| Strategy
in ‘Soldier Emperor’
Spring 1805
By Doug McNair
September 2006
The Emperor turns every which way in this
week’s episode of my season-by-season
replay of Soldier
Emperor.
As winter 1804 closed in last turn, Spain
just barely missed snatching an Automatic
Victory, coming up one VP shy because of the
Portuguese army’s staunch defense of
Lisbon. But Spain made a staunch defense of
her own conquest in Constantinople, and with
the help of her ally Egypt she conquered Turkish
Smyrna and Karamanlia.
Turkey is in desperate straits now, having
lost her entire fleet to freakishly icy conditions
in the Sea of Azov, and suffering under the
effects of the Debase Currency card that Austria
played on her two years ago. She’s down
to 20 Money, and unlikely to get any subsidies
from her ally France, who has plenty of troubles
of her own.
Admiral
Jervis finally managed to dent Napoleon’s
armor last turn, taking control of Provence
on the southern French coast and holding it
against a counterattack by Napoleon himself.
But the British army defending it died in
the process, so whoever gets initiative in
the spring is likely to have control of it
at the end of the turn.
Napoleon is also beleaguered on his eastern
border, with Marshal Murat having repelled
an overwhelming Russian assault at Bayern.
Murat’s victory was less a matter of
generalship than economics — Russia
had only 3 Money left by the time Bagration
got to Bayern, so he could only attack for
two rounds. The Russian armies that took damage
in there also died due to lack of winter maintenance,
so Russia will pose a lesser threat come spring.
This may cause Bagration to shift his focus
southward and try to gobble up Turkey while
she’s weak and poor.
Austria, on the other hand, is in a good
position to exploit France and Turkey’s
weakened states, and if she can get cash subsidies
through an alliance with Britain she can attack
relentlessly and make significant gains this
year.
Finally, Prussia has come out of her torpor
with the emergence of Blücher, and if
she can secure an alliance and cash subsidies
from either Britain or France, her armies
can turn the tide of the war decisively against
Napoleon.
Winter Preparations
In the Diplomacy Phase of winter 1804 the
rule against free alliances still applies,
so only powers who drew Minor Country Alliance
cards are able to make alliances with each
other.
Britain and Austria approach each other with
Minor Country Alliance cards extended, and
since only one is necessary, Britain convinces
Austria to play hers to cement the alliance
between them. That leaves Britain free to
play her card on Prussia, forming a tripartite
alliance against Napoleon.
Britain
plunges both hands into her giant war chest
and doles out 20 Money to each of them. She
tells Charles of Austria that he can have
everything between Venezia and Paris, so long
as Lorraine stays under British control and
Charles helps Britain take control of Spanish
Etruria. Britain also tells Prussia that His
Majesty considers all of Germany Prussia’s
by right, but that the long-term health of
the Anglo-Prussian alliance depends on Prussia
doing something about Russian expansion.
While all this is going on, Spain is keeping
her own Minor Country Alliance card close
to her gold-filigree breastplate. The writing
on the wall is very clear, and Napoleon will
obviously be of no help to Spain this year.
He will certainly pull the Old Guard out of
Spanish Etruria to defend Piedmonte from the
Austrians, thus leaving the Spanish army there
at the mercy of Admiral Jervis’ accursed
invaders. Losing rich Etruria would set Spanish
victory prospects way back, and with all of
Turkey’s richest territories already
in Spanish hands, it will take long time for
Spain to get back into the race for victory
just by conquering the East.
Spain is also now embroiled in a war with
Britain’s ally Portugal, and vulnerable
to British seaborne invasion on the north
Galician coast. So while she would like to
take advantage of Napoleon’s impending
fall, break her alliance with France and try
to beat the Austrians to Paris, her forces
are just too weak and spread out to accomplish
that effectively. Also, there are no potential
allies nearby who could help guard the Spanish
homeland. So, Spain keeps the Alliance card
in her hand for now, hoping to play it later
when some other power runs out of Money and
will be willing to switch sides in exchange
for a lifesaving cash transfusion.
Spring 1805
Purchase Phase: Most of the armies
and fleets on the board are damaged from lack
of winter maintenance, so everyone spends
lots of Money and Manpower to repair them.
