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in Soldier Kings
Part 6: Summer - Winter, 1758
By Doug McNair
October 2007
Frederick the Great’s conquest of Vienna causes general
panic on the Continent and strains alliances to the breaking
point in today’s episode of my Soldier
Kings replay. With the peace treaty that Prussia
and Austria signed at the end of Spring 1758, Empress Maria
Theresa can rebuild her shattered armies while turning her
attention to the marauding Turks, and Frederick’s armies
can now head east toward Russia or west toward the Holy Roman
Empire as he chooses. And with only three VPs remaining between
Frederick and victory, other nations may have to change plans
abruptly to stop Frederick from winning, or try to snatch
a come-from-behind victory for themselves.
TURN TEN: SUMMER, 1758
Purchase Phase: Spain receives the 2-1 fleet she purchased
last year, and places it in Galicia. Nobody buys any new units
because most of them bought armies last turn which will become
available next turn. Everyone repairs the units they need
to, which brings money and manpower totals down to:
Nation................. Money ..................Manpower
Austria ......................12 ..............................11
Britain .......................14................................
6
France....................... 25 .............................10
Holland......................10 ..............................11
Prussia ......................10 ................................8
Russia ..........................1 ...............................7
Spain ...........................8 .............................16
Turkey .........................3 .............................34
Initiative Phase: Frederick once again adds
+2 to his initiative dieroll, and this time it finally works.
The initiative order comes out:
Prussia/Holland/Turkey/France/Austria/Britain/Russia/Spain
Action Phases: PRUSSIA announces she’s
going first (rather than letting her allies move at the same
time as her) and sends her weaker armies to guard her borders,
except for an elite 4-3 army that moves west to guard Saxony.
Prince Henry moves northwest to Mecklenburg with a 2-1 army,
and then Frederick and Schwerin charge east and attack the
armies of Russia in St. Petersburg and White Russia. First
Schwerin spends 2 Money for an Assault on St. Petersburg,
and the 6-dice-to-6 attack scores two hits to one on the first
round, reducing both 1-1 Russian armies and sending them retreating
to Moscow. Schwerin spends another 2 Money for unlimited assault
rounds, and takes St. Petersburg for Prussia after a long,
valiant Russian defense. He then plays a Prisoner Exchange
card on Russia, and both Prussia and Russia gain 2 Manpower.
Then Frederick spends 2 Money for an Assault against Apraxin’s
3-2 army in White Russia, but Russia plays an Irregulars card
and cuts Frederick’s attack strength in half. That brings
the assault down to 5-dice-to-6, and neither side scores enough
hits to damage the other. But with the conquest of St. Petersburg,
Prussia now has 16 VPs – enough to win the game if she
can hold them until the end of the year.
Then HOLLAND follows Prussia’s lead and takes her action
phase on her own . . . and does what Holland does best, backstabbing
Britain by sending her fleets in South London and the Eastern
Atlantic to Hannover and besieging it along with the Swedish
armies there. Hannover is weakly fortified and Holland’s
one free siege round conquers Hannover for the Prince. Then
the Prince himself and another Swedish army spend 1 Money
for a one-round Probe against the 2-1 Spanish army in the
Austrian Netherlands, scoring one hit and sending the Spaniards
south to Paris. Then Orange spends 2 Money for an unlimited
siege of the Austrian Netherlands and takes it after three
rounds.
Finally, the Dutch fleet in the South China Sea sails from
Brunei to the Celebes and takes a free siege round there,
but scores no hits. It could have sailed west to attack British
India, but that would have put it within range of Admiral
Hawke at Madagascar, who could obliterate the Dutch East Indies
Fleet with ease.
TURKEY goes next, and Muhsinzade Pasha realizes that with
the Northern Alliance fragmenting, somebody is likely going
to win this year. The only way it can be Turkey is if Turkish
armies get onto the Boot of Italy fast. So the Turkish fleet
in Constantinople sails for Croatia, and Admiral Emo in Venice
rolls a 6 + 3 = 9 and just barely fails to intercept it. The
fleet picks up Muhsinzade Pasha and his 3-2 army in Croatia
and sails out again, and Emo in Venice rolls a 4 + 3 = 7 for
another failed interception. The fleet sails around the Boot
to land in Austrian Tuscany, drops off Muhsinzade Pasha and
his army, and then moves back out to the Western Med to avoid
being blockaded in Tuscany by Emo. The remaining Turkish armies
deploy as best they can to defend Turkey’s interior,
and then Muhsinzade Pasha spends 1 Money to besiege Tuscany
for two rounds. He scores two hits on the second round, taking
it for the Sultan, and that gives him a land route north to
the VP gold mines of Lombardy and Piedmont.
