| Strategy in Soldier Kings
Part 4: Summer-Winter 1757
By Doug McNair
October 2007
The Northern Alliance tries to hold off the resurgent Catholic
League as the year 1757 winds down in today’s episode
of my Soldier
Kings replay. As Spring, 1757 came to an end, French,
Spanish and Swiss armies drove British and Dutch forces out
of Paris and Swabia, and the League’s new Danish allies
were doing a good job threatening the Dutch and British rear
while blocking Swedish reinforcements from getting to Holland.
Frederick the Great repulsed another assault on Prussia by
Austria and her Polish and Bavarian allies, and Muhsinzade
Pasha of Turkey inflicted another defeat on Austrian and Polish
armies in the east and is now within sight of the gates of
Vienna. Holland and Austria both need to get reinforcements
quickly to stabilize their lines or risk being overrun, and
Britain has to find a way to stop the double assault from
Denmark and Switzerland or risk being kicked off the Continent.
TURN SIX: SUMMER, 1757
Purchase Phase: At the start of the turn the current money
and manpower totals are:
Nation .......... Money .......... Manpower
Austria.............. .20....................... 13
Britain.................15....................... 11
France................15......................... 9
Holland............... 6........................ 15
Prussia............... 10......................... 8
Russia.................. 2 .........................6
Spain ..................13 .......................23
Turkey ..................6 .......................27
Britain, Holland and Spain each receive one new fleet that
they purchased last year. Austria is in dire need of more
forces and builds one new army, but nobody else does. Then
everyone makes all the unit repairs they can afford.
Initiative Phase:
Frederick needs to take Saxony and push the Poles away from
Prussia and toward Turkey, so he opts to add +2 to his initiative
roll. But once again he doesn’t roll very well, and
the initiative order comes out:
France/Spain/Russia/Holland/Prussia/Britain/Austria/Turkey
Action Phases:
CATHOLIC LEAGUE: The Swiss mercenaries continue
their march northward into Hesse, and the Franco-Spanish armies
under Alvarez and d’Estrees move north along their western
flank to attack the Prince of Orange in the Austrian Netherlands.
The Danish fleet in the North Sea moves to blockade the new
British fleet in Southern England, while the Danish army in
Denmark moves south to attack the lone British army holding
Hannover. Then the newly-reinforced Spanish fleets in Galicia
head northward out to sea again, with one of them carrying
a Spanish army. The Anglo-Dutch fleets patrolling the Eastern
Atlantic roll a 9 + 1 = 10 and just barely intercept them.
Neither side scores a hit on the first round, but on the second
round both sides score one hit, and one of the two Spanish
fleets has to retreat to Galicia while the British fleet has
to retreat to the North Atlantic. That leaves both sides evenly
matched at a strength of 1-1, but on the third round the Dutch
roll a 6 and force the second Spanish fleet and the army it’s
carrying back to Galicia. Yet once again the Armada has been
stopped!
But two Spanish armies in Catalonia cross the Pyrenees and
make it to Burgundy, and then the land attacks against the
Dutch and British go in. The Danes make a two-round assault
against the British in Hannover, and this time the Alliance’s
luck takes a turn for the worse, with the Danish 2-against-6
attack scoring one hit to none for the British. The British
army can’t retreat south to join the other British army
in Swabia because there are more enemy armies there than friendly
armies, so it has to retreat west to Holland, along with both
British leaders. Then the Swiss attack the lone British army
in Swabia at five dice to one, and they score one hit but
so do the British. The 2-1 Swiss army takes a step loss and
retreats south to Swabia, but the remaining British army retreats
north to Hannover, which at least prevents a Danish siege
there later this turn. Then France and Spain both pay 2 Money
for a two-round Assault on the Prince of Orange in the Austrian
Netherlands, but immediately afterward Orange plays an Irregulars
card, unleashing hired skirmishers to harass the League armies’
scouts and supply lines, cutting their attack strength in
half. With leadership bonuses the League can still attack
with eight dice to Orange’s six, but they score just
one hit on the first round (not enough to dislodge Orange’s
3-2 army) while the Dutch score one hit and eject a 2-1 French
army. The second round attack is at six dice to six, and the
League armies triumph, scoring two hits to one and forcing
Orange to retreat northward to Holland to join his retreating
British allies. The Spanish army takes a hit and Alvarez retreats
south with it, and then d’Estrees spends 2 Money for
unlimited siege rounds against the Austrian Netherlands. He
didn’t need to – his engineers score two hits
on the enemy fortifications on five dice in the first round,
taking the Austrian Netherlands for France (though France
may give it back to Austria at the end of the year, depending
on what condition Austria is in by then).
