| Strategy
in ‘Soldier Emperor’
Fall and Winter
1804
By Doug McNair
September 2006
The second year of the Napoleonic Wars draws
to a close with today’s episode of As
the Emperor Turns, my season-by-season
replay of our Soldier
Emperor game.
As fall approaches, Prussia has risen from
the ashes of defeat with the appearance of
Blücher. In the space of one turn he
conquered Mecklenburg, made a successful alliance
with Denmark, broke Prussia’s peace
treaty with Napoleon and let Russia conquer
Saxony so Bagration would have a clear path
to Napoleon’s holdings in Germany. With
the Peace of East Prussia set to run through
summer 1805, Prussia has nothing to fear from
Russia, so she can focus all her energies
on building up her forces and letting her
ally Denmark attack France until Blücher
has some Money with which to work.
But
Prussia isn’t the only power struggling
with money troubles — Turkey is also
broke and being picked apart by Spain, which
has held Constantinople against multiple Turkish
counterassaults and has now conquered Smyrna
as well. Austria’s orchestration of
the sultan’s overthrow and the debasement
of Turkish currency does not bode well for
Turkish fortunes, and Austria has begun reconquering
some of the territory she previously lost
to Napoleon.
Napoleon will have his hands full shortly,
with Bagration’s 11 armies in Saxony
poised to attack French-held Bayern. But at
least he doesn’t have to worry about
Britain marching up the Italian boot into
France, thanks to the Old Guard’s brave
stand in Etruria.
Britain and Spain are the only Major Powers
with enough Money left to mount significant
offensives this year, but Britain still hasn’t
made a dent in Fortress France, while Spain’s
mobility has become severely restricted due
to Britain’s destruction and blockading
of most of her fleets.
Fall 1804
Purchase Phase
Everyone except Turkey repairs all their
damaged armies and fleets. Turkey and Prussia
have no money for repairs, and after making
repairs Austria has no money either. Russia
is down to just 3 Money, and France is somewhat
better off with 10 Money.
Then
the armies which Turkey, Russia and France
purchased in the spring arrive. One Turkish
army each goes into the provinces of Sinope
and Karamanlia to prevent Spanish eastward
expansion from Smyrna. Three new Russian armies
appear at Courland, from whence they can travel
overland to join Bagration, or be picked up
by the Russian Baltic fleets and attack France
or Britain by sea. France brings in three
armies at Lorraine, from where they can head
east to help Murat against Bagration’s
advance, or to the north, west or southern
French coasts to counter invasions by Prussia,
Russia or Britain.
Initiative Phase
Marshall Murat and just one French army
are sitting all alone in Bayern, with Bagration’s
11 Russian armies bearing down on them from
Saxony. Napoleon opts to add +2 to his initiative
roll to try to get there first. The initiative
order ends up as:
Britain, France, Turkey, Austria, Prussia,
Spain, Russia.
BRITAIN is far less concerned about
Spain than she once was, now that Spain seems
focused on conquering Turkey. The British
blockade of Galicia is therefore less important
than pulling back fleets to guard against
a French invasion of the British Isles. Also,
Spain’s invasion of Turkish Smyrna has
left the Dardanelles open, so the British
fleet that has been bottled-up in the Black
Sea dashes out and sails to a patrol station
in the Eastern Atlantic. The British North
Sea fleet takes up winter quarters in the
Midlands and the Galician blockaders sail
to Wales.
This leaves Admiral Jervis’ Mediterranean
fleet at full strength, and Jervis decides
that Napoleon needs to worry about more than
just Bagration coming down from Saxony. He
orders two British armies to take up defensive
positions in the Papal States and Naples,
and then takes his fleets and two more armies
north to invade Provence.
The Neopolitan fleet intercepts the British
invasion fleet transporting armies out of
the Papal States, but the British get the
wind gauge. Several rounds of inconclusive
sea battle ensue, but on the fifth round the
British get inspired and inflict two hits
on the Neopolitans, destroying their fleet.