Afterward, Britain is still flush with cash
but has only 17 Manpower, so rather than build
more armies, she’s going to have to
rely on her allies Prussia, Austria, Sweden
and Portugal to keep France and Spain busy
on the Continent. Turkey has plenty of Manpower
but only 11 Money, so she too will have no
chance to build new armies. But most other
nations are in good shape resource-wise and
build new armies. Prussia and Austria only
draw one weak army each, but Russia, Spain
and France do better.
Initiative Phase: Napoleon has to
re-deploy his forces defensively before the
British-financed invasions begin, so he adds
+2 to his initiative roll. The initiative
order comes out: Turkey, Spain, France, Austria,
Prussia, Britain, Russia.
TURKEY
is spread rather thinly, but with the
Spanish army out to the east in Karamanlia
only a weak Egyptian 2/1 army is holding Constantinople.
The Turkish leaders Pechlivan and Kusch Ali
converge on Constantinople with one army each,
pulling back another from Bosnia to help guard
against the Russians in Moldavia. The Turks
spend 1 Money for a Probe, assuming they can
get the one hit necessary to eject the Egyptians
on nine dice (the Egyptians have six due to
Constantinople’s defenses). They get
exactly one hit and the Egyptians get none,
so the Egyptians retreat south to Smyrna and
the Turks spend another 1 Money to besiege
Constantinople for two rounds. The first scores
one hit and the second scores three more,
and the Spanish garrison scores none, so Constantinople
falls back into Turkish hands with no losses
to the Turks.
The stranded Turkish army in Russian Azov
(brought there by the Turkish fleets that
broke up in the ice last winter) besieges
it for one free round, but does no damage
while taking one hit and being forced to retreat
to neutral Daghestan, just north of the Russian
army in Georgia.
Having just lost the richest of her eastern
conquests, SPAIN is unfortunately not
in a position to take it back. Turkish defensive
strength at Constantinople is now 13, and
Spain’s army is too far away to get
there this turn by land. It could get there
by sea, but only with an attack strength of
6 — not enough.
The Spanish concede Constantinople for now
and instead pick up the new Egyptian army
that appeared in Cairo this Spring and transport
it north to defend Smyrna. The weaker Egyptian
army moves east to defend Karamanlia, and
then the Spanish fleet and army sail west
from Karamanlia to besiege undefended Turkish
Epirus on the Balkan Peninsula (just south
of Turkish-held Dubrovnik). Meanwhile, Spain
invades Lisbon once again while another Spanish
army heads up to Galicia to guard against
a British invasion.
The Portuguese army in Lisbon is trapped
with no retreat route, so Spain pays 5 Money
for an unlimited Invasion. It goes in at seven
dice to five, but does no damage the first
round while taking a hit and a step loss to
a 2/1 army (which retreats back to Porto).
The second round is an even five dice to five,
and no hits are scored then or on the third
round. But on the fourth the tough Portuguese
score two hits, ejecting the Spanish fleet.
All that remains is a 3/2 Spanish army which
fights on, and after many, many more rounds
it finally rolls two sixes on three dice,
destroying the Portuguese army. Not to leave
anything to chance, Spain spends another 3
Money to besiege Lisbon for unlimited rounds,
and after many rounds Lisbon falls to Spain,
and the conquest of Portugal is complete.
Spain then spends another 3 Money to besiege
Epirus for unlimited rounds, and it falls
to Spain much more quickly.
So, even though she lost four victory points
for losing Constantinople, Spain has gained
another five for taking Lisbon and Epirus.
That gives her the 12 VPs she needs to win
the game: If she can hang onto all her territories
’til winter.
NAPOLEON is far less worried about
Spain winning than him losing, so he starts
by playing Naval Mutiny on Jervis’ fleet
in the Mediterranean. He rolls a 4, causing
one step loss to a weak British fleet and,
more importantly, immobilizing Jervis and
all his forces for the turn!
