| Strategy
in 'Soldier Raj':
The First Mysore War
By Doug McNair
April 2006
Having recently completed my cycle of strategy
articles on
Soldier Kings, I begin today a
new series on the game that picks up where
Soldier Kings leaves off. Of all the
“Soldier” games published to date,
Soldier
Raj is the best value for the money
because it’s got eight wars in one box.
From 1767 to 1848, a list of kingdoms too
long to fit in one sentence fought war after
war for dominance of the Indian subcontinent.
Soldier Raj devotes a separate scenario
to each war, presenting players with a different
mix of major and minor powers and a different
military and diplomatic situation every time.
Soldier Raj plays very differently
from Soldier Kings for many reasons.
First, players are vying for long-term dominance
rather than short-term gain, so the Automatic
Victory rule (where a player wins as soon
as he gains a certain number of victory points)
doesn’t apply in most scenarios. Players
must fight the entire war, over the span of
years it lasted historically. In addition,
money is much harder to come by in Soldier
Raj than in Soldier Kings, so diplomacy
and treachery come to the forefront when money
for attacks peters out.
The most important (and fun) result of this
is that allies have a much greater incentive
to backstab each other. Rather than ganging
up on an enemy, hitting him hard, and trying
to grab the most enemy land for a quick victory,
players must decide when to show mercy. If
you destroy an enemy, all you can do is take
his land. But if you just take some of his
land and then offer him an alliance, you can
use his armies to outflank the ally who just
helped you crush him. This keeps everybody
else weak and squabbling, while you keep racking
up land, money and VPs.
But timing is everything. Players must backstab
allies only when it will net them the greatest
gain and do the most damage, with minimal
risk and expense. Luckily, event cards are
excellent tools for creating backstab opportunities
(and other assorted chaos), and backstabs
happen so often in Soldier Raj that by the
end of the game, everyone will have probably
made and broken alliances with everyone else.
The First Mysore War: Spring 1767 to Winter
1770
Per the background notes to Scenario #1,
Britain emerged from the Seven Years War as
the dominant European power on the subcontinent.
Made arrogant by Britain’s triumph over
the European powers, the British East India
Company decided to take on the Indian kingdoms
and bring them under its sway. It targeted
Mysore, a small, powerful kingdom in the far
south of India that had captured the British
coastal territory of Tellicherry.
The Company made alliances with Peshwa Madhav
Rao of the powerful Maratha Confederacy (which
stretched like a belt across India’s
midsection) and with the Nizam of Hyderabad,
a small kingdom just north of Mysore. But
Mysore’s genius king Hyder Ali used
diplomacy and bribery to subvert the alliances,
inducing Madhav to sit out the war, and getting
Nizam to switch sides. Hyder and Nizam handed
John Company a stunning defeat, and set back
British plans in India more than half a century.
Major Power Strategies
The major powers in Scenario #1 are Britain,
Maratha, Hyderabad and Mysore. Britain, Maratha
and Hyderabad all start as allies, but each
power must follow a very different set of
plans to achieve victory.
Mysore
Hyder Ali begins with two Mysore home territories
plus the captured British territory of Tellicherry
on the southwest Indian coast. He starts the
game with five armies of good quality, but
only 6 Manpower. So he can’t build any
new armies right away, since that would leave
him almost no manpower for repairing damaged
armies. He must wait to collect Money and
Manpower from his territories on the first
summer turn (the second turn of the game),
and then use the increased resources to build
more armies. He does start with 10 Money,
however, so he can attack Britain and Hyderabad
aggressively to gain more territory. His threshold
for victory is 6 VPs, so just a couple of
choice territories will win him the game (if
he can hold onto them).
Britain
Britain starts with 15 Money (the most of
any power), three East India armies, one British
army, one East India fleet and one British
fleet. This is a powerful and diverse force
with lots of money to back it up. However,
Britain starts with only 6 Manpower. So like
Mysore, she can’t afford to build new
armies right away, and must give part of her
money to her allies so they can do the dirty
work of fighting Hyder Ali. The Nizam of Hyderabad
is in good position to hit Hyder’s great
fortress of Seringapatam, so Britain should
give Nizam money at start to make that attack
as strong as possible.
But Britain has a 10 VP threshold for victory,
so she needs to do more than just conquer
Mysore. She must also conquer as much peripheral
territory as possible, using her fleets to
transport armies to unguarded spots for quick
sieges. Her almost unopposed status as a sea
power (Maratha has one weak fleet) makes this
easy. She should, however, concentrate on
land areas that belong to powers that are
already her enemies, and on neutral land areas
with no armies to defend them. Attacking French,
Dutch or Spanish possessions would just bring
in those nations’ military forces as
allies of enemy Major Powers, so attacking
them should be a last resort.
Hyderabad
The Nizam’s small kingdom is surrounded
by other Major Powers, and he has only 5 Money
and 6 Manpower to support his four armies
at start. So, he must play the role of the
loyal ally to Britain, but demand Money at
start to finance his campaigns, and always
find more opportunities to wring money and
concessions from Britain at crucial moments
in the game. Nizam should judiciously use
the threat of treachery (breaking an alliance
or turning coat and joining Maratha or Mysore)
as leverage in his dealings with Britain.