As for Austria, the loss of her 3-2 army means she’s
not strong enough to counterattack the Prussians, so she goes
after the Turks instead. Ulysses Browne brings in a 2-1 army
from Vienna to replace him at the northern lines in Silesia,
then takes his elite 4-3 army plus another 2-1 army from Vienna
into Hungary to attack Muhsinzade Pasha. At the same time,
two Polish armies attack the Turkish 3-2 army in Galicia.
The Polish 5-dice-to-3 assault scores just one hit on the
second round and fails to dislodge the Turks, but Browne’s
two-round Assault against Muhsinzade Pasha at eight dice to
seven scores the one hit needed to eject the Turks back to
Transylvania. But Muhsinzade Pasha mounts a brilliant defense,
scoring three hits on seven dice to do one step loss to Browne’s
elite 4-3 army and forcing it to retreat back to Vienna. The
Austrians roll a 10 + 1 and just barely fail to kill Muhsinzade
Pasha (the Turks get nowhere near Brown, who makes damn sure
the latrines in Vienna are dug really, really deep this year
to prevent disease).
Across the pond, France plays a Fair Wind or Foul card and
adds one to the movement allowance of her 2-1 fleet in the
Western Atlantic, sending it east to Europe. The reduced British
fleet in the North Atlantic (the one that retreated from the
fight with the Spanish Armada) rolls another 9 + 1 = 10 and
intercepts it, but the French get the wind gauge, roll a 6
on two dice and destroy the British fleet. The blockaded British
fleet in Southern England can’t try to intercept, but
when the French move into the North Sea, the new Dutch fleet
in Holland rolls a 12 + 1 = 13 and intercepts them. Once again
the French get the wind gauge, but they score no hits on the
first round while the Dutch score one hit and force the French
to retreat back to the North Atlantic. That is an incredible
victory for the Dutch, because the French fleet was heading
for Sweden to blockade the Swedish 3-2 army there and prevent
it from being transported to Holland.
Then Galissoniere’s fleet returns to the Caribbean
from the South Pacific (those breadfruit plants weren’t
all they were cracked up to be), and then the Spanish fleet
in Cuba embarks an army and heads out to invade the British-held
Bahamas. But at that moment, Britain plays a Caribbean Hurricane
card, and the Spanish fleet plus the army its carrying, plus
Galissoniere’s fleet and the French fleet blockading
the Central Islands all take step losses. The Spanish can’t
afford to lose their Caribbean fleet to shore battery fire,
so they head back to Cuba for repairs. The now-reduced French
fleet blockading the Windwards is a sitting duck for an attack
by Admiral Hawke, so it ends the blockade and joins up with
Galissioniere’s fleet. France then moves her Sepoys
back into the South Carnatic in India but doesn’t attack
the numerically-superior Dutch.
NORTHERN ALLIANCE: The Dutch fleet in the
North Sea puts into port in Sweden, picks up the Swedish 3-2
army there and moves along with the reduced Swedish fleet
to unload the Swedish army in Holland. Then the Dutch fleet
in the Eastern Atlantic sails for the Thames and joins the
British fleet in Southern England in trying to break the Danish
blockade. The Allies get the wind gauge, and they score one
hit on the second round, forcing the Danes to retreat to Denmark.
