| Strategy
in 'Soldier Raj':
Scenario #2: The First Maratha War,
1775 – 1782
By Doug McNair
May 2006
Having come in a distant second to a united
Maratha Confederacy in Scenario #1 of Soldier
Raj, The First Anglo Mysore War (as
told in my
last Soldier Raj strategy article),
Britain employs a strategy of divide and conquer
against Maratha in Scenario #2, The First
Maratha War. Starting just when the American
Revolution is heating up, this scenario depicts
Britain’s efforts to gain Maratha territory
in exchange for helping a deposed Maratha
king try to regain his throne. Weaker than
the Marathas in the field, the exiled King
Raghoba sowed dissent among the Maratha chieftains
(with help from British cash), exhorting them
to join him and the British against the others.
This slowed Maratha efforts for a while, but
in the end the generals rallied around their
chosen ruler and defeated the British, forcing
them to sue for peace.
This didn’t put an end to British
efforts in India, however. Just as Britain
had tried to take advantage of Maratha’s
disarray to further her own gains, Spain,
the Netherlands and France took advantage
of the American Revolution to attack the British
Empire. Concerned above all that France would
threaten her in India, Britain broke the treaty
and attacked Maratha again, hoping that a
decisive victory would put Maratha in her
place and let Britain turn all her efforts
to dealing with the French.
Major Power Strategies
The strategic situation in the First Maratha
War is completely different from Scenario
#1. The Major Powers at start in this scenario
are Britain, Maratha and France (Mysore and
Hyderabad can be played as Major Powers, but
only if a Minor Country Alliance card is played
on them first). This simplifies things in
some ways. Each Major Power can concentrate
its forces on fewer enemies, and doesn’t
have as many fronts to protect. But the political
situation gives players opportunities and
worries which did not exist in the First Mysore
War.
Britain
Britain’s efforts to divide Maratha
and bring her generals to the British side
are portrayed in game terms by the British
player making an extra die roll in the Initiative
phase of each turn. On a result of 1, a randomly-selected
Maratha leader defects to Britain along with
some of his armies. This, plus the fact that
the scenario is 32 turns long, means the British
player has a good shot at weakening Maratha
suddenly and dramatically on several occasions
during the game.
Britain must therefore keep her forces in
an attack posture toward Maratha at all times,
so that when a Maratha general defects Britain
can use him and the armies who defect with
him to outflank the weakened Marathas and
score a major victory.
This offensive strategy should be balanced
by a wait-and-see policy toward France. France
is weak at the game’s start, and Britain
can neutralize her threat (at least until
more French units are built) just by keeping
a few units in Madras. Britain should also
attempt alliances with minor countries which
can hurt France most easily and eliminate
all threat to Britain’s southern borders
(Mysore, for example).
| 
Maratha soldiers ceremonially spill
their blood on the Shiva-linga, signifying
that a blood feud has begun.
|
Maratha
Maratha starts about equal with Britain
militarily, but Britain’s ability to
steal Maratha armies and leaders will cut
her down to size before long. Maratha needs
to hit Britain immediately and hard, hoping
to defeat her quickly and force a peace before
Maratha generals start defecting.
The three leaders she has at start help
with this tremendously. With each leading
an army group, Maratha armies can move much
faster than British armies, and hit Britain
in weakly-guarded areas before Britain can
get the forces there to defend them.
She must also pursue a steady policy of
building more armies and fleets, and should
seek out alliances with minor countries who
can threaten Britain by land and sea. The
little rebellion in the Colonies helps with
this. Starting in 1776, Britain cannot ally
with the Netherlands or Spain, and in 1778
Maratha’s –1 die roll penalty
when attempting a Minor Country Alliance with
Spain or the Netherlands disappears. But France
has a +2 bonus to ally with the Netherlands
and Spain, and it goes up to +3 in 1778. A
French alliance with either (or even both)
of these powerful Minor Countries would be
as devastating to Maratha as it would to Britain.