Nizam only needs 4 VP to win and he has strong
armies, so if he can gain territory with British
help through negotiation and threats, he can
use his armies to hold onto those territories,
and win despite his limited resources.
Maratha
Madhav Rao’s confederacy is huge,
rich and powerful, and strangely united at
this period in history (the “Maratha
Infighting” event cards don’t
apply). He starts with 13 Money, 11 Manpower,
7 armies and 1 fleet. He is also positioned
north of most other Major Powers’ territory,
with only the British possessions of Calcutta,
Dhaka and Assam to the east and northeast.
The rest of India is neutral at game start,
so there are rich pickings to be had if Rao
sends his armies northward and lets Britain,
Hyderabad and Mysore beat each other up to
the south. But he does want to make a show
of supporting his allies (as long as they
remain useful), so he should send an army
or two south to threaten Mysore but not actually
attack it. He wants Hyder Ali to inflict all
the damage he can on Britain, so that when
the British are sufficiently weakened, Rao
can backstab them. He can then besiege British-controlled
Bombay and reclaim it for Maratha, and then
march east on Calcutta, etc.
Rao’s only concern is that Britain,
Hyderabad or Mysore will play a Minor Country
Alliance card and bring the powerful northern
kingdoms of Rajputana, Afghanistan or Nepal
into the game. If that happens, Maratha will
be outflanked from the north and will have
a much harder time attacking the southern
kingdoms when they become weak.
Game Summary
Here’s what happened in a recent game:
Force
Draw
Britain draws two 3/2 East India Company
armies, plus a 3/2 fleet, so she’s in
a strong position at start. Maratha’s
force draw is average to high in strength.
Hyderabad’s is average to low, while
Mysore draws two 3/2 armies and is in a good,
strong position at start.
Setup
Madhav Rao concentrates his forces to the
west, in and around the port of Surat, so
that the Maratha fleet can take armies south
for amphibious invasions near Mysore, while
another army can head south to make a show
of threatening Mysore by land. But he also
sets up a string of armies running east all
the way to the border with the British coastal
possessions of Calcutta and Circars. This
implied threat will give the Brits pause before
they send all their forces south to crush
Hyder Ali. Odds are, they’ll keep some
forces at home to protect their coastal possessions
against a Maratha backstab, thus giving Hyder
Ali a better chance of beating them in battle.
Hyder Ali concentrates his armies in Seringapatam
to oppose the imminent invasion from the British
General Goddard at Madras and the Nizam at
Hyderabad. Britain strings its forces along
the east coast. The Nizam has only Hyderabad
in which to set up.
In the initial Diplomacy Phase, Britain
gives the Nizam 4 Money in exchange for a
promise to send a Hyderabad army eastward
to British Circars to guard it against a Maratha
backstab. This will free up the British forces
there to attack Hyder Ali at Seringapatam,
plus take ship around the point of India to
besiege Mysore-held Tellicherry on the southwest
coast.
Turn 1 — Spring 1767
Maratha builds one army (draws a 2/2 army
and places it in the Fall 1767 box). The others
don’t have enough Money/Manpower to
build without shortchanging upcoming maintenance
requirements.
The players roll for initiative, which ends
up Mysore-Britain-Hyderabad-Maratha.
Mysore: Haidar Ali decides to hit
the Nizam hard at Hyderabad before he can
link up with the British General Goddard at
Madras. The Nizam is weaker than Goddard,
and Goddard can’t bring his powerful
fleet inland to help the Nizam at Hyderabad
later. Haidar orders one army guarding Mysore’s
northwestern territory of Sudassir to move
southwest to guard coastal Tellicherry from
the expected British amphibious invasion.
He then moves with two 3/2 armies up to Hyderabad
and spends 3 Money to Assault the Nizam for
two turns.
But just before battle starts, the Nizam
plays the “Destroyer of Worlds”
event card, which lets him attack first and
inflict losses on Haidar before Haidar can
attack. The Nizam rolls 2 sixes on 13 dice,
scoring one step loss on a 3/2 Mysore army
and forcing it to retreat back to Seringapatam.
Haidar then attacks with his 6 remaining strength
points (3 for himself and 3 for his army).
He rolls one 6, forcing a 2/1 Hyderabad army
to flip and retreat. It retreats to British
Caircars, thus fulfilling the Nizam’s
promise to send an army there to defend against
a Maratha backstab. (The Nizam sends his compliments
to General Goddard, saying he’s sure
the half-strength Hyderabad army is worth
several Mysore armies because of their great
fighting spirit. . . .)
Haidar could attack again in the second round
he paid for, but he’s at a huge disadvantage
now and withdraws. He does play the “Recruit
Prisoners” card before he goes, and
gains 1 Manpower from the one step loss he
inflicted on the Nizam’s forces.
Britain: Goddard asks the Nizam to
join him in an all-out assault on Haidar Ali
at Seringapatam. However, the Nizam asks “Ah,
but what is in it for me, Sahib? Surely you
will not give me control of Seringapatam,
yes? I believe I will go west, and attack
the smaller Mysore force at Sidassir. This
way we crush them both, you and I, and when
you destroy Haidar Ali you will take Seringapatam,
and I will take Sidassir. This is good, yes?”