The Dutch fleet puts into port in Holland, and the British
fleet stays put to prevent any more Spanish Armada activity
out of Galicia.
Then the Swedish army in Mecklenburg attacks the Danish army
in Hannover, and the British armies in Holland move into Hannover
to protect British soil on the Continent. The Swedes score
one hit on the first round and drive the Danes back up to
Denmark.
Frederick takes advantage of that opportunity, playing a
New Leader card and putting Prince Henry in charge of the
siege of Saxony, and then taking his 4-3 army all the way
north to Denmark to attack the fleeing Danes. He spends just
1 Money on a Probe, and with that small a Prussian commitment
the Danes decide to stay and fight to defend their homeland
rather than escape by ship. But Frederick lives up to his
title and scores three hits on seven dice, wiping out both
the Danish army and fleet!!! He then spends 1 Money on a two-round
siege and takes Denmark for Prussia. General Schwerin spends
1 Money for a Probe against the 2-1 Austrian army holding
the lines in Silesia, and since that army has no chance of
harming Schwerin’s 4-3 army it retreats to Vienna before
battle. Then Henry takes a free siege round in Saxony and
does one more hit, taking Saxon fortifications down to strength
1.
In the New World, Admiral Hawke departs New York and goes
hunting French and Spanish. He moves into the Caribbean and
fails to intercept the French fleets under Galissoniere, so
he tacks westward and hits the Spanish fleet laid up in port
at Cuba after their battering in the hurricane. Neither side
scores a hit on the first round, and the Spanish retreat out
to sea since they have nearly zero chance of hurting Hawke
with just 3 dice at their disposal.
Having lost all their gains on the Continent but gained powerful
Swedish reinforcements, the Dutch spend another 1 Money to
attack the French sepoys in Chandranagore. Neither side scores
a hit. The India Rebel army there also fails to hurt the Sepoys
but more Indian rebels move toward Chandranagore from South
Carnatic to oppose them. The British fleet in the South Atlantic
heads around the Cape toward the Spice Islands to bring in
Dutch money this winter.
TURKEY: Having pulled off an impressive
defense against General Browne in Hungary, Muhsinzade Pasha
marshals his forces and counterattacks there, with his powerful
3-2 army making a risky mountain crossing from Galicia to
support the attack against the lone 2-1 Austrian army remaining
in Hungary after Browne’s retreat. That lets the Austrians
hit on every 5 or 6 they roll, but Muhsinzade Pasha’s
one-round Probe goes in at 7 dice to 5 and does two hits to
none, wiping out the 2-1 Austrian army. He then takes a free
siege round but scores no hits, but his brilliant performance
in the Hungarian Campaign (with two Austrian armies destroyed)
earns him special prayers back in Constantinople, and has
once again taken him within sight of the gates of Vienna.
Nobody surrenders, so play proceeds to . . .
TURN SEVEN: FALL, 1767
Purchase Phase: Nine new armies purchased in the spring plus
one British 3-2 fleet purchased last year appear on the board.
The British fleet goes with the Home Fleet in Southern England,
a British 4-3 army appears in Hannover (and the Swiss look
up from their cheese), two French armies (a 2-1 and a 1-1)
appear in Ile de France, a Prussian 3-2 army appears in Silesia
with General Schwerin, an Austrian 1-1 army appears in Vienna
to reinforce General Brown (who really, really needs the help
right now), a Turkish 1-1 army appears in Moldavia (from where
it can reinforce either Volhynia or Transylvania or repel
an attack from Poland), and three Russian armies appear in
St. Petersburg with General Apraxin. This prompts Prussia
to play a Profligate Heir card on Russia, draining the last
2 Money from the Russian coffers to silence rumors about the
appetites of the Tsarevitch. If Russia wants to break either
of her peace treaties with Prussia and Turkey she can move
south and besiege East Prussia or White Russia, but she can
only do it for one round at zero money cost, and if any of
her armies take step losses from defensive fire they’ll
die over the winter due to lack of maintenance.