This strands the Neopolitan army in Sicily,
and Jervis and the invasion fleet go in at
Provence.
Jervis spends 3 Money for a two-round Assault
at 20 dice to seven. He scores seven hits
on the first round, wiping out the French
3/2 army in Provence, and takes no hits in
return. He then spends 1 Money to besiege
Provence for two rounds and takes it for the
King, finally breaching the French sea wall
and giving Napoleon a threat from the southwest
that’s almost as bad as Bagration’s
from the northeast.
To round out Britain’s Annus Mirabilis,
Sweden destroys the last Russian army at Scania
and takes it back from the Russians. This
will leave Sweden ready to attack France in
the spring.
NAPOLEON
has no choice but to repel Jervis’ invasion,
so he sends the three new armies in Lorraine
east to bolster Murat’s defense of Bayern.
He leaves one weak army behind in Piedmonte
to guard against an opportunistic Austrian
free siege round, then marches north to Lorraine
to avoid crossing the mountain route and giving
the British dieroll bonuses in combat. He
comes south and attacks Jervis in Provence,
while the French fleet from Piedmonte attacks
by sea.
He spends 5 Money for an unlimited Invasion,
which goes in at 18 dice to 24. Fourteen of
Napoleon’s 18 dice hit on a 5 or 6 on
the first round — but on the first round,
each side scores only two hits! The second
round is at 16 dice to 21, and once again
each side scores only two hits. The third
round is at 14 dice to 18, and FINALLY Napoleon’s
troops break the British lines, scoring five
hits on the British. But the British score
four hits in return, and when the smoke clears
a lone British 3/2 army is holding out in
the fortifications at Provence, while Napoleon
is all by himself with his remaining 4/2 army.
Undaunted, Napoleon attacks at eight dice
to seven, and he destroys the last British
army with no damage to his own.
But Napoleon has only 5 Money left, and
much more damage coming from Bagration. He
can’t afford to spend any money besieging
Provence, and besieges it for free for one
round. He rolls eight dice and gets two hits
— not enough to take it. For its part,
the British garrison does outstandingly well,
scoring two hits on four dice and forcing
Napoleon’s army to flip and retreat
north to Lorraine. Provence remains in British
hands, and Napoleon is now officially in trouble.
. . .
TURKEY has no time to worry about
her ally. She’s getting ready to starve
over the winter, and has to find some quick
cash for the spring. She tries to pull an
army back from Bosnia to guard Wallachia while
the Wallachian army sails to besiege Russian
Azov, but Spain plays Early/Late Snows and
blocks the movement of the Bosnian army. So
instead, the army moves south to Dubrovnik,
and the Turkish army and fleet already in
Dubrovnik sail for Azov instead. The Spanish
fleet in Smyrna fails to intercept them, as
does the Russian Black Sea Fleet, and the
Dubrovnik forces plus the damaged Turkish
Black Sea Fleet all go in to besiege Azov
for one free round. They score no hits, but
at least there’s plenty of forage there
for the winter.
AUSTRIA has no money, but since Turkey
doesn’t either, she sends more forces
west from Croatia to help with the siege of
Venezia. She rolls 15 dice in one free siege
round and does just one hit, which is all
she needed to take Venezia back.
PRUSSIA
also has no money, but her new ally Denmark
does, so her army and fleet head out and sail
for French-held Holland. The French fleet
at Hanover intercepts them and damages the
Danish fleet after several rounds, sending
it and the consequently-reduced Danish army
back to Denmark.
SPAIN is the only power left besides
Britain with money to burn. France and Britain
have weakened each other substantially in
Provence, and with nobody but Russia remaining
to go this fall turn the winter Victory Phase
is just around the corner. Now is the time
to go for the surprise victory.
Spain invades Portugal with two armies and
a fleet from Galicia and Estremadura, and
moves a third army westward from Valencia
to Estremadura. Portugal’s army and
fleet appear in Lisbon, which is better-fortified
than Porto. Nobody but Britain has money to
spend on an alliance, so Britain spends 3
money and also gets +1 for her fleet in the
Eastern Atlantic, plus her natural +2 bonus
for her traditional ties to Portugal. With
a +6 bonus, she beats all other Powers with
a modified roll of 13 and allies with Portugal.