Goddard cannot deny that the Nizam’s
plan has merit (at least not to his face . . .),
but he also cannot hope to defeat Haidar Ali
alone at odds of 7 to 14. So, rather than
beg for the Nizam’s help, he opts to
postpone the attack on Seringapatam, and instead
ships forces out of Madras to hit Mysore-occupied
Tellicherry on the southwest coast.
The British spend 3 Money for a two-round
assault on Telicherry, attacking with 6 dice
to the defenders’ 4. The Brits score
one hit and force the sole Mysore defending
army to retreat northeast to Seringapatam
(they take no damage in return). Britain then
pays 1 Money for two rounds of siege at Telicherry,
and they do 1 hit only, while the defensive
fire does 2 hits and drives out the British
fleet with a step loss. The army remains to
continue the siege later.
Hyderabad: The Nizam moves through
Portuguese Goa to Sidassir, and pays 3 Money
for two rounds of assault against the one
Mysore army there. In the first round, the
Nizam rolls two 6’s and destroys the
2/1 Mysore army, taking no damage in return.
He then pays 1 Money to besiege Sidassir for
two rounds, but both he and the defenders
inflict one hit, and one of Nizam’s
armies must retreat north to Goa.
Maratha: The time is not yet right
for a backstab of Britain, since Maratha’s
armies need quick passage through Bombay so
they can hit rich Delhi to the north. They
also need to sail past the British fleet at
Telicherry without being intercepted so they
can invade the neutral territory of Travencore
at the southern tip of India (this will be
a perfect base to harass the Brits and Mysore
later). So Rao mounts both efforts, moving
armies into Delhi, Travencore, and also Jats
to the east of Delhi. All are undefended so
the cost of the sieges is negligible. He spends
3 Money for unlimited siege rounds at Travencore,
and besieges the other two for one round for
free. He conquers Travencore (the fleet takes
a hit and must move offshore), and does 2
hits at Delhi. However, his army at Jats does
no damage but takes a hit from defensive fire
and has to retreat south.
Summer 1767
Nobody has enough money for anything but
repairs, so after that they go straight to
the initiative phase. The initiative order
is: Britain-Hyderabad-Maratha-Mysore.
Britain: Goddard is worried, since
all of Mysore’s armies are at Seringapatam
now, and they will move after Britain and
Hyderabad have moved. Britain doesn’t
have the strength to attack them, but they
can attack in any direction they want after
Goddard and the Nizam have taken their moves.
Also, Rao’s peripheral land-grabbing
does not bode well for Maratha’s helpfulness
(to say nothing of treachery). So Goddard
decides to continue besieging Telicherry for
the extra Money it’ll give him this
turn, and also secure his home areas vs. invasion.
His fleet sails back into Telicherry to support
the siege. Everything costs double in a Summer
turn, so he spends 2 Money for two rounds
of siege. But he fails to conquer it. He does
only 1 hit, and Telicherry holds out.
Hyderabad: The Nizam sends his reduced
army from Portuguese Goa back to Hyderabad.
The other army spends 1 Money to besiege Sidassir
for one round. It doesn’t score a hit.
Maratha: Maratha pays 1 Money for
one round of siege at Delhi and gets 1 hit
— it’s still holding out.
Mysore: Haidar Ali moves northwest
to Sidassir to relieve the siege there and
spends 2 Money for one round of combat against
the Nizam. Neither side gets any hits, but
since Haidar has an army there he can collect
the money and manpower from Sidassir this
turn. He also sends an army down to Telicherry
for the same reason, not attacking the too-powerful
British but still collecting the Money and
Manpower this turn.
With movement and combat done, all players
collect Money and Manpower (nobody died due
to attrition or lack of maintenance), and
end up with the following totals:
- Britain: 14 Money, 13 Manpower
- Mysore: 8 Money, 10 Manpower
- Maratha: 10 Money, 10 Manpower
- Hyderabad: 3 Money, 5 Manpower
Fall 1767
Maratha receives the army it purchased in
the spring, and places it in the port at Surat
on the west coast. Britain buys a new East
India army and repairs units. The other powers
just repair units. They then roll for initiative,
and the order is Maratha-Mysore-Britain-Hyderabad.
Maratha: Rao decides this is the
perfect time to backstab Britain. He can strike
hard against the Brits in the east at Calcutta,
and Haidar Ali can hit them immediately afterward
in the south. If Haidar does enough damage,
the British invaders at Tellicherry will find
themselves outflanked by two unallied but
powerful enemy forces in Seringapatam and
Travencore. This will hopefully induce them
to withdraw from Telicherry and sail northeast
to save Calcutta. Maratha’s forces in
Travancore (reinforced by the new army sailing
in from Surat) can then march into Tellicherry
and take it. Finally, Hyderabad has no Money
and can’t participate in any British-led
attacks, so Maratha must backstab the Brits
now before they give money to the Nizam and
make him combat-ready again.