Nobody buys any armies, and everyone repairs what they can
with the money they have left. Spain has no choice but to
repair all her damaged fleets and armies (in particular, any
fleets that don’t get repaired will likely get annihilated
by the growing Royal Navy), and that drains her coffers down
to 1 Money, so her activities will be very limited for the
rest of the year. France isn’t much better off at 4
Money, but she’s still got a shot at pushing the Dutch
into the sea, IF she can get initiative before the other Swedish
3-2 army shows up in Holland.
Initiative Phase: Frederick needs the initiative to pull
off his master plan, so he adds +2 to his dieroll . . . but
yet once again he rolls miserably, and the order comes out:
Austria/France/Turkey/Spain/Russia/Prussia/Britain/Holland
Action Phases:
CATHOLIC LEAGUE: Before anyone does anything,
Britain plays a Papal Bull card. His Holiness Pope Benedict
XIV, alarmed at Muhsinzade Pasha’s victories in the
east, calls for the Catholic League nations to repent of their
alliances with the heretic Danes and Russians, and thus regain
God’s favor that He might end His just punishment in
the form of the marauding Infidels. Tax money in France, Spain
and Austria dries up, and each Catholic League nation loses
2 Money. Spain is now broke and France is down to 2 Money,
but Austria is still in good shape with 11 Money.
General Browne and his Bavarian and Polish allies go on the
offensive on all fronts, with a Bavarian 3-2 army attacking
Prince Henry in Saxony, Browne taking his elite 4-3 army to
attack Muhsinzade Pasha in Hungary, and a Polish 3-2 army
from Galicia attacking the Turkish armies in Moldavia to cut
off the Turks occupying Volhynia. The Bavarian two-round assault
goes in at three dice to five and scores one hit on Henry’s
weak siege armies, but Henry springs a brilliant trap and
scores three hits on five dice, sending the Bavarians back
to Bohemia.
The Polish two-round assault on Moldavia goes in at three
dice to six, but the Poles score no hits and the Turks score
just one hit on each round and can’t damage the Polish
3-2 army. The Poles withdraw to Galicia so they don’t
get cut off from behind by attacks from Volhynia or Transylvania.
Then Browne spends 2 Money for an Assault on Hungary, and
his elite 4-3 Catholic army clashes with two of Turkey’s
best armies. Both sides score 2 hits. That is not enough to
rebuff Browne’s army, but it is enough to repulse Muhsinzade
Pasha’s 3-2 army and send it to Transylvania. Muhsinzade
Pasha has almost no chance of hurting Brown’s army with
just the 2-1 army he has left, so he retreats as well, with
an Austrian roll of 10 + 1 = 11 just barely failing to kill
him. But before he goes he plays a Scorched Earth card on
Hungary, meaning nobody will get money or manpower from Hungary
this winter, and if Browne stays there his army will take
a step loss from winter attrition. Brown knows that if he
retreats to Vienna to avoid winter attrition the Turks will
just rush back into Hungary and besiege it so they’ll
have the fortifications in the spring, and then just take
the step losses over the winter (they’ve got armies
to burn so it’s no biggie for them). But he also knows
that Schwerin has two powerful armies in Silesia and even
Frederick can make it down to Vienna from Denmark with his
4-3 army and his unique movement allowance of 3, so rather
than risk losing Vienna to Prussia he pulls back and leaves
Hungary to the wolves. But Browne gets some small measure
of satisfaction by playing a Prisoner Exchange card on Turkey,
giving both Austria and Turkey an extra 3 Manpower (which
Austria can really use while Turkey is overflowing with manpower
already).
