| Strategy
in ‘Soldier Emperor’
Summer 1803
By Doug McNair
August 2006
Welcome to the second episode of As the
Emperor Turns — a.k.a. my second
strategy article on Soldier Emperor,
our multiplayer game of the Napoleonic wars.
The first article dealt with the basic challenges
and opportunities facing Soldier
Emperor players, and began the saga
of the wars with the initial spring offensive
in 1803. France’s armies marched east
into Germany and south into Italy, but encountered
strong resistance from local garrisons and
only conquered Hannover. Russia and Prussia
fought each other to a standstill with great
losses on both sides, not the least of which
was the death of General Kutusov. This dashed
Austria’s hopes for a quick Prussian
defeat followed by Austrian conquests in Germany.
Turkey lost the poor border province of
Moldavia to the Russian General Bagration.
But she fought off a land/sea invasion of
her eastern province of Amasia and then blockaded
the Russian Black Sea Fleet there. She also
took advantage of Austrian inaction to conquer
neutral Dubrovnik on the southern Austrian
border.
Britain’s attempted invasions of French
Bretagne and Gascoigne were repelled, as was
an attempt to relieve her new Swedish allies
in their defense against a Russian invasion
of Finland. Finally, Spain’s new Armada
met the same fate as the old one, with Admiral
Jervis intercepting it in the Eastern Atlantic
and sending it back to Galicia with heavy
losses.
As our story continues, the battered and
bloody warriors make ready for another campaign
season. . . .
Summer 1803
In the Purchase Phase, everybody repairs
their reduced units. Britain builds her only
remaining army, a 3/2. Austria’s lack
of action last turn puts her relatively high
on the Money list, so she builds another army,
this time drawing a good 3/2 one. Everyone
else needs their Money for attacks and maintenance,
so nobody builds.
France once again reduces her initiative
roll by 2 so she can go as late in the turn
as possible, and the initiative order comes
up: Russia, Austria, Prussia, Turkey, Britain,
Spain, France.
Bagration
of Russia wants to get to Berlin before
Napoleon does, so he pulls every trick he’s
got from his bag. Leaving a 3/2 army to guard
Moldavia, he takes three armies north through
Podolia and west through Austrian Galicia
to hit the Prussian south flank in Posen.
Russian armies funnel into Galicia behind
him, and he invites the Austrian army in Galicia
to march to the sound of the guns (they do).
He then pays 3 Money for an Assault and
plays two Surprise Attack cards, bringing
in two of the armies that followed him into
Galicia. They attack at double strength, so
the total strength of the attack is 21 dice
to 13. A Prussian retreat before battle would
give the Russians one-quarter of Prussia and
would give the Austrians the freedom of movement
they’re looking for, so they stay and
fight. Not a good idea: The Russian attack
scores seven hits to two, destroying one Prussian
army and damaging the other three, forcing
them to retreat (they go to Berlin).
This is the only attack Russia can afford
— she has only 10 Money left and must
save that for maintenance. So she moves forces
back into Finland to besiege it for free while
moving her two armies back east from Amasia
to Georgia, and waiting for the Turks to lift
the blockade at Amasia so the Black Sea fleet
can escape. The siege of Finland scores thee
hits and takes it for Russia, with one Russian
step loss inflicted in return. But Bagration’s
siege of Posen scores only one hit and takes
a hit from the Garrison, sending another Russian
army back to Galicia.
Charles of Austria’s northeast
flank is now secure due to the Russian advance
into Posen, so he goes on the offensive against
the hated Turks to get rid of the other impediment
to action against France and conquest of Germany.
The armies in Wien and Hungary attack the
Turks in Bosnia, while Charles himself leaves
Venezia to assist the army of Croatia attacking
the Turks to the southeast in Dubrovnik. Both
attacks go in as Assaults, with the northern
attack on Bosnia at seven dice to eight and
the southern attack on Dubrovnik at seven
dice to seven.