Rao plays the “Cholera” card
on the British army at Calcutta, inflicting
a step loss on it. He ships the new army from
Surat to Travencore, then moves armies into
Calcutta, Bombay and Delhi. He pays 3 Money
for a two-round assault at Calcutta. The British
player plays the “Local Assistance”
card and rolls a 6, increasing his combat
strength by the maximum possible. But the
British player scores only 1 hit on 10 dice,
while Maratha scores 2 and wipes out the half-strength
British army. Maratha then besieges all three
areas, takes control of Delhi, does 2 hits
on the fortifications at Calcutta, and none
on Bombay.
Mysore: Haidar Ali leaves one army
to oppose the Nizam at Sidassir, then takes
the rest of his forces southwest to hit the
British at Tellicherry. He pays 3 Money for
a two-round assault, but there’s no
damage on either side.
British: Goddard does what Rao hoped
for and abandons the siege of Telicherry.
But instead of sailing to Calcutta, the forces
from Telicherry sail to Sidassir, and tell
the Nizam that they’ll attack the Mysore
army there, drive it out, besiege and take
Sidassir and then give control of it over
to Hyderabad. In exchange, they need the Nizam
to send armies east from Hyderabad to take
up guard positions in the British east-coast
possessions of Circars and Madras. The Nizam
agrees.
Then Goddard, freed of the need to guard
the east coast, heads straight north from
Madras through Hyderabad and hits the weak
Maratha army guarding Indore. At the same
time, the East India Fleet and army at Circars
sail north to relieve the siege of Calcutta.
The Brits spend 1 Money for a one-round Probe
of the 2/1 Mysore army at Sidassir, and score
one hit on it, driving it out. They then besiege
Sidassir and take it, giving it to Hyderabad
as agreed. Then Goddard up at Indore spends
1 Money for a Probe on the 2/1 Maratha army
there. He rolls three sixes on four dice,
wiping it out. But the Maratha army rolls
two sixes on four dice (he gets two extra
for the Indore fortifications) and inflicts
one step loss on Goddard’s 3/2 army,
driving it back south to Hyderabad. This leaves
Indore empty, so there will be no siege. Then
the British relief force at Calcutta spends
1 Money and rolls two sixes on four dice,
inflicting a step loss on the 2/2 Maratha
army there and ejecting it, lifting the siege.
Hyderabad: The Nizam moves his armies
to guard the British possessions at Madras
and Circars as agreed . . . but decides the
British should return the favor. His remaining
2/2 army marches north from Hyderabad, telling
Goddard and his half-strength army to guard
the palace in the Nizam’s absence. He
moves to Indore and starts besieging it for
himself (the British tried and failed, so
it’s only fair someone else should have
a turn). They score one hit, dropping its
fortification value to 1.
Winter 1767
Everyone spends money repairing units, except
Hyderabad, which has no money. Initiative
rolled is: Mysore-Maratha-Hyderabad-Britain.
Mysore: Haidar Ali in Seringapatam
is outflanked by Brits and Hyderabad armies
to the north, the Nizam and a Hyderabad army
to the northwest in Sudassir, and Marathas
to the south in Travencore. He has no money
for attacks (he must keep his 2 remaining
Money for the next Maintenance phase), so
he just consolidates his forces.
Maratha: Now that Mysore has taken
its move, the Maratha fleet takes one army
from Travencore up to the western port of
Surat. The army disembarks and moves east
to help with the siege of Bombay. The fleet
then goes back to Travencore to help defend
it. Madhav Rao then goes with a 3/2 army to
attack the Hyderabad army besieging Indore,
while another Maratha army moves northeast
to besiege British Dhaka. Rao spends 1 Money
for a Probe of the Hyderabad army at Indore,
attacking at a strength of 6 to 2. There’s
no damage on either side, and the British
defensive fire at the siege of Bombay scores
2 hits and drives out a 2/2 Maratha army.
British: Goddard would like to move
north from Hyderabad to hit Madhav Rao at
Indore, or relieve the siege of Bombay, but
to do that he’d have to leave Hyderabad
empty. That would mean the Hyderabad troops
guarding British Circars and Madras on the
east coast would withdraw and go home to Hyderabad,
leaving the British east coast possessions
open to invasion by Haidar Ali from the south.
So, Goddard stays in Hyderabad, and the British
fleet and East India army ship out of the
Nizam’s newly-gifted land at Sidassir
and sail north to relieve Bombay. They spend
1 Money for a Probe on the 2/1 Maratha army
there, but it withdraws before combat and
moves north to protect Delhi (the more valuable
possession). The Brits have lifted the siege
of Bombay.
Hyderabad: The Nizam has no money,
so none of his armies can attack. The Siege
of Indore has been stopped by the arrival
of Madhav Rao, so no further action is possible.
At the end of the first winter turn, the
victory point totals are as follows:
- Mysore: -2 (has lost Sidassir
and gained nothing)
- Maratha: 5 (has conquered Delhi
and Travencore and lost nothing)
- Hyderabad: 2 (has gained Sidassir
and lost nothing)
- Britain: 0 (no gains or losses)
This puts both Maratha and Hyderabad halfway
to victory.
