| Strategy
in ‘Soldier Emperor’
Spring 1804
By Doug McNair
September 2006
As we rejoin our intrepid heroes in the
spring of 1804, Napoleon has brought Prussia
under his sway, has conquered several German
principalities plus Austrian Venezia, and
is poised to push into the Austrian heartland
on a broad front. Charles of Austria has sent
westward all available forces to meet the
threat, but the Turks continue to draw off
some of his armies to the east.
Turkey has scored a major victory by crossing
the Tyrrhenian Sea and conquering the rich
Papal States, but Spain has taken revenge
for Christendom by sailing the length of the
Mediterranean and conquering Constantinople.
A new Spanish Armada was repelled by the Royal
Navy, but Britain has made no dent in Fortress
France’s westward defenses.
However, Admiral Jervis and a British amphibious
invasion force scored a stunning victory over
Marshall Davout in Naples, destroying his
armies and capturing him after the Turkish
conquest of the Papal States cut off his retreat.
Spain is marching armies eastward through
France to protect against Turkish or British
invasions of Spanish Etruria. Russia has conquered
parts of Scandinavia, Turkey and Prussia,
forcing Prussia to surrender East Prussia
to her in exchange for peace.
The Russian general Bagration has a powerful
force in Posen, and hopes to hit Napoleon’s
north flank in concert with the Austrians
and throw the Corsican back westward before
he can gain a foothold in the Austrian heartland.
Finally, Prussia has withdrawn to her northern
provinces to lick her wounds, having surrendered
to both France and Russia to avoid annihilation.
Winter Preparations
Players can’t freely make alliances
with each other until 1805, but France, Spain
and Prussia all drew Minor Country Alliance
cards in the Event Card Phase of the winter
1803 turn. In the subsequent Diplomacy Phase,
France plays her Minor Country Alliance
card and proposes an alliance with Turkey,
offering the Sultan money and manpower if
he’ll agree not to march north from
the Papal States into Spanish Etruria and
focus instead on fighting the British in Italy
and crushing Austria from the south. Turkey
accepts and plays her Agent Provocateur
card, which lets her draw two more event
cards. She draws two New Leader cards
and plays them immediately, receiving General
Ebubekir and Admiral Seyit Ali.
Turkey places Ebubekir in Wallachia, where
he will be tasked with ejecting the Spanish
from Constantinople, and Seyit Ali starts
with the Turkish Black Sea Fleet to assist
the same effort. France then donates 2 Manpower
and 5 Money to her new Turkish ally. Spain,
while grateful to her French ally for securing
the safety of Spanish Etruria, is not so thrilled
that France has just given Turkey the money
for an all-out invasion of Spanish-held Constantinople.
Spain counters by playing a Minor Country
Alliance card on Egypt, spending 7 Money on
bribery to increase the alliance roll by +5.
Nobody but Turkey lives anywhere near Egypt,
so only Turkey cares about the alliance. Turkey
spends 3 Money to counterbribe Egypt not to
ally with Spain. The net roll modifier is
+2, and Spain rolls a 5 + 2 = 7, which is
less than the 10 needed to ally with Egypt.
The counter-bribe worked, and the alliance
attempt fails.
Purchase Phase
Britain and Austria bring in the two new
armies they purchased in summer 1803. Britain
puts her new 3/2 army in London, while Austria
puts her new 3/2 army in Wien. Then, Sweden’s
army and fleet in and near Britain both recover
to full-strength, and two new Swedish armies
appear in Goteborg to oppose the Russian invaders
to the south at Scania. Naples does not receive
reinforcements because Britain is in control
of her only home territory.
Everybody repairs all the armies that took
losses due to lack of winter maintenance.
This leaves Prussia with 0 Money, effectively
putting her out of the war for the year. Finally,
France, Russia, and Turkey purchase more armies,
while Spain purchases more fleets.
France needs to act first so that Charles
of Austria can’t hit the weakened French
position in Venetia and recapture that province.
So Napoleon opts to add +2 to his initiative
roll, and the initiative order ends up:
France, Britain, Austria, Turkey, Prussia,
Russia, Spain.
Napoleon starts by playing a New
Leader card, bringing in Murat at Piedmonte.
He then plays False Orders and Bad Intelligence,
causing the one Austrian army protecting Tirol
to withdraw east to Hungary, opening Tirol
to French siege while Murat storms through
and attacks Wien. Napoleon sends an army south
from Bayern to help him, and the two Prussian
Auxiliaries on loan to Napoleon move south
from Mecklenburg to Magdeburg to protect Napoleon’s
northern flank. French forces fill-in behind
the advance to protect the south French coast,
and one Spanish army from Provence moves to
protect Etruria from the powerful British
forces in the Mediterranean.
Then Murat attacks the Austrians at Wien.
France spends 5 Money for an all-out Invasion,
but Austria plays a Surprise Attack card,
bringing back the army France sent to Hungary.