The attack on Bosnia scores three hits to
one on the first round, ejecting both Turkish
armies and sending them retreating to Serbia
(one Austrian army takes a step loss and retreats
to Wien). But Charles’ attack scores
no hits on the first round to one for the
Turks, and the second round scores only one
Austrian hit which is not enough to hurt the
3/2 and 2/2 Turkish army and fleet. Charles
retreats to Croatia, leaving the Turks in
firm control of Dubrovnik. But the 1 Money
the Austrians spend to besiege Bosnia for
two rounds is well spent, as they score exactly
two hits and take Bosnia for Austria.
Hohenlohe of Prussia is now almost
surrounded by Russians in East Prussia and
will be cut off if they move to Berlin in
his rear. Also, Napoleon is barking at his
back door in Hanover. The Russians and Austrians
have already moved so he doesn’t have
to worry as much about them as the Corsican
Ogre, but he can’t take on Napoleon
in the field with his depleted western forces.
So,
he sends his western armies to conquer neutral
Mecklenburg (which has no armies) and form
a buffer zone for Berlin against Napoleon,
while himself coming down hard from the north
on Bagration in Posen. He spends 3 Money for
an Assault on Bagration and the one Austrian
army in Posen at 14 dice to 12, but Bagration
pulls yet another trick out of his bag and
plays La Gloire, giving the Austro-Russian
army a hit on every roll of 5 or 6 the first
round! Hohenlohe’s attack scores only
two hits but takes four in return, sending
one Russian 3/2 army to Galicia but sending
two of his own armies back to East Prussia.
The second round is at nine dice to nine
with no bonuses, and this time Hohenlohe does
much better, scoring three hits to one. A
Russian and an Austrian army both take step
losses, with the Russians retreating to Galicia
and the Austrians south to Hungary. Bagration
also retreats to Galicia with the bulk of
his forces, but he leaves a 3/2 army in Posen
to maintain the siege there. The siege of
Mecklenburg fails miserably, with one Prussian
army destroyed by one hit on two dice on the
first round, and another destroyed by two
hits on two dice on the second.
Turkey would love to send her 3/2
and 2/2 army from Wallachia to attack Austrian
Transylvania, but that requires crossing a
mountain route, which wouldn’t let her
retreat if she was attacked by Bagration,
and would also give the Austrians a hit on
every 5 or 6. She has to leave her eastern
army and the Black Sea Fleet in place to keep
the Russian eastern armies in check, and her
only other non-mountain land routes of attack
are to hit the retreating Prince Charles in
Croatia, or the Russian 3/2 army which Bagration
left behind in Moldavia. But Charles is too
well defended, and the Turkish forces in Wallachia
aren’t strong enough to have a decent
chance of inflicing two hits in any combat
round. So the Turks stay put, conserving their
money and waiting for the reinforcements which
will arrive next turn.
Admiral
Jervis of Britain really wants to make
landfall this turn, so he pulls the rebuffed
invasion fleet out of Gascoigne to guard his
rear against another sortie by the Spanish
Armada. The French fleet in Normandie doesn’t
intercept, but the Spanish do and naval battle
commences. The Spanish get the Wind Gauge
and do one hit, sending the 2/1 British fleet
back to the Gascoigne coast.
The British 3/2 fleet with an army aboard
returns fire but misses, and since they’re
outgunned seven dice to three they also go
back to Gascoigne. This changes Jervis’
calculus — he wanted to invade Holland
but if he leaves the Eastern Atlantic, the
Spanish will blockade his other two fleets
in Gascoigne. He plays Naval Mutiny on
the 3/2 Spanish fleet (the strongest in the
Armada) and rolls a 5, doing two step losses
to it and causing the Spaniards to take their
British booty and go a-pirating on the Spanish
Main.
Then Jervis goes to intercept the remaining
Spanish fleets and does so, getting the wind
gauge of the Spanish and inflicting two hits
on the first pass. This flips the Spanish
2/2 fleet and sends it back to Galicia, and
the remaining Spanish 2/1 fleet takes a parting
shot at Jervis (one hit, not enough to damage
him) and follows its comrades back to Galicia.