In the Diplomacy phase, Maratha and Mysore
agree to an alliance so that both can focus
on fighting Hyderabad and Britain rather than
squabbling over Travencore. Haidar Ali agrees
to leave Travencore alone if Rao withdraws
his forces from there and sails north to fight
the Brits.
Spring
1768
Everyone with money repairs units, and the
new British East India army arrives at Calcutta
to support the other two British East India
units there. The Intiative is Mysore-Britain-Maratha-Hyderabad.
Mysore: Haidar Ali moves northeast
to attack the Hyderabad army guarding British
Madras, while the newly-allied Marathas ship
out of Travencore and launch an amphibious
invasion against the other Hyderabad army
guarding British Circars just north of Madras.
Haidar Ali plays the “Destroyer of Worlds”
card to hit the Hyderabad army in Madras before
it can hit back. He rolls four 6’s and
wipes them out. But then the Nizam plays a
“Destroyer of Worlds” card himself
on the Marathas invading Circars — but
neither side does any damage. Haidar Ali then
launches one round of siege for free in Madras,
and rolls 3 sixes on 7 dice, conquering Madras!
Britain: Before Goddard can move
out to help anybody, Rao plays the “Vacillating
General” card, meaning Goddard can’t
move anywhere this turn. This leaves the rest
of the Brits in the west of India outflanked
at Bombay. They can’t go anywhere without
leaving Bombay open, so they stay put. Both
British fleets then embark an army and hit
the Maratha fleet in the coastal area at Circars.
The Marathas get the wind gauge, but do no
damage, while the Brits roll 2 sixes in the
first round and wipe out the Maratha fleet.
They then land the British army there.
Maratha: With Goddard immobilized,
Rao and 3 armies attack the one East India
army guarding Bombay. The rest of the Marathas
withdraw north from Circars to their home
areas to avoid combat with the powerful Brits
there. Rao has only 1 Money left so he spends
it on a Probe at Bombay, but the Brits score
the only hit.
Hyderabad: Nizam has no money, so
he does nothing.
Summer 1768
No purchases. Initiative is Mysore-Hyderabad-Maratha-Britain.
It’s a summer turn, and it costs money
to do anything but move (including sieges),
and only the Brits have money. So nobody does
anything much, except for the Brits moving
a fleet and army to unoccupied Travencore
to prevent Maratha from collecting Money and
Manpower there. They don’t besiege it
because of the extra cost.
In the Summer Attrition Phase, all Hyderabad
and Maratha armies take step losses due to
no money for maintenance. Mysore is able to
maintain one army, and the Brits are able
to maintain all but one army. They then collect
money and manpower, and end up with the following:
- Britain: 8 Money, 10 Manpower
- Mysore: 8 Money, 11 Manpower
- Maratha: 11 Money, 15 Manpower
- Hyderabad: 5 Money, 7 Manpower
This is bad for Britain. She’s normally
rolling in dough, but the Mysore capture of
Madras and the Maratha occupation of Dhakha
robbed her of a lot of money and manpower
this year, her wonderful Hyderabad allies
notwithstanding . . .
Fall 1768
Everybody repairs units, but nobody has
money for new builds. Britain ends up last
on the initiative roll, but plays the “Dharma
Chakra” card to rearrange the initative
order. She puts herself first, followed by
Hyderabad, Mysore and Maratha.
Britain and Hyderabad: They launch
an all-out attack to retake the British east-coast
possessions, plus take Travencore for Britain
and Indore for Hyderabad. Britain spends 1
Money for a Probe at Indore, but the 2/1 Maratha
army there retreats before battle and goes
east to Najpur. Then Hyderabad and Britain
both spend 1 Money to attack Bhubaeshwar (just
west of the British east coast possessions),
but the only damage is one step loss to the
British East India fleet, which retreats to
Circars. The sieges of Travencore and Indore
do no damage. Hyderabad then allows the British
to continue to besiege Indore, and moves its
army back south to Hyderabad since the British
abandoned it to move north to Indore.
Mysore: All of Haidar Ali’s
forces attack north and northwest, hitting
the Hyderabadis at Sudassir and Hyderabad.
Haidar spends 1 Money on each attack, and
plays the “Local Assistance” card
to get 4 extra combat strength in Sidassir.
There’s no damage at Sidassir, but he
ejects the Nizam’s army at Hyderabad
(one of Haidar’s armies is ejected too).
The Hyderabadi flees north to Indore, and
Hyder Ali’s siege of Hyderabad scores
1 hit.
Maratha: Rao takes 4 armies from
Surat, Bombay and Najpur to hit the Brits
and Hyderabadis at Indore. He attacks with
a strength of 12 vs. the Brits and Hyderabadis’
combined 8. He spends 3 Money for a two-round
Assault. Maratha scores a step loss on the
first round, and since the British have two
armies there to Hyderabad’s one, the
Brits must take the first loss. A British
East India 3/2 army flips and retreats south
to Hyderabad (there’s only one Mysore
army there, so it can go). Then before the
second round, the Hyderabad army pulls out
and retreats south to Hyderabad, and the hung-out-to-dry
British army follows it south in retreat.