The attack goes off at 13 dice to 16, with
the surprise-attacking army rolling four dice
that hit on a 5 or 6. Murat scores two hits
on the first round, but the Austrians score
four. One Austrian army takes a step loss
and retreats, and Murat’s relatively
weak armies take three step losses and retreat
north to join Napoleon at Bayern.
There is no way Murat can continue the attack,
and he takes the rest of his forces north
to join Napoleon and await Bagration’s
advance. France then spends 3 Money to give
the Old Guard unlimited siege rounds in Tirol,
but the Tirolian gunners do three hits on
five dice in the second siege round, damaging
the Old Guard and sending it back to Piedmonte.
Napoleon’s spring offensive against
Austria comes to naught.
Now that Napoleon has played his hand, Britain
decides it’s time to take a bite
out of Europe’s soft underbelly. There
is the matter of the remnants of the Spanish
Armada, plus the Russians in Sweden. Britain
can’t afford to lose her powerful Swedish
ally to Russian conquest, so lets the Swedes
go fight the Russians off before bringing
them back into the fight against France. The
Swedish fleet in the North Atlantic sails
into port at Wales to pick up the Swedish
army there, and then sails for the Baltic
while the two new Swedish armies in Goteborg
move south to relieve the Russian siege of
Scania.
The
Spanish Fleet in the North Atlantic tries
to intercept them but fails, and then the
British player plays Naval Mutiny on that
same Spanish fleet, rolling a 5 on one die
and causing the entire fleet (and the army
it’s carrying) to dissolve and go a-pirating.
This frees up the Royal Navy from home defense,
so the North Sea Fleet heads south and blockades
Spanish Galicia to neutralize the Spanish
invasion threat, and the Scottish home fleet
picks up a British army and heads for the
Mediterranean to assist Admiral Jervis. Jervis’
invasions go forward, with two fleets and
an army invading Spanish Etruria, two more
armies marching up the boot from Naples to
the Turkish-held Papal States, and Jervis
himself sailing out to engage the Turkish
fleet in the Tyrrhenian.
The Swedish attack on the Russians goes first,
with the Swedes mounting a two-round Assault
at four dice to six. The Swedes do no damage
on the first round while the Russians damage
one Swedish army and force it to retreat.
The remaining Swedish army decides to retreat
with it, opting to wait till next turn for
the arrival of the Swedish fleet and army
in the Baltic.
Then Jervis successfully intercepts the Turkish
fleet in the Tyrrhenian and attacks, getting
the wind gauge of them. But France plays a
Gale card, causing exceptionally bad weather
in the placid Tyrrhenian and halving both
sides’ combat strengths in all rounds.
This lets the Turkish fleet survive the first
combat round undamaged, and head into Dubrovnik
to join the Turkish armies there.
The invasion of Spanish Etruria goes off,
with the British spending 3 Money for an Assault
at seven dice to four. The British score two
hits on the first round, wiping out the 2/1
Spanish army there. The Spanish score one
hit in return, sending a British fleet out
to the Mediterranean but leaving a British
fleet and army in Etruria to besiege it.
The two British armies in the Papal States
spend 5 Money for an all-out Invasion against
the trapped Turkish army there. The attack
goes-off at seven dice to six , and once again
scores two hits on the first round, destroying
the Turkish army since it has nowhere to retreat.
Then the British spend 3 Money for unlimited
siege rounds in the Papal States and 1 Money
for two siege rounds in Etruria. It takes
a while, and one of the British armies takes
damage and retreats to Naples, but the Papal
States fall to the British. The Etrurian garrison
ejects the weak British invasion force, but
Britain now has all-but undisputed control
in the Mediterranean.
Charles of Austria in Croatia has
a temptingly weak French force in his front,
but he’s also got two Turkish armies
and a fleet in his rear at Dubrovnik. Neither
enemy force is all that powerful, but now
that France and Turkey are allied, the two
forces could converge on Croatia during Turkey’s
upcoming turn. He’s got to take out
one of them or he’ll just be pinned
down, and with Napoleon ready to have another
go at Austria in the Summer he can’t
wait around. So, he leaves two armies to guard
his rear in Croatia and attacks the French
and Italian armies in Venezia. He spends 3
Money for an Assault at nine dice to eight.
Charles does no damage the first round, but
the combined French/Italian force scores four
hits and damages both of Charles’ armies,
sending them back to Croatia.
Then the Austrians in Wien split, with half
moving west to occupy Tirol while the other
half move northwest to hit Napoleon from the
south as the Russian General Bagration’s
forces march through Saxony and hit Napoleon
from the north. The Austrians and Russians
both spend 3 Money for an Assault, and the
Austrian player plays the La Gloire card,
letting all Austrian and Russian armies hit
on a 5 or 6 on the first combat round. This
is the crux of the Austro-Russian strategy,
since Napoleon has a superior force and the
armies under his command also hit on a 5 or
6 the first round. Only by scoring massive
damage in the first round do the allies have
a chance of sending Napoleon back westward.