Because of this, whenever Maratha gets a
Minor Country Alliance card, she should try
to forge an alliance with Spain or the Netherlands.
She will likely have to fight France for this
privilege, so if possible she should keep
some money earmarked for alliance attempts.
France
France begins the game with just two territories,
only one of which is actually on the Subcontinent
(Mauritius is an island). She also starts
with only two armies and no fleets, meaning
she will have a hard time protecting herself
from Britain. Finally, France’s two
territories produce only 4 Money and 3 Manpower
per year, and the territory which produces
more manpower is Pondicherry, on the mainland.
France must therefore consolidate her armies
in Pondicherry, effectively sacrificing Mauritius
to whichever enemy gets there first, at least
until France can build fleets or ally with
a Minor Country which has them. In the meantime
she should do her best to conquer unguarded
neutral territory on the mainland to increase
her Money and Manpower production as cheaply
as possible, and generally refrain from expensive
military ventures until she has decent annual
income. Finally, she should attempt easy,
low-cost alliances with Spain and the Netherlands
whenever a Minor Country Alliance card becomes
available.
Game Summary
Here’s what happened in a recent game:
Force Draw and Setup
France draws a 3/2 French army and a 2/2
French Colonial army and places them both
in Pondicherry.
Maratha starts with an average draw: one
3/2 army, four 2/2 armies plus her fleet.
She places four armies in the eastern areas
of Bubaneshwar and Najpur, the two Maratha
areas which directly border British territory.
She places the fifth army and her fleet in
the western coastal area of Surat, to protect
it from British seaborne invasion. Each army
group gets one of Maratha’s three leaders.
Britain starts with a relatively weak force
draw: one 2/2 British army, one 2/2 and two
2/1 East India armies, one 3/2 and one 2/2
British fleets, and one 2/1 East India fleet.
She places forces in her three eastern areas
bordering Maratha (Dakha, Calcutta and Circars),
plus Madras bordering French Pondicherry.
As spread out as she is with relatively weak
forces, she’ll have a hard time taking
the fight to the enemy until Maratha forces
start defecting.
| 
Madhav Rao receives British submission.
|
Turn 1: Summer, 1775
The game starts on a summer turn, summer
being the time of year in India when campaigning
is most difficult because overland movement
is slowed and attacks cost extra. It is also
the time of year when players pay maintenance
on their units, and when they earn money and
manpower from owned areas.
So, the players begin the game not making
any alliances with each other, and focus on
building units for future campaigns. In the
Purchase Phase, France purchases a fleet,
Maratha purchases an army, and Britain doesn’t
purchase anything.
In the Initiative phase, the order rolled
is Britain-France-Maratha. Britain rolls a
die but fails to get a Maratha general to
defect.
Britain decides to start by hitting the
Maratha General Scindia at Bubaneshwar, hoping
to weaken Maratha early. She pays 2 Money
for a probe (it costs double in summer) and
hits Scindia with the forces from Dhaka and
Calcutta. Maratha plays Local Assistance,
increasing her defense strength by 4, but
Britain plays Shiva’s Gift and cancels
Maratha’s card (both go in the discard
pile). Britain attacks with a strength of
8 to Maratha’s 7. Britain does no hits
but Maratha inflicts two, causing the British
2/2 army to flip and retreat back to Calcutta.
The other British units opt to do the same,
to avoid being reduced due to lack of support
during the upcoming Attrition Phase.
France keeps her colonial army in Pondicherry
but moves her French army along with her leader
Debussy west to neighboring neutral Travencore,
and spends 2 Money to besiege it for two rounds
(hoping to conquer it before this turn’s
Money and Manpower Phase). In two siege rounds,
she inflicts only two hits on the fortifications
there, leaving Travencore with a defense strength
of 1.