This is all very convenient for the Nizam,
since there are now plenty of armies in Hyderabad
to oppose Mysore’s siege there. But
the British seem to be getting nothing but
the short end of the stick from the Nizam
no matter how nicely they treat him.
Winter, 1768
Everybody repairs units, and the initiative
is Maratha-Hyderabad-Britain-Mysore.
Maratha: Rao takes 4 armies from
Indore down to Hyderabad, where Haidar Ali
is waiting with the besieging Mysore army.
Both Maratha and Mysore spend 2 Money for
a two-round Assault. The first round will
be 17 dice for the Maratha/Mysore vs. 12 for
Britain/Hyderabad. The British want to retreat
to Circars, but the Nizam tells Goddard that
if he abandons Hyderabad, he breaks the alliance.
The Nizam is annoying, demanding and unreliable,
but he’s the only ally Britain’s
got, and Goddard can’t fight all three
Indian kingdoms at once. So, Goddard stays
and fights . . .
. . . and is very glad he did, because he
and the Nizam roll 4 sixes on 12 dice in the
first round. Haidar Ali’s army takes
a step loss and retreats to Madras (where
it can threaten British Circars later), and
one Maratha army takes a step loss and retreats
north to Indore. The Brits and Hyderabadis
take no damage in return! But the Marathas
fight on, and in the second round they score
a step loss, causing the British (who once
again have more forces and must take the first
loss) to flip an army and retreat it to Circars.
But the British and Hyderabadis do another
step loss to a Maratha army in the process,
and Hyderabad holds out!
Hyderabad: The Nizam is out of money
again, so he can’t attack, but moves
an army into Hyderabad to help with the defense.
Britain: Goddard counterattacks,
hitting Haidar Ali at Madras with troops and
fleets from Circars. He also presses the siege
of Travencore. The siege does no hits, but
the British armies wipe out Haidar Ali’s
army and capture him! But Haidar does a step
loss to a British fleet in return, and the
British siege of Madras is unsuccessful.
Mysore: Mysore has no money left
(she blew it all on the failed joint attack
at Hyderabad) and her leader is in captivity,
so she just reinforces her remaining territory
at Seringapatam.
The Victory Point totals now stand as follows:
- Mysore: 1 (has lost Sidassir but
gained Madras)
- Maratha: 5 (has conquered Delhi
and Travencore and lost nothing)
- Hyderabad: 2 (has gained Sidassir
and lost nothing)
- Britain: -3 (has lost Madras)
In the Diplomacy phase, Goddard arrives
to greet the captive Haidar Ali and dictate
terms of peace. But Haidar Ali is way ahead
of him. He says that Goddard can’t afford
to make peace, and must make an alliance with
Mysore instead. Goddard, stunned at Haidar’s
cheekiness, tries not to choke on his tea
and crumpets, but then listens as Haidar explains
the situation. The British are down to 1 Money,
meaning they can only maintain one army in
the Maintenance Phase of the upcoming Summer
turn. Most of their forces are at reduced
strength due to combat losses, so with no
maintenance, at least two British armies/fleets
will be eliminated. That will leave Goddard
with a maximum of 4 units with which to take
on the Marathas. Goddard counters that Rao
is also low on money and will lose armies
for lack of maintenance, but Haidar responds
that Maratha is much richer and will have
lots of money and manpower to build more units
after the next Summer turn, while the British
will not.
But if the British ally with Mysore, then
Haidar will give Madras back to Britain, promise
to leave Travencore alone, and also promise
to actually fight beside Britain, rather than
making demands, acting contrary, and milking
Britain for everything he can. Haidar can
back up that promise with two 3/2 armies,
which are much stronger than the Nizam’s.
And all of Haidar’s points are valid.
So, choosing to ignore the fact that Haidar
has just wrapped him around his little finger,
Goddard accepts the Mysore/British alliance.
The British-Hyderabad alliance is broken,
and so is the Maratha-Mysore alliance.
Spring 1769
Everyone is broke except Britain. Initiative
is Maratha-Mysore-Hyderabad-Britain.
Maratha: Rao abandons well-defended
Hyderabad and moves northwest to besiege Bombay.
His other forces pull back west from Dhaka
to protect against Brits coming north. He
rolls 7 siege dice at Bombay and rolls 4 sixes,
taking it! Bombay defensive fire scores one
step loss on a Maratha army.
Mysore: Haidar Ali fulfills his promise
to Goddard and goes south from Seringapatam
with two armies to help with the siege of
Travencore. No hits.
Hyderabad and British forces stay put.
Summer 1769
Everybody’s still broke except Britain.
Initiative is Hyderabad-Maratha-Britain-Mysore.
Hyderabad: The Nizam’s forces
stay put.
Maratha: Rao’s forces move
to occupy British Circars so the Brits can
get no Money or Manpower from it this turn.
Britain: Goddard has a British army
move out of Hyderabad to Circars so the Brits
can collect from it this turn after all.
Mysore: Haidar Ali moves up to Seringapatam
to threaten Hyderabad (now vacated by the
Brits).