Spain pays 5 Money for an all-out invasion
of Lisbon, and then plays Surprise Attack
to bring in the 3/2 army she just moved to
Estremadura (it will attack at double-strength).
The Invasion goes in at eight dice to seven,
with Spain doing one hit on the first round
and ejecting the Portuguese fleet. But Portugal
does three hits on seven dice and expels both
Spanish armies back to Estremadura! Portugal
is saved, and Spain is denied her 12 Victory
Points and the game, but she besieges Porto
anyway and takes it.
Spain’s army and fleet in Smyrna also
attack the Turks in Karamalia, spending another
5 Money on an all-out invasion at five dice
to five. The Turks hold out for a long, long
time, but Spain rolls two hits first and destroys
the Turkish 3/2 army there, since only mountain
routes lead out of Karamalia, and you can’t
retreat over the mountains. Spain then spends
3 Money for an unlimited siege of Karamalia,
and takes it. That puts her at 11 Victory
points, just one short of victory!
With events moving in unexpected directions,
RUSSIA would love to pull her troops
out of impoverished Moldavia and have the
Black Sea Fleet sail them to counterattack
the Turks besieging Azov. But she only has
3 Money left, and all of that has to go to
hitting Murat in Bayern.
However, Mother Nature gives Mother Russia
some revenge on the Turks, as the Russian
player plays General Winter on the Turks in
Azov. The two Turkish fleets become icebound
in the Sea of Azov and take step losses. Then
the Russian player turns his attention to
Bagration, whose stack of armies is so huge
that the local territories can’t sustain
them all over the winter. Three of them move
south to winter quarters with the Austrians
Bohemia.
The three new Russian armies bring up the
rear and go into winter quarters at Posen,
the Russian Baltic Fleets set up a blockade
of the Swedish fleets at Scania, and then
Bagration goes in to attack Murat at Bayern
with eight armies. He spends Russia’s
remaining 3 Money for an Assault at 22 dice
to 16. Bagration does only two hits on the
first round, but Murat does only one. The
second round is at 20 dice to 14, and this
time each side does three hits. The assault
ends with Murat and two armies in control
of Bayern, but before Bagration leaves for
winter quarters in Saxony he plays Scorched
Earth in Bayern, which means nobody can get
Money and Manpower there this year, and Murat’s
armies will both take losses from winter attrition.
Nobody wants to surrender to anyone at the
moment. Even Turkey, who will be hard-pressed
to deal with Spain in the Spring, does not
surrender because giving Spain any more territory
would give her the game. So, fall ends and
we go into . . .
Winter 1804
Winter Action Phase
BRITAIN plays Winter Campaign and
sends the Gibraltar garrison out on a lightning
raid against the damaged Spanish armies that
retreated from Lisbon. Britain pays just 1
Money for a Probe (which is doubled to 2 because
it’s winter), but she fails to score
a hit and retreats back to Gibraltar.
Winter Attrition Phase
The only armies that take winter attrition
are Murat’s in Bayern, due to Bagration’s
parting gesture of burning all the food stores
and crops there.
Maintenance Phase
Russia, Turkey, Austria and Prussia all
have no money, so all of their armies and
fleets take losses due to lack of maintenance.
The icebound Turkish fleets in the Sea of
Azov break up and sink, and the stranded Turkish
army in Azov takes a step loss. However, three
Russian armies that took damage fighting Murat
also die. Napoleon has only 5 Money but eight
damaged units, so he loses two 2/2 armies
in Baden and the fleet at Piedemonte, and
lets all his full-strength armies take step
losses.
Spain is set to maintain most of her armies,
but the sultan gets some posthumous revenge
when Turkey plays Graft and Corruption, doubling
all of Spain’s monetary maintenance
costs. It’s all she can do to maintain
her two damaged armies that retreated from
Portugal plus her army in Turkey (the rest
take step losses). Britain lets the home guard
go home for the winter and maintains her overseas
forces.