Then FRANCE sends Admiral Galissoniere’s invasion fleet
into the British Central Islands again, spending 4 Money for
an unlimited Invasion to avoid the fiasco of last turn’s
failed Assault. This time she scores a hit on the first round,
destroying the brave but doomed British 2-1 army defending
the islands. She then spends 2 Money for unlimited siege rounds
and takes the islands for France. That gives her a net gain
of 10 VPs in the Caribbean – halfway to victory.
Then General d’Estrees orders the Catholic League armies
in Ile de France and Swabia to march north and attack the
armies of the now-shattered Northern Alliance . . . but the
Spanish, Swiss and Sardinian armies refuse to move. TREACHERY!
The Catholic League shatters as d’Estrees and his 2-1
army attack the two Spanish armies that just turned coat in
Paris. D’estrees spends 2 Money for an Assault but scores
just one hit, sending one Spanish army east to join General
Alvarez in Swabia.
AUSTRIA must now divert forces away from her planned drive
on Constantinople to deal with the Turkish invasion of Tuscany.
Admiral Emo heads into the Western Mediterranean and tries
to intercept the Turkish fleet there, but once again fails.
He then heads back to Croatia to help with the siege. Then
General Brown takes his elite 4-3 army plus the Venetian and
Wurttemburger armies out of Vienna (which the Austrians and
their allies have to leave anyway due to its cession to Prussia),
through Venice and Lombardy and down to Tuscany to attack
the Turks. Brown spends 2 Money for an 8-dice-to-7 Assault,
but on the first round the Turks score two hits to one, sending
the Wurttemburger and Venetian armies retreating north to
Lombardy while Brown does no damage to the tough Turkish 3-2
army. The second round is at 6-dice-to-7, and neither side
does enough damage to hurt the other.
Across the Adriatic, an Austrian army and a Bavarian army
move into Croatia and besiege it along with Admiral Emo’s
Venetian fleet. The Austrians spend 1 Money for two siege
rounds along with their allies, and do one hit on the first
round while taking one. Emo’s fleet evacuates the Bavarian
army that took the step loss out to the Eastern Med. Neither
side hits on the second round.
Then to the northeast, two Austrian armies move from Hungary
down to Transylvania while the Polish army that conquered
Moldavia moves west to assist them against the Turks. The
Austrians spend 2 Money for an Assault along with the Poles,
and they score one hit to none on the first round, forcing
the Turks back to Bulgaria. The Austrians then spend another
1 Money for a two siege rounds and retake Transylvania on
the first round.
Finally the remaining Polish armies attack the Turkish army
occupying Volhynia. But the Poles score no hits on either
round of the Assault while the Turks score one hit on defense,
forcing the Polish 1-1 army to retreat to Polesia. The Turks
keep Volhynia, so with the conquest and successful defense
of Tuscany and with the Russians and Prussians squabbling
over White Russia, the Turks still have 8 VPs even after losing
Transylvania.
BRITAIN is now bereft of fleets at home and wide open to
an invasion from Spain, so she plays a New Leader card and
brings in Admiral Rodney in the Bahamas, and sends him plus
the two fleets there eastward to the home islands. Galissioniere
rolls terribly and fails to intercept them, and the two fleets
put into Southern England. Admiral Hawke heads back home as
quick as he can but can only make it to the Central Atlantic,
and then Prince Ferdinand takes his elite 4-3 army north from
Hesse (leaving the 1-1 army to maintain the siege there) and
spends 4 Money on an unlimited Invasion of Hannover, hoping
to kick his erstwhile Dutch and Swedish allies out of there
so he has a sea route back to Britain. The 6-dice-to-10 attack
comes off magnificently, scoring three hits to one and forcing
the Dutch and Swedish fleets down the coast to Holland. The
remaining Swedish armies have little chance of inflicting
the 3 hits necessary to harm Ferdinand’s army, so they
retreat west to Holland as well. Ferdinand spends 1 Money
for two siege rounds and takes Hannover back
for Britain.