The Brits still want to invade Holland,
so they leave Finland to the Russians (telling
the Swedes they’ll come back later)
and throw all they’ve got left into
an amphibious Dutch invasion. The French fleet
supporting Napoleon in Hanover fails to intercept
either the Anglo-Swedish fleet coming from
the east, or the British fleet that picked
up a 3/2 army in London and came in for the
attack.
The fleets go in to attack the French fleet
plus shore batteries at eight dice to seven
(Jervis wanted to use Naval Mutiny
on this French fleet to avoid the shore battery
fire, but oh well), but the British score
only one hit while the French do the same
and eject a 2/1 British fleet from the fight.
The second round gives the British no hits
while the French get another, ejecting another
2/1 British fleet. That puts paid to the invasion
of Holland, with the British and Swedish invasion
forces retreating to the North Sea. Napoleon
gives ribbons to several coastal defense commanders
guarding his rear in Holland.
Spain
really wants to put the British out of
her misery, and needs to get the British out
of Gibraltar so her fleets can freely move
in and out of the Med. She plays False
Orders and Bad Intelligence and
sends the British Gibraltar Fleet east through
the Bosporus, to Abkhazia on the eastern Black
Sea coast. Then General Castaños and
all Spanish armies within range head south
and attack the remaining British 2/2 army
at Gibraltar. Just to keep with the theme
of besieging impregnable fortresses, the Spanish
2/2 fleet and 3/2 army leave Etruria (telling
the French to keep it safe for them) and sail
east to besiege Constantinople. The Turkish
fleet in Dubrovnik fails to intercept them,
and they go in.
Castañes spends 5 Money for an all-out
Invasion at Gibraltar, and the first round
goes off at 14 dice to nine. But the British
play Trap! which lets them fire first
and hit on every 5 and 6 rolled. They roll
three fives and no sixes (whew), doing three
hits to the Spanish and ejecting two of their
armies to Estremadura. The Spanish roll only
one hit on their remaining nine dice, so the
British survive the first round unscathed.
The second round is a straight nine dice
to nine, and once again the Brits score the
only step loss. The third round is seven dice
to nine, and Spanish luck gets no better,
but this time the British score no hits either.
The Siege of Gibraltar goes on and on and
on, with neither side able to score more than
one hit on the remaining, battle-hardened
armies. But eventually, one of the 3/2 Spanish
armies takes a step loss and retreats, leaving
General Castaños alone with a final
3/2 army. He fights on for the honor of Spain,
and after several more rounds the gunners
at Gibraltar finally get his range and score
four hits on nine dice, wiping out his last
3/2 army and capturing him!
Not to let Spain suffer such a horrible,
ignominious defeat unanswered, the Spanish
player spends 3 Money for unlimited siege
rounds at Constantinople (if Castañes
isn’t running the siege it’s got
to work, right?).
It starts on a much more promising note,
inflicting two hits to none. There are two
close calls on the second and third rounds
(with the Turks rolling a 5 and a 6 each time,
not enough to hurt a 3/2 or 2/2 Spanish unit),
but on the fourth round the Spanish roll two
more sixes and conquer Constantinople for
Christendom (and netting Spain a nice territory
worth 4 Money). This also bottles up the British
Mediterranean fleet in the Black Sea, since
the Spanish fleet at Constantinople can intercept
her automatically, just like the Brits could
back at Gibraltar. This irony, plus the Royal
Navy’s Wild Pasha Chase, causes laugher
in Spanish taverns and helps to salve the
wounds to Spanish pride.
Napoleon needs to hit Prussia while
she’s weak, but he also has to neutralize
the Austrian threat to his southern flank.
Plus, he has to conquer more German territory
to make the march eastward worthwhile. And
of course, he has to conquer the Papal States
so he can create the Kingdom of Italy.
He sends an army east from Lorraine to Bayern
to reinforce the siege there, while sending
another from Lorraine and one more from Kleves
to protect the southern French coast at Piedmonte.
Then the two armies in Piedmonte march southeast
to attack Austrian Venezia, with support from
a French army marching northeast over the
mountains from Spanish Etruria. Finally, Napoleon
leaves a fleet and army behind to guard his
rear in Hanover, and marches southeast from
Hanover to hit the Prussian and Hanoverian
armies at Magdeburg.
