopposed
and take control of both towns there, while
the German armor can roll over the Soviets
once they break. They will take the remaining
towns, and so . . .
The Germans score a Major Victory!
Click
here to order Sinister Forces!
|