Victory Phase
No conquered territories were vacated due
to Winter Attrition or lack of Maintenance,
so all territorial gains for the year remain
in effect. At the end of the year 1804, here
are the Victory Point totals and who’s
in the lead (or not):
| Rank
Order |
Major
Power |
Conquests |
Losses
|
Victory
Points |
| First |
Spain |
Constantinople,
Smyrna, Karamanlia, Porto |
None |
11
(one short of victory) |
| Second |
Britain |
Provence,
Papal States, Naples |
None |
12
(eight short of victory) |
| Third |
Russia |
Finland,
East Prussia, Posen, Saxony, Moldavia |
None |
11
(14 short of victory) |
| Fourth |
France |
Hanover,
Kleves, Hessen, Baden, Bayern |
Provence |
13
(22 short of victory) |
| Fifth |
Austria |
None |
None |
0 |
| Sixth |
Prussia |
Mecklenburg |
East
Prussia, Posen |
–1 |
| Seventh |
Turkey |
Dubrovnik |
Moldavia,
Constantinople, Smyrna, Karamanlia |
–7 |
Money and Manpower Phase
Due to the valiant defense of their capital,
the Portuguese prevent Spain from winning
an Automatic Victory in 1804. So the game
will continue into 1805, and Britain starts
the Money and Manpower Phase by playing the
Abundant Harvest card on Austria, giving her
an extra 7 Money (and a knowing look).
On the other hand, Turkey’s look is
decidedly sickly, because she now starts to
suffer the ill effects of the Debase Currency
card Austria played on her last year. The
territories she still owns produce 25% less
Money this year and every year until she or
someone plays a Buy Back Debased Currency
card on her. And with her richest territories
in Spanish hands, she needs lots of help from
her ally France next year. Will France be
able to help her? The players count up their
Money and Manpower take and end up with the
following:
| Major
Power |
Money |
Manpower |
| Austria |
32 |
36 |
| Britain |
100 |
30 |
| France
|
53 |
104 |
| Prussia |
8 |
28 |
| Russia |
49 |
122 |
| Spain |
62 |
40 |
| Turkey |
20 |
49 |
Outlook for 1805
Turkey has become the Sick Man of Europe
long before her time, and after she repairs
her remaining armies she’ll have very
little Money left unless she gets heavy subsidies
from France. But France has her own problems
now, with the British in control of Provence
and British Money just waiting to finance
Austrian and Prussian attacks on her eastern
borders.
Spain is the fly in this very expensive
British ointment, and His Majesty will have
to invade Spanish Etruria or Galicia to keep
Spain from winning the game by gobbling up
more of Portugal or Turkey. But Turkey’s
weakness may also be Russia’s opportunity—–
with Napoleon fighting the British and the
Austrians, Russia may be able to shift her
forces south and east to crush the Turks and
possibly take Constantinople from Spain. That
would certainly provoke an adverse response
from Britain, who would use her fleets to
transport Swedish and British armies to invade
the Russian Baltic ports.
If Prussia can make an alliance with Britain
and get lots of Money in the deal, she and
her Danish allies can go after France’s
north German conquests, and maybe even threaten
French Holland. Finally, Austria now has a
well-stocked warchest and will likely get
an alliance with Britain and lots more money
in the bargain. She has numerous rich targets
within easy striking distance, and if she
can keep Britain happy by carving up southeastern
France, she may also be able to take a bite
out of Turkey. Doing that would let her build
a lot more armies in 1805, putting her in
a position to challenge Britain for control
of Italy and the south of France in 1806.
Will Spain quash all these grandiose Austrian
plans with a quick Automatic Victory? Will
Prussia and Russia make nice even after their
peace treaty expires? Will Lulu keep the baby
after all? Will the Turks decide to ditch
this “war against the Infidel”
thing, convert to Sufism, and go to an all-night
jam? Tune in next time and find out!
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