RUSSIA has to hold what little ground she has left until
her new armies arrive next turn, so SPAIN takes the last action
of the turn and surprises Britain by not invading, but instead
sending her fleets and armies from Galicia down the Iberian
coast to Gibraltar and then out to the Western Med to invade
unguarded Provence. Spain spends 1 Money for two siege rounds
and takes Provence on the second round, though the French
defenders fight bravely and score two hits on the invaders,
sending two fleets out to sea. Then General Alvarez leads
the Spanish, Swiss and Sardinian armies against Paris, which
is defended only by General d’Estrees and one French
2-1 army. Spain spends 2 Money for a two-round Assault along
with her allies, and France plays a Booty-Taking card to reduce
the strength of the stronger Swiss army from 3 to 2. But that
still gives Spain and her allies an 11-dice-to-7 attack, and
they score four hits on the first round, wiping out d’Estrees’
army and capturing d’Estrees himself, whose armies only
do one hit that is dutifully taken by a Swiss army that retreats
to Swabia. Spain then spends 1 Money to besiege Paris for
two rounds along with her allies, and both sides score two
hits on the first round (which the Sardinians absorb and retreat
to Swabia) and Spain scores one hit to none on the second
round. Paris holds out, just barely, but France is now down
to two armies and no general, and is in grave danger of being
overrun.
Nobody surrenders. France would like to, but if she did Spain
would take Haiti plus the Leeward and Windward Islands as
territorial concessions. That’s worth 17 VPs –
way more than enough for Spain to win the game. So France
fights on, hoping that the armies she gets next turn can stave
off disaster.
TURN ELEVEN – FALL, 1758
Purchase Phase: All the armies purchased in the spring flood
the board, with Turkey’s three new armies going in Greece
and Bosnia, Russia’s two new armies going in Moscow
and Ukraine, Austria’s new army going in Lombardy, Prussia’s
new army going in Mecklenburg with Prince Henry, France’s
two new armies going in Burgundy (to keep the Spanish armies
in Paris and Provence apart), Spain’s new army going
in Catalonia, and the new Dutch army going in Holland. Nobody
can afford to buy new fleets or armies, but Britain repairs
the East India Company fleet so it can try to prevent the
Dutch East Indies fleet and army from invading British India.
Spain repairs one of her fleets in the Western Mediterranean,
and the Dutch repair two of their fleets. Minor countries
repair one unit each.
Initiative Phase: Frederick has conquered
16 VPs worth of territory which is enough to win the game
next turn, so he opts to subtract 2 from his initiative roll
so he can react to anyone who reconquers territory from him.
The initiative order comes out:
Spain/Britain/Russia/Austria/France/Holland/Prussia/Turkey
Action Phases: SPAIN hits the new French
armies in Burgundy from the north and south simultaneously,
sending the Spanish 3-2 army up from Provence and the Swiss
3-2 army down from Paris. Spain pays 2 Money for an Assault,
and on the first round the 6-dice-to-6 attack reduces the
weaker French 1-1 army and sends it west to Vendee, but on
the second round the Spanish-Swiss army only scores one hit
and fails to dislodge the French 3-2 army in Burgundy. Then
Spain spends her last money on a 2-round siege of Paris, and
takes it.
BRITAIN sends the East India Company fleet to blockade the
Dutch fleet and army in the Celebes (which will keep the Dutch
from conquering any British Indian territory if they fail
to break out, and will also cut off all money and manpower
from the Dutch East Indies). With the Spanish having already
committed to conquering France, the only naval threat in Europe
the British have to worry about is the Dutch navy and its
Swedish allies. So Admiral Hawke sails in from the Central
Atlantic and blockades Holland, bottling up the entire Dutch-Swedish
navy. Then Admiral Rodney heads west from Southern England
to the Western Atlantic with a 1-1 fleet to hopefully reap
New World gold next turn. Then a British 2-1 fleet from Southern
England moves up the coast to pick up Cumberland and his 2-1
army and crosses the North Sea to besiege Prussian-controlled
Denmark, while Prince Ferdinand and the elite British 4-3
army in Hannover strike eastward to attack Prince Henry of
Prussia in Mecklenburg (thus forever shattering the last remnants
of the Northern Alliance). Britain spends 2 Money on a 2-round
assault against Henry, and two of the best armies in Europe
clash in a brilliant but bloody engagement, with the British
scoring two hits on six dice but the Prussians scoring three
hits on nine dice! Henry’s stronger 3-2 army takes a
step loss and flees southeast to Magdeburg, but Ferdinand’s
4-3 army (having never faced a real opponent before) takes
three hits and a step loss, and must flee to Hannover. Henry
holds the line in Mecklenburg, and when Cumberland spends
2 Money for an unlimited siege of Denmark, the Prussian garrison
scores one hit to none on the first siege round, driving the
British fleet out to sea with shore battery fire. On the second
round neither side hits, but on the third round both sides
score one hit and the British army must retreat south to Hannover,
and the Prussians roll a 10 + 2 (for two British step losses)
= 10, and kill Cumberland. Scottish exiles rejoice as all
Prussian lines hold, and the British are weakened on the Continent.