Russia decides to wait and see what Turkey does rather than
acting at the same time as her allies, and France and Spain
combine their fleets in the Caribbean to gain Galissoniere’s
protection against Hawke and to bring in the Money from there
this winter. Another French fleet moves from the North Atlantic
to the Western Atlantic to try and intercept any Northern
Alliance fleets that move there to reap money and manpower
for Britain this winter. Then the two Spanish fleets at Galicia
try to make for the South Atlantic to escape the strong British
and Dutch fleets to the north and to bring in money from French
Senegal. This time the British in Southern England fail to
intercept them, and they escape to the warm waters off Africa.
Then General Alvarez plays a Force March card and takes his
one Spanish army north to Hesse to join the two Swiss armies
that gather there. The Swiss 3-2 army could move north to
attack Hannover, but the addition of the elite British 4-3
army there would make such an attack suicidal. So Alvarez
just sends orders for the other two Spanish armies to head
north through France toward him, and then takes a free siege
round and besieges Hesse. He scores no hits but takes one,
which a Swiss 2-1 army dutifully takes and retreats to Switzerland.
Then d’Estrees moves north with his two armies to attack
Holland while bringing another French army in behind him and
sending two others west to guard the coast against invasion.
France spends her last 2 Money on an Assault and then Spain
plays a Surprise Attack card which allows the French 2-1 army
that followed d’Estrees north to move into Holland and
attack at double-strength. But then Holland plays yet another
Irregulars card (her supply of hired thugs is endless) which
cuts French attack strength in half, but France responds with
a Booty Taking card that causes half the Swedes to go raiding
the French baggage train rather than fight. The attack ends
up at seven dice to 16 (due to Holland’s massive fortifications),
but somehow d’Estrees manages a brilliant attack against
overwhelming odds and scores 3 hits, routing the Dutch and
Swedish Marines, capturing some Dutch shore batteries and
shelling the allied fleets so they take step losses and retreat
to the North Sea. But the Dutch engineers save the day, and
their defensive works allow the Allies to inflict five hits
on the French, sending them reeling back to the Austrian Netherlands
with two step losses to the strongest French armies on the
board.
TURKEY: Muhsinzade Pasha gets to go before
the Northern Alliance, and rather than reoccupying the wasteland
into which he turned Hungary, he diverts his armies southwest
and attacks Bosnia. He’s short on cash and spends just
1 Money on a Probe against he sole Austrian 2-1 army there,
and the 8-dice-to-4 attack scores one hit but takes two, and
the Austrian army retreats to Croatia but two Turkish armies
have to retreat to Transylvania and Macedonia. Luckily Muhsinzade
Pasha brought along two 1-1 cannon-fodder armies for that
purpose, and he and his two better-quality 2-1 armies besiege
Bosnia for two rounds and take it. But the Austrian garrison
inflicts a step loss on one of Muhsinzade Pasha’s 2-1
armies on the second round, and that plus the two hits the
brave defenders of Bosnia inflicted on him in battle means
he’s got some damaged armies that won’t survive
the winter.
RUSSIA breaks her peace treaty with Turkey (which will expire
at the end of the winter anyway) and Apraxin takes his 3-2
army south to besiege White Russia for one free round, leaving
his other three armies behind to guard St. Petersburg against
amphibious invasion by the British or Dutch. He scores one
hit on four dice and fails to reconquer the territory, but
his occupation of it means the Turks won’t get money
or manpower from it this winter.
NORTHERN ALLIANCE: Back on the other side of the world, a
second Indian Rebel army reaches Chandranagore and attacks
the French Sepoys there, but the Sepoys drive off both rebel
armies. The Dutch can’t afford the high cost of repairing
units that far around the world now that their homeland is
under siege, so the fleet and army that were attacking Chandranagore
withdraw and head back to Ceylon. The British fleet that rounded
the cape of Africa makes it to the South China Sea.