Maratha’s fleet sails out of Surat
and transfers the general Haripant and his
army to the French island of Mauritius. Then
Scindia moves northeast and hits the British
East India army in Dhaka, spending 2 Money
on a probe. Combat strength is Maratha 5,
Britain 4, and each side scores one hit. Maratha’s
armies all have a defense strength of 2, while
the East India army in Dhaka has a defense
strength of 1, so it flips and retreats to
Calcutta. Maratha then spends 2 Money to besiege
Dhaka for two rounds, but only gets one hit
on it, leaving it with a fortification strength
of 1. Her one round of siege on Mauritius
also inflicts one hit.
Nobody takes losses from attrition, all
units are successfully maintained, and after
the Money and Manpower phase each nation’s
totals are as follows:
- Britain: 20 Money, 12 Manpower
- Maratha: 10 Money, 9 Manpower
- France: 6 Money, 2 Manpower
France suffered badly from not taking Travencore
while Mauritius was occupied. Britain lost
a bit from having Dhaka occupied by Maratha,
but is still way ahead in overall resources.
| 
Mahadji Scindia, slayer of the British
lion.
|
Turn 2: Fall, 1775
Britain spends 2 Money and 2 Manpower to
repair her two damaged armies, and then buys
another East India army. Maratha repairs,
but France and Maratha don’t do any
purchasing.
The initiative roll comes up Britain-Maratha-France.
Britain once again fails to get any Maratha
general to defect.
Britain is too weak to hit the Maratha armies
besieging Dakha, so she goes for a two-pronged
attack from Calcutta and Circars on the one
Maratha army holding
Bhubaneshwar instead. She pays 2 Money for
an assault and attacks at a strength of 8
to 5. She gets two hits on the first round,
driving out the Maratha army. She then plays
Recruit Prisoners and increases her Manpower
total by 1 (equal to the number of step losses
she inflicted in battle). She then pays 1
Money for two siege rounds, but does no hits
while the Maratha garrison rolls boxcars on
the first round, flipping the British army
and driving it back to Calcutta, ending the
siege. The fleets leave as well.
Maratha moves to reoccupy Bhubaneshwar,
and then continues her two sieges for free.
She rolls two sixes and takes Mauritius from
France, but scores no hits on Dhaka.
France continues her siege of Travencore
for free, but fails to take it.
Turn 3: Winter, 1775
Britain and Maratha both repair their damaged
armies but make no other purchases. Maratha
takes the new army she built and places it
in Bhubaneshwar. Britain then rolls a 1 and
causes Holkar plus his 3/2 army in Nagpur
(just west of Bhubaneshwar) to defect!
Initiative is Britain-Maratha-France.
Britain takes Holkar and his army plus the
British armies in Calcutta and hits the Marathas
in Bhubaneshwar from the east and west simultaneously.
Meanwhile, the now freed-up armies in Circars
(just south of the turncoat Holkar) take ship
and head south for a combined assault on French
Pondicherry with the East India forces in
Madras. But as the ships enter the Bay of
Bengal, Madras takes her revenge by playing
Bad Weather: Bay of Bengal, causing both the
fleet and the army that sailed from Circars
to flip to half-strength.
Britain spends 2 Money for an assault in
Bhubaneshwar, attacking at 10 to 6. Britain
scores one hit the first round, forcing the
new 2/1 Maratha army to retreat north to neutral
Awadh (the only retreat route available since
its westward retreat route was cut off by
Holkar’s treachery). Britain also takes
one hit and her 2/1 East India army retreats
back to Calcutta.
But on the second round Britain scores 2
hits to Maratha’s one, and since all
of Britain’s forces in the area have
a defense of two none have to retreat. The
last Maratha army there has a defense of 2,
so it also has to retreat north to Awadh,
leaving the area open to siege. Britain takes
a free siege round and does 1 hit, reducing
the fortifications in Bhubaneshwar to 1.
Britain’s storm-damaged forces spend
1 Money for a probe into Pondicherry, attacking
at a strength of 6 to 5. They score only one
hit, which is not enough to hurt the French
Colonial army there. The French do no damage.
The British forces then retreat to Madras,
expecting trouble from the Maratha General
Haripant and his fleet and army in Mauritius
momentarily.