RUSSIA sends her two 3-2 armies up to St. Petersburg along
with General Apraxin, while sending the rest of her armies
to White Russia and Ukraine to defend them against the Prussians
and Turks. Apraxin spends Russia’s last 1 Money on a
Probe in hopes of retaking the city from General Schwerin.
But each side scores just one hit and nobody takes damage.
Prussian lines hold once again.
EMPRESS MARIA TERESA OF AUSTRIA’s ploy of surrendering
Vienna and thus putting Frederick one turn away from victory
has had the desired effect of shattering the Northern Alliance.
Britain, Holland and Prussia are now at each other’s
throats, but Britain and Russia’s failed attacks on
the Prussian Empire’s eastern and western borders leaves
Frederick still in control of 16 VPs worth of conquered territory.
He will win unless Austria does something drastic, so she
does, breaking her two-turn-old peace treaty with Prussia
and sending General Browne north to retake Vienna. The other
Austrian, Bavarian, Polish, Venetian and Wurttemburger armies
attack the Turks to keep them from snatching an automatic
victory by doing something crazy with their final action phase
of the turn. Admiral Emo takes the Venetian fleet around the
Boot, easily evades the Turkish fleet’s interception
attempt in the Western Mediterranean, and lands a Bavarian
army in Tuscany to assist the Austrian, Venetian and Wurttemburger
armies attacking Muhsinzade Pasha’s 3-2 Turkish army.
Austria spends 2 Money on an Assault along with her allies,
and the 10-dice-to-7 attack scores two hits on the first round,
driving Muhsinzade Pasha’s army east to the Papal States,
while the Turks score just one hit to send the Wurttemburger
army north to Lombardy. Then Austria spends 1 Money for a
two-round siege of Tuscany, but she didn’t need to –
she scores two hits on the first round and retakes Tuscany
from the Turks.
Over by the Black Sea, Austria spends 2 Money to assault
the Turkish armies holding Bulgaria along with her Polish
allies. The-5-dice-to-5 attack scores one hit to none on the
first round, eliminating a reduced, weak Turkish army, and
the second-round attack scores two hits, eliminating the remaining
Turkish 2-1 army while taking none in return. The Austrians
save their money and let the Poles besiege Bulgaria for two
rounds on their own, but they don’t score any hits.
Farther north in Volhynia, the two other Polish armies assault
the Turkish army there for two rounds, and this time the Poles
find the weakness in the Turkish defenses and score two hits
on the second round, wiping out the Turkish 1-1 army while
the Turks do one hit to drive off the Polish 1-1 army. The
remaining Polish 2-1 army takes two siege rounds but scores
zero hits to one on the first round, and is driven off by
the Turkish garrison. Volhynia remains in Turkish hands, but
the road to Constantinople is wide open! The Austrian army
in Croatia then takes a free siege round against the Turkish
fortifications there but neither side does any damage. Finally,
General Browne spends Austria’s last 2 Money for an
unlimited siege of Vienna. At 6-dice-to-4 the Prussians have
nearly no hope of driving off Browne’s elite 4-3 army,
and Brown wears them down and takes the city back to the typically
jaded welcome of its citizens.
FRANCE sends Admiral Galissioniere to destroy all of her
enemies in the New World. First he goes north to try and intercept
Admiral Rodney off the New England coast, and he succeeds
with a modified roll of 12! Rodney has little chance against
Galissioniere and needs to be in a position to bring home
some Money for Britain, so after one round of combat in which
the French fail to hit him he flees for Boston. Galissoniere
can’t afford to blockade him there – he’s
got to head back to the Caribbean to reap French gold this
winter - so he heads back south and attacks the pirates who’ve
been pillaging Haiti. He catches the pirates drunk on their
ill-gotten gains and wipes them out with 3 hits on 5 dice.
The Caribbean is now at the mercy of France.
Back on the Continent, France doesn’t have the army
strength to kick the combined Spanish, Swiss and Sardinian
armies out of Paris, so she attacks the weak Spanish 1-1 army
holding Provence instead along with its naval support. France
has plenty of money left and spends 4 on an all-out Invasion.
Each side scores one hit on the first round (with a fleet
and an army from each side retreating), but Spain scores 2
hits to one on the second round, driving off the French 3-2
army while the Spanish 1-1 army flees east to Piedmont. Provence
remains in Spanish hands.