In the Summer Attrition Phase, Haidar Ali
plays the “Famine” card on Hyderabad,
causing it to be able to support only one
of the two Hyderabad armies there. One of
them takes a step loss from attrition. Then
in the Maintenance Phase, nobody has any Money
for maintenance except Britain (which has
just 1 Money), so Hyderabad loses the army
that just took the step loss from famine and
flips the other army. Everybody else loses
their half-strength armies and flips the rest.
Britain ends up with 3 armies and 1 fleet,
Mysore and Maratha end up with 3 armies each,
and Hyderabad ends up with 2 armies.
In the Money and Manpower Phase, the Nizam
gets vindictive on his former ally Britain,
(surprise, surprise) and plays the “Drought”
card, causing Britain to get one less Money
from each of her land areas this turn. The
Money and Manpower totals after the phase
are as follows:
- Britain: 6 Money, 19 Manpower
- Mysore: 5 Money, 11 Manpower
- Maratha: 14 Money, 23 Manpower
- Hyderabad: 5 Money, 7 Manpower
Fall 1769
Everyone repairs units, and Maratha buys
two new armies. Britain has only 2 Money left
after repairs because of The Nizam’s
Revenge, so she can’t buy any more armies.
Initiative is Hyderabad-Maratha-Mysore-Britain.
Hyderabad: The Nizam plays a Minor
Country Alliance card, and attempts to ally
with France. Britain and Mysore have no Money
available to bribe France not to make the
alliance, but they do have armies next to
Pondicherry to give Intimidation bonuses.
But Maratha gives France a substantial bribe
to join the Nizam (the more chaos to the south
the better . . .), and the Nizam rolls a modified
10, causing France to join the game as Hyderabad’s
minor country ally! A French 3/2 army, a French
Colonial 3/2 army and Debussy all start in
Pondicherry. Then the Nizam and Debussy hit
Haidar Ali simultaneously from the northwest
and southeast. They pay for two rounds of
combat (the Nizam blows his whole wad), with
a strength of 12 dice to Haidar Ali’s
10 on the first round. Haidar Ali’s
army takes a step loss and is ejected, their
only choice being to flee east to Madras to
join the British. The Nizam and Debussy then
besiege Seringapatam and get 3 hits, dropping
its fortification value to 1.
Maratha: Rao, ecstatic to see Mysore
being overrun and Haidar Ali running to the
Brits for help, decides not to distract the
Nizam from his task. He doesn’t invade
Hyderabad, but marches through it with three
armies to attack Goddard at Circars. He spends
3 money for two rounds of combat, with a strength
of 10 to the Brits’ 7 on the first round.
He rolls 6 sixes on 10 dice the first round,
wiping out a British 3/2 army and capturing
Goddard! He then besieges Circars and does
2 hits, leaving it with 1.
Mysore: Haidar Ali, getting the news
that the British have been annihilated at
Circars, turns right around and marches back
to Seringapatam, knowing that he and he alone
can save his kingdom now. He brings in all
three of his armies and spends 1 money for
a Probe, attacking with a strength of 7 to
Nizam and Debussy’s 12. He gets a step
loss on the French Colonial army and ejects
it with no hits in return, and plays a “Recruit
Prisoners” card to get 1 Manpower from
the step loss on the French.
British: The British in Madras are
outflanked and can’t move without exposing
Madras to invasion. But before Britain can
send a fleet out to pick up the East India
army in Calcutta to relieve the siege of Circars,
Maratha plays the “Doldrums” card,
meaning the fleet can’t move this turn.
The Brits in Calcutta can’t head south
overland or they’ll lose Calcutta’s
fortification bonus and get cut to pieces
by Marathas in enemy territory. They stay
put, and can do nothing this turn . . .
. . . except sue for peace. In the Peace
Phase, Goddard surrenders to Rao. Maratha
takes possession of British Circars and sends
Goddard back to what’s left of his army.
Maratha rolls a 3 and can’t attack the
British for three turns.
Winter 1769
France repairs its Colonial army, and no
other purchases are made. Initiative is Maratha-Mysore-Britain-Hyderabad.
Maratha: Having beaten Britain, Rao
turns his army around and heads out of Circars
to besiege uninhabited and defenseless Hyderabad.
He pays 1 Money for a two-round siege. He
gets two hits, dropping its fortification
value to 2. But the defensive fire gets one
hit, ejects one Maratha army, AND KILLS MADHAV
RAO! (A roll of 11 + 1 for the step loss =
12 = death.)
Mysore: Haidar Ali spends his last
Money to attack the Nizam and Debussy at Seringapatam.
His attack fails, and he takes one step loss.
Britain: The Brits take their entire
land and naval force to attack the French
Colonial army at Pondicherry. They spend 1
money for a Probe but do no damage, taking
one step loss in return.
Hyderabad: The Nizam and Debussy
switch places, with the Nizam in Pondicherry
and Debussy in Seringapatam. The French army
goes north to contest Hyderabad with the Marathas
but doesn’t attack them.
The current victory point totals are:
- Mysore: -2 (has lost Sidassir and no
longer has Madras)
- Maratha: 10 (has conquered Delhi, Travencore,
Circars and Bombay)
- Hyderabad: 2 (has gained Sidassir and
lost nothing)
- Britain: -2 (got back Madras in the alliance
deal with Haidar Ali, but lost Circars in
the peace with Maratha)
There is no diplomacy — nobody has
any use for anyone else at this point . .