Haripant does indeed cause trouble, by sailing
to Calcutta and hitting it from the sea, while
Scindia and his armies besieging Dhaka to
the north hand off the siege to the damaged
Maratha armies straggling out of Awadh, and
head south. Maratha spends 1 Money for a probe
and attacks at 10 to 7. She does 1 hit, destroying
a half-strength East India army that retreated
from the attack on Bhubaneshwar. But Britain
does two hits, forcing Haripant’s army
to flip and retreat back to sea aboard ship.
Maratha needs her money to repair her damaged
armies, so she goes for one siege round with
the two weak armies in Dhaka, but they fail
to do damage.
France spends 1 Money for two siege rounds
in Travencore, and scores one hit on the second
round, taking it.
The victory point totals are now as follows:
- Britain: 0
- Maratha: 2 (gained Mauritius)
- France: 0 (lost Mauritius but
gained Travencore)
The players discard their old event cards
and get new ones, and in the Diplomacy Phase
France approaches Maratha and demands the
return of Mauritius. Greeted with scorn, France
shows Maratha her cards (literally). France
has New Leader, Sudden Gale and Caught at
Anchor. France also has a 3/2 fleet coming
in two turns. France says that if Maratha
will give Mauritius back, France will ally
with her and use her new fleet and Admiral
Suffren (who has a leadership rating of 3)
to destroy the Royal Navy. But if Maratha
does not give back Mauritius, Admiral Suffren
will seek out and destroy the weak 2/1 Maratha
fleet as soon as he arrives, and then take
Mauritius back by force. With a +3 leadership
bonus (which adds to his combat strength and
his interception rolls) plus the Caught at
Anchor card, the Admiral will have little
trouble doing both these things. And at the
moment Maratha can do nothing to France and
little to Britain, and does not need a new
enemy. So, smiling while vowing revenge later,
Maratha accepts France’s generous offer,
gives back Mauritius, and declares her alliance
with France.
Turn 4: Spring, 1776
Britain takes her new East India army off
the turn record track and places it in Calcutta
to hit Maratha hard and hopefully take her
out of the game so Britain can turn her attention
to France. Britain and Maratha both spend
Money and Manpower to repair their damaged
armies, bringing their totals into the low/danger
zone.
Initiative is France-Maratha-Britain, and
Britain rolls a 2, just missing another Maratha
defection.
France concentrates her forces in Pondicherry
and leaves it at that. Maratha plays The Great
Game and places one 3/2 Russian army in Kashmir
(it acts as Maratha’s Minor Country
Ally from now on). It immediately moves southeast
to Nepal, toward the scene of action. Haripant
then comes ashore again and attacks Calcutta
in concert with Scindia, paying 1 Money for
a probe. He also plays Destroyer of Worlds
so his combat results will take effect before
the British can respond. He rolls ten dice
. . . but scores no hits!
Then Britain responds with 8 dice and does
one hit, damaging the Maratha fleet and forcing
it to retreat to sea. This leaves the Maratha
armies in Calcutta stranded, with no retreat
route except British-occupied Bhubaneshwar,
so Maratha spends 1 Money for two siege rounds
at Dhakar. She didn’t need them: She
scores one hit on the first round and takes
Dhaker, so the Maratha armies in Calcutta
now have somewhere to retreat when the Brits
attack.
The Brits do attack with great force, sailing
a fleet and army out of Madras up to Calcutta,
while Goddard takes an army there out of Bhubaneshwar,
leaving Holkar and his army to finish the
siege of Bhubaneshwar. Britain spends 1 Money
on a probe and attacks at a strength of 12
to 8. She gets two hits while Maratha gets
none, and one Maratha army flips and retreats
up to Dhaka. Holkar then takes a siege round
for free, and conquers Bhubaneshwar for Britain.
| 
France’s best hope: Admiral
Pierre-André de Suffren meets
Hyder Ali of Mysore.
|
Turn 5: Summer, 1776
Maratha pays to repair her damaged army
and fleet. France gets her new 3/2 fleet and
plays the New Leader card to put Admiral Suffren
aboard it. Per the rules, she places the fleet
in the Central Atlantic sea area.