The allied attack goes off at 17 dice to
27, with all 17 Allied dice hitting on a 5
or 6 and 16 French dice hitting on a 5 or
6. Each side scores five hits on the first
round. Three French armies take damage and
retreat while an Italian army does its duty
and dies for the cause. Two Austrian and one
Russian army take damage and retreat, and
the second round goes off at 10 dice to 19,
with only Russian armies remaining. The Russians
score only one hit, eliminating a half-strength
French army, but the French score five hits
and damage all remaining Russian armies, sending
them back to Saxony. So in the end, the Allied
counterattack got blunted even more sharply
than Napoleon’s spring offensive.
Turkey
starts her turn by playing Troop Revolt
on the Austrian army manning the eastern frontier
in Bosnia. The two Turkish armies in Serbia
cross the mountains into Bosnia, and the Austrian
army there retreats north to Hungary without
fighting and takes a step loss per the card.
With Bosnia surrendered, a Turkish 3/2 army
in Dubrovnik moves north across the mountains
to join the gathering force there, ready to
hit at Austria’s weakened midsection.
Finally, the two new Turkish leaders and their
forces move to retake Constantinople from
the Spanish.
The Turks spend 3 Money to hit Constantinople
at nine dice to nine. They score only one
hit on the first round (doing no damage),
while the Spanish score three hits and eject
the Turkish attackers. Then the Turks spend
3 Money to besiege Bosnia, taking it back
for Turkey as a jumping-off point to invade
Austria over flat ground.
Hohenlohe of Prussia withdraws from
East Prussia per the terms of his surrender
to Russia. With no money to his name, that’s
all he can do for now.
Bagration
of Russia tells his reserves to bring
up the rear double-time, and he pulls back
to Posen to meet them, forming a huge stack
of Russian troops. This leaves Saxony open
to a French advance, but there was no way
Bagration could have stopped it with his battered
forces. Then the two Russian 3/2 armies in
Russian-controlled Moldavia attack southward,
hitting the Turkish armies that Spain ejected
back to Wallachia.
The Russian Black Sea Fleet joins the attack,
which goes in at eight dice to 11 for two
rounds. There are no hits on the first round,
and both sides score two hits on the second
round. The Black Sea Fleet takes damage and
retreats out to sea, while one Turkish army
takes damage and retreats west to Serbia.
The two attacking Russian armies stay in Wallachia
to pin down the Turks. Then the Russians take
a free siege round up in Swedish Scania, conquering
it for the Tsar.
Finally, Spain faces reality and admits
she can’t beat Britain, and decides
to shift her focus eastward. Spain pulls her
forces back out of France and readies them
to be transported to Turkey, assuming Admiral
Jervis lets them through. Since the Turks
are France’s ally, Spain thinks Jervis
will find more important things to do than
interfere with Spanish missions to the Holy
Land.
Then, with Russia attacking Turkey from the
north, there is nothing to prevent rogue provinces
from gobbling her up from the south. So, Spain
plays another Minor Country Alliance card
and spends 9 Money for a +6 bribery modifier
in an alliance attempt with Egypt. Turkey
spends 3 Money to counterbribe, and the dieroll
ends-up 8 + 3 = 11, and Spain successfully
allies with Egypt. The Egyptian army that
Spain draws is a relatively weak 2/1, but
the Spanish fleet in Constantinople sails
out anyway and picks it up from Cairo, taking
it back north where it marches with the Spaniards
to hit the Turks from the south in Wallachia.
The Spanish spend 3 Money and Assault at
seven dice to nine, doing two hits on the
first round to one for the Turks. The Egyptians
dutifully take damage and retreat to Constantinople,
while a Turkish army does the same and retreats
to Serbia. The second round Spanish attack
is five dice to seven, and once again the
Spanish do two hits while the Turks do only
one. The tough Spanish forces take no damage,
while a 3/2 Turkish army takes damage and
retreats to Serbia, leaving only a reduced-strength
2/1 Turkish army in Wallachia to stand between
the Russians and the Spaniards.
Delighting in Turkey’s bisection, and
eager to prevent a Turkish attack on her own
soil, Austria foments a Turkish coup and plays
the Sultan Overthrown card, which removes
the Turkish leaders Ebubekhir and Seyit Ali
from play and replaces them with the more
competent leaders Pechlivan, Kuschanz and
Ahmed.
Most importantly, Turkey must roll two dice
to see how much money she loses in the economic
chaos caused by the coup. She rolls an 11,
and Turkey’s money total shrinks from
18 to 7! So, with all the damage her armies
took from the Spanish and Russian attacks,
she’ll be lucky to have enough to keep
her armies alive through the winter, let alone
attack Austria. And with Austria having played
Debase Currency on her last turn, Turkey’s
economy is heading into a major depression,
and Napoleon’s new eastern ally will
likely be of little use.
At the end of the spring campaign season,
only Britain has made a significant conquest,
and most other powers have taken massive losses
without making any gains. After damaged armies
are repaired in the next Purchase Phase, the
players with money remaining will be able
to take the war to their impoverished enemies
with little fear of retaliation. Who will
those lucky few be? Can Turkey recover at
all? Will Alexis survive her surgery? Tune
in next time and find out!
Click
here to order Soldier Emperor!
|