.
Spring 1770
Maratha gets the two armies she purchased
in the fall, and puts them in Indore, just
north of Hyderabad. Britain spends her last
money to repair an army. The initiative is
Maratha-Hyderabad-Mysore-Britain.
Maratha: The Marathas can’t
continue the siege of Hyderabad because of
the French army that moved in from the south.
So, they attack it. They bring in the two
new armies from Indore and spend Maratha’s
last money, but there’s no damage.
Hyderabad: Debussy sends one army
from Seringapatam to attack the weak Mysore
army guarding Telicherry on the west coast.
He spends France’s last money on the
attack, but the Mysore defenders eject the
French.
Mysore: Haidar Ali takes his armies
down to Maratha-controlled Travencore to besiege
it, and gets one hit.
British: They leave Pondicherry aboard
ship and sail to the French island of Mauritius
in the West Indian Ocean. They besiege it
and get one hit.
Summer 1770
Everyone’s broke again, and even sieges
cost money in the summer, so nobody does anything.
Two half-strength Mysore armies are eliminated
due to lack of maintenance — Haidar
Ali is now down to one army, and the death
of his army at Travencore lifts the siege
there. Maratha loses one army, but still has
4. France loses its half-strength Colonial
army, and all other armies flip. Then everyone
collects money and manpower, and the totals
end up at:
- Britain: 9 Money, 13 Manpower
- Mysore: 5 Money, 11 Manpower
- Maratha: 18 Money, 26 Manpower
- Hyderabad: 5 Money, 9 Manpower
- France: 2 Money, 11 Manpower
Fall 1770
Everyone repairs units, and initiative is
Mysore-Maratha-Hyderabad-Britain. But the
Nizam plays a “Karmic Shiva” card
and switches in initiative order with Mysore.
Hyderabad: A Hyderabad army leaves
Pondicherry and goes to Seringapatam to maintain
the siege there, while the French army attacks
the Marathas at Hyderabad along with the Nizam
and his Hyderabad army. But the Marathas play
a “Bribed Army” card and spend
3 Money to get the French to turn coat on
the battlefield, attacking their ally the
Nizam. But the Nizam then plays “Local
Assistance” and gets 3 more strength
points, and the final total is Nizam 6, Maratha/French
13. The Marathas and the French score a step
loss on the Nizam and force him to retreat
back to Seringapatam. One Maratha army also
takes a step loss and retreats up to Indore.
Maratha: The Marathas quickly turn
on the French (who would have reverted back
to their alliance with Hyderabad next turn)
and pay 5 Money for unlimited attacks on Debussy’s
army. They roll 7 dice to Debussy’s
6, and get 5 sixes on 7 dice the first round,
annihilating the French and capturing Debussy.
They then pay 1 Money for two rounds of siege,
and successfully take control of Hyderabad!
Mysore: Haidar Ali spends 3 Money
for a two-round Assault on the Nizam and his
two remaining half-strength armies at Seringapatam.
He eliminates one army on the first round,
and the Nizam retreats before the second round.
The siege of Seringapatam is lifted, and the
Nizam has only one half-strength army left.
Britain: They move armies down from
Madras to besiege unoccupied Pondicherry while
the fleet and army continue to besiege Mauritius.
They spend 1 Money for two rounds of siege
at Mauritius, and 3 Money for unlimited siege
rounds at Pondicherry. They conquer and take
control of both with no losses.
Winter 1770
Everybody who can makes repairs. France
has been conquered and has no units on the
board. Initiative is Hyderabad-Maratha-Mysore-Britain.
But Maratha plays the “Dharma Chakra”
card and rearranges the initiative to Maratha-Britain-Mysore-Hyderabad.
Maratha: Three Maratha armies move
south to Seringapatam and attack Hyder Ali
to give the ghost of Rao some peace. There
is no damage on either side.
Britain: Perfidious Albion breaks
the peace, and moves armies from Pondicherry
to besiege Maratha-controlled Travencore,
and also sails a fleet and army in from Mauritius
to besiege uninhabited Tellicherry. They conquer
and take control of Telicherry only.
Mysore: Haidar Ali spends the last
of his money on a tworound Assault on the
invading Marathas. There is no damage.
Hyderabad: The Nizam heads back home
to try to recapture his kingdom. He spends
his last money and attacks with a strength
of 3 against 6, but his final army is destroyed
and he is captured by the Marathas.
The war is over with the end of the Winter
1770 turn, and the final victory point totals
are:
- Mysore: -4 (lost Sidassir and
Tellicherry)
- Maratha: 13 (conquered Bombay,
Delhi, Circars, Travencore and Hyderabad)
- Hyderabad: -1 (gained Sidassir
but lost Hyderabad)
- Britain: 1 (lost Bombay and Circars,
but gained Tellicherry, Pondicherry and
Mauritius)
Maratha’s VP threshold is 10, so she
wins a new empire and a glorious victory in
memory of the Heroic Peshwar Madhav Rao.
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