Napoleon spends 3 Money for a two-round
Assault on Magdeburg, and the attack goes
off at 10 dice to nine, with Napoleon hitting
on all fives and sixes the first round. He
rolls three fives for three hits, while the
Prussians score two hits. The Hanover army
does its duty as cannon fodder and is eliminated,
and a Prussian 2/1 army flips and retreats
to Berlin. One of Napoleon’s 3/2 armies
flips and retreats to Hanover, and on the
second round he only scores one hit on the
Prussians while they do none. That leaves
him alone with one army in Prussian-held Magdeburg,
so he retreats back to Hanover to rejoin his
main army. The Prussians save Magdeburg for
their king!
Then the French play Troop Revolt on
the 3/2 Austrian army in Venezia, causing
it to immediately retreat to Croatia and take
a step loss due to desertion on the way. This
leaves only an Austrian 2/1 army in Venezia,
and the French pay 3 Money for an Assault
on it. Their seven-to-five attack scores one
hit on the first round and ejects the Austrian
army, whose only retreat route is southeast
to Croatia (all other routes out of Venezia
are mountain routes and thus ineligible for
retreat). The Austrians score one hit and
send a French army back to Piedmonte.
Then the sieges begin. The French do one
hit to the fortifications in Kleves, conquer
Baden, spend 3 Money for an unlimited siege
of Austrian Venezia and take it, and finally
take the Papal States. This is enough of Italy
for Napoleon, who plays the Kingdom of Italy
card to create the Kingdom, bringing in both
Italian armies at Venezia to oppose the now
very worried Prince Charles of Austria.
But as if that weren’t bad enough,
Prussia surrenders to France in the peace
phase! She offers Napoleon the use of
her 4/2 and 2/2 armies in Mecklenburg and
Magdeburg for the conquest of Hessen, Bayern,
and finally Austria to the south. Napoleon
sees no reason to refuse the offer. It will
enrich his coffers dramatically before winter,
allow him to leave forces on the north coast
to deter British invasion, and do nothing
to prevent him from invading and conquering
neutral Magdeburg (thus keeping Prussia on
a tight leash). Napoleon accepts the surrender
terms, and the Prussians rejoice mightily
when they roll a 5, meaning Talleyrand agrees
to keep the peace with Prussia for five turns!
This brilliant diplomatic move has saved Prussia’s
Kuchen.
But that’s a story for another day.
At the end of summer 1803, Napoleon has once
again repelled all British invasion attempts
and has conquered territory worth 16 Money
and significant Manpower. Spain has suffered
an ignominious defeat at Gibraltar and lost
her only general (whom she has not deigned
to ransom due to his incompetence . . . let
him rot in a cold British tower). But she
pulled off a brilliant ruse de guerre and
bottled up the British Gibraltar Squadron
in the Black Sea with her conquest of Constantinople
(worth 4 Money and splitting Turkey in half).
Turkey held her gains in Dubrovnik but did
not take back Moldavia and will now have to
pull back and abandon the blockade of the
Russian Black Sea fleet to retake Constantinople.
Russia has taken Finland (2 more Money) and
scored a major victory over the Prussians
at Posen, but failed to finish the siege there.
Austria is at a net loss of 3 Money for
having taken Turkish Bosnia but losing Venezia
to the new French-backed Kingdom of Italy.
She is very happy that her reinforcements
will be arriving next turn, for without them
she’d be in deep trouble from Napoleon
and his new Prussian and Italian vassals.
Prussia has pacified her western front with
the stroke of a pen, and can now focus on
rebuilding her armies to hold back the Russian
menace to the east (Austria will have all
she can handle just keeping Napoleon out).
And while the British garrison at Gibraltar
mounted a defense for the ages, Admiral Jervis
has still failed to make a dent anywhere in
Napoleon’s Fortress France.
What will the Fall campaign bring? Can Charles
hold off the French? Will the Turks take their
capital back? Is Monica leaving Alan for good?
Who will end the year 1803 as Champion of
Europe against the French juggernaut? Tune
in next time!
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