Following
up this piece of good luck, Napoleon sends
his 3/2 fleet in the North Sea to blockade
the British 2/1 fleet moored on the Midlands
coast, but Austria plays her own Naval Mutiny
on it. Unfortunately, Austria rolls only a
2, so nothing happens and the blockade goes
in. Another French fleet leaves Normandie
and heads to Wales to blockade the British
fleet there (thus keeping it from embarking
any invasion forces), and the British-Portuguese
fleet group in the Eastern Atlantic fails
to intercept it.
Another French fleet leaves Bretagne (and
is also not intercepted by the Brits and Portuguese)
and moves to blockade the Prussian-allied
Danish fleet at Denmark. So, with Jervis busy
hanging mutineers, the Royal Navy (except
the lone British fleet and her Portuguese
escort) is effectively neutralized for the
turn.
This is a huge break for Napoleon, who can
now send just one army south to retake Provence,
while himself turning to hit whichever enemy
force he chooses. Unfortunately there are
a lot of them, and it’s a tough decision.
He finally ends up doing what Spain thought
he would do, pulling the Old Guard north from
Etruria to guard his rear at Piedmonte, then
speeding past them to attack Charles of Austria
head on at Venezia before Charles can invade
the south of France. He tries to gather up
his Italian allies to join him, but Austria
plays Miscommunication and they stay behind
in Lorraine and Piedmonte.
Thus weakened, Napoleon isn’t so sure
about his chances against Charles, so he turns
again and plays False Orders and Bad Intelligence
and Cossack Revolt on two of Bagration’s
armies in Saxony, eliminating one of them
and sending an elite Russian 4/2 army to East
Prussia. He then answers Murat’s call
and rides northeast to hit Bagration’s
weakened army in Saxony. This is a very risky
move, as he’s way out on a limb in Saxony
with Prussians and Russians to his flank and
rear, but he figures that if he fails he can
always retreat to a strong position with Murat
at Bayern. And to give himself more retreat
options (and give the Prussians a reason not
to attack west toward France), he has his
three armies in Hessen move east to attack
the two Prussian armies in Magdeburg.
France starts by paying 3 Money for a two-round
Assault on the Prussians at Magdeburg, in
Napoleon’s rear. But the Prussians play
Dysentery, causing a step loss to Napoleon’s
3/2 army there. Then they play Trap! which
lets them fire first and hit on every roll
of 5 or 6. They roll eight dice and score
two hits, doing step losses to the two 2/1
French armies there. The other one takes an
ineffective parting shot and retreats with
them, back to Hessen.
Napoleon then attacks Bagration, spending
another 3 Money for an Assault (he really
just wants to hurt Bagration rather than stay
in this exposed position in Saxony, so there’s
no need for an Invasion). On the first round
the battle is at 13 dice to 13, but Napoleon
hits on a 5 or 6. Napoleon does five hits
on the first round to only one for Bagration,
and Bagration retreats to Posen with his damaged
armies to join his other armies there. Napoleon
would love to stay and besiege Saxony, but
he and his two remaining armies would be all
but surrounded by 15 enemy armies, so he pulls
back to join Murat at Bayern.
Napoleon spends 3 Money for unlimited siege
rounds in Provence and takes it back from
Britain.
AUSTRIA’s
path is much more straightforward —
invade the south of France while Napoleon
is in Bayern. Charles maneuvers forces out
of Bohemia to cover his flanks and rear, and
then hits the Old Guard, a French 3/2 army
and an Italian 2/2 army in Piedmonte with
everything he’s got in Venezia and Tirol.
He spends British money lavishly on an Invasion,
which goes in at 20 dice to 12. He does only
two hits on the first round, which are dutifully
absorbed by an Italian army, taking its only
available retreat route down to Spanish Etruria.
The French do three hits in return, causing
two Austrian armies to take damage and retreat.
The second round is at 16 dice to 10, and
this time each side scores three hits. The
Old Guard has to take the step loss and retreat
to Etruria, and two more Austrian armies take
damage and retreat. The third round is at
11 dice to five, and Charles does two more
hits, ejecting the last 3/2 French army from
Piedmonte. One of his armies also takes damage
and retreats, but his remaining two 3/2 armies
are more than enough for a siege, which takes
Piedmonte for Austria in two siege rounds.