Initiative is Britain-France-Maratha, and
Britain fails to get any Maratha general to
defect.
Land combat is too expensive in summer turns,
so Britain sends her two fleets out of Calcutta,
one to support the forces in Madras against
the French, and another to seek and destroy
the Maratha fleet in the Bay of Bengal. Britain
is unable to intercept.
France moves her fleet to the West Indian
Ocean. It will arrive on the scene next turn.
The Russians go to Kathmandu, and the Maratha
armies pull out of Calcutta and go north to
Dhaka. Keeping all five armies in Dhaka would
cause attrition losses, so one goes northeast
and besieges British Assam. It does one hit,
bringing its fortification value down to 1.
Nobody takes attrition losses, but France
has to flip her colonial army due to lack
of manpower for maintenance, and Britain and
Maratha both have to flip numerous armies
for lack of money or manpower. Then they collect
money and manpower, and the new totals are:
- Britain: 15 Money, 11 Manpower
- Maratha: 8 Money, 8 Manpower
- France: 9 Money, 4 Manpower
France benefits from the cession of Mauritius,
while Britain suffers from the loss of Dhaka
and the occupation of Assam, but gains back
a bit from the conquest of Bhubaneshwar.
Turn 6: Fall, 1776
Everybody repairs forces reduced due to
lack of maintenance. Initiative is Britain-Maratha-France,
and Britain rolls another 1 and gets Haripant
and three armies with him in Dhaka to defect!
Britain attacks all Maratha forces including
their Russian ally, maneuvering armies north
and west so no Maratha unit can retreat before
or after battle (more British and allied Maratha
units go into possible retreat zones than
Maratha units which could retreat there).
The British 3/2 fleet continues seeking the
Maratha fleet but fails to intercept.
British ally Holkar, a Maratha army and
a British army then attack the sole remaining
Maratha general Scindia, spending 2 Money
for an Assault. They attack at 6 to 5, but
no hits are scored. The attack on the Russians
has no effect, and the army up in Assam just
lifts the siege there.
Goddard and two British armies, who moved
to Awadh to cut off Maratha, retreats from
Dhaka, besieges Awadh, scores two hits on
5 dice, and takes it for Britain!
Scindia takes all loyal Maratha forces plus
the Russians into Dhaka (abandoning the siege
of Assam) and makes a last-ditch attack on
the British and Maratha turncoats there, spending
2 Money for an assault at 7 to 6. In the first
round Maratha does no damage, but a 2/1 Maratha
army takes a hit and has nowhere to retreat,
so it is destroyed. There is no damage in
the second round.
Admiral Suffren enters the Bay of Bengal
and attacks the British army and fleets in
Madras, with help from two French armies moving
northeast from Pondicherry. France plays Caught
at Anchor (doubling the strength of the French
fleet from 3 to 6) and spends 2 Money for
a two-round assault. But then Maratha, wanting
revenge on France before dying, plays Port
Trap, doubling the strength of the two British
fleets from 4 to 8! The French attack at 15
to 13 on Round 1. Each side does three hits,
sending the French colonial army back to Pondicherry
and two British fleets up to Circars. On Round
2, France attacks at 12 to 11 but neither
side scores any hits.
In the Peace Phase, Maratha surrenders to
Britain. Britain takes back control of Dhaka.
Maratha now has only two armies and one loyal
general. And due to Maratha’s vindictiveness,
France’s master stroke against Britain
ended in a draw with little damage to either
side. Britain is still powerful on the sea
and the coast, and she now has a clear path
to the riches of northern India free of Maratha
interference.
Britain’s fleets outnumber France’s
3:1, so even with the French admiral, Britain
can match France on the seas. And Britain’s
new conquests increase her annual Money and
Manpower production to 18 and 15 respectively,
as compared to Maratha’s of 6 and 6
and France’s of 6 and 5. Britain can
out-build, outfight and out-siege both of
them.
Maratha and France capitulate and Britain
wins.
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