Then the Dutch, British and Swedish navies sail west to bring
home the treasures of the New World and make sure France and
Spain cannot. A Dutch and a Swedish fleet from Holland enter
the Western Atlantic, and the French fleet there fails to
intercept them. The two units of the British Home Fleet sail
for the Caribbean, but Galissoniere and his Franco-Spanish
fleet intercept them. Galissoniere gets the wind gauge, and
he scores one hit on the first round, forcing a British 2-1
fleet to retreat to port in the Central Islands. The British
3-2 fleet fires and misses but stays to fight it out, and
it scores on hit to none on the second round, forcing a French
2-1 fleet to retreat to port in the Leeward Islands. Battle
rages for four more rounds with not enough hits to either
side to damage a fleet, but on the fifth round Galissoniere
breaks the British line and scores five hits on seven dice,
completely wiping out the British 3-2 fleet! But the British
score a hit before dying, doing a step loss to the Spanish
2-1 fleet and forcing it to retreat to port in Cuba.
Then Admiral Hawke goes hunting Galissoniere, rolls a natural
10 and finds him. Neither side scores any hits on the first
round, but on the second round Hawke scores no hits while
Galissioniere again performs brilliantly and scores three
hits on six dice, doing a step loss to Hawke’s elite
4-3 fleet and forcing it and the 2-1 fleet with it to retreat
to the Bahamas. Galissoniere’s brilliant Carribbean
Campaign saves the gold of the New World for France and Spain
. . . except for that of Haiti, because Holland plays a Pirates
card in the Caribbean and sends the Pirate fleet to Haiti
to pillage it this winter.
Back in Europe, General Schwerin makes ready to attack Vienna,
but Austria plays a Vacillating General card, and once again
Schwerin displays a caution worthy of McClellan a century
later and stays in Silesia. Frederick goes ballistic and charges
south from Denmark with his elite 4-3 army, moving through
Mecklenburg, Magdeburg and Saxony, stretching his movement
allowance of 3 to the limit to smash into the Bavarian armies
guarding Bohemia. He spends 2 Money on an Assault, but the
7-dice-to-7 attack does one hit on the first round and none
on the second round, leaving Frederick to spend the winter
living off the land in Bohemia. But Henry takes Saxony for
Prussia again, so Prussia will end the year with some significant
territorial gains.
Then the Dutch, British and Swedish armies make ready to
go on the attack against the weakened, broke French and Spanish,
but Spain plays a Miscommunication card, and the Swedes misunderstand
their orders and dig in for the winter instead. That kills
the Dutch attack plans (their one 3-2 army has little chance
of hurting any French armies on its own), but the British
pay no mind and move south to attack General Alvarez’
Spaniards and Swiss allies. But Spain plays a Burned Bridges
card to block British routes of advance and cuts British attack
strength in half, and the 7 die to 6 2-round Assault does
no hits on the first round but takes one (driving a weak British
army back to Hannover), and performs the same on the second
round. The British withdraw to Hannover, and Spanish lines
hold!
Peace Phase: Austria tells France that because
the Debase Currency card Britain played on her last year will
drain her treasury by 25% this year, she’ll have no
choice but to surrender to Prussia if France doesn’t
give her back control of the rich Austrian Netherlands. France
is feeling generous due to her victories overseas (and does
not want Frederick turning his attention westward), and agrees
to return the territory in the upcoming Diplomacy Phase. So,
nobody surrenders.
TURN EIGHT: WINTER, 1767
Winter Attrition Phase: No armies are unsupported
so none take attrition losses.
Maintenance Phase: Turkey has just 1 Money
left and spends it plus a Manpower to maintain her reduced
3-2 army, and loses three other reduced armies to lack of
maintenance. All four of Russia’s armies take step losses
due to lack of maintenance since Russia has no money, but
all were full-strength so none of them are eliminated. Prussia
has 3 Money left and can maintain most of her armies (Frederick
lets Schwerin’s men starve over the winter), and Austria
has enough money and manpower to maintain all her armies.
France and Spain have no money left and all their armies take
step losses, with the two strong French armies that took step
losses in Holland dissolving and the French and Spanish fleets
that were damaged in Galissoniere’s brilliant Caribbean
Campaign falling apart due to lack of maintenance as well.