The French and Italian armies that used to
hold Piedmonte are now cut off in Spanish
Etruria, and Provence and Lorraine are guarded
by only one army each. Napoleon will have
to pull back from his German conquests to
defend his homeland.
But before he can do that, PRUSSIA
gets her own chance to take a bite out of
France. The two Prussian armies in Magdeburg
chase the French armies back to Hessen, with
Blücher and a 2/2 army riding south to
help. Then Hohenlohe and the Danish army attack
French-held Hanover. Both attacks go in as
Assaults. Blücher attacks at 10 dice
to six, but since all three French armies
are damaged and in danger of destruction,
they all retreat before battle, heading west
to Kleves. Hohenlohe doesn’t get the
same welcome since the 3/2 French army in
Hanover is at full strength, and his attack
goes in at 12 dice to five. But Hohenlohe
scores four hits on the first round, wiping
out the 3/2 French army there and taking only
one step loss in return. Prussia besieges
both areas for two rounds each, but takes
both in one round.
His Majesty of BRITAIN can do little
but sit back and act the proud father to his
suddenly ferocious allies on the Continent.
Admiral Jervis is immobilized by the mutiny,
all the British home fleets are blockaded
by the French with little chance of escape,
and the Swedish fleet is blockaded by the
Russians in Scania. But, there is one British
fleet in the Eastern Atlantic which is free
to act, and she has a Portuguese escort, so
they sail for Wales to attack the blockading
French fleet there. The British get the wind
gauge and attack at six dice to two, doing
two hits on the first round and driving the
French away into the North Atlantic. That
makes at least three British fleets that can
embark troops and invade the Continent next
turn.
But before that, RUSSIA gets last
licks. Russia plays New Leader and draws Benningsen.
Where to put him? Napoleon and Murat are in
a very strong position in Bayern. Attacking
them head-on would be suicide, and they’ll
have to leave there soon anyway since the
Prussians and Austrians are about to close
the pincers behind them in Baden and Lorraine.
Russia would love to take the elite 4/2 army
that got sent to East Prussia on false orders
and sail it to invade French Holland. Bbut
that would require breaking the blockade of
the Swedish fleet at Scania, thus leaving
Russia’s Baltic coast open to invasion.
Rather
than continuing to throw human waves at Napoleon,
Russia decides it’s time to teach those
Infidels a lesson. He puts Benningsen with
the two Russian 3/2 armies in Moldavia and
sends them south to attack the Turks in Wallachia,
with the Black Sea Fleet providing support.
Bagration sends most of his armies into Saxony
to wait and see what Napoleon does, but then
heads south through Hungary with three Russian
armies and attacks Ahmed and his army in Bosnia.
Both Russian attacks go in as Assaults. Benningsen’s
goes in at 10 dice to six and does two hits
on the first round to none for the Turks.
One Turkish army takes damage and retreats
west to Serbia, hoping to cover it against
an advance over the mountains from Bosnia
by Bagration. The second round is at 10 dice
to four, and the Russians damage and eject
the last Turkish army, which also retreats
to Serbia. Bagration’s attack is at
nine dice to seven, but Ahmed is made of sterner
stuff and fights them off with one step loss
to the Russians and none to himself. Nevertheless,
Benningsen takes Wallachia in just one siege
round, but the Turkish garrison rolls boxcars
and ejects the Black Sea Fleet.
At the end of spring 1805, Napoleon has done
a brilliant job of keeping the British out
of France but has taken severe losses from
Britain’s new allies Prussia and Austria.
France’s ally Spain has gained more
than she’s lost in the East, and Turkey
is doing a good job of fighting a defensive
war with what little she’s got left.
Russia has shifted focus south, trying to
take land from Turkey while waiting for Napoleon
to fall back in the west. And Britain has
done little other than finance her new allies,
having been shut down by mutinies and blockades.
But summer is another turn, and whoever gets
the initiative will have plenty of opportunities
to swing things in their favor.
Will Charles and Blucher cut Napoleon’s
retreat and trap him in Germany? Will Russia
take Turkey from Spain? Will Lucky give up
his addiction to win back his wife? And what
will happen when Prussia’s peace with
Russia expires? Tune in next time and find
out!
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