THE DUTCH EAST INDIES FLEET embarks an army and sails out
to break the British East India Company’s blockade of
the Celebes. The Dutch outgun the British 2-dice-to-1, but
both fleets take just one hit to damage. Battle rages for
four rounds, but finally the Dutch do one hit and drive off
John Company’s ships, and they make for British Madras.
They land the army and spend 1 Money on a two-round siege,
and Madras’ one fortification point falls to Holland.
Back on the other side of the world, the Dutch and Swedish
fleets have no chance of breaking out of Holland against Admiral
Hawke’s blockade, but they don’t need to. With
Britain, France and Spain having moved already, the Prince
of Orange leaves a Swedish army to garrison the Austrian Netherlands
and then marches two Dutch armies and two Swedish armies into
Hannover to attack the weakened elite army of Prince Ferdinand
(which will still be very tough to crack at a strength of
3-3). The Dutch accountants have managed the Prince of Orange’s
war chest very precisely, and he spends his last 4 Money on
an unlimited Invasion of Hannover. The 11-dice-to-7 attack
scores two hits to none on the first round (wiping out a British
1-1 army), two hits to one on the second round (forcing a
Swedish army to flee back to Holland) and two hits to one
on the third round (sending a Dutch 2-1 army back to Holland).
After that several rounds go by with nobody scoring enough
hits to harm the other, but finally the Redcoats score two
hits and force a Swedish 3-2 army to retreat to Holland. That
forces Orange to retreat as well with his last undamaged army
(he can’t afford to risk damaging it because he has
no money left to maintain it over the winter). British lines
hold, and Holland will not get the 10 VPs worth of conquered
territory she needs to win the game.
Which leaves PRUSSIA in a position to win, IF she can conquer
just two VPs' worth of territory to compensate for the loss
of Vienna. It’s not a problem. Prince Henry orders the
4-3 army in Saxony to meet him in Hesse (which the British
have kept under siege with a 1-1 army), and spends 2 Money
on an Assault that wipes out the British army on the second
round. He then spends 1 Money on a two-round siege that takes
out Hesse’s remaining 2 fortifications and conquers
it for Prussia. Then, just for form’s sake, Frederick
moves north to join Schwerin at St. Petersburg and spends
his last 1 Money on a Probe to try and eject Apraxin’s
armies from there. The 13-dice-to-7 attack does 3 hits to
2, ejecting one of Apraxin’s armies but leaving the
other in place, while Schwerin’s 3-2 army has to retreat
to East Prussia. But Prussia remains in control of St. Petersburg,
so with that, Warsaw, Bohemia, Saxony, Hesse and Denmark and
no Prussian home areas under enemy control, she has the 15
VPs worth of conquered territory to win the game.
Unless TURKEY can pull off some kind of miracle.
Muhsinzade Pasha sends his three armies in Bosnia up to Transylvania
for a free siege round, but they score just one hit and don’t
conquer it. Then the Turkish fleet sails east to Greece, picks
up the Turkish army there and sails it up to Venice while
Muhsinzade Pasha and his reduced army move up there from the
Papal States to try and kick out the reduced but still strong
Bavarian 3-2 army guarding it. He has only 2 Money remaining,
but he spends them both on an Assault and prays very hard.
On the first round the 6-dice-to-5 attack scores one hit per
side, which doesn’t shake the Bavarians but sends a
weak Turkish army down the coast to the Papal States. Neither
side scores any hits on the second round.
And the war is over. Nobody has any cards that will prevent
Frederick from claiming 15 VPs and the game in the Victory
Phase of Winter, 1758, so the final standings are:

So ironically, Frederick owes his victory to his former ally
Britain, who held out in Hannover against the Prince of Orange’s
invasion from the west and kept Orange from snatching a one-point
edge on Frederick by grabbing Hannover’s three VPs.
Galissioniere’s brilliant victory in the Caribbean in
1757 doomed Britain’s chances unless the war lasted
for several more years, but Spain’s treachery in Europe
stopped France from exploiting that victory and conquering
the rest of the New World. Turkey had several brilliant military
victories and overall made a valiant go of it, but in the
end couldn’t stand up to Austria’s more powerful
armies and numerous allies. But Austria and Russia’s
failure to crush Prussia in the Fall of 1756 and Russia’s
consequent implosion that winter sealed the doom of the eastern
Empresses, and it was just a matter of time from that point
on as to whether Prussia would win with a European victory
or whether France, Spain or Holland would win with a few rich
conquests overseas. Prussia’s elite armies won-out,
and much of Europe will be speaking German for the rest of
the Eighteenth Century.
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