The Swiss mercenaries go home due to lack of pay, the French
fleet in the North Atlantic mutinies and takes up fishing
in Acadia, but France plays an Illegal Recruitment card on
Britain, and French agents divert the usual stream of poor
Irish recruits to Brittany, dropping Britain’s manpower
total to 5 while increasing France’s to 7. Still, the
fact that France destroyed two of Britain’s fleets overseas
means the 5 Manpower Britain has left is just enough to maintain
all her damaged units, so she doesn’t lose any more.
Holland has the 4 Money necessary to maintain all her units
except Orange’s army (which she can easily rebuild in
the spring).
Victory Phase: The current victory point
totals are:
Nation VP ........Total
Austria................. -1
Britain.................. -4
France................... 4
Holland.................. 0
Prussia ...................5
Russia................... -5
Spain ......................2
Turkey ....................6
Turkey is in first place with just four points between her
and victory, Prussia is in second place and Spain is in third
(they both need 15 VPs for victory, while France needs 20).
But Turkey is now facing a resurgent Russia and she’s
lost three armies over the winter due to lack of maintenance.
If Muhsinzade Pasha is ever going to win without allies he
has to do it next year, so he plays a Debase Currency card
on himself, increasing Turkey’s Money take this year
by 25% but reducing it by 25% every year thereafter.
Money and Manpower Phase: Nations collect
money and manpower from eligible areas, and the totals they
end up with are:
Nation................. Money ..............Manpower
Austria..................... 17 .........................16
Britain...................... 44..........................20
France..................... 39.......................... 26
Holland.................... 17 ..........................19
Prussia..................... 19..........................
16
Russia........................ 9...........................
21
Spain........................ 37..........................
36
Turkey...................... 21..........................
57
Galissoniere’s victory in the Caribbean has meant the
difference between life and death for the Catholic League,
because a defeat there followed by a Northern Alliance blockade
of damaged Spanish and French fleets would have cut the French
and Spanish year-end totals by 47 Money. France would have
had to sell out Austria and keep the Austrian Netherlands,
which would have forced Austria to surrender to Frederick,
which would have sent Frederick charging through the Holy
Roman Empire and straight for Paris. So the Marquis de la
Galissoniere can expect lavish praise and gifts from a grateful
King and country when he returns home - hopefully in this
reality he can stay alive long enough to receive them.
Event Card Phase: Everyone turns in their
event cards and gets five new ones.
Diplomacy Phase: Britain, France and Spain
have lost numerous fleets and armies this year and need to
rebuild them, so they’re less generous to their allies
than they’ve been in the past. Britain gives Prussia
3 Money, but Holland declines to do so in favor of building
more fleets to help deal with the French and Spanish overseas
(Britain approves of this). France gives Austria no money
(the cession of the Austrian Netherlands was her donation
to the Empress’ cause), so after considerable haggling
Spain gives her 5 Money and 2 Manpower (which puts her on
a par with Prussia money-wise). Russia gets shut out of the
League congress and gets no money, and then the League formally
severs its ties with both Russia and Denmark. The explanation
comes when Spain then plays a Papal Bull card. Pope Benedict
holds a Mass of Thanksgiving for the League’s repudiation
of its erstwhile heretic allies, and writes a letter exhorting
his flock to support the Defenders of the Faith. Contributions
flow in and France, Spain and Austria all gain 3 Money.
The League nations now have over 102 Money between them in
their war chests for 1758, but the Northern Alliance isn’t
that far behind with 80, and its armies way outgun the League
in Europe. Can the League rebuild its armies before the Northern
Alliance storms the gates of Paris and Vienna? Can Britain
rebuild the Royal Navy in time to stop the next Spanish Armada
from invading England? Will Lulu run back to Logan, or fall
for Johnny's gangster charm? Can Turkey get to 10 VPs and
score an Automatic Victory in 1758 before her coffers run
dry? And what can Russia do now that nobody wants her? Tune
in next time and find out!
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